17 Tips To Win More Fights like SHXRK

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    Summary

    In this detailed video by DestinysJesus, he breaks down 17 strategies used by top Fortnite fighter, Shark, to help players win more fights. Shark, known for his skill and strategic gameplay, showcases various techniques that can be adopted by players to improve their fighting skills. From smart baiting techniques and leveraging third-person view advantages, to mastering new mechanics like the ledge jump, the video covers a range of strategies to up your game in Fortnite.

      Highlights

      • Shark wins solo finals and a pro creative tournament, showcasing his exceptional skills πŸ†.
      • Baiting heals and using left-hand peeks in strategic situations as cutting edge tactics 🀯.
      • The importance of controlling angles and space to outmaneuver opponents πŸ•ΉοΈ.
      • Implementing ledge jumps to surprise opponents and seize high ground πŸ”.
      • Innovative strategies and smart edits prevent predictable gameplay and enhance chances of victory 🌟.

      Key Takeaways

      • Master the art of baiting opponents to exploit their weaknesses πŸͺ€.
      • Utilize unconventional angles, like left-hand peeks, to catch opponents off guard πŸ€”.
      • Keep momentum in your favor by blocking escape routes and controlling space πŸš€.
      • Enhance fight execution by practicing new techniques like the ledge jump πŸͺœ.
      • Remember, smart positioning and piece control are crucial in gaining an advantage πŸ“Œ.

      Overview

      DestinysJesus explores the remarkable fighting techniques of rising Fortnite star, Shark, in a comprehensive video. Recognized for his top-tier fighting skill, Shark's strategies are dissected to aid players in enhancing their own gameplay. The video delves into Shark's ability to cleverly bait opponents, his skill in executing unorthodox plays, and his proficiency in the newly introduced Fortnite mechanics.

        Highlights of the video include Shark's dominance in competitions, using baiting as a pivotal strategy during fights, and the strategic advantage of unconventional methods such as left-hand peeks. The analysis focuses on the necessity of maintaining control over the game's pace by blocking opponents' escape routes and utilizing efficient movement, like ledge jumps, to secure a win.

          Viewers are granted insights into how smart edits and spatial control can disrupt typical fighting patterns, giving players a competitive edge. The video is not only a testament to Shark's adept fighting style but also a guide for players aspiring to refine their techniques in competitive Fortnite arenas.

            Chapters

            • 00:00 - 00:30: Introduction The chapter introduces Shark as a rising star in the gaming world, highlighting his recent achievements, such as winning a pro solo creative tournament against top players. The focus of the video is to discuss 17 strategies that Shark uses to excel in fights, inviting viewers to learn and apply these techniques. Shark's ability to perform well in both solo finals and creative modes is emphasized as a key aspect of his prowess.
            • 00:30 - 01:00: Right-Hand Peek Strategy The chapter discusses the 'Right-Hand Peek Strategy' in competitive gaming, specifically in shooter games. The strategy involves making a tactical decision to peek around corners in a way that gives the player a visual and positional advantage over opponents. However, the strategy comes with the risk of being predictable. Seasoned opponents might anticipate the peek and prepare to land a high damage shot as you appear. To counter this, the text describes how a player named Sharpers uses quick movements and angle changes to outmaneuver his opponent. By quickly sprinting and swinging to get a favorable angle, Sharpers secures a significant hit on his opponent while limiting his own exposure. Even though Sharpers takes a minor hit in return, reducing his health to a critical level, he cleverly fakes healing to manipulate the opponent into making a mistake.
            • 01:00 - 01:30: Left-Hand Peek and Momentum This chapter delves into the unconventional tactic of executing a left-hand peek in Fortnite despite general advice against it. The player, Shark, uses this method to catch opponents off guard by taking advantage of a third-person view to anticipate movements. When executed properly, Shark's approach allows him to hit opponents effectively by predicting their location with visual audio cues before making his move.
            • 01:30 - 02:00: Wall Control and Peeking Techniques The chapter 'Wall Control and Peeking Techniques' discusses effective strategies in competitive gaming for maintaining control and achieving an advantage over opponents. It highlights the importance of placing protective structures, like stairs, instantly when taking a shot to prevent counterattacks. The text advises players not to shy away from left-hand peeks, particularly if they have insight into the opponent's actions, as these can be advantageous if executed quickly and correctly. The chapter also presents a case study of a well-executed fight, where a player maintains a damage advantage by being prepared to counter the opponent's attacks, using an assault rifle to sustain pressure, and deftly maneuvering from an elevated position to maintain control and momentum.
            • 05:00 - 05:30: Mastering Ledge Jumps The chapter 'Mastering Ledge Jumps' details strategic techniques for maintaining momentum during combat. The focus is on using floor cones to keep opponents from reboxing and gaining control. It highlights the importance of preventing opponents from creating a 2x2 space, which complicates aggressive play. A specific tactic mentioned involves spamming floor cones to maintain advantage, followed by dropping straight down onto the opponent to keep pressure. The section also credits an opponent's peak strategy as a good defensive maneuver.
            • 05:30 - 06:00: Advanced Wall Play In this chapter, the strategy of playing around walls in a tactical combat scenario is discussed. Shark demonstrates the correct approach by focusing on a single wall and using it to block the enemy's angles. Instead of trading damage with a risky left-hand peak, Shark positions himself advantageously. When the opponent retreats to the wall he previously targeted, Shark takes the opportunity to shoot and manipulate his movement into the opponent's box. He gains control of the space by acquiring the back walls. Instead of executing a typical Mongol classic maneuver, which could expose the enemy, Shark opts for a smarter edit strategy starting from the bottom and finishing at the top. This positions him at head-level advantage, making him invisible to the opponent while setting up a perfect shot for maximum damage. After eliminating the enemy, Shark efficiently resets and blocks off all potential angles, securing his position.
            • 06:30 - 07:00: Baiting Opponents The chapter titled 'Baiting Opponents' describes a strategic approach to handling opponents in a fight, emphasizing the importance of controlling the environment. The strategy involves initiating the fight with some initial damage and then maintaining pressure while freebuilding, effectively blocking escape routes for the opponent. The narrative explains the importance of blocking angles to prevent opponents from retaliating, and how to use edits strategically to lure opponents into traps. By limiting the opponent's movement to a single box and weakening their defensive structures, the strategy aims to control the fight's tempo and outcome.
            • 08:00 - 08:30: Exit Control In the chapter titled 'Exit Control,' the discussion focuses on strategic gameplay tactics, particularly in editing and positioning scenarios. It emphasizes the importance of anticipating an opponent's escape routes during a fight. Shot, presumably a character or player, demonstrates advanced control by considering the opponent's blocked paths due to the surrounding geography and owned floors. Instead of making an immediate edit, Shot ensures that an advantageous position is maintained by creating a full right-hand peak to control where the opponent can move. The chapter culminates in Shot executing a strategic 'bottom three' edit, showcasing advanced decision making in the game.
            • 13:30 - 14:00: Defensive Tactics The chapter emphasizes the importance of using defensive tactics in gameplay, specifically in scenarios where only a limited portion of the opponent’s character (like feet) is visible, making it a difficult target. It warns players not to focus solely on the opponent's current position but rather consider where they might move to next ('rebox') during a fight. This strategic insight can lead to easier kills and better performance mid-game. Furthermore, the chapter introduces the update of the fighting masterclass to version 2.0, promising to enhance fighting skills with the same caliber of professional guidance and comprehensive video content.
            • 16:00 - 16:30: Trio Fight Strategy This chapter introduces a new opportunity for Fortnite players to enhance their skills by accessing exclusive content. Viewers can learn fighting strategies directly from top fighters, including Shark and Resub, through over 200 available videos. These professionals share their fighting secrets and provide insights to accelerate players' improvement. A special offer is available for the first week, providing a discount with a specific code.

            17 Tips To Win More Fights like SHXRK Transcription

            • 00:00 - 00:30 Shark is currently one of the biggest upcomers in the world at the moment. Not only is he able to earn easily in solo finals every single week, he also does it while clipping everybody that he goes up against in game. He also just won an allp pro solo creative tournament where he was actually able to beat the best players in the world in creative. And of course, he's able to translate that skill over to in game. In this video, I'm going to be breaking down 17 different strats that Shark uses when W King that you guys can use if you want to become a better fighter. Please leave a like and let's get straight into this. This right here is a perfect example of why Shark is such a good fighter. This is a very classic situation. You've got
            • 00:30 - 01:00 the long piece on somebody. You go ahead and do a Ryan peak. But the issue of continuing to do this peak is the opponent is first of all spraying. They're expecting you to peak and they can easily learn up a max damage shot as you re peak into it. So watch for Sharpers instead. He swaps up his angles. He quickly sprints around to the side, swings into it. Now he's got a perfect right hand peak on the opponent. The guy can't reset the wall since it's not his, and he's able to outrade the opponent massively and hit him down to low HP. Still though, he gets hit for one HP in return. And now he is one pumpable. So, what he does very very smartly, he baits out his heal, which
            • 01:00 - 01:30 perfectly plays into his next play that he's going to do here in a second, which is catching the opponent completely off guard. Whenever you bait a heel, especially if you're down to low HP, people never expect you to do what Shark is going to do next, which is a left hand peak. And pretty much everything in Fortnite tells you not to do a left hand peak. But there are certain situations when it can work out in your favor, such as right here. Shark has a third person advantage. He knows what the guy is doing, and the guy can't teach Shark right here. So, when he opens his edit, Shark sees the edits open. He knows exactly where the player is because of visual audio. So all he has to do is swing into it, shoot, and then
            • 01:30 - 02:00 instantly, even if he was to miss his shot, he places a stair to completely protect himself. And do not be afraid of doing left hand peaks, guys, if you know what the opponent is doing. And especially if you're jumping or moving into the peak quickly, they can actually be some of the best peaks to do in certain situations. This next fight is absolutely textbook sharp. He starts off very quickly with a damage advantage, and he keeps his crosset on the opponent with his AR out. So if the guy was to try to spray him as he comes over, he'll be able to trade over even more damage and maintain the momentum. Then he approaches from the top while sliding to
            • 02:00 - 02:30 maintain his momentum. Take a look. Slides to get that cone onto the opponent, keep them down a layer, and that keeps the momentum in his favor in this fight and immediately follows this up by trying to spam floor cones everywhere to stop the guy reboxing. You never want somebody to have a 2x two out of hard maps cuz it makes it impossible to W key. The shark immediately stops that by preventing and actually getting all these floor cones out to the side. Then he drops straight onto the wall and keeps his crosshair on the opponent and the opponent to their credit does the best peak in this situation. Doesn't edit the wall that is on the front right here. Does a right hand crossbox peak,
            • 02:30 - 03:00 but Shark does the correct play. Pref the wall that he's focused on and then blocks off the angle. Not trading damage on a left hand peak versus the opponent. Now, as the opponent moves back into the wall that he just shot and he got HP, all he needs to do shoot once again, co stair stide into the box, gets the back walls and he does the best edit to do in this situation rather than a Mongol classic which would leave the enemy exposed. All he does is starts his edit at the bottom, finishes at the top, so he's already at head level. The opponent can't even see him, and he lines up an easy max damage shot and takes out the other player and immediately blocks off all those angles, resets his back to
            • 03:00 - 03:30 make sure he's safe from their parties as well. This next fight is absolutely textbook sharp. He goes ahead and opens the fight with a little bit of damage and immediately keeps up the momentum onto the other player. And the way that he does this is by basically freebuilding and blocking off a load of angles that the player can escape to. The very key thing though, whenever you're building and blocking off angles, try to prevent the opponent from getting a shot back onto you as you do this. So, he protects himself, baits out the opponent into editing while he maneuvers around while he gets all this extra piece. And now the guy is limited to a single box. And also, most crucially, his wall is weak as you can see. What
            • 03:30 - 04:00 shot does nice little shotgun place, stare into the box, out trades the opponent right there. And this is really, really important. What is the best edit to do in this situation? I'm sure a lot of you guys know what he should do right here. And it's actually not to edit straight away. He should focus on where the guy can escape too. So remember, the guy can't go back towards the mountain. Obviously, he's blocked underneath the stair. He can't go back over this way cuz the floor isn't his. So what Shock does is he focuses making sure this full right hand peak where the guy can swing in to the right. It's completely boxed and safe. And then he chooses to do the smartest edit in this situation, which is the bottom three edit. Literally only
            • 04:00 - 04:30 Shark's little feet right there are popping out. And that's an impossible shot to hit cuz your shotgun will get blocked into the wall. Only his feet are popping out and the other opponents entire bottom half where he can hit for 100 plus easily. is completely exposed and he gets a nice easy kill during mid game. Don't just focus on where your opponent is. Focus on where they can rebox to you at all points during a fight. Since you're still watching this video, I can tell you're serious about improving your fighting skill, which is why I'm very happy to announce that we just got done updating the fighting masterclass to the official 2.0 version. Of course, you still get all of the same top tier pros and all of the videos as
            • 04:30 - 05:00 before, but you also get loads of brand new exclusive content from some of the best fighters in the world, including the legend himself, Shark. There's now over 200 different videos that you can learn from. You can be learning exclusive strats from some of the best fighters in the world. All of these different pros will personally be teaching you all their fighting secrets, as well as there's dozens more videos from me and Resub on how to accelerate your improvement as fast as possible. If you're serious about becoming a top tier Fortnite player, make sure to go check it out. And for the first week only of this video being posted, use code launch to get 25% off. Now, one of the new
            • 05:00 - 05:30 mechanics that Shark has mastered that's allowed them to become one of the best fighters is the ledge dump. And this mechanic is so strong. Any situation where your opponent is above you and they think they're on control of the fight, they think they're, you know, on high ground, they can play out the tempo of the fight, you can use one of these ledge jumps like shark to instantly retake height. All you need to do is sprint towards a ledge, as you can see right here, and then jump. And you're going to do one of these new little Ronaldo sue jumps, and you're going to go up an entire layer without having a stair, without having a cone to bump you up. And that is absolutely crazily
            • 05:30 - 06:00 strong. So from the enemy's perspective, Shark, he has absolutely no idea where he is. Shark of course does a nice little high wall to protect himself. Goes up. The guy has absolutely no clue where Shark is. Catches him completely off guard and takes him out for the clatter which Shark absolutely loves as well. If you're ever warming up or you want to get your better mechanics, make sure you do a 1 v one map that has the new movement enabled because it's going to allow you to practice all those new crazy mechanics like ledge jumps that gives you such advantage in fights. In this clip, Shark does one of the nicest wallplay strats. If you ever are directly on somebody's wall, but you want to be protected. As you can see
            • 06:00 - 06:30 from his opponent's POV, he is completely protected by this peak and it still allows him to shoot and actually replace the wall that he's fighting and grab it. At this point in time, because he's directly wall to wall and his opponent is playing behind this safe peak. Take a look at what Shark does to completely catch him off guard. He flips the stair as the opponent tries to break the wall and then uses the guy's own peak against him. He sprints up, jumps past the peak and straight into the guy's box and takes him out without taking any damage in return. One very nice play that Shark does against low HP enemies as he aggresses their wall is he just baits the fact that he's going to
            • 06:30 - 07:00 double pickaxe while sliding a piece in to mess up their shot. So take a look at this on the enemy's POV. His wall is already down to low HP and he wants to get a shot off. He's obviously going to do a top right hand peak and this is a pretty easy shot to hit. If you take a look, Shark forces that cone into the box while walking forward, bumps up the other player, makes him miss his shot, and then Shark gets straight in to take him out and get an easy kill. In his next fight, Shark does something that I'm going to be calling from now on or a pressure. And Peterbot does the exact same thing over an NA in a lot of his fights. So let's watch how Shark actually does this. So very standard. Gets a little bit of beam to open the
            • 07:00 - 07:30 fight with the clar. Gets all the piece control around the back on the opponent. This guy does a nice play and he goes ahead and reboxes far out to the side and instantly builds a two bar. So normally a pretty defensively secure position. It's quite hard to W key this. The shark doesn't even bother. Watch what he does. He places down two ramps. He's got a nice open sort of surface to work with. Pulls out his pickaxe, baits a swing, so it doesn't even swing it. and then just stands on the wall and invites this guy to do an open edit. And of course, so many people when you invite them to do something are going to open an edit. And all Shark does is just hold his crosshair on the guy's head.
            • 07:30 - 08:00 He's always going to be able to hit a more damage full shot than the opponent in this situation. And of course, to block off the counter shot, he instantly places that stare in and the guy immediately starts panicking. Now, at this point in time, you should never make the mistake of pickaxing on somebody's wall when they want HP cuz they're just going to open up and try to max you. All he does spray forward the clutal, gets bleed through on the wall as the guy tries to pop a medkit and gets a nice easy upgrade of his pump to keep on W king in this game. One play that Shark likes to do a lot is trying to bait out the opponent into using their shotgun shot so they have delay. Take a look at this exact example right here. The opponent is completely stuck.
            • 08:00 - 08:30 However, it's very easy to get one pumped in this situation. So, what Shock does is he does a right-hand window that baits out the opponent into trying to take the wall back with their pump since obviously double pickaxing is too slow. And of course, the opponent falls for it. They try to pump replace once the wall is low HP. Shark is able to hold it. And then now because the guy is pumped delay, all you need to do edit middle window and get a free kill right there. It's so easy to die in situations if you don't bait out your opponent's shotgun shots. You always need to try to do an edit reset or a smart edit that baits the opponent into taking the wall back. The key thing is though, whenever you do an edit reset or whenever the wall is low HP, don't edit straight
            • 08:30 - 09:00 away. Instead, hold the wall, let them use their shotgun shot, and then you can do an open edit straight after. One major mistake that I see a lot of people make when they fight is actually approaching people from the same direction that they beam them from. So take this exact example clip right here. Shark is approaching the opponent. They get a little bit of damage to start off the fight. And the really key reason why this fight ends literally instantly is watch what he does. Instead of approaching from this direction, the opponent's going to be expecting him. What Shark does is goes completely behind the opponent and catches them at this crucial point where they're trying
            • 09:00 - 09:30 to make space, but they don't have this center wall. Everybody nowadays loves to build a 2x1 and Shark knows exactly that. He gets a doubles on the back box and then immediately looks straight down to the floor. So straight down as possible and is able to grab that center wall. Now all he needs to do is slide down a cone, line up a max damage shot and get an easy el. Always remember, as soon as you get a tiny bit of damage on somebody, they're going to make space backwards or to the side, and you need to be ready for that. One play that Shark loves to do that's absolutely genius, especially against people like this play right here who love to pre-fire, is basing out their pre-fire
            • 09:30 - 10:00 to actually piece control them. So, watch how he does this. First thing he does is he pickaxes the wall and tries to wait for the opponent to shoot his own wall and that would allow him to take it and obviously get a free kill. But this guy is too smart for that. What he is looking for and what a lot of these pre-fire players love to do is wait for you to break their wall so they can get a shot off. And if you were to do that and you were to this situation, you would just straight up die cuz there is a delay on placing the wall that allows you to get pre-fired. So, what Shark does and what is so smart right here is he shotgun breaks the wall and forces a stair into the box. So from the opponent's POV as they go for that
            • 10:00 - 10:30 counter prefire, their shot is blocked off by the stair and is also actually breaking their own wall and that actually allows Shark to go ahead and get all the piece control gets the side wall as well. So the guy can't escape and now he's stuck in here with shotgun delay and he gets taken out looking like an absolute idiot. One of the biggest mistakes that most people make when fighting isn't focusing on exit control. So take this scenario right here. I'm sure you guys have happened in your games. Shark, as you can see, has got the advantage on the fight. He's opening up and he's trying to pressure this guy's tops. But what so many people would do would just be focused on getting this law and cone edit on this other player. But watch what Shark does
            • 10:30 - 11:00 instead. Instead, he breaks one piece and then immediately builds everywhere around this opponent, trying to catch them all off in their reboxes. This allows him to hit a 99 tag right there. And now, as the opponent does the correct play and actually makes space back, watch what Shark does. He realizes that he has a build piece in this guy's box from all his builds earlier. Now, as the opponent makes a 2x1, normally very hard to pressure, very hard to actually approach somebody since they have a lot of space. Shark has one of these build pieces in the guy's box. Guy's unaware of it and he gets a free kill. It is so important that you don't just focus on the one box the person is in, rather
            • 11:00 - 11:30 where they're going to expand to and where they're going to make space to in a second since everybody nowadays makes tons of space. One big mistake that a lot of players make when they hit their opponent to low HP is trying to just approach them from the wall. And you really should try to avoid this. Watch what Shock does right here. Rather than trying to build up and actually aggress this guy's wall and smacking it with the guy can obviously just back up since he's building a two by one already. Watch what Shock does. He just goes straight from below. gets a cone slide in cuz of course you can place a cone very easily. And now since the opponent was backing up into that second box, they get stuck in the cone. Shark has an easy job dropping them down and then gets a free kill right there just off that initial 100 attack. It's so easy to
            • 11:30 - 12:00 take out players if you play from below because they're not going to be expecting it and it's very hard to do a counter peak when somebody's below you. This next fight turns into an absolute max build fight. So watch what Shark does as he builds up towards his opponent. First thing he's doing is trying to get all the doubles on his head, but the opponent does a nice play right here and actually gets the floor cone on him. Normally most people in this situation would try to focus back and actually get like a high wall to block off edit maybe. But what Shark does is he just tracks the footsteps where the opponent is, which tracking the footsteps right here. Puts his crosshair at the correct spot. So even
            • 12:00 - 12:30 though this is a really hard shot to hit, because he's tracking the footsteps, he's able to hit 110 tag to open the fight and then keep on the pressure towards the opponent. Double ramp up, little stair flip into the back jump towards the opponent, making sure not to trade a bad peak, not to be unprotected. Covers his angles the entire time. And then this is when he does a really nice technique, which is to side jump while getting the high walls. As you can see, he's side jumping up out the side there, getting the high walls. And this means that as the opponent comes towards him, they can't layer up. They end up running straight into that high wall that Shark got. Shark is able to line up another max damage shot. Even though he gets traded,
            • 12:30 - 13:00 he's able to take out the opponent straight away and not prevent the build fight from turning into a massive drawn out box fight. Sometimes taking a build fight, especially if you're really mechanically quick, is the best thing to do in different situations. Another way that Shark uses these high walls is to get refreshes during end game. Take this exact situation where he beams this opponent right here. Any normal player when there's somebody spraying straight into their wall is going to go ahead hold the wall and place a stair to make sure they're fully protected. And the next reaction as soon as the opponent stops spraying is to double it up and try to make some space for themselves.
            • 13:00 - 13:30 And look how much piece Shark has already got. He's already got all three of these top walls. There's extra wall out to the side and he's immediately swapped his angle to get this high wall right here. and he gets the cone up top as well. Absolutely beautiful use of the high walls. You can literally look up, get basically almost a full box on somebody as you approach them and basically prevent them from reboxing and get yourself a free refresh just before ending it. Now, this whole video so far has been Shark playing super aggressive and being on the offensive. So, let's watch what he does when he actually gets W keyed by somebody pretty good in the
            • 13:30 - 14:00 high elo, the solo cashop. And this is a fight that he doesn't really want to take. Now, the really key thing with how Shark plays defensive fights is that he doesn't. And that might sound stupid, but rather than sitting back in the box right here, letting the opponent pressure him, trying to do some counter peak. Watch what Sharks instead. Triple blocks off the angle. So, puts a cone and a wall right there. The opponent now as he's smacking on the top, watch what Shark does. He goes out the back the box, retakes high ground as you can see, and this allows him a massive amount of momentum in this fight and forces the opponent into being in a pretty bad spot right here. This allows Shark to do some
            • 14:00 - 14:30 nice quick angle swaps, outrade the opponent, hit him down slow HP, and Shark has instantly turned this fight from one where he's defensive and boxed up by using his quick kills, getting himself back up to HP, and then retaking height, which is so important in fights. Once again, to close out the fight, he retakes high ground, makes really good use of the sprint right here. He notices the opponent's holding an edit and it's going to edit on him. So, watch what he does. Sprints out the way of the shot, jumps into the box with a fast speed, and then gets a nice easy kill on somebody who's being super aggressive towards him. Don't feel the need just cuz you get hit 50 or something to passively box up and play really scared.
            • 14:30 - 15:00 Instead, try to be fast and aggressive towards your opponent. Try to take K round and show that you're not afraid to fight. One play that Shark absolutely loves to do is quick cone edits as somebody is trying to get a shotgun shot off on him. So, take this exact scenario right here. He breaks the wall with this pump, gets the cone slide in, and most people will just 50/50. Even though this isn't the best angle to do it on, however, what Shark does is so smart. He goes ahead, quickly opens the wall, baits the guy into trying to pre-fire him as he runs in right here and the guy gets bumped up on this really awkward code angle that basically makes it possible for him to shot. And remember
            • 15:00 - 15:30 as well with this sentinel pump, you only get four shots. So making somebody waste a shot gives you a massive advantage for the rest of the fight when they're going to be running out of ammo. Now shot is the exact same thing. The opponent runs out into right-hand peak straight into him and rather than trading a straight up angel right here where they're both similar HP, it's very likely that he could go down in this situation. Instead, what he does, shot off, quick little defensive cone edit to make sure he's completely protected. The guy is now wasted of shotgun shots, got no more bullets, has to rely on his orc, and he gets a free kill just by spraying through with the clatter because it was
            • 15:30 - 16:00 fresh wood. All right, now let's go take a look at how Shark actually wins trio fights. If you guys don't know, he's got a new trio of No Riley and Trulix, which I think is actually a really good trio. I think these guys could do very well on FNCS. And one of their main strengths is being able to fight extremely well. So watch how they fight against this team right here, which is actually Deeos, Darmm, and Pix, who just won EU and CS finals. These guys are absolutely insane as well. So the first thing that Shark does is he basically takes all of the attention of this other trio. He runs straight into them. He's trying to bait out so Noah and True can get a beam onto
            • 16:00 - 16:30 the player sitting in the bush. And he basically gets himself stuck in between three players, which normally, I mean, any other team, this would be a really, really bad play to do. And it's probably going to get you killed. But watch how Shark recovers the situation. instantly swaps over to brick, blocks his angles, and makes space back. But he doesn't sit around making loads of space. He doesn't just build a 2 by two instantly and play passively. He immediately makes a bit of space and looks for a shot back onto Deeus as he comes towards his wall. Misses a shot, but he gets the full piece off instead. And now at this point in time, he knows his teammates are approaching about to help him out. So,
            • 16:30 - 17:00 he's a lot more confident in fighting. Hits 121 tag right there onto Deus's right hand peak right here to take him out and then immediately starts making more space, but doesn't actually make the mistake of holding his walls. So many people in trio fights that desperately trying to hold walls, but instead you should let the opponent into your piece because now as Darmm jumps in to help out his team of demons who just got knocked, he is stuck in a pinch between Trulex and Shark. And of course, Shark's going to do a nice little peak right here. Right hand crossbox again takes out the other player. And now it's a 3v1. And all Shark has to do is
            • 17:00 - 17:30 pressure him to take him out. Watch how he does this. Smacks on the top. Doesn't even go ahead and actually try breaking right here. He just moves back, hits a shot as he drops down and takes out the last player of the trio and gets some very, very easy kills during Midame.