Ask Me Anything - HLX/HL3 Discussion - Letting off Steam - April 2025

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    Summary

    In this Ask Me Anything session held in April 2025, Tyler McVicker, a passionate gamer and creator, engages in a discussion with fans about HLX/HL3, Valve's development cycles, possibilities of game announcements, and the state of various Valve franchises. The session covers a wide range of questions, including potential Valve releases, game development insights, community responses, and Tyler's personal experiences with the gaming industry. Attendees bring up past rumors, current leaks, and speculations about what the future might hold for Valve's beloved titles.

      Highlights

      • Tyler explains Valve’s development secrecy and how announcements are often sudden, reflecting on past instances where Valve departed from traditional reveals. 🎉
      • Discussion on Half-Life 3 suggests the game is in a playable state but requires more refinement, hinting at nearing completion. 🔍
      • Tyler emphasizes the community-driven content for Valve games, especially TF2, and how it keeps the game's legacy alive despite fewer official updates. 🔄
      • The conversation covers the potential for Steam Deck's successor and a new VR headset, Decard, highlighting Valve's interest in advancing hardware technology. 🖥️
      • Speculative talk on HLX involves multiverse theories, suggesting Valve might explore complex narrative structures in the game. 📚
      • Debate about Nintendo's $70-$80 game pricing strategy and its potential impact on the gaming industry, drawing mixed reactions. 🗨️

      Key Takeaways

      • Valve's development secrecy: Valve tends to keep projects under wraps, and announcements can be sudden without much fanfare. 🎮
      • Half-Life 3 progress: The game is reportedly in a finished playable state but is still being optimized and finalized. 🛠️
      • Community involvement: Valve acknowledges the vibrant modding and community-driven content for games like TF2, suggesting a lasting impact even if official updates slow down. 🧩
      • Valve's innovative spirits: Potential hardware like the Steam Deck and Decard show Valve's continuous push towards gaming innovation. 🤖
      • Multiverse theories: Insights into gaming plots like HLX suggest expanding into timelines and alternate universes, a challenging narrative path. 🌌
      • Nintendo's pricing strategy: Discussions extended to Nintendo's pricing for upcoming games and implications for the gaming market. 💸

      Overview

      In this remarkable AMA session, Tyler McVicker dives deep into the enigmatic world of Valve’s game development. With HLX/HL3 as a focal point, he unravels current speculations, leaks, and the state of Valve’s long-awaited projects. The conversation snakes through various theories, such as the multiverse concept for HLX, which could lead Valve towards a mind-bending narrative path—something fans are buzzing about. 🔍🌌

        The session is not just about rumors; it’s a candid dialog on the evolution of game announcements and releases. Tyler reflects on how Valve has previously announced games, and whether fans can expect similar surprises. The community's heartbeat is felt throughout, with discussions about modding's significant role in keeping games like TF2 alive and vibrant. 🎮💡

          From hardware insights to fan-fueled debates on Nintendo’s pricing and game value, the AMA spans beyond Valve. There’s a palpable excitement about future tech like the Decard, as Tyler shares insider perspectives. Despite the uncertainties, this session captures the essence of gaming intrigues and the perpetual anticipation that defines the industry. 🕹️🔄

            Chapters

            • 00:00 - 10:00: Introduction and Stream Setup The chapter begins with an introduction to the overall content of the book, with a focus on setting up the streaming environment required for successful execution. It outlines the necessary equipment, software, and initial steps to get started. This introductory chapter sets the tone for more advanced topics covered in subsequent chapters. It emphasizes the importance of a stable internet connection and compatible devices to ensure a seamless streaming experience.
            • 10:00 - 15:00: Q&A Session Start Chapter Title: Q&A Session Start. In this introductory part of the chapter, the theme is set with music, suggesting the beginning of a question and answer session. The chapter likely involves answering questions with possible insights or discussions on a particular topic.
            • 15:00 - 30:00: Handling Technical Difficulties The chapter titled 'Handling Technical Difficulties' begins with a theme of overcoming challenges in a relationship. The transcript provided, 'in [Music] a world nothing else from you in a love who I love like,' suggests ambiguous and fragmented communication, possibly symbolizing misunderstandings or barriers in expressing love and affection. This sets the stage for exploring how one navigates technical or emotional difficulties. The chapter likely unfolds strategies or narratives around bridging these gaps effectively, possibly drawing parallels between technical issues and interpersonal connections.
            • 30:00 - 90:00: Discussion on Half-Life Franchise The chapter discusses the Half-Life franchise, though the transcript provided is minimal and primarily contains background music with incomplete lyrics, making it difficult to derive specific details or discussions about the franchise itself.
            • 90:00 - 120:00: Game Development and Valve's Approach In this chapter titled "Game Development and Valve's Approach," the text includes a transcript starting with a conversation or narration fragment: "you Oh, I'm going to fly on to you. I could." Based on this limited information, we are likely to explore themes around game development, particularly focusing on the methods and philosophies employed by Valve, a notable company in the gaming industry. However, without additional context from the rest of the transcript, the specific details of Valve's approach and any comparative analysis remain unspecified. Potential topics could include innovation, design strategies, company culture, or case studies of Valve's successful projects.
            • 120:00 - 150:00: Valve's Decard and SteamOS Background music playing intermittently.
            • 150:00 - 195:00: Nintendo and Gaming Industry Pricing In this brief excerpt, there isn't much context provided about the chapter titled 'Nintendo and Gaming Industry Pricing'. It starts with a transcription of what's presumably an audio or video clip, capturing the words "Heat. Heat up" followed by an indication of music, suggesting a change or transition in the presentation. However, no substantial content or specific points related to Nintendo or gaming industry pricing are provided within this text.
            • 195:00 - 240:00: Random Discussion and Audience Interaction The chapter titled 'Random Discussion and Audience Interaction' seems to involve a session where there is a mix of discussion on random topics and engagement with the audience. The specific content or nature of the discussions is not detailed in the transcript provided, but the repetitive emphasis on 'Heat' suggests a possible focus or recurring theme. The use of music might indicate transitions or mood setting.
            • 240:00 - 270:00: Community Projects and Mod Conversations The chapter titled 'Community Projects and Mod Conversations' opens with an unspecified musical element.
            • 270:00 - 300:00: Mistaken Identity and Miscellaneous Talk The chapter, titled 'Mistaken Identity and Miscellaneous Talk,' opens with an energetic and repeated call of 'hey,' creating an atmosphere of alertness and anticipation. The use of 'Heat' suggests either a tense situation, a metaphorical rise in intensity, or could be related to a thematic element. The inclusion of music indicates a pause or transition, potentially contributing to the tone or mood of the scene. The chapter seems to set up for a discussion or series of events that revolve around mistaken identity, fostering a narrative that could involve confusion or humorous misidentifications. Meanwhile, 'Miscellaneous Talk' implies that the conversation will diverge into various topics, making for a dynamic and playful interaction.
            • 300:00 - 330:00: Closing Remarks and Announcements The chapter titled 'Closing Remarks and Announcements' begins with an introduction accompanied by music, setting a concluding tone for the content that follows. As typical for closing sections, this chapter likely includes reflective remarks on the issues discussed in preceding chapters, along with any concluding insights or thoughts. It may also outline announcements pertinent to the readers or listeners, such as upcoming events, releases, or further reading suggestions. Without additional text, specific details of these remarks and announcements remain unspecified, but the title and the initial music indicate a summarizing and conclusive focus to neatly wrap up the content.

            Ask Me Anything - HLX/HL3 Discussion - Letting off Steam - April 2025 Transcription

            • 00:00 - 00:30
            • 00:30 - 01:00 [Music]
            • 01:00 - 01:30 in [Music] a world nothing else from you in a love who I love like
            • 01:30 - 02:00 you and I know it's true. I'm here alone without you. You [Music] Still [Music]
            • 02:00 - 02:30 you Oh, I'm going to fly on to you. I could
            • 02:30 - 03:00 [Music] do [Music] Heat.
            • 03:00 - 03:30 Heat. Heat up [Music]
            • 03:30 - 04:00 here. [Music] Heat. [Music] Heat. Heat. Heat.
            • 04:00 - 04:30 [Music]
            • 04:30 - 05:00 Hey, hey, hey. Heat. Heat. [Music]
            • 05:00 - 05:30 [Music]
            • 05:30 - 06:00 [Music] It's been a while. It's been a little bit since we've done this. Hi everybody. It's Tyler McVicker, the passionate gamer. How are we doing today? Uh, welcome to letting off steam. We got to let off some steam Q&A AMA type stream that we do or
            • 06:00 - 06:30 we're supposed to do every month and we don't. I don't even remember the last time we've done this, but here we are. Hello, hello, hello. My name is Tyler McVicker, the passionate gamer. I'm going to be taking your questions. Uh, and feel free to send them. We're going to answer them in the order that they came. And I started taking questions um about three days ago. Um so there are quite a few of them to get through. Uh but yeah, we
            • 06:30 - 07:00 announced that Oh, hello. Hello. Shit. Hold on. We announced that we were doing this stream about three days [Music] ago. Hi. Yeah. So, just cut. Okay, there you And then I want to turn off the monitor because I don't want to leak email addresses. Cool. All right. So, we're going to uh go in the order that we got these questions. 50 sec. Tyler, my dude, hope you and everybody watching
            • 07:00 - 07:30 have an awesome day. Hunt down the Freeman 2 when JK JK. That's from Skill Chill. I don't know how much 50 seck is worth, but thank you very much for the 50 of it of the Seckk. Um, Hunt Freeman too. I don't know. You tell me. Um but yeah, so where is the first
            • 07:30 - 08:00 question here? All right, it's right there. All right, so um the way that this works is Swedish. It's about $5. Thank you so much. It's like a It's like a Mc Rib, you know, if I were to convert that into American. It's about worth It's about worth one make a rib. Um yeah. So if you want to be able to send questions, uh it is um um [email protected]. If you want
            • 08:00 - 08:30 to send your own questions over, that's how you do it. You send a question through email, [email protected]. And we are going to be going in the chronological order that they were sent. So, the questions that were first sent on April 27th, April 28th, and April 29th are going to be answered before the questions that are asked today. If you want to get your question answered as soon as possible ASMB, then you're going to want to uh then the the the way to do that is through a super chat. So, um feel free to support the channel
            • 08:30 - 09:00 through a super chat of sorts uh if you can. Don't feel pressured to do so. Uh, but if you really really want your question answered today, that's how uh, you know, if if you really really want your question answered right now, that's how you go about doing that. So, doink doink doink doink. All right, we've announced that we are live. Hello, hello, hello, hello. Welcome everybody. We're going to wait a couple of minutes, people filter in,
            • 09:00 - 09:30 people to send their questions. I'm going to tell you about what I've been up to, what I've been working on. If the mic cuts out, I apologize. This mic is is very old now. Um because tech is not built to last and this tech is six years old, which is too old in tech years. Um, and just the
            • 09:30 - 10:00 slightest. Just the slightest touch of that. Just the slightest touch of that. It's gone. And there's some stuff in the room I want to show you. Um, uh, Tyler, are you aware of the Satan burger? First thing I want to show you.
            • 10:00 - 10:30 Oh, Portal 2 co-op. Second thing I want to show
            • 10:30 - 11:00 you. There's a video with Prop Fortress coming soon. Coming very soon. It's taken me too long to create. Um, but to quickly show you 140 Z, can we ask questions via super chat? Oh, wait. You answered that. Can I have my money back? Hello. Help. I don't know how much 140 Zar is
            • 11:00 - 11:30 What's the move? It's
            • 11:30 - 12:00 like it's that
            • 12:00 - 12:30 Um, oh yeah, you can ask anything. Yeah, I reserve the right to not answer. Do you know what this is?
            • 12:30 - 13:00 Gentlemen, we haven't dropped a single frame. It's a prop. It's not real. [Music] Did I clean my room for the stream?
            • 13:00 - 13:30 No. No, I didn't. You got TF2 pistol. It's supposed to stay in there, but that the button fell out and I got to reglue it. [Music] Um, there's a lot of others. Proptress sent me just a fuck ton of stuff. I'll I'll And they sent it to me months ago
            • 13:30 - 14:00 and they've been asking about when the video is coming and I'm sorry that it hasn't been made yet. I'll show you the most important thing they made.
            • 14:00 - 14:30 Moo. They made the cow. Um, and then the last thing I want to show you while we wait for people to send their questions in. My dad sent me this one.
            • 14:30 - 15:00 So, this is the Doom: The Dark Ages helmet replica. Tyler, your mic is cutting out. So, this is the Doom: The Dark Ages helmet replica. And um Mike is cutting out
            • 15:00 - 15:30 repeatedly. It's not. It's fine. Um, yeah. So, this isn't even out yet. This isn't even out yet. You can't buy this yet. You can pre-order it. I've had this for like a month and a half now. The Doom: The Dark Ages helmet.
            • 15:30 - 16:00 It also came with these patches and this metal like key card replica. Thank you, Hugo. All right, so let's get to the questions. Got a QLED monitor today.
            • 16:00 - 16:30 Can't wait to play Doom of the Dark Ages on it. So, I know I'm going to get this question, so I'm just going to answer it now. No. Uh, review codes for Doom of the Dark Ages are not out yet. Haven't gotten one. Okay. So, um, I apparently missed a super chat. No, I didn't. Did I? No, I
            • 16:30 - 17:00 didn't. Uh, how much is 140 Z worth? So, we're going to go in order of the questions answered, questions asked. And, uh, in the order that they were asked, the first one was asked as soon as this was announced on April 27th. Uh, I'm I'm not going to name who sent the questions unless the name is specifically in this body of the email and you want you say in the email that you're okay with me reading your name. I've gotten in trouble in the past for
            • 17:00 - 17:30 reading the names of people. I've gotten in trouble for reading the names of people in the past. 140 is $7.50. That's awesome. Uh, fat guy, big water bottle. Okay. Um, anybody play Mario Strikers Charged before for the
            • 17:30 - 18:00 Wii? Yeah, the mic it needs replaced. Uh, give me money for a new mic. They don't make this mic anymore. Fun. All right. Uh, this one is from Don't read the name. Halflife 2 raising the bar book when um, all right. So, I just had an idea real quick in order to make this sound and feel more like a video. Let's put
            • 18:00 - 18:30 the music in it. [Music] [Music] [Music]
            • 18:30 - 19:00 Uh the USB connection. could be repaired. I don't know how the hell to get into this thing is the problem, right? All right. Obviously, we start [Music] with so recently. So,
            • 19:00 - 19:30 um, back when HalfLife 2's 20th anniversary took place, there were a lot of announcements all made at once, which is very easy to cause some of the announcements to be buried, uh, in the noise of everything. And obviously, the majority of what people were talking about on the day of the 20th anniversary, too loud. The majority of what people were talking about on the day of the 20th anniversary was the archival content showing off things like the the cigar
            • 19:30 - 20:00 2000 footage which was insane. Daniel Dwire's documentary which also kind of hinted towards there being a new HalfLife game in production and um music still a bit too loud and um you know the fact that Halfife 2 itself got this big update and there's a bunch of new quality of life features. There's some not really new playable content, but but the workshop and all that stuff, you know, there's a lot of stuff all happening at the same time. One of the things that was announced was a um like a reprinting of
            • 20:00 - 20:30 Halfife 2 raising the bar, the coffee table book that was released back in 2004, I want to say, um about the development of Halfife 2. And that book has been out of print for a very, very, very long time. It's very expensive. Even I don't own a copy. And in the announcement that uh that they made about re-releasing raising the bar, uh they also stated that in raising the bar, it would be expanded upon. We don't know by how much, but they announced that it would be expanded upon to include information about the development of um the episodes, uh
            • 20:30 - 21:00 including episode 3. And I'm sure it would be a lot of the kind of information that existed already in the documentary, but you know, in book form. The thing about that is um we have no like you're asking me okay when will it be? I'm going to be real probably after HalfLife 3. Um because I have a feeling that'll be a book, you know, raising the bar again. So, we're we're
            • 21:00 - 21:30 more than likely waiting until after HLX is at least announced. Uh to Jelly Lord $499. I don't have a question, but could you put this towards the new mic fund? Love your work, man. Thank you so much for the $4.99. Appreciate that. All right, next question. Is there anything about the plot? I understand some people will be uncomfortable with spoilers, but I am curious. $4.99 from AB147. Uh Halfway 3 is the only game that's been in development longer than my New Year's
            • 21:30 - 22:00 resolutions. So, is there anything known about the plot? Uh yes. I'm not going to tell you. So, I will tell you this. Um, HLX is being play tested so religiously and so widely that there are individuals that will just talk and I personally have a policy of of avoiding any story related questions or information wherever possible. So I currently have avoided all of them but
            • 22:00 - 22:30 I've been offered it by people whom are trustworthy and I know that um some of my contemporaries have been given it. Um so there is information out there about the plot. There is no fucking reason, none, to discuss information related to the plot of the next Half-Life game until after the Half-Life game has been out and people have played
            • 22:30 - 23:00 it. It's one thing to sit here and discuss mechanically how they're going to evolve the franchise. It's another thing entirely to try and to just spoil the story that they're working on. Fuck that. I hate that. Don't do that. Um, so you know, I'm sure if you I'm sure if other creators choose to do what they want to do, then they'll do it. But for right now, like I you're not going to get that from me. I hope I can avoid it, but I know that that's impossible. Um, so yeah. Uh, Keegan with the 70s, I
            • 23:00 - 23:30 really like that history of Halfife 3 video you did recently. Thank you. That video took, and I'm not joking, two weeks. That video was uh 75 minutes 70 minutes long in the end. All from starts from from opening a blank document on Google Drive to finishing the video took me two weeks. It didn't come out for another week after that.
            • 23:30 - 24:00 But I I the the history of Halfife 3, that whole documentary was a personal challenge to me to see. Okay, I'm going to give myself two weeks. you have two weeks. You're going to crunch as hard as you can. How what is the best thing you can make in this amount of time? And that's what that was. So, um I'm I'm personally impressed in my own ability to create what I created in that amount of time. Um I wish it was done earlier, uh
            • 24:00 - 24:30 because I wish that I had finished it and released it when I planned to. The original plan was for it to come out on the 30th. Um because I had an embargo for Doom: The Dark Ages on the 31st and I hadn't uploaded anything that whole month because for the first half of the month I was working on time travel stuff and then for the second half of the month I was working on this documentary and I hadn't uploaded at all. So the algorithm wasn't in my favor. And if I upload an off-the-top, off-topic
            • 24:30 - 25:00 uh video, Doom: The Dark Ages, you know, it's not going to do incredibly well at all because it's the first video that you've uploaded in a while, like 6 weeks at that point, maybe less. Um, and it's completely off topic. So, it's not going to get as many subscribers clicking on it, and so it's not going to get recommended as much. Whereas, if I had released the documentary the day prior, that had gotten the algorithm already recommending my content more. and my Doom the Dark Ages video would have done better and I would have actually made some money in March. So, because I
            • 25:00 - 25:30 didn't upload anything of value to to my standard subscribers through March, you know, that means the money that YouTube pays me the following month on the 21st, which is how YouTube pays out, is going to be nothing and money's going to get tighter, you know. So, it sucks. But, um, I could like I was already crunching as hard as I could. I was losing my mind, which I knew what was going to happen. I I knew what I was doing when I
            • 25:30 - 26:00 got into it. Um, I couldn't get it done. I just couldn't because I also had to get the Doom the Doom the Dark Ages video done and conduct the interviews and do all that stuff for it. Um, so yeah. Um, but the video came out, it didn't do as well as I was wanting it to. Uh, it hit like 200,000 views in two weeks, which is good, especially for my content, but everybody always talks about how um, you know, long videos are the meta,
            • 26:00 - 26:30 and YouTube fucking loves really long videos. I don't think that's the case anymore because I finally swallowed my pride and made a long video, and it didn't do any better than my normal videos. It did like a little bit better in view count compared to other Halfife 3 videos, but I'm going to be real with you. in terms of AdSense, it did not make any more money than a video of 10 minutes 10 minutes in length getting the same number of views. So that was actually incredibly disappointing. What am I
            • 26:30 - 27:00 putting a breath mint in for? You can't smell me. Um, so that was disappointing. The day 3 days after the video went up, your first 24 hours of AdSense revenue gets published and it shows you how much you made. And I was so excited cuz I was expecting it to be like, you know, at least twice as much as I normally make on a video. No. Nope. So, that was disappointing because I really really wanted uh the algorithm to prove to me
            • 27:00 - 27:30 that videos like that are what I should be doing because I had the most fun making that documentary, making a really long video. And it's like, look, if you want to survive, you got to make more content than just like one, maybe two videos a month when you're my size. So, it proved to me that even though that was the most fun I had making a video, it is not what my content should be if I want to continue to live at all with
            • 27:30 - 28:00 this is my job. So, uh, thank you for the 70s R. Uh, triple AAA triple AAA with the $5. How far do you think slash hope the Aperture Science involvements will go in HLX? So, that's the So, that's the thing, right? If you saw the video that I made about um the history I flip through, the video that I published, the big documentary I just talked about, a good chunk in the middle of the video from in between the announcement of the
            • 28:00 - 28:30 orange box and about the release of Left 4 Dead 2 in 2009 or 2010, um 2009, uh they were very open about talking about the fact that um episode 3 was going to include Shell as a character. Fun fact, uh 3 days after the documentary came out, a former Valve employee uh took some screenshots of leftover episode 3 files that they had, and it included a folder called
            • 28:30 - 29:00 Young Chell Head, uh which meant which means that this person has a model of Chelle whom is younger, proving that that Portal takes place well after episode 3. Um, so like they had a model for Chelle as a character in episode 3 that was going to communicate and be like a speaking role, right? So like they have always been planning to incorporate Chelle into the the Half-Life franchise
            • 29:00 - 29:30 and they've always had the idea of who Chelle was as a person and what led Chell to being locked up in Aperture Science. Now, some people have suggested, you know, well, I mean, you that was the original idea. They did Portal 2, so that like rewrote the cannon. They can't do it anymore. And it's not true because this little leak proved I wish Hugo Martin was my dad. Hugo Martin was my dad. Was my dad. The only reason I have a working
            • 29:30 - 30:00 relationship with ID Software, Bethesda, and Microsoft, because I made a fucking meme song about game director of Doom Eternal, Hugo Martin, and how I wish he was my father. Live your dreams, kids. Don't Don't stay in school. Don't do drugs. Um, episode three and the stuff related to Gordon Freeman and Chelle and Alex Vance takes place significantly earlier than Portal 1. She's been in stasis. Something happened and put her in stasis. Portal 2 doesn't
            • 30:00 - 30:30 change what they were planning to do with episode 3. And as of right now, the cannon still sits at Gordon Freeman standing in the helicopter hanger. The only thing that's changed is the person that you're standing in the hanger with. Right? We're still there. It's been nearly 20 years, but we're still standing in that room. Gordon needs to walk outside of that room and continue the story, and that's what he's going to do. But the story was always intended to
            • 30:30 - 31:00 include Chelle as a speaking character. Whether or not they decide to keep that aspect of it is up in the air, but we still have the same writer. The the main writer of Portal 1 was Eric Walpaw. The main writer of episode 2 was Mark Lelac and Eric Walpa. Eric Walpa is still a writer on this project. So those ideas are still there. There was ideas. They're still We love them. The ideas, do you know what I
            • 31:00 - 31:30 mean? I hope that answers the question. Uh what do I think the involvement with Aperture Science will be? I think Chelle will be a character in Halfife 3. That's my guess because it was always intended to be that way. All right. Uh, from somebody s 10. I don't know how much 10 SAR is worth, but thank you. Huzzah. Will you keep this VOD up? I think so. Unless I say something stupid.
            • 31:30 - 32:00 50. Good lord. 50. That's like enough to fill a tank of gas. That's enough for like two dozen eggs. Go Madden. Go Madden to you too. Niels do. Oh god. Hello, Dom with the $5. You've said you believe that the announcement will be without much fanfare, but do you you really don't think Jeff is going to be able to talk Gabe into going big again? It Okay, so we've had this conversation about uh the announcements of a project and how it can coincide with something related to
            • 32:00 - 32:30 Jeff Keley. I'm going to repeat what I said in the video that caused all these tomatoes to be thrown at me and people to say Tyler lied, people died. Um Valve owes Jeff. Period. They just do. Um, do they still think they owe him is a different story, but from the outside looking in, um, Jeff Keley was supposed to have the first gameplay of the first HalfLife game in 13 years at his show and Valve canceled. Valve pulled the
            • 32:30 - 33:00 gameplay at a very, very, very late stage in production of the Game Awards. The gameplay they were preparing for the Game Awards came out like two months later, maybe a month and a half. That was supposed to be like a big deal. And I mean like yes, Keely is like the guy who gets access during development and interviews. And there will definitely be a final hours of Halfife 3. Um, which is in and of itself kind of Valve repaying that. So, it's up in the air. The thing what would have to
            • 33:00 - 33:30 happen for Valve to be able to announce a project at one of Jeff's events or any event is that the event needs to coincidentally happen at the same time that Valve wants to make an announcement back in third grade. And that is rare. That is a total crapshoot. And Valve has already proven to themselves that they don't need that. Valve is infamous enough on their own that
            • 33:30 - 34:00 they don't need a third party of any kind to drive hype. Not to toot my own horn, but that's partially because people like me and Gabe follower exist. That's partially because anytime Valve does anything, every single journalist writes an article that uses HalfLife in the title for SEO specifically because they know that gets clicks. Valve is a self-cleaning oven. Um, Valve doesn't need third parties and
            • 34:00 - 34:30 Valve understands that they don't need third parties because Halflife Alex was announced through a tweet. Deadlock was announced through leaks and pressure to then announce it. Um, Underlords was announced through a tweet. Like I don't think there's been a project from Valve since Artifact that that wasn't just announced kind of small
            • 34:30 - 35:00 on a social media platform. And I think Artifact turned Valve off from making big announcements even though of course this is the thing everybody wants. So being able to have that audience reaction recorded there's value to that. So, it's it it honestly can go either way, but it's not like I have information of like, oh, well, I mean, HLX will be at SGF or whatever. And it's like I I hope not. I don't want to sit
            • 35:00 - 35:30 through that, Jeff. I don't like these shows. All right. Um, Rodney, 10 New Zealand dollars, I think. Thanks for all your coverage, Tyler. Thank you for your $10, Rodney 70s from Keegan. With all these people yapping about play testing HalfLife 3, can you say whether or not the game is VR? The game is not VR. Halfife 3 is not a VR title. Thank you for the 70s R. $10 from
            • 35:30 - 36:00 Cray. Because Portal 2 takes place in the distant future. Does it technically prove the Combine do lose the war with Earth? No, because the only glimpse of Earth that we have is of a cornfield. [Music] or a wheat field. That doesn't prove a damn thing. Literally nothing. Because it's like, well, actually, actually, hold
            • 36:00 - 36:30 on. Halflife, Alex. Oh, wait. Oh, I think I found I think I just thought of a plot hole. Okay. So, Aperture Science, the facility is in Michigan, right? Aperture Science is in Michigan. Halflife Alex shows that all of North America is gone.
            • 36:30 - 37:00 [Music] Maybe not gone, but written off. That's Yeah. Okay. So, there's like um in Alex's hideout at the start of Halfife Alex, there's a globe with a big ass red X through all
            • 37:00 - 37:30 of North America. And I mean, like all of the known cities are in not North America. and they relocated everybody to not North America. But so yeah, Aperture Science is in Michigan, the the United States state of Michigan. And when Alex, not Alex, when Chelle rides the elevator up and then is kicked out of that outhouse looking
            • 37:30 - 38:00 thing just in a wheat field. I will say blue skies, beautiful view, vista and wheat, a wheat field. Wheat is growing. So maybe that does suggest it. It's a good question. That's a good question. Or maybe it's not even Earth. Maybe it's not even the Earth we are aware of. You know, like maybe the the Borealis isn't there.
            • 38:00 - 38:30 Maybe something happens that teleported the facility into a different timeline or I don't know. I don't know. All right, Zazalyze with the $20 want to say I love your work. It's important and appreciated. Halfway 3 doc was fantastic. Thank you. I know you want to try to avoid story, but do you think the procedural generation/re replayability focus will be connected to the story? Much love. Uh, okay. So, the procedural generation and replay-ability, also much love, uh, is misunderstood uh, by the general public.
            • 38:30 - 39:00 The way that Valve is going about doing that is akin to taking the director of Left 4 Dead 2 and making it significantly more powerful. It's not changing geometry. It's instead changing entity placement. Right? So, what is considered an entity in this context? Doors, uh, physics props,
            • 39:00 - 39:30 enemies, items, or NPCs of any kind. Uh so that could be like enemy types uh like like neutral or friendly AI but it won't build an entirely new level at least according to how we understand the system. Um this will be a video soon.
            • 39:30 - 40:00 Um, do I think the procedural generation is going to be part of the story? I don't think so. Because the procedural generation that's taking place there is not so overt that it needs an explanation. It's not like Alex Gordon, every time you enter that building, Zen energy makes it a different building. It's just like when you play a chapter, the placement of specific
            • 40:00 - 40:30 things will be slightly different and also will react to how you play. You have that in Halfife Alex to a a less a very small extent, but it's it's the distribution of resources other than resin. Resin is in Halfife Alex. Resin is placed and it's permanent, but ammo changes based on what weapons you're using, right? So, and that's easily done by, you know, it's in the crates. What
            • 40:30 - 41:00 spawns in the crates is based on your behavior, but placed ammo is in the world that's not in the crate is permanent. It's just that, but much much much larger. In the same way that like the Left 4 Dead director chooses where pills are, where weapons are, where ammo is, where witches spawn, where special infected show up. It's that, but now it has the ability to place large amounts
            • 41:00 - 41:30 of items as blockages towards certain paths. Put place doors in certain places. Are is this door locked? Is this door unlocked? Um, but it's not procedural generation how most people think like Starfield where it's this level is well it's not like Starfield. I mean it kind of is like it's not Binding of Isaac. It's not a different level every time. It's not Minecraft. It's not making geometry on the fly. The levels are the levels, right? It's just how is the game going to adjust those levels
            • 41:30 - 42:00 based on multiple factors like what difficulty are you playing on? how have you been playing? Not in the way of like, as far as I can tell, not dynamic difficulty in the way of like, oh, wow, you suck. Let's make it easier. It's instead just like, okay, you're using the pistol a lot, so let's give you more pistol ammo to support that. Um, or you know, like Doom Eternal would do the opposite of that where it's like, oh, you're using the plasma gun a lot.
            • 42:00 - 42:30 Let's give you more shotgun shells because you need to be doing more resource management or let's give you less plasma ammo to incentivize using the other weapons. Um, does that explain the does that I'm going to check the the the does that explain what I'm talking about? It's not a rogike. They're not doing procedural level generation. No.
            • 42:30 - 43:00 Um, I don't even think the system as we currently understand it and as it currently exists within the code supports procedural level generation. I mean, Se Marty, if you're here, correct me if I'm wrong. I don't think the system supports procedural geometry generation. You know what I mean? All right. What was the last question I answered? Oh god, did I miss a super chat? Is there a way to just
            • 43:00 - 43:30 look at the Yes. Okay, hold on. Um, what was the question I just answered? Can you turn on your web portals? Where's the question about procedural generation?
            • 43:30 - 44:00 Okay. $10 from I'm confused. $10 from Super Gamer Games. Uh, can you turn on your webcam? Is just black. Also, this game has really amazing graphics. What is it? I know that this says game and that says webcam. I wish I could change it. Okay. But I lost the PSD. Okay. Uh, Noodlebot with 45DK. Do you think we might see Black Mesa again either in
            • 44:00 - 44:30 time travel stuff or visions? Again, that's story related. Um, so I'm not operating on spoilers or anything, so everything I say is a guess. Do I think we're going to see Black Mesa in some aspect in Halfife 3? Yeah, probably. Um, do I think it's going to be like a level where it's a flashback and you're in the Black Mesa research facility again? That would be awesome. I would love to see it. Probably
            • 44:30 - 45:00 not, but who knows? Um, Dimmitri 2. Halflife Alex at the time versus HLX. Which had more leaks? Halfife Alex. Halfife Alex. At this point, I knew I knew the ending. At this point, I knew pretty much every major gameplay aspect of it. And like at this point, I had screenshots. So, like, yeah. Uh, HalfLife Alex.
            • 45:00 - 45:30 Um, I need a new mic. Okay. Uh, what? I don't know how to say your name, but you donated 10 PLN. Would HLX compare to EP as 2013 Halfife 3 as a game? Oh, how would Halfife 3 compare to episode I episode 3 and 2013 Halfife 3? So, for those that I don't know, So, those that I don't know. So, for those that are unaware, um HalfLife 3 has been attempted multiple times, many times in fact, at last count like seven. Uh, but
            • 45:30 - 46:00 the majority of the times that anybody tries to start that project, it doesn't even get past pre-production, right? The only times that the game got past pre-production and entered legitimate production was twice. And that includes uh that includes episode 3, right? There's episode 3, there's 2013 Halfife 3, and then you can argue there was
            • 46:00 - 46:30 another attempt of like possible production of picking up 2013 Halfife 3 again in like 2015, 2016, but that didn't get very far either. Um, but it got further enough for there to be some evidence of it. How would it compare? We already know it's comparing quite favorably in terms of like reusing aspects of it, at least mechanically. Um, we don't have like, and again, this will be a video one day, but uh, we don't have weaponizer for those that are familiar with episode 3 mechanics. We
            • 46:30 - 47:00 don't have weaponizer. We don't have the ice gun as far as we know, but we do have the procedural generation type stuff that was all 2013 Halfife 3, right? So there are mechanically aspects of the game as we currently understand it in the modern iteration of it um that very much existed in 2013 and 2014 during the development of the first Halfife 3 as described in the final hours of Halfife Alex right not enough it definitely
            • 47:00 - 47:30 should have went in more I do not think that the the conversation about like the the previous iterations of HalfLife and what they tried to do was went into enough. And I do have a theory that they were like, Jeff, we're not going to tell you too much about that because we're absolutely going to reuse some of this stuff because by the time the final hours of Halfife Alex was published, they were already working on stuff. They already were like, "Let's keep going. Let's do something else." So, yeah. Um, procedural generated Gman sightings. Now, that's interesting.
            • 47:30 - 48:00 That's from Mr. Rari, 5B Sterling. Yeah, I think so. I think that's actually quite interesting. Yes, I think that's possible. I think that Gman sightings could be random and in fact could fit the lore of the game in that well I didn't see a Gman there. Well, the Gman exists in multiple timelines at once and all that shit. That could be interesting. I honestly I've never thought of that before. I honestly think that's going to happen.
            • 48:00 - 48:30 That's very cool to think about. Procedural Gman sightings. That's cool. All right. $10 from Dom. In regards to the community, where do you think the younger fans are coming from? The Reddit is full of teens doing cosplay and scientists and soldiers. Is Skippy Toilet doing that much lifting? It's not just Skippy Toilet that's doing that. Um, it's definitely part Look, it's definitely partially Skippy Toilet. You know, like you can't deny that Skippy Toilet, I mean, it's not as
            • 48:30 - 49:00 big as it was, but, you know, th those are all just Halfife 2 assets for the most part, right? And so, people are going to see that and then kind of want to know what it's from. Some people at least. Um, I don't think Skippidity Toilet's been around long enough to like have people age and look at it nostalgically in a in a realistic manner, but I definitely think that Skippy Toilet introduced some kids to the HalfLife franchise. I also think
            • 49:00 - 49:30 GMOD GMOD is still huge with the younger kids that have computers. I just I know this is anecdotal and doesn't speak to anything, but I have a 10-year-old nephew um whom has a computer [Music] um and predominantly plays on like Roblox and uh Minecraft and um Geometry
            • 49:30 - 50:00 Dash of all things. But this kid heard that I knew Gary and freaked out. And I didn't know that that that that my nephew played Gary's Mod. I didn't know that kids played Gary's Mod. I'm not a big Gary's Mod guy, you know? I don't really participate in that. Um, but like, yeah, I've spoken to Gary Newman. I I have his email address and shit like you know I'm like yeah yeah he was mean to me once
            • 50:00 - 50:30 publicly uh and has apologized but you know that's that's an experience. Um yeah and so like I find I'm talking to my nephew and he's like yeah everybody everybody plays like Gmod. Everybody plays Gmod. I'm like what do you play in Gmod? And he's like well we play Gmod. And it's like okay I don't know what game modes you're playing but okay that's awesome. Hell yeah. And he's like, "Yeah." And it's like the Scooby Toilet guys are in Gmod. Okay. Yeah. And
            • 50:30 - 51:00 I think like as he gets a little bit older, he'll be like, "Okay, well, in order to play Gmod, I need this HalfLife 2 thing. I need this Counter-Strike Source thing. What are these?" And I told him like, you know, "Well, those characters are from a Halfife 2, but you're too young to play it." So, but I think Gary's mod specifically is doing a lot of that heavy lifting. And I also think the fact that for the longest time the the h the the Valve characters because of Source Filmmaker and because of Garry's Mod are kind of were kind of
            • 51:00 - 51:30 ubiquitous in just online culture in general, you know, where a lot of memes would would be born out of just people making animations and stuff like here's some Dunkin Donuts because you're epic or um you know pooties or nope or um uh I'm not thinking of a lot of others, but you know what I'm talking about, right? So, that's that. I think that,
            • 51:30 - 52:00 you know, it's just the fact that the culture has embraced Valve characters as long as they have and they've become so ubiquitous with just the iconography of the western internet. So, I mean, there you go, you know. to Jelly Lord 499. You've talked about this in the past, but what are your genuine thoughts on the ending of HalfLife Alex and how it changed things? So, I've talked about this and I think it splits the timeline into two into two
            • 52:00 - 52:30 universes, you know, um being that Halflife Alex isn't actually taking place before HalfLife 2 as we know it, but because of the vault, it merges it into the universe with the inflection point being the, you know, Eli Vance event. That's my opinion. Um, so you know, because you effectively
            • 52:30 - 53:00 take two different Alex Vances and remove them both from their respective time, right? Because it's like otherwise it's a it's a it's a time paradox because it's like, okay, Alex Vance in pre Halfife 2 goes into the vault, never to be seen again. Alex Vance post HalfLife 2 is taken away from the helicopter hanger never to be seen again.
            • 53:00 - 53:30 Then because if so like you can make the argument well it's like well I mean she was in the vault and then she's not there. She's not there because she's in the vault. And it's no, that's not true because Eli is aware that Alex is gone in that moment, meaning she was there. And also, if Alex isn't in HalfLife 2, then Gordon fucking dies. Ha. No, you
            • 53:30 - 54:00 don't. Dr. Freeman, I presume that that would never fucking happen. He would have died in his street clothes before making it to Dr. Kleiner's office. Period. Dr. Kleiner's lab. So, it it needs to be two separate universe, two timelines merging into one with the inflection point being the end of episode 2. Otherwise, the entirety of Halfife 2 and the episodes don't work.
            • 54:00 - 54:30 They don't happen. Gordon is killed by the combine in his civvies in that weird building that he jumps into because the he's like ambushed on both sides. It just doesn't happen. That's my opinion. So, how does it change the timeline? By introducing an element of alternate realities, which is a problem because that is like a huge plot hole city for most writers. So, how do they resolve all of that? I don't
            • 54:30 - 55:00 know. you know, unless they're willing to be like, "Well, no, you're right. Halfife 2 never happened." And it's like, "Okay, but then how are we standing here in the hanger? There's a dead adviser right there. Dog is right there. Eli's right there. I'm sure Kleiner and uh Magnus are over there. Like I'm sure Barney's still out there somewhere. Like how does any of that
            • 55:00 - 55:30 happen without Alex rescuing Gordon at the top of HalfLife 2. Period. You know, if you have a a a solution to that, if you I'd love to hear others theories, but other theories don't take into account that if Halflife Alex is in the same timeline as Halflife 2, then Halfife 2 doesn't
            • 55:30 - 56:00 exist. Not without some like major events taking place in between Halfife Alex and Halfife 2. [Music] Okay. Uh 199 from Tabry. Does Valve
            • 56:00 - 56:30 think much about GTA 6 at all? I'm sure. I'm okay. I'm sure they do take into consideration we don't want to release in the same two week period as GTA 6.
            • 56:30 - 57:00 Obviously, no game developer, even Valve, wants to compete for mental time, like mental space with GTA 6, period. You just don't. 5B from Oopsy Daisy. Have you heard anything about co-op? No. Also, what plot points do you think no leaks will be addressed? What do I think will be addressed? All of it. All of it. Uh, this is a this is a Hail Mary. This
            • 57:00 - 57:30 is a this is a retirement game. They will touch on everything. They will leave some questions open for the next generation to be able to make a Halfife 4 if they so choose. But a lot of the stuff that they've been stringing people along for the last 20 fucking years, the Borealis, the Gman, all that shit, it'll be addressed. I'm positive that they will try to address as much of it as possible. because otherwise the game will be very
            • 57:30 - 58:00 very very unfulfilling. Um, from Kyle, $1.99. Any clues about core rendering like lighting? Yes, but like it's not really fun, you know? There'll be a video. There'll be a video. Thank you for the dono. Uh, joke game Joker for $5 Canadian. Sometimes it hurts that people know my beloved HalfLife characters as Skibbidity Toilet people, but everything we must love But
            • 58:00 - 58:30 everything we love must be defaced at some point. Uh yeah, I mean the reaction to Skiibbidity Toilet has been I I think it's a bit overblown. It's just some thing that the kids love, you know, and if you don't understand it, you're either, you know, I mean, you could be a kid and not like it. That's fine. But odds are you're probably my age or a little bit younger or older and be like, "It's just heads popping out of
            • 58:30 - 59:00 toilets and then guys with TVs as heads or whatever." I don't I don't care. But it's like I feel like the way that the way that I me and and you know people my own age, my peers looked at Skippy Toilet and the reaction to Skiibbidity Toilet. I'm sure that's very similar to the adults of my generation looking at things like Webkins or Silly Bands or maybe even
            • 59:00 - 59:30 Pokemon and being like, I don't fucking get it. What is the draw of this or Guitar Hero, you know, actually probably most like Guitar Hero because it's like, yeah, these songs are fantastic, but this game is fucking stupid. And it's like, yeah, but it's introducing a whole bunch of kids to like old music. It's like, yeah, you know, it's just I don't know. It's not a big deal. And in the long run, it's
            • 59:30 - 60:00 going to introduce more people to to the source material in the same way that, you know, Guitar Hero is nowhere near as successful as it was when I was a kid. But my generation fucking loves dad rock. Are you kidding me? And I think Guitar Hero has a lot to do with that. for people my age and how much we love the Beatles and Van Halen and Metallica and shit like that. I'm sure Guitar Hero has a little bit to do with that. I'll tell you the only reason that I still
            • 60:00 - 60:30 listen to the bands like Muse, Modest Mouse, uh My Chemical Romance, um The Killers, uh Weezer. I started listening to those bands because of the Silverson pickups, DVO. Oh my god, now that I think about it, a lot of my music taste was formed with Guitar Hero. The Beatles, because of the Beatles Rock Band, you know, the reason I still listen to those bands, buy the new albums when they come out, have a record collection, is
            • 60:30 - 61:00 because of Guitar Hero. It's the same thing. You know what I mean? So like in like yes I do like playing Guitar Hero every once in a while but you know in 10 20 years when these kids are older you know what I mean? Does that make sense? Read the emails. Yeah. Um I have
            • 61:00 - 61:30 to get through the the super chats and then I read the emails. when the super chats run out, then I run the then I read the emails. That's how this works. So, yeah, Game Joker, I mean, you're entitled to your own opinion, obviously. I think it's it I think it is a positive thing in the long term in regards to the longevity of the HalfLife franchise and indirectly Valve's own franchises. Uh, Lint with the $2. Did
            • 61:30 - 62:00 Did he say open your eyes, honey? Dead Techlogic $5. Is there any more news about HLX? Anything at all? How do we know that it's another HalfLife game anyway? You didn't watch the documentary, did you? So, like less than a month ago, I published a 70inute video that answers that [Laughter] question. Um, any new news since the
            • 62:00 - 62:30 last video? No. Um, there's a playlist. It's the only So, I changed how my YouTube channel looks after the publication of the documentary. Uh, so that you know, it tells you about my other two channels, you know, the Passion Gamer and then the Stream Archive, but then it's just it's a playlist of all the Halfife 3 videos that you need to watch to catch up with everything in order. How do we know? I can't sit here and explain all of that. There's like 10
            • 62:30 - 63:00 videos and then a 70-minute documentary. Just go watch the stuff. I make the stuff. It's free. It's [Music] free. How do we know it's another HalfLife game? I It's not. It's uh It's a new IP. It's uh It's It's actually that fairy RPG that they were working on before Left 4 Dead. It's that. Thank you for the dono. Hitch499.
            • 63:00 - 63:30 Hey Tyler, my nephew got into Skippy toilet. Now him and his friends are Halflife and Doom heads. So it had a positive impact. Really? They're into Doom. Yeah. Yeah. It's the It's the Guitar Hero thing. It's the Guitar Hero thing. Uh, I don't know how to pronounce your name, so I'm not going to try. 10 from
            • 63:30 - 64:00 you, though. I appreciate it. What if Gman woke her up sometime between Halfife Alex and Halfife 2 before Gordon got woken up and arrived at City 17? That's a possibility, but we would need to have that explained cuz like, you know, you can have theories as much as you want, but as it currently stands in the explained cannon, there is a plot hole. Period. All right. So, we have to that's what Halfife 3 needs to answer. Uh, Kyle Pina 499. What if Alex was Gord? What if Alex was in Gordon's body for all of
            • 64:00 - 64:30 Halfife one and two and that's why he can't talk? Alex and Alex was just the Gman in disguise. That's two different things. Can't be both. Two different things. What if Alex was the Gman in disguise? That's a very interesting concept. Goes against all of Halfife Alex, though. Because if the Alex was the Gman in disguise, then why did the Gman do the vault test in the first place if it's
            • 64:30 - 65:00 just him? Second of all, what if Alex was in Gordon's body at all this time? Well, Gordon was in stasis during Halflife Alex. They're two different people. Also, Alex and G like, no, Kyle. No. Uh, Ninaku, $20. Thank you so much. In earlier interviews years ago, Valve seemed to indicate that they wanted Shell to somehow be introduced into a mainline HalfLife game. Do you think
            • 65:00 - 65:30 that's even on the agenda? Yeah. So, this was the first question that we we did in the stream. Um, and I'm sure the VOD will be available so you can check it. But to to summarize, um, yeah, I think they're going to do it. Uh, and I think that that they have a they knew they had it figured out during the production of like episode 1. They knew what they were doing. Um, and you know, a developer did leak that assets exists and stuff like, yeah,
            • 65:30 - 66:00 I'll I'll make sure the VOD is public so you can get the full answer to that question. But yeah, I actually do think Chell might show up in Halfife 3. Dead Tech Logic $2. Did you pre-order Doom Dark Ages yet? Yep. And I'm going to be getting the game anyways. like they, you know, like I'm going to get a review key, but yeah, I already pre-roed it. I got to support my boy Telli Lord 999. My theory is that the stuff with the vault and Alex freeing the Gman all happened in the original timeline and present Alex wasn't taken by the Gman until just after past Alex saved Eli.
            • 66:00 - 66:30 My theory is that the stuff with the vault and Alex freeing the Gman all happened in the original timeline and present Alex wasn't taken by the Gman until just that would still be two Alex's. That would still be two Alex's. Not unless Alex is just placed back on Earth like nothing happened. It doesn't make any sense to me. I don't
            • 66:30 - 67:00 There'd be a lot of stuff Alex would have fornowledge to that she doesn't have fornowledge to in Halfife 2 in the episodes, especially related to the Gman. Yeah, I don't I don't think so. Um uh Zenium resonator with the 10 pound sterling halfway three with a timey wimy weirdness. You are British
            • 67:00 - 67:30 timy wimy weirdness. What is it like death stranding stuff where actions of different actual player gordens from different playthroughs will directly affect your world? Uh I don't think it'll be that far. I think it's just going to be like like maybe there's an infinite number of universes and the Gman is observing the Gordens in all of them, but it doesn't really matter because they all end up the same except in the ones where he dies. Virtual Riot. Hey Tyler, I'm a big fan. Been watching since day one. Have you really? Because day one was July
            • 67:30 - 68:00 2011. Thank you for the $5. All right. Now we've caught up with the super chats for now. Let's get to an email. Um, all right. Hi, Tyler. Hope things are going well on your end. Couple of questions. Been working my way through. I saw another one. I'll answer it after the email. Been working my way through the featured mods of Doom and Doom 2. You've mentioned Eternity on a past stream, which I've added to my backlog in the regular mod browser. Any other recommendations of Doom mods? Thatcher's
            • 68:00 - 68:30 tech base. Doom the way it did. The free Doom levels are very good. Um, oh, anything that Doom Kid made. There's a guy called Doom Kid and he makes vanilla compatible stuff. It's like Ron Ronnie Rowdy or something like that. His shit is incredible. All right, shout out to
            • 68:30 - 69:00 Doom Kid. Look up anything that Doom Kid made and start with the newest stuff and go back. That shit's That shit's peak. Um, does that answer your question? But then the second question, I think you've mentioned you're a fan of dinosaur egg oatmeal. I am. I'm almost 30. For Time
            • 69:00 - 69:30 Travel Show Vibes, did you know Quaker also did a berry blue sea adventures flavor in the late 90s, early 2000s where the eggs turns the oatmeal into a blue ocean where they dissolved and there were sharks and scuba divers and stuff hiding in in them instead of dinos. Google it. Huh? Man, you got to love that blue food
            • 69:30 - 70:00 dye. That's fun. I I don't remember that at all. I just remember dino eggs. Um, any ideas how we can get this on Quaker's radar to bring stuff back in 2025? Look, my job is to get the time travel show to be a bi-weekly thing and uh you know I got you have to find time to do that. It's just you know when the show picks up more momentum I'll be able to pressure things like that. All
            • 70:00 - 70:30 right. Oh, we got four. We got five. Jesus Christ. Okay. From council 55 try. What if the vault test Gman did was a simulation? Russell coming into the universe. I don't know where fits into that in my opinion. I mean like I would accept that if Valve told me that was the reality of it, you know, like it was all just for Alex. I would hate that. I would hate
            • 70:30 - 71:00 that. Um, the point of confusion 499. Do you think the actual Do you think that actually finishing halfway through will inspire Valve to move on to something new or do you think they'll start revisiting older franchises? Well, I think a good chunk of them will retire and then I'll read The Room and then I'll be able to answer that question better. But I can tell you that Eric Walpaw wants to do Portal 3 so fucking bad. So keep that in
            • 71:00 - 71:30 mind. White Man Alive, $10 Canadian. For those who don't know, Gman exists at all times in all universes. Like it's the same guy. Correct. And it's all at the same time for the Gman. There is no time between him picking up Gordon and Halfife 1 and dropping him off in City 17. That is correct. But that doesn't matter because Gman is not human. Gman Gman is a is a cosmic entity that is beyond human comprehension. So it doesn't matter because we are humans in the game experiencing time the way that humans experience time except for points
            • 71:30 - 72:00 in time where the Gman plucks you and does things to you. But even during those periods, whether that be stasis, whether that be time jumping, you're still experiencing time the way that a human would. You're just being played with by a cosmic entity of a higher power. All right. Hitch. My nephew 499. Yeah, my nephew got into Dooms and other old school FPS and even Ultrakill from his initial exposure from Skibby. Okay.
            • 72:00 - 72:30 Well, then Skibby was a good thing. And that's what I was arguing. That's awesome. Shout outs to that dude's nephew, dude. Shout outs to that dude's nephew. Hell yeah. Lil JP with the $5. If you had to guess, when do you think we could see an announcement? I if I had to if I had to guess summer announcement winter release and a side question, do you think we could ever see Decay on Steam?
            • 72:30 - 73:00 No. No. Moving on. We have the mod. All right, we're caught up now. The next uh email. Dear Tyler McVicker, I've been a fan of yours and I'm grateful for the work you put in. Hello. Why don't I hear the music? What? So fucking annoying.
            • 73:00 - 73:30 Hello. Hello. Music's
            • 73:30 - 74:00 gone. Tyler's angry.
            • 74:00 - 74:30 Okay. Um, if you seen message I sent you to Twitter, there was a link towards an Arch Linux dev that the donation from Valve regarding support for different CPU CPU architectures like ARM 64 or Risk 64 off topic. I'm very happy that it was revealed because people were calling me stupid for making this exact conclusion. And he explicitly tells that Valve is interested in ARM. They are
            • 74:30 - 75:00 also uh the channel is Morris Law is dead. I watched them. I was unaware they had a Valve situation which specializes in PC hardware leaks. And he leaked and is very confident about AMD's soundwave which is an ARMbased APU CPU plus RDNA GPU combined. And we cannot forget the recent donation hiring contractors to work on the FEX emulation project which is a lightweight program that allows x8664 software and ARM 64 CPUs including games which is demonstrated by the
            • 75:00 - 75:30 YouTube channel of the project. So after connecting the dots my first question is number one. Do you think the Steam Deck 2 could have an AMD manufactured ARM 64 based APU which would provide the necessary leap in performance per hour? Yes. [Music] Yes. In regards to my second question, we saw leaks about a Valve console in the past, but nothing new for a long time. PR Luger Fett stated at CES 2025 early this year that they're focusing on handhelds at the moment. Correct. My
            • 75:30 - 76:00 second question is, what is happening with Project Fremont/ the Steam Box? I call it the Steam Vortex. Is it in hiatus, canceled, or being worked on? Uh, it's in between being worked on and hiatus. It is not the main focus. The Decard is the main focus. and then the deck two and then a console. I hope that you find these questions uh deserving of an answer and I thank you in advance if you dedicate if you decide to answer them. I am if you'd like some clarifications for answers to my question. I elaborate I'd be happy to elaborate. You can reach me at my email address which I'm sending them my message or my Twitter account or my blue sky account. Best regards q which is
            • 76:00 - 76:30 better subscribing to you on Patreon or float plane. Okay. Um subscribe to the Patreon if you want to support the videos that I make on YouTube. Uh very soon the float plane will be converting to support the time travel show. So if you want to support the Valve id software news research data mind documentary history human element of video game development stuff Patreon really great questions that is my favorite question I've gotten so far today. Um yeah so in case you guys are unaware and this will be a video uh hopefully
            • 76:30 - 77:00 Steam Deck uh the Steam Deck and the Deckard are one and the same in terms of uh philosophy. Uh it's it's it's it's a it's a portable device. One that you hold, one is that you hold. That's the Steam Deck. One is that you wear that's the Decard. Um that is you can play all of your Steam library, give or take, you know, really high performance AAA games or some fringe cases on the device. Very simple. Just install them and they work
            • 77:00 - 77:30 out of the box. The Steam Deck is great for that. Uh only this one is is a headset that you wear on your head. It is standalone. It is using an ARMbased CPU. ARM is not x86. The kind of CPU that you use in most of your consumer computers, like the computer that you're probably, if you're if you were sitting at a desk at a computer, that's it's almost likely that's almost certainly running an x86 CPU. X86 architecture dates all the way back to the fucking late7s. ARM architecture I think is almost just as old, but ARM is is a
            • 77:30 - 78:00 smaller instruction set, meaning the CPU can technically do less bakedin things, but it's significantly better in terms of power draw. And for the longest time, it was seen as um you know, that's what you would put into a cell phone so that the battery would run really for you know, the battery wouldn't die in 10 minutes. Um but but you know, there have been a lot of movements to show that ARM is the future. Apple is the use case there with the M series of chips. Apple
            • 78:00 - 78:30 started developing their own processing chips inhouse. They were using Intel for the longest time and now they make the M1, the M2, the M3, the M4. Then there's M3 Pro and the M4 Pro. Those are all ARMbased. And I mean like they don't manufacture them in-house obviously, but they develop them in-house. And now you have Intel and like everybody's jumping on the ARM bandwagon because when it comes to Moors law, Mors law is dead. Traditional CPU architecture design is
            • 78:30 - 79:00 still growing but at a much much slower rate, right? Whereas like you know the the everybody was like well it'd be the gigahertz keep going higher and higher and it's like I mean like I just got my first 5 gigahertz CPU because I built a new computer not too long ago cuz I wanted to buy I wasn't planning on buying a new computer. I upgraded finally. You guys gave me $1,000 to upgrade. That's why I made the documentary. Um and I was like God I don't have the money to upgrade. I
            • 79:00 - 79:30 really can't afford to upgrade but tariffs. And so if I don't buy the the parts now, when am I going to buy the fucking parts? So I have a 9900 X3D AMD chip. Um, I have 64 gigs of DDR5. I'm running an X870 motherboard, X870E motherboard, using the same graphics card, using the same storage. I'm using a 3080 Ti and two PCIe 4 Gen 4 M.2 two NVME SSDs. Um,
            • 79:30 - 80:00 and the only things that I would like to upgrade, obviously I'd like a better graphics card eventually. Uh, but the 50 series looks like hell and I don't have 8 grand to spend on a graphics card. I'd love the Doom: The Dark Ages themed 5080 Bethesda. But, you know, I'll stick with my 3080 Ti. It's working great. And then, of course, a PCIe Gen 5 M.2 SSD one day. I do want to upgrade that. But
            • 80:00 - 80:30 um I got sidetracked. But yeah, x86 is not the future. It's just not. You know, we're doing 3D chip designs. We're doing, you know, these x3d these these like really big uh you know, level three caches for gaming and that is helping performance. But in terms of like you know in 1997 333 mehz was insane and then in 2000 1 gigahertz was insane and then in 2005 2 gigahertz multi-core processors.
            • 80:30 - 81:00 Like nowadays like the first computer I built had a had an AMD FX 80 uh 8350 8950. It was the first octoore CPU which wasn't true. Uh, and that went up to like 3.5 gigahertz, maybe even four gigahertz, and that was 15 years ago. And now I have a a 12 core CPU that goes up to 5.5 GHz. So, you know, the speed
            • 81:00 - 81:30 at which things are increasing are not at all the same. Excuse me. So, you know, with ARM performance gains are much much higher because the power draw is much much lower. And if the power draw is much lower, then the heat output is much lower, which means everything is much more manageable and there's much more headroom for growth. So, if Valve wants to make handheld computers or a fucking computer you wear on your face, yeah, an ARMbased
            • 81:30 - 82:00 processor is what you're going to want to use, but a high-end ARMbased processor that isn't, you know, manufactured by Apple doesn't really exist currently. So, there's a lot of work being done on that. And then there's also the FEX emulation project which is very similar to Proton not in terms of mechanical like how it works but the end goal very similar to Proton whereas Proton is allowing games on Linux games that don't natively run on Linux to run on Linux right it's it's it's an emu it's a what is it called a
            • 82:00 - 82:30 translation layer right every draw call every every call that the game is making that it's trying to do on a Windows platform is being translated by a middleman and then and then you know concurrent calls from that process is also being called. So it allows programs that don't natively run on Linux to run on Linux. It's based on what's called Wine and Wine is incredibly old. FEX emulation is very different. It's still a translation emulation layer in that,
            • 82:30 - 83:00 you know, it's taking a program that's not designed to run on a platform and running it on that platform. But it's a much much bigger ask. It's a much bigger deal because instead of it being two different operating systems that run on the same hardware, it's two different entirely different like ways of thinking when it comes to hardware. and it works. It's working and it's in development and Valve is like, I
            • 83:00 - 83:30 want that. So, yeah, the Steam Deck 2 is absolutely going to be running an ARMbased CPU and there's so much evidence to to show that the Decard is an ARMbased device and the Decard runs HalfLife Alex just on it. So, there you go. If the the thing is powerful enough to run HalfLife Alex on its own, I would assume on lower
            • 83:30 - 84:00 graphics, but it's a standalone headset. All right, cool, cool, cool, cool. All right, we got a few more of these. Uh, Zazi with the 20 bucks. Please, please take this for the new mic. I know your pain. Thank you. To follow up on the hardware questions, are they planning on launching any new software for the Decard? Even something small like desk job? Yes, a few of them. Well, a few of them are are or
            • 84:00 - 84:30 were in development? I know of one by a third party. Yes. I mean, like the entire It's Yeah. Yes. to as far as the end user is concerned, it'll be just like using any other SteamVR headset. But SteamVR isn't running on a computer. It's running on the headset, right? I'm sure they'll update some stuff to better utilize in
            • 84:30 - 85:00 terms of like the the user interface and all that. But like whereas this the the Aperture desk job was showcasing you know the trackpads and you know the the motion and the the the back buttons and the touchcreen and the double joysticks. It was just it was designed to show what the deck could do. The the Deckard in terms of just use case is not too dissimilar from any other VR headset. Right. So, like, and then
            • 85:00 - 85:30 there's the the big ass Duke controller thing with that is effectively just a Steam Deck without the screen. That's for the Deckard because if they want you to be able to play all of your Steam games on this thing, you know, but but like on a big theater screen in virtual reality, you need a controller that's the Steam Deck and that's what that's for. Still unconfirmed whether or not it's capable of producing 3D visuals, like Nvidia 3D Vision type stuff for 3D games. That would be the big selling point if
            • 85:30 - 86:00 they were able to pull that off. I don't have confirmation. There's some evidence to suggest that they are taking a 3D game and creating a stereoscopic image on a theater screen for you. So, you could load up any game that is a 3D game, you know, and it would give you a some depth. Maybe they just take the depth buffer and they make two images for both eyes. I don't know. But like imagine like, okay, I want to play Portal, Portal 2 on my uh Decard, my headset.
            • 86:00 - 86:30 It's not going to place me in the game. It's not going to make a full VR port, but I'm going to be sitting in a theater chair or whatever you want. I'm sure you can change the environment with your controller and the It's like you're wearing 3D glasses in a movie theater, but you're not. It's just generating a a a 3D image on this virtual theater screen. That's that's that's a rumor. Uh White Man alive, $5 Canadian.
            • 86:30 - 87:00 Hey, Tyler. Been a fan since 2013. God, we're old, aren't we? Any news on Steam OS release? No. I'm sorry. Will Deadlock drop before HLX? No. Is Gordon's OG voice actor back for AFL HLX? Yes, he is. Uh Kyle Peanut with the 499. I still think HLX will definitely be a rogike. Makes too much sense with branching path time stuff. Well, I think you're wrong. But I
            • 87:00 - 87:30 mean, you're allowed to you're allowed to live in your reality and I'm allowed to live in mine. Why the fuck was this my YouTube summary? So, apparently my YouTube autogenerated chat summary, which I don't like that feature. Did you know YouTube uh is doing generative AI music for creators? I was added into that
            • 87:30 - 88:00 program. Not going to be using it. Uh so that you can have any kind of music without the copyright strikes. Yeah. Uh, shit like that shouldn't be monetized until there's any kind that just I like playing around with AI music because I think it's funny to make Johnny Cash sing about fucking a truck, right? I'm not trying to make money off of that because I don't own it. Any generated AI song that comes out of the program that I'm fucking around with, I don't own that. That exists because a program listens to every song ever
            • 88:00 - 88:30 recorded and found patterns. I don't own that. But if YouTube's doing the same shit, that means that any piece of content that I make that has that generated music in it, I'm making money on, but the the training data isn't. Fuck that. YouTube's also like has this weird new platform where they're like, "Here are video ideas that we think your audience will like based on comments and stuff." And that's really cool that it does that. And some of the ideas aren't
            • 88:30 - 89:00 bad, but then it generates thumbnails for you and they're all terrible. The chat summary. Viewers are saying that Tyler 1's microphone I'm not Tyler 1. I'm Tyler McVicker the passionate gamer. Viewers are saying that Tyler 1's microphone is cutting out and making it difficult to listen to the stream. There are also questions about the size of the Dooms Slayer, the upcoming Oblivion remaster, and whether Halfife 3 will feature the 1997 Mitsubishi Lancer
            • 89:00 - 89:30 Evolution Rail Art. Spot on, bud. Spot on. Do you think the Deck 2 is far away? I need a handheld. Buy a deck. Buy a deck OLED. I think the Deckard is soon. I don't think the Deck 2 is soon. I think that I think the Decard is is going to be an excellent training ground for what'll be possible with the
            • 89:30 - 90:00 ARMbased CPU in Steam OS and that kind of [Music] [Music] thing. Heat. Heat. [Music] N. Heat. Heat. [Music]
            • 90:00 - 90:30 N. Heat. Heat. [Music] N. Heat. Heat. [Music]
            • 90:30 - 91:00 Heat. Heat. [Music] from Yuri. MG26
            • 91:00 - 91:30 10R10 10R dollars 10 10 all R dollars 10 R 10 R dollars 10 R [Music] dollars 10 R dollars Tyler you think Halfife 3 will be on par with recent games in a matter of graphics unknown knowing Valve they'd want to push the envelope so unknown uh thank you for to 10R dollars though.
            • 91:30 - 92:00 I'll use them to buy uh R like movies rated R. I'm just kidding. I pirate everything. R. Hi Tyler. Do you think that Val Oh, this is six euros from somebody named Izzy, I think. No, it's got a it's got a slash through the eye. I don't know what that means. Hi Tyler, do you think that Valve will try to implement exclusives on the new hardware? No, they won't. Anything that they release on the deck
            • 92:00 - 92:30 or the Steam Deck will be playable on any computer. Period. All right, we're caught up. Next email. Valve once said they would never announce that TF2 is done and that they'd let fans endlessly wait for the next update. But isn't the release of the source code in Comic 7 basically that? Yes. With uh the with this plus the 20th anniversary updates for the Half-Life series, do you think something internally has changed Valve changed at Valve regarding their legacy titles? Oh, absolutely. Yeah. No, they said in 2017 that they don't like to look back. Right. And then in 2023 they did a 20th
            • 92:30 - 93:00 anniversary Half Life 1. And then in 2024 25th anniversary Half Life 1. And then 2024 they did 20th anniversary Half Life 2. Yeah. Obviously something changed. And the source code release alongside comic number seven is Valve absolutely saying bye. Hi mom. Hi Dad. I got to go. Bye. Bye mom. Bye dad. Bye. Right. And there will be a video going over like all of just the mass of TF2 mods that have been added to Steam now. That'll be a good video. All right.
            • 93:00 - 93:30 Uh Kyle Peina, will we see Dog augmented into some kind of hyperdog with hyper weapons? Uh yeah, you got me, man. That's the one story beat I knew, man. Hyperdog. You even know the name Hyperdog with hyper weapons. You got it, man. Thanks for the $5. I'm going to buy a chalupa. Oh, it's not even enough for a chalupa. Thanks. Thanks, Biden or Trump or Obama or my dad.
            • 93:30 - 94:00 Fuck. Next email. Putting aside all currently gathered information. What are your story expectations? Love your content. Best regards, Bloody Cop. Thank you, Bloody Cop. What a name. Uh, what are my expectations for the story? It's going to wrap up a whole bunch of things and leave open a few new questions to allow for the next generation to make a Halfife 4 if they so choose. But for the time being, there are open questions. There are strings that they have been meaning to tie up for the last 20 years.
            • 94:00 - 94:30 And since this is absolutely the retirement project for quite a few people, um, yeah, my expectations are we're going to know about the Borealis will be solved. We'll learn more about the Gman. We'll know more about Chell. We'll know more about Bar. It did it again. God
            • 94:30 - 95:00 fucking Hello, piss and shit hotline. This is Dave. Fuck. So fucking annoying. It explains long dog. His length was extended. Kyle Pina with the 199 $1.99. It explains long dog. His length was extended. So you think in order to
            • 95:00 - 95:30 create in order to take dog, an already massive robot, and make him Touch the wire. It's going to sound a bit echoey. The mic is over there. Fuck
            • 95:30 - 96:00 this. I had a joke. I was setting up a joke. The joke is gone. The joke is over. I can't do the joke anymore. ass. All right. Uh, do you know anything gameplaywise outside of the leaks, insider info? I
            • 96:00 - 96:30 mean, kind of. I I wouldn't answer that question on letting off steam. I'm sorry. Uh, do you have any insider info about the save the game? Yeah. Do you think enemies like advisers and hunters will return? Yes. Do you currently think they'll name it Halfife 3? Yes. Did your sources confirm that it was flat screen? No. Next question. Do you think it's possible for Valve to reveal the game
            • 96:30 - 97:00 and release it on the same day? I do. I don't think it's likely. It's It is absolutely a possibility. Yes. Uh absolutely. Valve could shadow drop Halfife 3. Yes. Do I think they're going to? No. But, you know, never say never. As the great Lord Justin Bieber once
            • 97:00 - 97:30 said, "Chicken jockey." All right. Um, buy a new mic, my guy. Keep I love the content. Thank you, George, for the 20 bucks. Appreciate it. By the way, the money that that you're giving me, I don't get until the 21st of next month. So, just keep that in mind. Um, do you think it's possible for Valve to reveal the game and release? Oh, hi there, Tyler. Uh, I know it's
            • 97:30 - 98:00 only speculation, but if you had to guess, when do you think Halfife 3 will be announced? I've already answered that. Summer. Is Summer Games Fest or Gamescom possible? Yes, but not likely. Should we wait for the Game Awards? Uh, may I don't think so. Also, do you think the 197 stuff is bullshit? Yes. But why do you think Valve used his album cover for the New Year tweet? Because it was the image he had. because he just was like, "This image is available." Plunk. Hi, Tyler. Appreciate all the work you do for us HalfLife fans. I've been a follower of your channel since like 10 years ago. Dope. My question is,
            • 98:00 - 98:30 do you think Valve took notes on Todd's movement of shadow dropping Elder Scrolls 4 Remastered? Yes. Does this increase the chance of them shadowdropping Halfife 3? Yes. Love from Argentina. Thank you. What am I looking at here? Wow. Spliced bread. Been watching you since high school in 2014. Gone through
            • 98:30 - 99:00 college and have had two career jobs. For the love of God, get a new mic with a boom arm. I've been trying to listen while on my breakwalk. $100. Holy shit, dude. So, I graduated high school in 2014, right? And after I graduated high school, I decided that I was going to take this seriously, the YouTube thing, because before that, I was uploading like maybe once every other month, maybe once a month, and then there'd be pockets of time every day for like two weeks. Um, but then in
            • 99:00 - 99:30 May of 2014, right after I graduated, the bread update stuff started happening for Team Fortress 2. So, this was like, this was 11 years ago now. But um there's, you know, they updated TF2 to the point where if you went through a teleporter, there was a chance that a piece of bread would fall out and there were nine different types of bread that would come out. Each of them themed around one of the classes.
            • 99:30 - 100:00 Um so I did my first data mine and it was terrible. It was mostly just looking at what testing all found on face punch. uh and made a video. That video got 10,000 views. That video was the best video that I fastest performing video I had ever done, give or take one or one or two others. My girlfriend Electra, my wife now, we're still together, never broke up, was like, "You got to do that. That's what you got to do. This this
            • 100:00 - 100:30 could be your job. This could be your you could achieve your dream. Just make more of these." because I was experimenting in different kinds of content and stuff. Um, and I'm like, okay. So, I started making that content non-stop and I have never stopped making that content. Um, so the fact that you started watching in 2014, that was the same time
            • 100:30 - 101:00 I started taking it seriously as a job. And I made the video that blew up, the video that that that gave me the ability to turn this into a career was all everything you need to know or like all you need to know about Source 2. It was in August 2014. Went to bed at I I used to do this thing where I would just grind. I would at night I would come home from something and it'd be like 8:00 p.m. start on a video and I wouldn't be done until like 3:00 or 4 in the morning and I would just upload it, right? And then I'd go to bed and then I
            • 101:00 - 101:30 would look forward to waking up and seeing the view count. And normally it would be like, you know, a thousand to 5,000 views, maybe like 10 new subscribers, and I'd read all the comments. I'd respond to all the comments because it was very manageable at that point. I go to bed and I wake up and the video is at like 35,000 views, which is the fastest anything has ever happened. And I got like 2,000 new subscribers overnight. You see, at that
            • 101:30 - 102:00 point, I had just hit 2,000 subscribers. And I had been doing that channel for like three and a half years at that point. So, it took me three and a half years to get to 2,000. I make this video and I double my you my subscriber count overnight. And I just never stopped. I've never looked back. I never stopped. So, I appreciate that, man. Like, you know, I've I have gone through a hell of
            • 102:00 - 102:30 a lot of life. A lot of different things have happened to me since I started taking this seriously, since I started doing this channel. The only constant through all of it is my wife and this YouTube channel and my love of Coldplay. So, you know, fast and curious five pounds. Just to be clear, you meant Valve saying bye to TF2 in the
            • 102:30 - 103:00 sense of pre 2018. Correct. We will always be able to play the game and get workshop content. Correct. Yeah. You're never going to get another Jungle Inferno. You know, I get death threats because of that. Because I say shit like that, but you know, they're not Who the fuck is going to work on that? You know what I mean? You're going to get you'll get fired if you try and do that. You won't get fired directly, but next time employee evaluations come around, they're going to be like, "Hey, what kind of value did you generate for the company?" And you'll be like, "I
            • 103:00 - 103:30 made Icy Inferno." And they'll be like, "Oh, okay. Get out." So, yeah, you'll still get your your triearly content drops. Sure. Absolutely. What are the chances $5 Canadian from white man alive? What are the chances we see Halfife 3 launch along Steam OS? Kind of like how Halfife 2 launch with Steam. Uh also OG McVicker head sound off. Yo, what up? I'm the scadaddler. That's me.
            • 103:30 - 104:00 Um yeah. Uh the chances of it launching with Steam OS are only possible if it also launches with the Decard. Both projects are coinciding at around the same time. So a a Simo launch is possible. if unlikely. Um because Halfway 3 is not showing off the features of of the Decard in the ways that would really do you know what I mean? Maybe it could, but it's not I'm not I'm not I'm not
            • 104:00 - 104:30 going to sit here and tell you like, well, they're they're planning on doing both at the same time because when the Decard comes out, I think Simos is is soon to follow. Lint146 with the $2 Icy Inferno confirmed. No, it's not. Don't you dare post that anywhere because it's not. Good day, Tyler. I'm Can she her? What up, can she her? I'd like to ask if you have any ideas when Deadlock is going to release his feature complete product that they don't even know. The current invite only play test with tons of placeholder. Correct. Would love to see devs on the forum. New uh we see a
            • 104:30 - 105:00 lot of devs on the form and new ones joining the team. If that's too much of a broad question, can you talk about what you've heard about Deadlock from inside the office since Gabe followers stopped talking about the game in your Discord or somewhere else after he got quoted on Reddit? Yeah. So, um, the barista gamer, I've been a fan since your third trimester, and I'm personally responsible for poisoning the water hole. Opinions on the new community mod for TF2. There's a bunch of new community mods for TF2, and I'm going to be making a video about my favorites. Uh, I'm very excited that they're on
            • 105:00 - 105:30 Steam. I'm very excited for them to launch, and I'm very excited to see what kind of player numbers they get. to uh K's question. Um so uh I don't even think the Deadlock team knows when it'll be done because Deadlock is a very experimental [Music] um kind of game. Like they're throwing a lot of ideas out and changing things up that are very core to the mechanics of
            • 105:30 - 106:00 the game. like changing from four lanes to three lanes on the game map is a is a massive change, right? And it's not the kind of change that you see when you're in beta. Do you know what I mean? You're you're not content locked. You're not or you're not mechanic locked or anything. You're you're still this is still like pre-alpha shit if you're changing the core mechanics of your game, right? So deadlock
            • 106:00 - 106:30 um and deadlock and how the the the community is communicated to and how community figureheads communicate has changed. Um and that's because there's a private play test. There is the public play test that everybody knows about and it's invite only, right? Then there's a private one, right? And it's like multiple people were feeding me bullshit like there isn't. Where did you hear that? No, there's not. And it's like, okay, okay, maybe there's not. And
            • 106:30 - 107:00 then people started leaking shit from it and it's like, oh, okay. Thanks for lying to me. Appreciate that. Um, so like, why is Gabe follower not talking about stuff? Why are different people not talking about Deadlock as much as they used to? Because they don't want to get kicked out of the fucking private test. I'm not in the private test. I wouldn't want to be in the private test. So, because if I'm in the private test, then I can't talk about it. Um, but yeah, like deadlock updates
            • 107:00 - 107:30 are are are becoming fewer and fewer, but they're becoming larger when they happen. Like the last one in what, late February with the three lanes. So, you know, is Deadlock even good, though? Oh, it's fucking fantastic. I just don't have time to really dedicate to it. It's um it's like if you take like the the vibes of Team Fortress 2 and the strategy of CS GO and the
            • 107:30 - 108:00 basic gameplay format of Dota 2 and mix it all into one game. It's very good. I love fucking love the character designs of Deadlock. Fucking love the character designs of Deadlock. Yeah. Uh do I think it'll be a twoe wonder? depends. If it's PC only, probably if they put Deadlock on console and mobile, which they can, absolutely within their power, it'll do well. It'll do very, very
            • 108:00 - 108:30 well. So, to the Barista Gamers question about like what do I think of some of the other um some of the TF2 mods, quite a few of them are on Steam already. There's this pastime focused one that looks really cool. Um, I'm going to give it a couple more months. Um, and then I'm going to make a video talking about all of them. Um, but not a single one is out, right? Because in order to properly port to the the
            • 108:30 - 109:00 source code instead of using TF base is actually a larger undertaking than it appears on the paper. So, [Music] Diamond Dylan. We got Diamond Dylan on Diamond Dylan in the on the track. When Nintendo diving in full force at 70 to $80 games, do you think Valve will end up pricing HLX something like that? Um, I don't know. How do you think uh
            • 109:00 - 109:30 Rockstar will respond in several years of rumors of the game being $100 for standard digital versions? Again, it I don't know. If any game were to cost and justify the cost of $100, it would be the big flagship Rockstar game. But the problem is is that's a dangerous precedent to send like s if Rockstar releases GTA 6 at $100 and GTA 6 is bigger than Red Dead Redemption 2
            • 109:30 - 110:00 and is as good if not better in terms of the story of Red Dead Redemption 2, which I it might not be. Red Dead 2 is a very high bar. Then I don't know if this is a hot this is a hot take or not, but that one thing it would be worth $100. I would pay $100 for that. I would It's been in development for a de like Yeah. If any game were to cost
            • 110:00 - 110:30 $100, GTA 6 or Red Dead 3 or anything like that would be $100. I would pay a hundred like knowing what I know now about my emotional response and connection with Red Dead 2. I would pay $100 for Red Dead 2. I would absolutely play $100 for my Red Dead 2. But the problem is the precedent that that sets, right? Because not everybody is Rockstar. Not everybody is pumping is is is making like one game
            • 110:30 - 111:00 every six to eight years and that game is fucking insane and it's like how the hell did human beings make this kind of levels of games because then you'll have Ubisoft and EA and Nintendo and all that shit you know publishing everything like it's that and it's not. See, the thing about Nintendo going 70 to $80, which I don't support, you know, I didn't even attempt to pre-order the Switch 2. I will not be buying a Switch 2. I won't
            • 111:00 - 111:30 be participating with the Switch 2 until some shit changes, right? But Nintendo does make quality software. They just do, right? Like, not everything that they put their name on is good. A lot of the stuff they put their name on is shit. the Pokemon developers just need to be fired. They need to give Pokemon to a different development studio. Um but
            • 111:30 - 112:00 um that doesn't change the fact that Super Mario Odyssey made me cry because it made me feel more like a kid in a good way than any other game had up until that point. That doesn't change the fact that Super Mario Galaxy is one of the tightest designed video games ever made. That doesn't change the fact that Breath of the Wild and Tears of the Kingdom with
            • 112:00 - 112:30 all of its flaws are some of the most inventive experimental openw world game design things I have ever seen. And there hardware sucks ass, which is the problem, right? Like that's that's that that is the real draw of emulation because you have these masterpieces of video game design running on a tablet that was out of date 8 years ago, right? But then you see a YouTube video of somebody playing Tears of the Kingdom in 4K 60 frames a second
            • 112:30 - 113:00 and it's like whoa, right? So it's so like okay, do I think Mario Kart World is worth $80? No. No, I don't. Do I think Donkey Kong Bonanza is worth 70? Yeah, I do. I do. And it's a shame I'm not going to be able to play those games because I'm sure they're fucking masterpieces. But Nintendo, the business side, Nintendo, the executives, the people at
            • 113:00 - 113:30 the Japan offices, the Japan headquarters, making these business decisions, making these decisions like suing emulation and killing preservation and killing fan games and treating their audience like they're they they just treating like they don't need their audience's fans. acting like the idea of people loving something that you've made so much that they want to make derivative work based
            • 113:30 - 114:00 off of it is like evil to you and like super disres like you view that as a disrespectful thing and you need to kill it because it's damaging to your brand and your platform is so backwards and so ancient in terms of thinking you know but then devil's advocate tears of the Kingdom leaking two weeks before the game came out. That's a problem. And the fact people can just easily play it because of that
            • 114:00 - 114:30 leak, that is a problem. But that's Nintendo's problem. That's not the user's problem. And I understand that the bullshit they pull when it comes to copyright and all that nonsense has something to do with how the Japanese law is seen and written. That doesn't change the fact
            • 114:30 - 115:00 that Nintendo is an international company, right? And is trying to um bring together audiences from everywhere. So, I don't know, man. I don't know. I just like look 450 is too much for the Switch to period. Like, well, actually, no, it's not. 450 seems fairish. It's on the high side of fair, but it's fairish. They are not selling it at a loss. They
            • 115:00 - 115:30 are not selling it at cost. They are making a small profit on that, or they were, maybe not anymore, at least in the United States. Um, $80 for Mario Kart World is fucking stupid. Um, $70 for Tears of the Kingdom also kind of fucking stupid because it was reusing so much of Breath of the Wild. It's like the way that they answered the question of like why are
            • 115:30 - 116:00 you having these dynamic prices? And it's and they're saying it's like because like $60 has been the standard for so long and because of inflation, we're making less on this software that takes more money to make. And it's like, okay, maybe. But like that doesn't mean like if you're really going to do the dynamic pricing thing, do it properly and be like, "Okay, the new big ass flagship Mario 3D Mario game with like, you know, directed by Cooisumi and you have the all of
            • 116:00 - 116:30 these new inventive ideas and it's better than Odyssey and you sell that for $80." Okay, new open world Zelda, brand new map. We remade everything from scratch. It's It's completely changed a lot of mechanics. There's dungeons everywhere. $80. Okay. But then don't re-release Wii games and 3DS games and sell those for $50 to $60. If you're going to go off of
            • 116:30 - 117:00 this dynamic pricing model, then those old old console remake games need to be 20 bucks. If you want to argue inflation 30, but like, okay, Donkey Kong Country Returns for the Wii was $20 until the remake came out and now it's 50 to 60 based on retailer. Bullshit. That should be 20 to30 bucks. If you're
            • 117:00 - 117:30 going to do the dynamic pricing thing and demand more money because of the quality and development costs, fine. But that goes both ways. That goes both fucking ways. And the age of the game should have something to do with the pricing model. I'm so sick of the fact that Nintendo games never drop in price ever. And I
            • 117:30 - 118:00 get why they do that because they fucking can. But at the same time, you will eventually release like a classics model. Or actually, no, they won't. They never did that for Switch. I'm now realizing they never did a Nintendo Selects thing for Switch.
            • 118:00 - 118:30 Oh, so Nintendo Selects is like Player's Choice or Greatest Hits. At the end of a console's lifespan, they will re-release a bunch of the most popular games at a discount. Happened with the Wii U. Happened with the Wii. Happened with the GameCube. Happened with the N64. Happened with the PlayStation 1, PlayStation 2, PlayStation 3, PlayStation. Did they do it with PlayStation 4? Everybody does
            • 118:30 - 119:00 this. At least they did. And the re-release version of the game would be much cheaper, like 20 bucks, right? Catch up on the games you missed. And so, you'd sell it at a smaller price, but at much wider volume. They didn't do that for the Switch. H. They're doing Switch 2 editions. Yeah, that's bullshit. I hate that
            • 119:00 - 119:30 because I'm now realizing Mario Odyssey is still $60. Breath of the Wild still $60. Those came out in 2017. Huh? That's okay. Yeah. Bullshit. Yeah. But the problem is, right, like even if Nintendo were to justify it by re-releasing older games, you know, like actually doing the dynamic model where
            • 119:30 - 120:00 it's like, yes, this deserves $70 to $80 and if the quality is there, if the quantity and quality is there, personally, I'd be like, okay, all right. But then they would have to go the opposite way and not have a minimum where it's like, "Yes, okay, we're going to do dynamic pricing, but the lowest we'll release a game is 60." Bullshit. You're you're you're fucking bullshitting us then because we all know that they're going to be like, "Oh, oh, it's a re-release of fucking code name Steam. You remember the classic code
            • 120:00 - 120:30 name Steam? $60." You know what I mean? Code Name Steam slapped, by the way. If anybody didn't go play Codename Steam, love that game. That game was like 30 bucks, by the way, when it first came out. And obviously, they're not remaking fucking Codename Steam, but
            • 120:30 - 121:00 like Yeah. Uh, I think we got some Yeah, we got some super chats. Are the com This is Hitch for $2. Are the combine coming back in three? Yes. Kyle Peina, $5. Do head crabs and ant lions ever collide underground? Um, ant lions and head crabs do not collide underground. Uh, ant lions hunt head crabs. If you put an ant lion and a head
            • 121:00 - 121:30 crab in a in a just a blank map and let the AI sort it out, they will fight each other. And ant lions always win. Um, yeah, I don't think they can mate. If that's what you're asking, what would that look like? A head a head crab. An ant crab. Ant crab. That's what it would be called. Uh, Gaul, two pounds. Is Zen returning? Uh, almost certainly. And that's based off of
            • 121:30 - 122:00 mechanical design stuff. Yeah. What do you think of the new Marathon game that's from Big Master225 for $2. I know that Dylan is huge into it. Not a fan. Not really into it. I like the design. I like the Mirror's Edge inspired like like like solid color type thing. I like that. I'm not a big multiplayer gamer. Just not. If I had the choice between multiplayer or single player, it's a single player every single time. But I mean, it looks cool, you
            • 122:00 - 122:30 know. Power to Bungie. I hope it works out. You've implied Oh, okay. I know you've expressed interest in your Discord about data mining Oblivion remasters for hints or possible Fallout 3 remaster. Did you find anything in the data mine? Didn't even start. Uh, the tools for that aren't really there yet. I mean, they kind of are. You can use Unreal Engine stuff. I'm just I don't have time. Um, so it's not hinting towards a possible Fallout 3 remaster. The Fallout 3 remaster is happening. So the fact the Oblivion remaster is now out. The fact that Doom: The Dark Ages
            • 122:30 - 123:00 was originally called Doom Year Zero in production confirms the leaked timeline. And Fallout 3 Remastered was also on the timeline set to release one year after Oblivion remaster. And Virtuos is the type of developer to take on a whole bunch of projects at once. Virtuos is working with C Project Red. Virtuos is working with Bethesda. Virtuos works with a bunch of studios. Do I think that there's going
            • 123:00 - 123:30 to be some hints or teases or or strings or maybe a few assets related to Fallout 3 remaster in the Oblivion remaster? Probably. Yeah, most likely in the code though. Um and that would be in the code of the Unreal Engine 5 side. Uh $2 can uh $2 Canadian, I think. Uh thousand head crabs versus one ant lion guard. The head crabs, I think. Um does Gary's mod support a thousand head crabs at once? We could test it. Um
            • 123:30 - 124:00 you've implied that HalfLife HLX is all hands- on deck phase of development as things are seemingly wrapping up. Yep. What the hell is up with CS2? It seems to have been thrown out the door long before it was really ready. Correct. Yeah. What the hell is happening with it? There are too many other projects taking up developers time. They shipped CS2.
            • 124:00 - 124:30 Um, why did they ship I don't know. They shipped it way too fucking early. You've acknowledged in it in Discord, but several You've acknowledged it in Discord, but several of Hopo Games Risk of Rain 2 developers joined Valve following Gearbox's acquisition of the Risk of Rain IP from Hopo Games. Any idea what those devs are doing? Yeah, they're working on Deadlock. Magician, for example, is uh one of the things that those developers directly did, I
            • 124:30 - 125:00 think. Maybe also SLORC. ZM, are you here? you know more about this than I, but I know Magician uh was the hope games developers doing. Um, was Valve gearing up for an announcement of Neon Prime prior to play test but ultimately forced a drastic art style change? Yes. Yep. Uh, do you think Raising the Bar reprint will go on sale alongside the HLX announcement? I think that's pos I think it depends if the B if the book itself will have future Half-Life
            • 125:00 - 125:30 content in it. Yes. Uh, do you think there will be more Halfife merch similar to Alex when it's announced pins and stuff? Yes, I do. Uhhuh. New York Times telling me about Wordle. Okay, I'm getting these fucking I'm not clicking on your link. There are these. Okay, so here's a
            • 125:30 - 126:00 here's I'm gonna pull back the curtain. We're gonna have a little bit of inside baseball here. Um, a bunch of sponsors pulled out uh for a bunch of YouTubers. It's kind of hell right now. Um, and that has everything to do with Trump and the tariffs. Uh, so a lot of the companies that sponsor YouTubers have Chinese manufacturing
            • 126:00 - 126:30 within the pipeline somewhere. Um, so for example, Flexispot here manufactures in China. Um, and some of the games companies that work with people like Raid Shadow Legends uh come from uh uh China in some way. Um, and so um yeah, sponsors are pulling out in
            • 126:30 - 127:00 droves. I lost more money in the last month because of it than I've ever lost on a sponsor before because three different sponsors pulled out. Um um and so because this is becoming such a problem, scammers are jumping on to offer sponsors. Um, and it's the same form
            • 127:00 - 127:30 letter from different companies, but it's the exact same thing uh with a link and it's just to steal your YouTube channel to to sell crypto. People are identifying that there is uh some a pain point in small creators and they immediately jump on it to steal your channel. So, if you're a creator out there, if you're a creator that's just starting out, or you're a creator that's been doing this for years, advice, never,
            • 127:30 - 128:00 ever, ever, ever click on a link in an email from somebody whom you don't trust. I recommend don't click on any link in an email. Click, you can click on a link in a VM, a sandboxed VM, which is what I do. But never ever ever click on a link in an email from a
            • 128:00 - 128:30 sponsor offering you something. If the sponsor demands that you install a piece of software, it's bullshit. It is not real. If it's a video game that's sponsoring you, download it through Steam or through the launcher on an official website. Do some research on Reddit even. It's almost always bullshit. Okay, I have gotten like 15 different emails that all look identical, but they're being sent from
            • 128:30 - 129:00 different companies and they all have a link. And they even say, "Don't send this link to anybody. This link is just for you." Bullshit. Don't fall for it. Okay, that's my warning to you guys. Just, you know, PSA, if just if you're a creator and it seems like you're getting a really cool sponsor, but you need to download something through a link,
            • 129:00 - 129:30 they're scamming you. Am I reading emails? I am reading emails right now. Yeah. Uh, VTV2 pounds, what is CDPR doing in 2025, 2026? Uh, well, 2026 probably Witcher. Well, no, 2027 is Witcher. They confirmed Witcher 4 isn't 2026, so nothing. They're they're heads down development right now. We might get a few little
            • 129:30 - 130:00 uh Cyberpunk updates, but that that's pretty much it. reveal your search history. It's pretty much just going to be Coldplay, Sabrina Carpenter, stuff for Electra, MILS. It's going to be a lot of MILF
            • 130:00 - 130:30 related content. uh Valve and Bethesda and ID software stuff and a lot just a just a lot of mils. Is the hyperdog thing from earlier a joke? Yes. You look dead tired. I actually feel fine right now.
            • 130:30 - 131:00 You didn't have to wrap in the mills. Yeah. I don't know. I like milks. What's the problem with that? Um Yeah. Uh, do you think Valve do you think that
            • 131:00 - 131:30 Oh, do you really think that the development is near completion for HLX? And do you have any info about it other than the speculations from remaining code strings? Uh, no new info because there is no new code because there hasn't been a data mind update since we're getting close to a deadlock one apparently. Uh, but HLX is nearing completion. Yeah, I really do think that which will come sooner. Decard or HLX? probably Decard. Uh, do you think Valve will need to make Source 3? No, it's Source 2. Uh, I really want to join your
            • 131:30 - 132:00 Discord server. Please update your link in bio. I thought I did update it. I'll Yeah, I'll update it in a bit. Uh, okay. Not reading that one because that's a spoiler. Thank you, though. I don't know what that question means. Uh, do you think HLX is going to be as revolutionary as Halfife 2 or if Valve
            • 132:00 - 132:30 itself believes so? Oh, also nuns. There'll be some nuns stuff in my search history. And if it's a mil nun, that's that, you know, I think Valve. Yeah, obviously the goal uh for Halfife 3 is to push push the the the the the medium of first person shooters forward as far as you can push it, make it better. Obviously, they'd like to make it revolutionary in certain
            • 132:30 - 133:00 ways. Um, so I mean like you know like I think yeah they want to do that but will it be as revolutionary as Halfife 2? I don't think that's possible. I I I genuinely don't think it's possible.
            • 133:00 - 133:30 I don't think it's possible. Genuinely, I don't. I think they're going to try. What are your thoughts on Valve's releases post HLX? Do you believe it'll be another 5-year wait? I mean, yeah. Games take about that long to make nowadays. Uh, so yeah. Uh, but I think the next thing will be Portal 3. You already answered my question for my email. I'll just say I've been playing TF2 for the first time ever on Steam
            • 133:30 - 134:00 Deck and I love it. That's pretty sick. Thank you for the $5, sir. Yeah, I mean like they're already in a kickstarted mood. They like making games. That team likes making games. Obviously, people on that team are going to retire, some of them. And uh Oh, you want to see my feet? I don't like the thing that that like we have to be concerned not concerned about
            • 134:00 - 134:30 but like the the the factor that could change things is whom is going to retire and how does those retires the retirements change the team and does that team still stick together still have that kind of vibe going and if so probably Portal worst name with the 10 A dollars. I remember rumors going around
            • 134:30 - 135:00 of a new mainline Quake game featuring Crash from Quake 3 as the main character. Was this unsubstantiated or was it a project that got canned? Uh, as far as I know, that's unsubstantiated. Hugo has stated that they want that he wanted to work with bring Crash back as a character. That's not what Dark Ages is. Hugo has gone on record and said that all like the cosmic horror, you know, uh the cosmic realm, which is all very Cthulhu monster, Lovecrafty and stuff, isn't Quake, but it's
            • 135:00 - 135:30 like Hugo, I love you, but looks like Quake, but who knows? Um, so I mean like I don't I mean like I I don't know. They could give another developer the opportunity to work on a Quake game, but I think they think because Quake Champions was a failure that a Quake a mainline Quake game wouldn't work, which is dumb, but I don't know. It's just like Doom of the Dark Ages itself isn't directly referencing anything. But it sure as hell has a lot of like Quake references
            • 135:30 - 136:00 and also like heretic and Hexon looking references like that fucking crossbow. You know what I mean? Judy Nator $2 H RTX Mega Ultra Ray tracing in HLX. Well, there is ray tracing in HLX. We know that. So, Hi Tyler, my question is simple.
            • 136:00 - 136:30 Will you apologize to VCC for your mass bannings of people doing the gas mask citizen 2000 shaker? Thank you, Marie. Uh, is there is there any Here's Michael. Hey, Tyler. Hi, chat. Uh, this is E Train. What's up, man? Um, is there anything you've most look forward to in Valve in terms of innovating on their tech for HLX? Yeah, just gameplay. Game, all games look pretty. No, that's not what you can do.
            • 136:30 - 137:00 gameplay gameplay make cool new gameplay cool new gameplay I'm trying to answer every email but they just keep coming in and obviously those uh those will also take up time uh Tyler when when is it coming? Will it be open world or more linear? When is it coming? Probably this year. Uh or at least it'll be announced this year. Uh will it be open world? No. Hi Tyler. been subscribed for a while now and love the
            • 137:00 - 137:30 content. Given the current state of development, how confident are you compared to prior Valve projects that HLX/Halfife 3 will actually come to fruition? Given the many times you uh previously in which Halfife 3 has been development it to some extent whilst never being released, right? Uh this is the furthest it's ever been. Period. The game is playable end to end. Period. Never been that far. And they're optimizing. They're polishing. They're probably content locked. Or if they're not, they're mechanic locked.
            • 137:30 - 138:00 It's, you know, I'm curious of the delay. Oh my god, a second and a half. Jesus Christ, there's no delay at all. Stop shaking. Earthquake. been subscribed for a while now. Oh, I answered that already. Hi Tyler. I've
            • 138:00 - 138:30 been a huge fan of HalfLife since 2004. Wanted to ask what do you think about the Residents Cascade itself? How much do you think a thing like that could be realistic in our world? I mean, if we compare it to CO the residence cascade, a residence cascade scenario. CO 19. a fucking scientific catastrophe involving lasers, crystals, and opening a portal to another dimension that leads to the uh the the
            • 138:30 - 139:00 the death of twothirds of humanity and the complete takeover of Earth in seven hours co I don't think it's very possible because it would involve intelligent life from other planets and other universes interacting directly with Mobc with the two euros. What mechanics would HLX push forward? Procedural generation. Uh oh, AI. Yeah, NPC AI, realistic
            • 139:00 - 139:30 behavior within NPCs. Uh, will we ever see a new Quake? Just began playing TF2 for the first time on the Steam Deck end. Loving it. Great to hear. Any updates on Dead Block that have been lost in the weak weeds and the HLX train in full steam? Yeah. Uh, some I already mentioned this, but some leaks from the private testing server on the Reddit. Any guesses on what's going to happen after HLX ships Portal 3? Prove to me that HLX is a Half-Life game. No. How are you actually data mining
            • 139:30 - 140:00 Source 2 games to find references to HLX within the code? Okay, so um Source 2 and Source Engine are very understood game engines and the way that they work are pretty standard. Um, the way that we data mine for code involves taking system level files. On Windows, they're called DLLs, but in this case, we're taking the Linux builds of these things, uh, if available because those are more plain text. What you're doing is you
            • 140:00 - 140:30 have a game, a build of a game, and then you have the build of the game after an update is patched, an update is pushed. You take the files from before the update and the files from after the update and compare them. The way you go about doing that for system files is you do a thing called string 64. You plain text those files. What it's doing is it's effectively opening a system file and it's looking at the raw
            • 140:30 - 141:00 text like if you were to take a system file and just open it in a notepad editor. Every once in a while when you do that amongst the junk will be like plain English things. What these programs do is they look for those and then they put them everything that it finds in a list and that list is chronological meaning the order in which they are found in the file from the start of the file to the end of the file. So you have a text file
            • 141:00 - 141:30 that represents all of the strings in a system file pre-update. And then you have a text file with all of the strings found in a system file post update. Then what you do is called a diff check. You open both of those text files in a program at the same time. In my case, the program that you use is called W when I don't
            • 141:30 - 142:00 remember. And it automatically looks at the differences between those two files. This is here, but not here. This is here, but not here. These are kind of the same, but these letters changed. Wind merge. Thank you. And so you just look at all the differences, and the differences show you a lot. What was removed? Why was it removed? What is the context of the thing that was removed? What was added? Why was it added? What is the context of the thing that was added? Do we have information
            • 142:00 - 142:30 from previous updates that show more information that give you more information about these specific strings that were found? And then of course in a more simple form, you also check the assets. You know, you just plain text a list of all the assets and compare them. These assets are new. These assets were removed. and you just look at the assets, but usually it's code, right? Um, and so you could do that by hand. It takes ages. Thankfully, uh,
            • 142:30 - 143:00 Xpaw co-founder and the guy who runs Steam DB does this automatically for you on Git. There's a GitHub page hosted by Steam DB that is an active diff checker of every Valve's piece of every piece of Valve software, right? So every time a Dota 2 update or deadlock update comes out, it's automatically diff checked like within five minutes of the update being pushed and published as a GitHub
            • 143:00 - 143:30 code change. And the way that GitHub code changes are displayed is through a diff check. Red lines are removed, green lines are changed, and it just shows you what's new. So you just scroll through it. This line's new. This line's new. This line's new. lines new in each of the files that changed within that build. And you just do that for every single update. And eventually after doing this enough, you
            • 143:30 - 144:00 notice some patterns in what's being developed. You notice code names. You notice features. You notice things that are very obviously being worked on because they're repeated hundreds of times, but they're not in the game and they're not related to the game that they're found in. And the reason that happens, the reason why you can find deadlock information in a Dota 2 update and vice versa, or you can find HLX information in either of those is because they all run on source 2 and
            • 144:00 - 144:30 they're all using the same codebase. When something is updated, when somebody updates Source 2, when somebody adds a feature to Source 2 for one of these games, all of these games now have access to that feature, right? If the devs wanted to, they could clean those out before pushing the the the build to the public. They never have and they probably never will. They've been data mining. People have been data mining these well before I was, right?
            • 144:30 - 145:00 They were doing this in like 2006. There's forum posts of people data mining the beta of Team Fortress 2 when it was the beta launch in like August of 2007. People have always done this. So, it's whatever. That's how you do it. Uh, what makes you think? Oh, loving the stream. Uh, it's five pounds. I'm going to call you Chis.
            • 145:00 - 145:30 Weird question, but was there any point in your career making these videos that you had lost all hope for Halfife 3 ever coming out? Yeah. Yeah. A couple years ago, about 2022, I made a video. This is why I'm called the passionate gamer. By the way, in 2022, November, I made a video about like what is even the future of Gordon Freeman and the HalfLife franchise. Talked about what became Deadlock because at that point it was Neon Prime and I was under the impression it was a Halflife thing because it was when it was called Citadel. wasn't when it was called Neon
            • 145:30 - 146:00 Prime. Talked about, you know, some community stuff and then at the end of the video I was like, are they ever going to make Halfife? Are they going to make like the big HalfLife 3? No. No. I don't think they're ever going to make Halfife 3. Genuinely, I think they are ne I'd never think they're going to make Halfife 3 in hindsight. And the funny thing is Halfife 3 was in development for like a year and a half at this point.
            • 146:00 - 146:30 So, I published this video where I say I really don't think there's going to be a Halfife 3 and fucking PC Gamer and IGN publish articles about that and they reach out for Valve to comment and Valve responds saying uh what's the quote? I'll just pull up the quote.
            • 146:30 - 147:00 I said in the video, "Is it true a follow-up to Halfife 2 episode 2 in development in any capacity at Valve Software?" Halfife 3, Halfife 2 episode 3, and any kind of traditional mouse and keyboard first-person shooter at Valve is not taking place. If it is, it is an incredibly small group of people. IGN writes an article. According to reports by Valve News Network content creator Tyler McVicker, Valve is currently
            • 147:00 - 147:30 working on a project code named Citadel. Despite endless calls from fans to make HalfLife 3, there is still little hard evidence suggesting that the studio was ever working on the prequel. Vicker himself says that a small team is working on the I didn't say that, but the bulk of Valve is focused on Steam Deck related hardware projects. I Anyways, they reached out to Valve and Valve responded. This was I I this is likely Casey Akurson that said this, but quote, "It's good to view Valve News Network content creator Tyler McVicker's coverage with a heavy dose of skepticism. We think it's important to
            • 147:30 - 148:00 reiterate that while Tyler is a passionate gamer, he has no inside information about what goes on at Valve. As you know, any important announcements on projects that we are or aren't working on will come directly from us. I made a video immediately after where I suggested that the only bit of like insider information that I was claiming that wasn't backed up by data mind leaks, you know, such as Citadel, which was real. Um, was that I suggested that Halfife 3 wasn't
            • 148:00 - 148:30 happening. Valve said I was wrong about that indirectly. because the video was mostly about how they're working on um this Citadel game and how there was this HLX code name being found. The only thing that I like claimed or speculated on or whatever was that they weren't working
            • 148:30 - 149:00 on Halfife 3. Was I wrong? I was wrong. That's why I'm the passionate gamer, by the way. White man alive. $5 Canadian. Can we get a full 3D scan of the McVicker
            • 149:00 - 149:30 layer as he once put it for Steam VR? Start a stream stream goal, please. Oh, please. We need a full McVicker immersion. I don't know how I would do a 3D scan of this room. That's fucking weird. Approximately high will HLX system requirements be. This is $7.50 from Hexagonal Goblin. Um I have no I have no clue. Sorry. I don't know. What about HLX makes you think it's going to be a really good game or a
            • 149:30 - 150:00 really okay game? I I have not speculated that this game will be good. I have only speculated that this game exists. This game could suck. Who knows? Hi. With the current landscape of AAA studios releasing more and more, to be honest, mediocre games for the money they spend developing them. Do you think they will force them to lock in? Hi. Okay. With the current gaming landscape and AAA studios releasing more
            • 150:00 - 150:30 and more, to be honest, mediocre games for the money they spend developing them, do you think they will force them to lock in? I I I don't understand the question. What do you think is the current state of the Pacific Rim franchise? Uh, I don't I don't know. Do you think HLX will feature an SDK in Workshop Day One? No. Parker Miller, will Nani be getting his own
            • 150:30 - 151:00 spin-off game now that the Vertigo story is finished? Um, Jame, so James Ryan or $2 will his VOD be available? Yeah, I think so. Um, so for those that don't know, uh, I I did voice acting for a character in an actual released game called Vertigo 2. Um, and my character is named Nani. It's an alien and he talks like this. Um, and it's kind of a big He's like a
            • 151:00 - 151:30 main character in the game, which I didn't know doing the voice work for it. I voice Nani. Yeah, Nani is me. I didn't know you didn't know that. But yeah, I I voice Nani. Hi, Brian. Brian, my friend, my old friend. Brian, can you bring me a hot fruit? Yeah, that's me. So, um, go play the game. It's good.
            • 151:30 - 152:00 Uh, they just released some DLC that closed up the story of the Vertigo franchise, and I did some, uh, voice work for that, and they just kind of wrapped up the story. Will Nani get a a spin-off game? I don't think so, but I'll ask. Will Nani get a spin off game? We'll find
            • 152:00 - 152:30 out. Yeah. Um, if you want to hire me to do voice work, I will do voice work. If you want me to do voice work for free for your mod, let me know. Chicken jockey. Of what Zen creations do you think HLX will bring back from previous games? Uh, well, we know Hound Eyes, it seems, will be back, but that's pretty much it. Wait, is Portal 3 actually a possibility? Yes. I felt like uh Portal Reload was a valid evolution of the
            • 152:30 - 153:00 gameplay elements for Portal 2. What would Portal 3 story be? I don't know, but Eric Walpa apparently has an idea. I have a question about Anomraph. Is it widely implemented in most if not all Source 2 games? Anomraph? Yeah. And knowing several updates are made in both Counter-Strike and Deadlock, has there been any documented changes to animraph? Could this possibly affect HalfLife 3 multiplayer/ death pmatch? If there's Why would the Anom graph affect whether or not Halfife 3 has some
            • 153:00 - 153:30 multiplayer element to it? We have a lot of questions to get to and I don't understand yours. Hey Tyler, how do you type with boxing gloves? I mean copies of Orange Box on. I love you. Thank you for that. Since your first leak video with Zen Gorillas, has anyone given you major flack for claiming that this game could be Halfife 3? Yeah, Chat Fisk. Uh would are you going to play
            • 153:30 - 154:00 Boreal AL if cancelled build on stream? Sad it got cancelled. Sure. Also, how many times did Gabe say you know because I counted 29. The correct answer is 28. You're close. Every time he's tw Batman. Do you think the plot of Halfife 3 could involve multiverses? Yes. There's also a popular theory that Halfife Alex focuses on the level
            • 154:00 - 154:30 towards the end vertically mirrored kitchen with a topped open support blue globe blah blah blah. Some the series believes the blue color is Gman. Two different doors represents two different realities in universes. Do you think that theory is plausible? Yes, we talked about it at length earlier in the stream. Uh goes without saying, but the major reccons that happened at Alex and points to a multiverse story. Correct. Challenging plot device. Yeah, I know. Also, do you think the portal movie will ever relieve development hell? No. Any updates on BOA? No. Uh when will most likely be announced or released? I think it'll be
            • 154:30 - 155:00 announced sometime in the summer, but that's just a guess. That's just a theory. Do you think Borealis Do you think the Borealis will be part of the game? I do. Do you think Halfife 3 will be the last of Freeman's Adventures? No idea. Uh, I remember you talking about a TF2 community update. You heard anything since then? Uh, yeah. It's the Source SDK, and now you can release shit on Steam. Um, do you think Hi, I don't know if you saw this live chat, but will it look like the Epis 3 concept art? I don't I don't know. You're
            • 155:00 - 155:30 talking about the episode 3 concept art, not the Epis 3 concept art that was shown in the the documentary. And I I don't know. Tyler, do the king of town. Hello. I like to eat. I eat. I am the king of town. I can't do that. Do I look like the Do I look like I'm them? No, I can't do their fucking voices. Do you have any idea how hard I
            • 155:30 - 156:00 tried to figure out how to do a strong bad impression when I was younger? What was the inspiration for the Nani voice? Oh, uh, because Nani originally had a different voice actor who quit and I was just trying to emulate that voice. Do Marzipan. It's a wonderful day in Marzipants. Can you do the cheat? Every time Strong Bad checks his email, a cute fish dies. Hey, Strong
            • 156:00 - 156:30 Bad. I don't know how to do strong bad. I can do strong mad. Can't do it anymore. I could do it when I was younger. I can't do any of these voices anymore. Shit. Do coach Z. I I can't. Hey, you
            • 156:30 - 157:00 want me to do co coach resort? Steambox 2 plus steam controller 2 plus Halfife 3 release date. It won't be Steambox 2 and it won't be the Steam Deck 2. It'll be the Steam Decker. And I don't know. The sentiment I keep seeing in the Valve sphere is any day now. Yes. So much happening. Do you find it likely Halfife 3 will correlate with a hardware release? It's possible. Unlikely, but it's possible. Is Merl coming back? No idea. There is no Valve employee account under the nickname Yoshi.
            • 157:00 - 157:30 Do you think Yoshi is just Ice Frog? No. Will Alex have a fully modeled cervix? I hope so. Do you think Valve will create more Halfife titles after Halfife 3? Personally, it seems like it will be the end of the story of Gordon, but do you think they will create more media? Oh, man. After Halfife 3 is out, the future of the Halfife franchise is up in the air. Who knows? But we're getting Halfife 3, so let's not count them chickens. Not sure if you'll see this. Heck, didn't even know I could send emails until now. I'm still wondering,
            • 157:30 - 158:00 did HLX begin development in 2019? Unknown. Possible, but unknown. More than likely, pre-production 2020, full production 2021. Uh, hey Tyler, enjoying the show a lot. Sick helmet you got there. Thanks, man. Sorry I couldn't come up with a better question. What does a real father think about the Hugo Martin song? Oh, he hates it. What's up, Tyler? Hi from Argentina. Love your work. Keep up the good work. Thank you. Uh, what things would you like to see in Halfife
            • 158:00 - 158:30 3? Um, in all honesty, mods. I would like to see there be a small to medium-sized healthy community of mod and map makers, at least map makers, and a workshop. That's what I want to see more than anything is
            • 158:30 - 159:00 this brand new game, this brand new paradigm. Like, so like in the same way that the Halfife 2 assets have lasted for like 20 years, so too I would like to see these Halfife 3 assets last until I'm like 60. You know what I mean? Hey Tyler, I'm pretty big Halfife fan. Really into your HLX series, the progression of it. Thank you. Apologies if you already said this and I don't remember, but I was wondering what enemies are confirmed for the game. Check my list.
            • 159:00 - 159:30 Hound eyes, zen gorillas, zen jellyfish, zen swoopers, combine chargers, feral manhacks, combine snipers, pentats, off-world workers, off-world storks, and howlers. Maybe howlers are a maybe. Uh, what do you know about any potential characters that will appear HLX that were in Halfife 2? Unknown. I
            • 159:30 - 160:00 mean, other than like Gordon, obviously. How much will the decard be in the in the Europe and Europe? I don't know. Do you like the Portal series? Portal one's my favorite video game of all time. Question for the stream. When do you expecting GTA 6 to come out? I honestly don't know. Uh, big fan of your content. Haven't seen you in the Simple Flip server for a bit. Oh, yeah. I lost access to my old Discord account, so I'd have to be readded. Wanted to ask, are you pretty tuned into the episode 3 fan content, like interlude and stuff?
            • 160:00 - 160:30 Um, also I was I was wondering if you wanted to voice a citizen in an episode 3 fan project. I'm working on a few months now. I've got a ton of voice actors and musicians and sound designers. Sure. Sure. Feel free to add me on uh Discord. All right. Wait, I have that turned off. I'll add you. That's fine. Sure. Yeah. Yeah, the simple flips
            • 160:30 - 161:00 uh ttt server I had to leave because of I lost access to the account. Uh good afternoon long fan since 2012. Jesus Christ. Uh I believe that within the available text and with some reasonable assumptions, the linear story becomes somewhat clear. Firstly, the audience is unaware of the full extent of the Gman's power. power which can be reasonably assumed is much greater than can be discerned from
            • 161:00 - 161:30 given the given text. With that, I believe that all of what we see in the series have been the events foreseen and deemed valuable by the Gman. The impetus of his interest is the events in Black Mesa. And I think the overarching conflict of the series, one which will come a come to a head in HLX is the conflict between the Gman and Eli Vance. When considering that as the main conflict, a linear reading of the series, events can be constructed. Gman speaks to Eli pre- residence cascade. Eli disregards his warning. Unforeseen
            • 161:30 - 162:00 consequences and Halflife 1 and two happen. Gordon throws a wrench into the Gman's unknown grand plan and Gman ideulates some kind of plan. Halflife Alex happens and the Gman manipulates time to ensure all events still occur to allow for the confrontation in the hanger. In episode two, Alex is taken as a form of punishment for Gordon and Eli's incompetence. This gives Gman leverage to ensure compliance from Alex. Leverage he didn't have with Gordon or Eli. I mean, maybe, man.
            • 162:00 - 162:30 Maybe you subscribed to my channel on July 26th, 2011. That was the day I started this channel. Do you think Nintendo will attempt VR again? Yeah. Been watching you for seven to eight years. Seven to eight years. Learn a lot from data mining. Helped me get a job five years ago. Hell yeah. Currently working on a thing. You have quite a few fans here. Is that an announced thing? Oh, it
            • 162:30 - 163:00 is. Alien Isolation 2 is an announced thing. I've got a lot of fans over at I'm guessing Creative Assembly. Not too shabby if I do say so myself. Never played the first
            • 163:00 - 163:30 one. 10 Ron. Yo, I just got 10 Ron. Dude, 10 of them. 10 Ron. Dude, do you think Gordon will ever find his helmet? Nope. Hey, Tyler. I've been watching you since the early HLVR days. I've noticed there's a lot less reporting of insider information since the release of Alex. Is there a reason for that or did you just choose not to report it? Yeah. Okay. So, [Music] um, three things happened. Number one, I got reprimanded and the shit scared out
            • 163:30 - 164:00 of me uh by Valve Legal because I took a few steps too far. Um, number two, uh, there's just there just hasn't been as much for Halfife 3. Mostly because people want to protect Halfife 3 far more than they wanted to protect Halfife Alex because a lot of the reason why people were talking about Halfife Alex is because originally Halfife Alex kind of sucked ass. Um, and also I lost access to my Discord account where a few of the
            • 164:00 - 164:30 people I communicated with were on and I no longer have contact with them. Ain't that fun? A year ago, I dreamt you streamed a game event, the screen cut to the HalfLife 3 trailer. You cried so much you missed the whole thing and had to rewind it. I believe it was a prophetic dream of the future. Sure. I mean, it's possible, I guess. So, the thing is, right, there was some
            • 164:30 - 165:00 insider information that has since been confirmed through uh data mine leaks, and I chose not to really go too far with it because of, you know, because of the reprimanding I got. What is the music that starts with the bass that you put in every video? That's called mozzarella sticks. It's made by uh a musician who goes by the name home. Uh I have used that as my main
            • 165:00 - 165:30 song for close to a decade now. And it was a song that he did not release. It was just sitting on his Tumblr where he just posts demos that he doesn't want to put on albums. Um yeah, it's called Mozzarella Sticks. It's the same guy that made Resonance. Exactly. Yeah. The guy who made this also made [Music]
            • 165:30 - 166:00 this and I have direct permission to use his music in my videos. Uh, I used to be good friends with him and then he disappeared. You know, he's also the guy that made uh this
            • 166:00 - 166:30 song. Um he also made this [Music] I'm sure everybody has heard this song [Music]
            • 166:30 - 167:00 before. Everybody knows his [Music] music, right? Yeah. So, Summoning Salt uses that. Somebody Salt uses a lot of home music, but Somebody Salt uses released home music from the three albums that Home has released, right? Home hasn't released an album in eight years, but he just keeps putting out shit on his Soundcloud. Like, there are three released albums.
            • 167:00 - 167:30 three with a grand total of 38 songs. 38 songs. Um, I have like 900 songs that I've scraped from his Tumblr,
            • 167:30 - 168:00 his old YouTube channel, his old Twitter account, his Soundcloud accounts. Yeah, we used to talk all the time and then some stuff happened and he's kind of disappeared from the internet. Well, not he kind of his his his Tumblr for the longest time was completely empty. He slime Tony on Tumblr, which if you're apparently that's like kind of a legendary account on Tumblr. I really wouldn't
            • 168:00 - 168:30 [Music] know. But he's just he's a cool ass dude, man. I do miss him quite a [Applause] bit. Has he posted any new music? No. He made a song. So he made a song that sounded like Halflife 2. And I wonder why. But he made a Halfife 2 song. [Music]
            • 168:30 - 169:00 Um, this is his attempt to make a song that sounds like the HalfLife uh soundtrack. [Music] Right. And then he also made
            • 169:00 - 169:30 um like in his most recent stuff that was on the Tumblr that I was unaware that he was posting music on Tumblr again. Um, there's one song that's like stupid good. This one? Oh, it's this one. [Music]
            • 169:30 - 170:00 [Music] You know that one because I've used it in a lot of videos lately. Yeah. No, like I miss him. I I I I I I I I I don't know if I like pissed
            • 170:00 - 170:30 him off somehow. I don't think I did, but he he really like he's not on Discord anymore. Like he's just he's just kind of gone. But I made uh a thing where I took all of the I was I'm working. So there I've done bootlegs of his music that are out there and the most popular one is called the Egg Sandwich. Uh, and that one is most of the music that I use in my videos to
            • 170:30 - 171:00 this day, right? So, you know how it is. What can you do? Welcome back to Poop FM. This is T. What the fuck is that? I don't remember that at
            • 171:00 - 171:30 all. You put together egg sandwich. Yeah, I did. But I made a a new bootleg, right? And uh if I can find
            • 171:30 - 172:00 it. No, I think I might have sent it to Lint. Let's check here. [Music]
            • 172:00 - 172:30 Well, if I did, it was a long time ago. Holy shit. I guess I didn't. I thought I did. Where'd you get the companion cube plush? Oh, I sent Dave the music. I thought I sent that
            • 172:30 - 173:00 to No. All right. Well, I don't know. I took all of the stuff that was new on his um Tumblr and I made a mixtape, but all right, I can't find it. Um yeah, where'd I get the companion cube plush? I bought it on the Valve merch store before they closed the Valve
            • 173:00 - 173:30 merch store. You mean to tell me the speculation music guy is real? Arthur? Yeah. So, for the longest time whenever I did speculation, I used the same song and it's kind of turned into the sponsored song. So, like every time I do a sponsor, I usually use this song. And this video is sponsored by Kiss My [Music] Ass. You're right. Um, I've been watching you since 2014ish or so. I
            • 173:30 - 174:00 remember commenting you about Dusk back in the day. It was really unknown and only had it done episode one. I I mean I vaguely remember that. I think another $5 from underqualified gunman. I think you'd like hideous destruction because it makes Doom into a tactical shooter I mim thing. It has destructible sectors and in-depth health mechanics. Hideous destructor. Hideous destructor. Oh wow. It's a Zdoom
            • 174:00 - 174:30 mod. Here's my final $10 for today. Play that poop FM audio in fold, please. I'm your biggest fan and I've been here for every stream. You want me to play the poop FM track? I don't know what it is, though. I don't Oh, wait. Is that right?
            • 174:30 - 175:00 Welcome back to Poop FM. This is Tyler McVicker, the worst radio station in Night City, and I am your worst radio host right here in the heart of Night City. Have you heard the recent news about the Arasaka aircraft carrier? Uh, they call it Kuiro or the whale. Well, it turns out this fucking massive fucking boat. Um, okay. I'm going to be My ripper told me that my medication was
            • 175:00 - 175:30 going to cost like 2,000 Eddies, and I don't have that kind of cash. So, if you can call the radio station and send us your Eddies, that'd be huge. Uh, we could be reached at 5554955495 and uh just ask just say Tyler sent you. Uh, we are out of money. I'm off my medication. And have you heard about this big fucking Arasaka aircraft carrier? It's called Kujiu or the whale. It's nuts. Yeah. I was just
            • 175:30 - 176:00 uh I was just wondering if anybody wanted to call the station. We never get calls. If we do get calls, it's for complaints and usually the complaints are about me. What are you What are you going to do? Um it's interesting though because I've studied my whole life and I've worked until this I got this job and it just seems like everybody doesn't want me to do it and that's fine. Uh, but I mean, you can call and request a song. We've got uh I'm going to flash back to when I was in my 20s back in the back in the thes as we called it, the
            • 176:00 - 176:30 2000s, the early 2000s. I'm like 78, 79 at this point. Uh, I've lost my mind. On the brink of cyber psychosis, you know how it is. I chip in as much as I can. Um, and I just wanted to say, you know, thanks for thanks for being you. Thanks for always being there. Uh, what was I talking about? Right. Oh, okay. Okay, so there's this big Arasaka aircraft carrier out docked in Night City. It's called Kuiru or the Whale. It's this big
            • 176:30 - 177:00 fuck ass boat. Oh, we're getting a caller. Hello. Yeah, fuck you. And he hung up. Okay. Um [Music]
            • 177:00 - 177:30 Man, what a combo of songs. [Music]
            • 177:30 - 178:00 This guy wants to hear the whole file. Don't trust divorce. We're h we're not even halfway through. Don't trust divorce. Don't trust divorce. Don't trust divorce. Don't trust divorce. Don't trust divorce. Don't trust divorce. Don't divorce. Don't divorces. Don't divorce. Don't divorces. Don't divorces. Don't trust divorces. Don't trustes. Don't trustes. That's the don't trust horses
            • 178:00 - 178:30 [Music] stance. Tyler, you're balding. Thank you. [Music] Don't trust horses. [Music] Here we go. It's Christmas time, the most terrifying time of the year. Gather around with your family to listen to the
            • 178:30 - 179:00 song with the human screams. Everybody give it up for the human screams. Here they come. [Music] Get a load of the human screams. [Music] Well, anyway, now that you've heard the human screams, I would like to thank you for taking time out of your wonderful holiday season to listen to the song with the human screams. Uh, and I hope
            • 179:00 - 179:30 you're in the Christmas spirit now, much like I am. And I just would like to take this time to say, um, you know, uh, cherish your loved ones. um be thankful for the time you've been given on this earth and um uh even though it feels like nothing is ever going to get better and the world is just continually getting worse and worse and um there's really nothing good to look forward to and even though it just feels like every day is just a struggle to want to, you know, even stay awake. You're just sort of like a I'm checked out. Ah, everything's miserable. Ah, I'm so
            • 179:30 - 180:00 scared of being alive. And um you uh um I forgot where I was going with that, but um uh merry Christmas. I am out of good ideas. Yeah, I am out of good ideas. I had a good idea once. Now I don't have any good ideas. I had a good idea. I've lost all of my good ideas. I have lost all of my ideas.
            • 180:00 - 180:30 Can't think of anything any new ideas at all. I am struggling to figure out a new idea. [Music] [Music] I've lost all of [Music]
            • 180:30 - 181:00 [Music] myst home of the Playland by the sea. Pacifica is an upper class residential area nestled between the cliffs of the Pacific Ocean and Rancho Coronado. Protected by a milit security contract,
            • 181:00 - 181:30 Pacifica is a fairly safe place. The newly renovated Playland is a hit among the amusement park crowd from San Francisco and brings a fair amount of tourist traffic up from the south. On the cliffs at Pacificico are the expensive homes and condos of the Coast View development. The entire area has the more relaxed attitude of SoCal and prides itself on being the only place in Night City where anyone can truly relax.
            • 181:30 - 182:00 Okay. Well, that was that cost that guy $10 to listen to that seven minute file. So, Mr. Ferrari, can we see the return of Gabe Newell nipple boy 34 from your HalfLife Redemption stream? When are we going to get the cup size of Gabe Newell? What? I Okay, so here's the thing, right? I've been doing this
            • 182:00 - 182:30 fucking job, this thing. This I've been streaming for 11 years. I have been streaming at least once a month for 11 years and usually much more than that. Um, I don't remember 90% of the shit that happens on these things. Okay. Who the fuck is Gabe Newell nipple boy 34? Who is Gabe Newell nipple boy
            • 182:30 - 183:00 34? Who is that? Who is Gabe Newell nipple boy 34? And why do we need to know the cup size? Jonathan with the five euros. That was a cyberpunk mod you made. Yeah, I vaguely remember Poop FM. Vaguely remember Poop FM. Uh, never finished it. Let's keep
            • 183:00 - 183:30 going. Hey Tyler, it's Crazy Dave. I'm so wacky. Anyways, do you think Valve has the balls to include fountain drinks in the HalfLife new video game that releases 8:15 2025 at 12 PM Eastern? And what flavor will it be? And also, I really want a Jolly Rancher, like a good one. I'm sorry for filling your email with BS. Also, check out my Xbox TF2 website is really epic. tf2xbox.com. Thanks. Bye-bye.
            • 183:30 - 184:00 tf2xboxwe.com. All right. So, here's um here's what I want you to do. I want every single one of you watching to go to tf2xboxwe.com and tell me what you see. Tell me what you see and the show will continue. Otherwise, we're going to sit here. You think I'm joking? I'm not.
            • 184:00 - 184:30 Okay, thank
            • 184:30 - 185:00 you. What do you think of the current state of the Pacific? We answered that already. Do you think Valve will push HLX for game of the year against GTA 6? I don't think they care. Do you think it'll be a massive amount of hype considering it's called Halfife 3? Yes. What areas of development do you think are affected with losing people at
            • 185:00 - 185:30 Valve? None. Tyler watching the stream now was wondering if you think Merl, the voice actor for Alex, will both be included. I don't know.
            • 185:30 - 186:00 And that's why I am not showing my screen. Oh man. Oh god. Okay.
            • 186:00 - 186:30 It's exactly what you think. It's exactly what you think. It's exactly what you [Applause] think. Nope. Yo, it's Lint. No, it's not. You going to see that 28 Years Later movie?
            • 186:30 - 187:00 Probably not. Also, do you think Decard will be before HLX? Probably. Yeah. A couple months ago, you covered the TF2 Invasion beta that did exist on web. No, it wasn't Invasion. It was Brotherhood of Arms, and we still haven't been able to find it. I've seen you cover HLX and HalfLife updates for a while. Do you think we'll get any leaks or data mines regarding TF2 or other Valve titles? Other Valve titles? Yeah, Deadlock, Dota 2, CS2. HLX. Uh TF2 is not being uh developed by Valve
            • 187:00 - 187:30 software. Hi Tyler. Uh do you think they'll port Halfife 2 to Source 2? It's possible. Question: Are we going to get data fee 2? No. Hey Tyler, love your content. Been watching you since good old 2015. I know we have info on Decard can play flat screen games in VRish environment, especially those with screenless deck controller render. Yep. Have we had any information supporting the idea that Decard could act as a replacement for Index? Either like Questling. Yes, we have. And it will. Was wondering if you know anything
            • 187:30 - 188:00 about the Max Pain remakes. Nope. What's your favorite TF2 weapon? I'm a diehard Portal fan. Do you believe Chub will appear? Probably. Not probably. It's possible. What is What What's with the Strum Bully mean back in
            • 188:00 - 188:30 the day? Okay, so uh back in the day, like it was just to check to see if people were able to hear me, you know, like Oh, okay. Can you hear me? Type Stromboly in the chat if you can hear me. And then it would also check the [Music] um chat delay. I don't know why I picked the word stromboli. Probably because I'm a fat, greasy Italian man. But I picked Stromboli because I like Stromboli. I don't know. Would you say
            • 188:30 - 189:00 HLX's level design form format is similar to the first Deusex where it's not open world per se, but the levels are open-ended with different goals scattered across the map. parts a few bits of the game. Yes. Yep. Yep. Yep. Not the like the majority of the game will be um Halflife, but yeah, there are open zone parts. Yes. $5 Canadian. What is the extra skin
            • 189:00 - 189:30 on my penis? Is it beta content? Well, if it's still there, then it wasn't cut. Uh, will Valve go through the process of getting in the end by Lincoln Park at the end of Halfife 3? I mean, that would be so fucking based if they did. Why do you think the Decard will come before HLX? Insider information. That's it. We caught up.
            • 189:30 - 190:00 So, that's it. I think we did a good job today, don't you think? We streamed for three hours and 10 minutes. That's pretty good. Pretty good. D, did you read my email about HLX characters? I think so. I read every email I got.
            • 190:00 - 190:30 Did you ever play the Stanley Parable? Many times. I was formerly friends with the code developer of that game. I think my email went to spam. Nice job catching up, Tyler. Thank you. All right, I'm looking. Oh, there are some spam here. Thanks for all your work, Tyler. I haven't been able to be here for the full stream. You probably missed a lot, but I came here to ask. Have you received any insider information about other details of Halfife 3 since the last video? Nope.
            • 190:30 - 191:00 Uh, hi Tyler. I mentioned Halfife Alex on stream. Speaking of which, will ever come out of those talks between Valve and Sony working on PSVR? Probably not. No. Tyler. Oh. Uh, how do you feel in this moment knowing Halfife 3 is real? I'm still just as depressed as I normally am, but at least I have something to live for. Hey, Tyler, please leave this question anonymous. Okay. Uh, writing you as you should. You mentioned something about Young Shell in episode 3. I think you mentioned a former Valve dev took a picture of the
            • 191:00 - 191:30 files or something. Where can I find the source of this? Um, it was on my Discord server. People were talking about it in my Discord server. Yeah, I think that's everything because there were a few. Yeah, there were three emails here in the spam
            • 191:30 - 192:00 folder. Oh, one more. I wonder what would be a good positioning to release Halfife one or two to the consoles. Um, I also wonder if the console player base would be interested in these games with very limited support with controllers historically. So, um there's one more. Um
            • 192:00 - 192:30 so, sorry. The Source Engine games have been ported to the Tegra X1 for the Nvidia Shield for a very, very long time, and that was technically the basis for the Portal Companion Collection.
            • 192:30 - 193:00 Um, I completely lost my train of thought there. I've been streaming too long. What was the question? Let me go back to the question. Oh, yeah. Console released the HalfLife. So source engine stuff like HalfLife um 2 in the episodes ports to the Tegra X1 exist. So you could put those on the Switch maybe. Um Switch 2 you probably also could. Sorry. Um but Halfife one would take a
            • 193:00 - 193:30 lot of work. I think if they want if they put Halfife 3 on consoles, right? If they put HLX on consoles, which isn't out of the question, then I could see the value in also putting the legacy titles on consoles as well. And in fact, I wouldn't be against the theory of the HalfLife 3 version that comes on the disc for the consoles also contains all
            • 193:30 - 194:00 the legacy HalfLife content. But um yeah, I don't know. Again, there's no evidence to suggest that they're developing it for consoles, but who knows? Uh there's one more question here. Hey Tyler, I've been watching since Valve Time gave up on making videos. Thank you. Bit of a Hail Mary, but would you know anybody who might own a 2015 HTC V HTC Vive devkit manual? It's lost media that contains a bunch of original Portal infographic style
            • 194:00 - 194:30 material. The only time it's ever been publicly shown was a few select screenshots from a dev blog of Stress Level Zero's hover junkers. Yeah, I might know somebody. Hold on. I might know a few people. Do you have the the original 2015 HTC Vive manual with portal infographic?
            • 194:30 - 195:00 It's apparently considered lost media as it contains a lot of portal themed infographics and I'll send that also over. So I'm literally just sending it to stress level zero. I'm sending the question to Brandon JLA because that's a good
            • 195:00 - 195:30 question. Oh yeah. Yeah, they found it. Sadly, it's Bradley has it.
            • 195:30 - 196:00 There you go. Halfife 3. It'll be cool, I think. I think it'll be cool, I think, too. Uh oh, someone spammed pooped in my
            • 196:00 - 196:30 forms on my website and I had to delete it. Thanks. You're welcome. All right, there are more um questions coming in. I'm going to call it here. Um yeah, thank you for watching. This has been a fun one. This has been a successful one. I appreciate it. You guys are sick as always. I appreciate appreciate hideous destructor. I'm going to play after this is over because that looks sick as hell. Um I need to do some email
            • 196:30 - 197:00 reporting. That was fun. Uh, and yeah, love you guys. Peace and hair grease. I'm Tyler McVicker, the passionate gamer. We'll be having some We got some more videos up in the pipeline here soon, but with Doom: The Dark Ages coming out soon, the Doom Marathon will be starting soon. The way that it works, every game that I want to play for the Doom Marathon is on the wheel. We spin the wheel. Whatever it
            • 197:00 - 197:30 lands on, we play and then the wheel gets erased for like a dollar or$2 dollars or something. You can pick something to put on one of the pies on the wheel. Once the wheel spins, once the wheel fills up, we spin again and we play whatever that is needs to stick to theme. I reserve the right to say no. This is done so that we can keep the fucking Subway Surfer attention span people still playing.
            • 197:30 - 198:00 um still watching. I mean, uh and also to keep a nice variety of stuff being played. It's also if the game if what we're playing is really boring and you want it to be over, we can just spin the wheel again. I think it'll be like I don't know how much it'll be to just spin the wheel immediately because that changes the game we're playing. But there you go. That that's some the the wheel itself. It we're testing it. This will be a main part of the time travel show, but for the Half-Life marathon and the Doom marathon, we're gonna try it
            • 198:00 - 198:30 for this. Okie dokie, then. Peace and hair grease, everybody. Love you guys. Um, talk to you later. Bye. Hi, Mom. Hi, Dad. Hi, Mom. Hi, Dad.