Building a Car in TinkerCAD

Easy Steps To Building Moving Tinkercad Cars With Motors In Sim Lab

Estimated read time: 1:20

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    Summary

    Join HL ModTech in an exciting tutorial where you can learn to create moving cars with motors in TinkerCAD's Sim Lab. Starting with a ready-made template available on hlmod.com, you'll discover how to assemble a car using alignment tools, lock the car body for better adjustments, and connect the motor with precise torque and speed settings. From experimenting with different wheel speeds to flipping axles for optimal movement, this video covers every step in detail. There's plenty of room for customization, letting you make the car faster, stronger, and more adventurous with ramps or extended play areas. Share your creations with HL ModTech, gain new skills, and join a vibrant community!

      Highlights

      • Start your car-building adventure with a ready-made Sim Lab template. 🚀
      • Align, group, and lock parts for seamless adjustments. 🔄
      • Experiment with different motor settings for fun variations. 🎮
      • Unlock and move your creations freely after testing. 🔓
      • Share your projects and get reactions from the community! 🌐

      Key Takeaways

      • Exciting new motors in TinkerCAD's Sim Lab for building cars! 🚗
      • Starter projects available via hlmod.com for easy access. 📥
      • Learn to align and lock parts for a perfect build. 🔐
      • Experiment with torque and speed for dynamic movement. ⚙️
      • Customize and share your creations with the community. 🌟

      Overview

      Welcome to a fun and interactive tutorial by HL ModTech, where building a moving car in TinkerCAD has never been easier or more exciting. Utilizing fully operational motors within the Sim Lab environment, you'll start with a pre-designed template and work your way towards a personalized, functional vehicle. It's an engaging way to learn the basics of Sim Lab and TinkerCAD.

        Throughout the video, you'll follow clear and detailed instructions to align and group parts, ensuring everything fits together perfectly. Putting different elements of the car into place, you’ll lock the structures for better control as you experiment with motor settings, adjusting torque and speed to achieve the desired performance. Each step is crafted to empower your creative potential.

          Once your vehicle is ready, the fun doesn't stop there. HL ModTech encourages experimenting further by expanding the simulation environment, adding ramps or tweaks to motor speeds, allowing for endless creativity. Share your final designs and tag them appropriately for feedback from the creator and a chance to become part of a wholesome tinkering community!

            Chapters

            • 00:00 - 00:30: Introduction and Getting Started The chapter "Introduction and Getting Started" describes how to get started with motors in Simlab. The speaker announces that a tutorial is available and directs listeners to a website (AHL mod.com) where they can access a starter template for the Simlab Motorcar. The speaker emphasizes the importance of giving credit before copying and tinkering, advising users to visit the "hlmt 23 new shares" section of the website to find the template.
            • 00:30 - 01:00: Aligning Car Parts In the chapter titled 'Aligning Car Parts,' the tutorial walks readers through the process of assembling parts to create a simple car. It begins inside a project where several car parts are available. The first step is to select the 'L' key for alignment and choose the 'Center' option to properly align the pieces. Afterward, users are instructed to take the windshield piece and place it in the desired position on the car. The tutorial advises grouping these parts together by using the 'Control G' command. The instructor notes a preference for turning on multicolor mode to enhance visibility. Although the tutorial hints at the possibility of making the car body more elaborate, it ends at this point to keep it concise and efficient.
            • 01:00 - 01:30: Adding the Motor and Adjusting Torque This chapter details the process of adding a motor to a connector for a vehicle model, with a focus on adjusting torque and RPM speed. The procedure starts with setting the motor by using the 'C' key for cruising mode and positioning it on the front of the vehicle. Similarly, the tire is selected and placed near the motor. The car body is then locked to prevent adjustments after placement, ensuring stability during subsequent manipulations even when multiple components are involved.
            • 01:30 - 02:00: Aligning Wheels and Setting Speed In this chapter titled "Aligning Wheels and Setting Speed," the process of adjusting the wheels of a vehicle is discussed. The main focus is on making the wheel the dominant element by centering it properly. The procedure includes ensuring the tire is precisely centered to avoid friction, and connecting the tire with the car body. Additionally, selecting the appropriate motor torque is a crucial step in the process.
            • 02:00 - 02:30: Mirroring and Final Adjustments The chapter titled "Mirroring and Final Adjustments" focuses on instructions for adjusting a mechanical project. It begins with setting a starting speed, suggesting 50 units, and then adjusting to a speed of 25 units. The process is described as engaging and enjoyable, with specific mention of the animation showing wheel and car directions. It addresses handling locked components by duplicating the motor and using shift nudging to reposition parts, highlighting that only the desired element moves when selecting the axle connector.
            • 02:30 - 03:00: Sim Lab Setup and Testing In the chapter 'Sim Lab Setup and Testing', the focus is on configuring a simulation environment. The process involves selecting and manipulating different components such as wheels and motors. The chapter demonstrates moving these components and utilizing the mirror function to achieve a desired configuration. A pivotal point is the advantage of locking parts of the setup (such as the car body) to facilitate easier adjustments without affecting locked sections.
            • 03:00 - 03:30: Testing and Modifying Car Settings In this chapter, titled 'Testing and Modifying Car Settings,' the process of adjusting motor speed to prevent the car from rotating in circles is highlighted. It involves modifying one side to -25, which alters the rotation and direction of the wheel and car. Additionally, there is an action of increasing the world's size by changing a setting from 200 to 1,000. These adjustments finalize the car's build and expand the operational environment.
            • 03:30 - 04:00: Sharing and Community Engagement In the chapter "Sharing and Community Engagement," the focus is on using simulation tools to adjust and play with digital models. The process starts by setting a value to 1,000 and importing the geometry into SimLab. Once loaded, you can simulate actions such as making a car drive. The tools allow for real-time changes and adjustments, encouraging exploration and fun as users modify and reset their parameters to see different outcomes.
            • 04:00 - 04:30: Website and Community Resources In this chapter, the process of designing a wheel for a model car is explored. By adjusting a parameter to -10, the wheel rotation speed is reduced, which results in a circular design. The chapter emphasizes experimentation, encouraging the reader to test limits by making the model bigger, faster, and stronger. It suggests adding elements like ramps to enhance the design further. This approach promotes creativity and innovation in design, highlighting the endless possibilities for improvement and customization.
            • 04:30 - 05:00: Final Remarks and Call to Action In this chapter titled 'Final Remarks and Call to Action,' the author discusses the ability to reset and enhance a project, suggesting a fun, experimental approach. The speaker mentions modifying parts, such as motors, and unlocking the car body to relocate it, emphasizing the freedom to experiment with movement and speed. They illustrate this with an example of using a ramp, enhancing the speed, and testing the setup, highlighting an enthusiastic and exploratory conclusion to the project.

            Easy Steps To Building Moving Tinkercad Cars With Motors In Sim Lab Transcription

            • 00:00 - 00:30 tanker CAD friends it is an exciting day we have now got Motors in simlab of course I've got a tutorial so let's get cracking friends I've made you a starter you can actually just visit my website AHL mod.com and if you click on the hlmt 23 new shares you can click on the simlab Motorcar template of course it is set to copy and tiners so don't forget the golden rule of Tinker CAD give a reaction before you copy and Tinker now
            • 00:30 - 01:00 inside the project you will find a couple of parts to make a very simple car choose L for a line let's choose Center and center and then take your windshield and move it wherever you want finally take those two parts and do Control G to group them I do like it when multicolor is on so Bingo do that now you can make your car body way more fancy but right now that is where I'm going to stop so that this tutorial is super quick now this tutorial works
            • 01:00 - 01:30 because this connector now has a motor with torque and RPM speed let me show you how we're going to put this on here first I'm going to do c for cruising and I'm going to just drop it right up here on the front I'm going to also click on the tire hit C for cruising I'm going to put it close to it now I'm going to select the car body and I'm going to lock it so that means it's not able to be adjusted so when I grab this even though it says three shapes if I do L
            • 01:30 - 02:00 for a line make the wheel the boss when I choose Center and Center notice it only moves the tire now we can check that out it is exactly in the middle I do want to move it away from the car so I'm going to click on just the tire and move it away so that way there's no friction now we need to connect it to the car body and the tire lastly we need to pick our motor's torque I'm going to
            • 02:00 - 02:30 tell you to start with 50 and then I'm going to do a speed of 25 of course I am looking forward to you having fun doing that note the animation of the wheel Direction and the car Direction now because of this being locked we can grab our motor do controll D and when we do shift nudge even though we selected the car as well it only moves back if we click on the axle connector notice it
            • 02:30 - 03:00 kept all our settings we're going to grab those again and do controll D notice it says five shapes but it's really only grabbing the wheels and motors and then I'm going to shift nudge to move them to the other side finally we need to hit mirror to flip it and if you check that out it's close I'm going to just grab them again once again love that because we locked the car body it is really not grabbed so it's easy to adjust adjust now if we
            • 03:00 - 03:30 click this the motor speed needs to be adjusted or it's going to go in circles we need to take this side and make it -25 notice how it shows the rotation of the wheel and the direction of the car once again click on this as well and also make it25 friends at that point your car is built let's make the world a little larger by clicking on settings clicking where the 200 was and putting one 1,000
            • 03:30 - 04:00 click on the other side backspace make it 1,000 as well and at this point let's go to simlab notice it takes a moment for the geometry to become real but at that point you can hit play and your car drives Real Motors that you can now check out have fun adjust if we hit reset we can modify these if I change
            • 04:00 - 04:30 this to like -10 it'll move that wheel a little bit less fast and all of a sudden we'll have a design that goes in circles let's hit test and see what it looks like Bingo we've got a car that would go around and around and around as long as we want now friends there's so much room for you to test the limits of this make them bigger faster stronger add a ramp with whatever you want just
            • 04:30 - 05:00 remember you hit reset and you can go back here and just have a blast making it more and more epic I just modified my Motors and I'm going to unlock the car body so now I can move it to a different location I bumped up the speed and let's quickly check it out with the ramp once we get in we can hit play and bingo car taking off and not even having enough power to get over friends that's why
            • 05:00 - 05:30 it's so fun you can hit reset change these settings and just have a blast making a car as awesome as you want remember friends when you're done with your car I would love to see what you made don't forget it is so simple to share a project all you do is go back to the Tinker CAD desktop click up here on the gear change the properties of course give it a name so people can check it out if you want to add information about the tutorial that always makes my day
            • 05:30 - 06:00 and then if you tag it with hlmt 23 friends I will check out your design and give you a reaction finally make sure you hit public prove you're not a robot and then I always choose attribution no derivatives because instead of copying my work I'd rather have you come up here follow that tutorial and gain some epic skills of course friends after not too long I will check the hlmt 23 tag and I will give you a reaction and check it out here we
            • 06:00 - 06:30 have awesome projects by Marcel he's got a working Ferris wheel and he's got his own cars powered by engines that's awesome of course friends I'm looking forward to seeing yours too and of course have a glorious day and keep tinkering friends as I wrap up I do want to mention my website hlod tech.com I have got a tab dedicated to Tinker CAD with tons of amazing categories below that you'll find the day one favorites
            • 06:30 - 07:00 the useful starters and the Tinker cat Essentials if you look down in the corner friends of course you will find the built-in messaging tool you can click that button add your question comment or suggestion and reach me almost instantly at the top of the page you can find a link to the tinkercad community Discord as you can see we've got a boatload of members and it's a fantastic place to talk everything Tinker C finally friends if you enjoy the video please give it a like please also hit that share button so more people can learn about HL mod tag of course friends you absolutely make my
            • 07:00 - 07:30 day if you take time to leave a comment down below and if you haven't subscribed yet what are you waiting for smash that subscribe button and last but not least hit that notification Bell if you want be that first to know when there's a brand new video from me HL mod thanks for watching have a good day [Applause]
            • 07:30 - 08:00 n [Music]