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Unity MCP

by CoplayDev

communitystdiogit
11.9kstars|1.3kforks
Works withClaude DesktopCursorVS CodeWindsurf

About

Unity MCP connects MCP-compatible AI assistants to the Unity Editor for game-development automation.

Features

  • Control Unity Editor from MCP-compatible AI clients
  • Manage assets and scenes through structured tools
  • Edit scripts and validate code with Roslyn-backed workflows
  • Run tests, profile, and build Unity projects
  • Supports multiple Unity instances and remote-hosted MCP setups

Use Cases

Game developers using Claude or Codex

Automate scene edits, asset operations, and script changes from an MCP-compatible assistant.

Unity technical artists

Prototype editor workflows and repetitive setup tasks through natural-language prompts.

What This Server Can Do

MCP servers expose three types of capabilities to AI clients. Here's what Unity MCP supports.

Tools

Supported47 tools

Functions your AI client can call to perform actions — like querying a database, creating a file, or calling an API.

How to use: Tools run automatically when your AI client decides they're needed. Ask your AI assistant to perform a task, and it will invoke the right tool.

Resources

Not available

This server does not expose read-only data resources.

Prompts

Not available

This server does not provide pre-built prompt templates.

For the full list of available tools, resources, and prompts, check the README on GitHub.

Available Tools (1)

unity_editor_tools

A catalog of Unity Editor automation tools documented by the project, including asset, scene, script, test, profiling, and build workflows.

Frequently Asked Questions