About
Unity MCP connects MCP-compatible AI assistants to the Unity Editor for game-development automation.
Features
- Control Unity Editor from MCP-compatible AI clients
- Manage assets and scenes through structured tools
- Edit scripts and validate code with Roslyn-backed workflows
- Run tests, profile, and build Unity projects
- Supports multiple Unity instances and remote-hosted MCP setups
Use Cases
Game developers using Claude or Codex
Automate scene edits, asset operations, and script changes from an MCP-compatible assistant.
Unity technical artists
Prototype editor workflows and repetitive setup tasks through natural-language prompts.
What This Server Can Do
MCP servers expose three types of capabilities to AI clients. Here's what Unity MCP supports.
Tools
Supported47 toolsFunctions your AI client can call to perform actions — like querying a database, creating a file, or calling an API.
How to use: Tools run automatically when your AI client decides they're needed. Ask your AI assistant to perform a task, and it will invoke the right tool.
Resources
Not availableThis server does not expose read-only data resources.
Prompts
Not availableThis server does not provide pre-built prompt templates.
For the full list of available tools, resources, and prompts, check the README on GitHub.
Available Tools (1)
unity_editor_toolsA catalog of Unity Editor automation tools documented by the project, including asset, scene, script, test, profiling, and build workflows.