Mastering the Art of Substat Control in Honkai Star Rail
Final Tutorial on Honkai Star Rail Relic Manipulation
Estimated read time: 1:20
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Summary
In this riveting tutorial, BigBoiPinoy delves into the elusive world of relic manipulation within Honkai Star Rail. Drawing insights from both the CN community and his own experiences, he debunks myths surrounding RNG in gaming, presenting methods like the pattern and weight techniques. These strategies aim to optimize relic upgrades, ensuring players maximize their gaming experience without the overzealous cycle of farming. With engaging anecdotes and expert tips, BigBoiPinoy invites players to join his journey of smarter gameplay.
Highlights
BigBoiPinoy addresses the criticism his community receives regarding relic manipulation, emphasizing the benefits of optimizing gameplay. 💬
He discusses the concept of pseudo-RNG and how understanding it can lead to better relic upgrades. 📚
RNG in games like Honkai Star Rail is not true; it's pseudo-RNG, which can be somewhat predictable. 🎲
The pattern method and the weight method can significantly impact relic upgrades. Knowing when and how to use them is key. 🔄
Your team composition and the time taken to clear stages may affect the substats you receive. Timing is everything! ⌚
Overview
In an exciting and detailed tutorial, BigBoiPinoy explores the ins and outs of relic manipulation within the popular game Honkai Star Rail. He candidly addresses the skepticism and criticism surrounding this controversial topic, aiming to shed light on the misunderstood methods used by the savvy players of the CN community.
Viewers are walked through the fascinating world of RNG, or rather, pseudo-RNG, which dictates many aspects of gaming outcomes. By breaking down complex strategies into digestible parts, BigBoiPinoy empowers fellow gamers to take control of their relic upgrades using pattern and weight methods.
Filled with vibrant anecdotes and personal testimonies, the tutorial serves not only as a guide but also as a rallying call to embrace gaming strategies that enhance enjoyment and efficiency. BigBoiPinoy captures the audience with his charismatic delivery, leaving them with valuable insights and renewed motivation to excel in Honkai Star Rail.
Chapters
00:00 - 00:30: Introduction and Overview The chapter titled 'Introduction and Overview' discusses the relevance of creating a new tutorial on Hawkeye Star Rail (HSR) as it has been another year since its release. It points out that the game now includes global passes and brings in insights from both the CN community and the author's community to address the topic of relic manipulation. The chapter sets the tone for a comprehensive understanding of relic manipulation in HSR, potentially debunking myths or confirming beliefs around its existence.
00:30 - 01:30: Substat Manipulation Controversy The chapter discusses the controversy surrounding substat manipulation in the game Star Real. The speaker expresses confusion about the negative perception of their actions, suggesting that substat manipulation, if allowed, could actually ruin the game by making it too easy. This manipulation would enable players to get their desired builds faster, potentially reducing the enjoyment of the game for people who enjoy the process of building. The chapter touches on the idea that making the game less challenging isn't necessarily beneficial as it might contradict the purpose of playing.
01:30 - 02:30: Understanding RNG in Games This chapter delves into the concept of RNG (Random Number Generation) in gaming and its impact on player experience. It discusses the frustration players feel when they continually fail to upgrade their in-game items due to bad RNG luck. The narrative suggests that this randomness in obtaining desired game outcomes can deter prolonged gameplay, as players are inclined to complete their builds quickly to enjoy the game. The sentiment is shared by the community, emphasizing that reducing reliance on RNG could enhance player satisfaction and retention.
02:30 - 03:30: Debunking Misinterpretations The chapter titled 'Debunking Misinterpretations' addresses some common misunderstandings related to random number generation (RNG) in video games. The speaker acknowledges the criticism he received for his efforts to clarify these misconceptions within the gaming community. He reiterates that true RNG cannot be programmed into video games, and what players encounter as RNG is actually pseudo RNG, which can be predictable if one identifies the patterns. The speaker also references a previous video by Tar Bono on the topic.
03:30 - 04:30: Manipulating Drops and RNG The chapter discusses a controversy regarding a video made by a player known as Tars, which many viewers misinterpreted as a debunking of a particular theory about manipulating drops and RNG in a game. The speaker clarifies that the video was not meant to debunk the theory but was intended to help players improve. The misunderstanding highlights how quickly people on the Internet can judge without fully understanding the content. Tars himself acknowledged that it wasn't his fault that people misunderstood the purpose of his video.
04:30 - 05:30: Upgrade Patterns and Methods The chapter discusses in-game drop mechanics and how players might manipulate outcomes to favor desired items.
05:30 - 07:30: Advanced Techniques and Live Demonstrations The chapter discusses the importance of team composition in achieving consistent results. It explains how the composition of a team can affect the randomizer seed, and emphasizes the need for consistency in both sub and main stats. The chapter also touches on aiming for similar team clear times to optimize sub stat acquisition. Additionally, it introduces the topic of upgrading relics.
07:30 - 09:30: Weight Method and Its Implications The chapter focuses on the 'Weight Method' and its implications. It explores two primary approaches: the pattern method and the weight method. It explains how upgrades occur in a pattern, particularly noticeable when upgrading per three levels. A pattern is exemplified by a relic's upgrade path, where the sequence of upgrades follows a specific order, such as upgrading 'down down' after adding the fourth substat.
09:30 - 12:30: Live Stream Demonstrations In the live stream demonstration, the process of upgrading lines, particularly in a game or system that involves relics with substats, is discussed. The speaker explains the sequence of upgrading the first through fourth lines and reveals a technique of manipulating these upgrades through resetting the line using relics with fewer substats. This method forces the upgrade focus to shift back to the fourth line, effectively allowing continual upgrades in a seemingly controlled manner.
12:30 - 14:30: Final Thoughts and Community Challenges This chapter discusses the upgrade movement in a particular system, highlighting how introducing changes on a specific 'fourth line' can force an upgrade to occur. It explains that typically, upgrades happen randomly or by 'blind rolling,' but by consistently adding sub-stats to a 'three-line substat relic,' certain predictable outcomes can be achieved. The chapter delves into how time influences Random Number Generation (RNG) and touches on live testing strategies to optimize the upgrading process, emphasizing the importance of conducting multiple test upgrades to understand and improve the outcomes.
Final Tutorial on Honkai Star Rail Relic Manipulation Transcription
00:00 - 00:30 hey guys it's been another year since HSR has been out the game has global passes now and I think it's about time we did another tutorial on Hawkeye Star Rail relic manipulation this one is going to include everything we know from the CN community as well as my own community and how relic manipulation was real the entire time y'all ready to get funky [Music] now before we begin know that for some reason myself and my whole community are
00:30 - 01:00 hated for what we do i don't know why substat manipulation with [Â __Â ] in Star Real i would love to be proven wrong um I think subset manipulation is kind of [Â __Â ] cuz here's the thing right if you were able to guarantee your sub stats in any capacity you would basically ruin the game for yourself right it's very interesting how people find ways to play the game less we basically are helping players get their builds faster which allows them to actually enjoy the game if players out there have the mindset of constantly
01:00 - 01:30 farming failing their upgrades farming failing their upgrades there's something wrong with you you should probably stop and touch grass cuz what's the matter with you for me and I'm pretty sure a lot of the community agrees if I could get my build done faster within a day I would probably play the game more i'm not going to farm every day burning my energy i'm going to get what I want as soon as possible and then actually enjoy the game now if you guys don't believe
01:30 - 02:00 in that you could go ahead and just exit this video i did my best to help this community and I got clowned on for doing whatever we did if you guys are okay with this continue with this video now once again we know that true RNG can never be programmed in any video game all right this is just a reminder every RNG type thing you see in video games is pseudo RNG pseudo RNG is predictable all you got to do is look for the pattern okay guys now I can't go through this without mentioning Tar Bono's old video
02:00 - 02:30 look how many views he has players online take this as a debunk of what we did it's not a debunk guys if he actually watched the whole video I think what's funny is I even asked Tars about this video i asked him to remake it he quite literally said not his fault that players interpreted this video wrong because he even said it himself he didn't debunk the theory why are people on the internet so quick to judge it had nothing to do with debunking at all all he did was try to help us improve
02:30 - 03:00 so real fast we're going to be going over how your drops are in game and how you could somewhat manipulate what drops you get for caverns and materials you guys need to pay attention to is your player ID what we learned from Genchin there's a hidden pity system this pity system most likely guarantees you like an ER rope every 300 runs or so i'm not kidding the main things you have power
03:00 - 03:30 over is your team composition and how long it takes that team composition to clear it could be a short clear it could be a long clear the main thing that generates your randomizer seed is your team comp whoever's in that team comp basically with that team composition when you see consistency in the sub stats and main stats that you want you would basically use that same team uh and try to aim for around the same time that team clear to get those sub stats pretty simple to understand right now when it comes to upgrading your relics
03:30 - 04:00 there's only two things I'm going to be going over pattern method and weight method okay your upgrades are going in a pattern guys so if you're blind rolling you won't notice this but if you're upgrading per three levels you'll notice a certain pattern like say your relic ends up like this this is a pattern what ended up happening was after adding the fourth substat it upgraded down down
04:00 - 04:30 down and down so in theory this is what happened guys you upgraded the fourth line you upgraded the first line the second line third line and then the fourth line this is what happened in the background when you blind rolled what if you constantly reset the line by switching over to a different relic that has three or less sub stats on them so you add a subset forcing your upgrade line to the fourth line next upgrade is one and then you did the same thing again for one it happened again for one and again this is actually the same
04:30 - 05:00 upgrade movement as this just divided up it moved down a step each time but what is changing up is the fact that you're forcing an upgrade to happen on the fourth line before each upgrade this would have happened if you blind rolled but if you're constantly adding a sub stat to a threeline substat relic it's going to end up like this now it's not always like this it could be like this and that is because of time time changes your RNG now if you ever see me do this live I'm constantly doing these test upgrades right the main thing I would do test upgrades multiple test upgrades i
05:00 - 05:30 mainly use purple relics with three lines of subsets and I would upgrade them to plus six that was 41 then what I do I'll type it onto the sheet like so right then I'll do a couple more times that was 42 42 again from this example if I did not reset this is what's going to happen right i would have gotten 41 this right here 42 it'll be 413 and then another 42 happened right so that would be 4131 these numbers represent what lines were
05:30 - 06:00 upgraded okay time is a huge factor so if I'm upgrading right now and it was just 155 right in about 4 minutes the RNG will change if these stayed the same the whole time RNG will be too predictable okay guys it's great i have all these tests it didn't matter because this was never accurate to the time we were rolling the way we were doing things before was somewhat wrong we were on the right path doing things through statistics was the wrong route this was never accurate to the time we were
06:00 - 06:30 rolling so I'll upgrade this to plus three forcing an upgrade to happen on the fourth line right then I'm going to switch over to a relic that has four lines of sub stats already i would switch over to something like this after i'm expecting attack percent or crit damage next like so right that's another 42 from there how else can we use it right we have to talk about the cedar shift uh let me type this out real fast the 1 2 3 4 1 2 3 4 1 2 3 4 these numbers represent the subset lines okay so if my
06:30 - 07:00 comment is 4 2 and 4 1 if I force an upgrade to happen on let's say the third line instead that would be 3 1 and 3 4 same upgrade movement this is basically what it means it's the same upgrade movement that's all you're doing you're paying attention to the upgrade movement so if I did this force an upgrades happen on the third line right and say like your the upgrades that you want are on lines one or four say I switch to this
07:00 - 07:30 one and say I want flat HP or crit rate sadly that's the only this is the only relic I have i'm hoping for crit rate like so very simple to understand right if my comment is 4-1 if I force an upgrade to happen on the third line the next one will be line four instead you get it got it good keep in mind that time is a factor okay guys so right now since it's
07:30 - 08:00 about to hit 2:15 I'm expecting it to change i'm expecting RNG to change if you ever watch my live streams I'll be retesting right now this was from a previous stream all this data but you can see the divide so on and so forth weight method is a method that came from China Chinese players this was developed after knowing how Genchin was
08:00 - 08:30 coded this is probably the more believable method you can actually see these type of videos all over Billy Billy so each line has a set weight okay so and also this is never the same it changes up changes with time it could be like this it could be like this doesn't this look familiar guys look at this isn't that interesting what's funny is I didn't even know about this stuff how CN players interpreted Genjin's code it's the same as just how we analyzed our own
08:30 - 09:00 upgrades isn't that interesting these would be your default values if you're only using exp dust it's a different story if you're using relic fodder because all of these right here these main stats and sub stats they affect what gets rolled onto your relics okay right here I have a relic
09:00 - 09:30 that has crit damage on the second line what I'm going to do is look for a relic that has crit rate okay that that'll do uh I'm going to feed it crit rate crit damage like so interesting right that's basically how weight is it's very It's simpler to understand now it's not always that simple okay guys cuz the more an upgrade has the more weight you
09:30 - 10:00 need this method also allows you to block certain sub stats from being upgraded you just got to pay attention to what you add if I use both methods I'm actually more successful doing weight alone gave me varying results i rather do pattern method so everything here is what we know so far in the upcoming upgrade footage it's me upgrading other players accounts i don't see a point upgrading my account anymore my main account has top 1% builds my
10:00 - 10:30 freetoplay account has top 1% builds i have nothing to prove on my account anymore i'm carrying other players to top 1% now i'm not logging in every day spending like two plus hours on the game no I waste like almost 10 minutes that I log off i auto battle everything with dumb builds i don't even have E6 units thank you Bernard so you're a total scammer at least and you manipulate your viewers at least you're the biggest clown we've seen in the gacha community
10:30 - 11:00 [Music] [Music] [Applause] [Music]
11:00 - 11:30 heat heat [Music]
11:30 - 12:00 heat hey hey hey [Music] [Music]
12:00 - 12:30 okay wow i just got to add a subset to this [Music] one if it's 42 damn that's all right 44 yeah why not this isn't supposed to be the main piece [Applause] anyway 444 cool very accurate to the data just add a sub stat to any of these real fast wow crit rate okay over
12:30 - 13:00 here let's do this oh wow let's do it again huh four four [Music]
13:00 - 13:30 i'm going to do that one more time 43 uh his face sh's going to be slow that's all i mean it still works anyways add up here this one let's just do it [Music] oh keep
13:30 - 14:00 [Music] going just [Music] cuz there you go [Music] if my comments are 42 and 41 that means I would be able to hit
14:00 - 14:30 attack percent or crit damage next cuz I started line three instead okay let's do it there you go do this [Music] okay that's the 4-1 i I was waiting for that this has been going well so far a little too well okay we're going to go
14:30 - 15:00 [Music] here we're on that second line again going to go here we're going to toss a boot yeah toss this upgrade with no weight [Music] that's how you do it boys um there's something I can do here maybe I had 44 right
15:00 - 15:30 there there might be we'll see 43 there we go um 32 which is equivalent of 433 we're going to do it one more [Music]
15:30 - 16:00 time yeah damn body piece right there okay this [Applause] [Music] 43 [Music]
16:00 - 16:30 43 okay 43 again fourth line again um [Music] Wow I'm hitting break effect today 43 43 43 let's see if I can snipe it all the way actually it' be a banger if that last one was speed cuz 42 could possibly
16:30 - 17:00 happen as [Music] well third line [Music] [Applause] i'm on the third line and we're going to keep on going yep that's how I do it okay 34 we're going to do it again we're just going to reset reset again go back auto add okay we're going to go back
17:00 - 17:30 here do it again [Music] [Applause] we don't stop guys we We don't stop we keep [Music] going boom speed no miss
17:30 - 18:00 hm huh bursting stuff in my [Music] mind mhm uh let's just keep going [Music] okay firefly might be eating good
18:00 - 18:30 today hold on you wait guys also this is going to be like the last pieces cuz I need to focus on my daughter and then we're going to be back with [Applause] [Music] uh Firefly just got an upgrade for no reason if you're wondering why I'm forcing myself on the certain lines it's because of my probabilities right now I see 4 three and 44 which it technically if you're lucky enough you should be only hitting attack
18:30 - 19:00 percent and um speed right now wow break effect i need you earlier where the hell were [Music] you coming along we got to complete this room i work for 33 also that's why I'm switching back here okay that's
19:00 - 19:30 fine um 43 again i'm hoping for 44 soon [Music] 3 three easy perfect piece for Firefly just follow Big H noise in relic man oh so you believe in relic manipulation hey it's nice talking to
19:30 - 20:00 you right hey Mo wrap it up wrap it up right wrap it up it's It's legit just It's just talking to a call right it's just there's no more continuing this conversation right let's see let's see if I mess this up will I mess it up will I mess it up all right we're on the third [Applause] line four so that's 32 back onto the third line speed up and then we're going to go
20:00 - 20:30 here all right um third line all right we got that 33 44 the old relics can actually go onto other characters keep that in mind also okay uh we're going to do this all right 33 again guys you might not hit you there's still a chance uh you can fail during this whole process all right uh third
20:30 - 21:00 one ooh we got to keep going we got to see it through all right attack [Music] percent all right we're still on the third line eight that's 40 CV 40 CV 40 [Music] CV second [Music] line
21:00 - 21:30 four uh 22 in this case especially with how patterns are moving right now you're going to need more blues [Music] two three oh boy they're not enough single line relics right now that's got to be tough to deal with [Applause] [Music] [Applause]
21:30 - 22:00 [Music] later second line again [Music] like so okay the last one usually is a troll like it's unpredictable i'll try to use some type of like weight method to it and I'll just try this one if it fails it fails and that is a perfectly rolled
22:00 - 22:30 boot you liked it i wish I had this on my freaking Acaron boys anyways I don't know if I picked the time limit [Music] though got to go fast like Slaughter yes
22:30 - 23:00 [Music] Summer enjoy the process enjoy the [Music] process boom like at this point if I'm
23:00 - 23:30 able to do it on other players accounts and I'm also streaming it live what does that mean to you guys why do I still have haters why Why does my community get all this hate why do you guys call us copium i feel like true copium is the fact that there's players out there doing the constant refresh constantly farm fail their upgrades repeat what's more copium to you guys chinese players are so open about their relic manipulation so many abuse but it is what it is you guys probably enjoy
23:30 - 24:00 seeing someone fail their upgrades then constantly farming burning their energy wasting their time and money than watching me always win thank you guys for watching my last Hankai Star relic manipulation tutorial this is all you guys need to know about relic manipulation i'm trying to catch you guys up to where the CM players are that was my goal so one last time take a cheers with me and then I'll catch you guys around okay bye [Music]