Speed Meter Magic

How to make a working SPEED METER in Melon Playground

Estimated read time: 1:20

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    Summary

    In this engaging tutorial, AJ_Melon demonstrates how to create a functioning speed meter within the game Melon Playground. The video outlines the step-by-step process of gathering materials, such as a chip, text screen, and glow label, and editing them to display speed in km/h. AJ_Melon guides viewers through connecting components, using the chip editor and math functions, and customizing the design. By the end of the video, users can see their speed meter in action, measuring velocity in real-time as objects move. This tutorial is ideal for those looking to enhance their gameplay experience by adding realistic speed tracking features.

      Highlights

      • AJ_Melon teaches how to create a speed meter in Melon Playground. 🚀
      • Gather materials like a chip, text screen, and glow label to start. 🧰
      • Edit components to display speed in km/h easily. 📟
      • Connect inputs, outputs, and math functions for a working meter. 🔗
      • Customize the meter's design and colors to your preference. 🎨
      • Test your new speed meter with moving vehicles in the game. 🏎
      • See real-time speed changes as objects move in different directions. 📈
      • Perfect for enhancing gaming projects like racing games. 🏁

      Key Takeaways

      • Learn to create a speed meter in Melon Playground effortlessly! 🚗
      • Master the chip editor and customize your gaming experience. 🎮
      • Enhance gameplay with a functional speed meter displaying km/h. 📏
      • Discover how to connect components using wires and ropes. 🔌
      • Adjust the speed meter's color and design to fit your style. 🎨

      Overview

      In this video, AJ_Melon takes us on a fun and educational journey to create a speed meter in Melon Playground. Whether you're a novice or a seasoned player, this tutorial breaks down each step with clarity and creativity. Starting with the basics, AJ_Melon presents the needed materials: a chip, text screen, and glow label, to make a personalized speed meter.

        The process becomes increasingly engaging as AJ_Melon navigates through the chip editor, carefully illustrating how to connect inputs like km/h, and transform them into graphical displays. The inclusion of math functions adds a layer of complexity, but AJ_Melon's friendly approach ensures viewers stay on track. The emphasis on customizing the appearance of the speed meter, down to choosing its color, offers viewers a chance to express their style.

          Finally, the video concludes by showcasing the speed meter in action, as AJ_Melon tests it with a moving Jeep. Viewers can see how the numbers reflect real-time movements, offering practical insights into game mechanics. This tutorial is a must-watch for enthusiasts looking to innovate and add realistic elements to their Melon Playground projects.

            Chapters

            • 00:00 - 00:30: Introduction This introduction chapter provides an overview of the project, which is to create a working speed meter. The beginning notes are covered with music, and the instructor proceeds to list the required materials for the project: a chip, text screen, and glow label.
            • 00:30 - 01:00: Material Needed Chapter Title: Material Needed The chapter focuses on editing glow label text and using the chip editor for modifications. It provides detailed instructions on changing inputs, specifically renaming inputs to 'kmh'. It highlights the initial steps needed to begin using the tool and contains a brief soundtrack in the background to set the tone for the instructional content. The summary captures the essence of tooling in text modification and input management, making it a crucial part of the learning material.
            • 01:00 - 01:30: Editing the Glow Label and Chip The chapter titled 'Editing the Glow Label and Chip' deals with editing functionalities of a software or program. The transcript suggests some operations such as changing the type to 'entity,' adding new elements, putting them on 'output,' and changing names to 'text.' There is a focus on 'screen' and 'string' operations, likely concerning how data is labeled or displayed on a user interface.
            • 01:30 - 02:00: Connecting Components Part 1 The chapter focuses on the process of connecting various components in a system. It discusses opening and obtaining input, followed by accessing certain entities. The connection involves linking velocity data from KMH (which could refer to Kilometers per Hour in this context) to an object within the system. There are pauses indicated by [Music], suggesting sections of the transcript with non-verbal content like music or transitions. The instructions are part of a series or tutorial on connecting parts to make a system function.
            • 02:00 - 02:30: Connecting Components Part 2 In this chapter, the focus is on understanding how to connect components with an emphasis on working with vectors and velocities. The discussion involves using mathematics and techniques for splitting and connecting velocities, with the inclusion of some musical elements to aid in conceptualizing these connections. The chapter provides insights into how these mathematical principles and tools can be practically applied in various scenarios.
            • 02:30 - 03:00: Finalizing and Saving This chapter covers the final steps of the editing process, focusing on finalizing and saving the work. It briefly mentions the use of multiple edits and constant adjustments, hinting at a connection between various components. There's a repeated theme of music, suggesting a possibly creative or technical context.
            • 03:00 - 03:30: Activating and Testing In the chapter titled 'Activating and Testing,' the focus is on revisiting the math section, especially concerning the round connect ab2 inputs. The mention of 'open strings' suggests a discussion or test involving open strings, accompanied by background music, which might imply a relaxed or simplified approach to the subject matter.
            • 03:30 - 04:00: Customizing and Conclusion The chapter covers the process of customizing a system or application. It begins with detailed instructions on connecting inputs and outputs, as indicated by the phrases 'get the two straight' and 'connect open the outputs'. The chapter seems to use musical notations as part of the guide, possibly as a metaphor or illustrative example, which is suggested by the repeated mention of '[Music]'. The conclusion is succinct and straightforward with the phrase 'connect and we're done', indicating the completion of the customization process. The chapter uses practical steps to guide the user to successfully customize their outputs and finish the process.
            • 04:00 - 04:30: Testing with a Jeep and Outro The chapter focuses on providing a guide on how to save work before closing an editor and steps to connect components. It emphasizes activating a 'glow' feature and resizing a label to a specified dimension. The content is complemented with background music to enhance the instructional experience.

            How to make a working SPEED METER in Melon Playground Transcription

            • 00:00 - 00:30 [Music] hi guys today I'm going to teach you how to make a working speed [Music] meter let's go so here are the materials needed a chip text screen and glow label
            • 00:30 - 01:00 [Music] edit the glow labels text to [Music] kmh open the chip editor let's focus at the top right corner first add input rename it to kmh
            • 01:00 - 01:30 [Music] change the type to entity add [Music] another put it on output change the name to text [Music] screen change the type to string [Music]
            • 01:30 - 02:00 and now let's proceed to the connecting part open input and get the [Music] kmh open [Music] entities and get the velocity connect from kmh to object open
            • 02:00 - 02:30 vectors and get the split connect velocity to [Music] input open comma and get the [Music] constant open math
            • 02:30 - 03:00 and get multipli edit the constant to [Music] [Music] 10 connect X TOA and output to be [Music]
            • 03:00 - 03:30 go again to the math section and get the round connect ab2 [Music] input open strings
            • 03:30 - 04:00 get the two straight [Music] connect open the outputs and get the text screen [Music] connect and we're done
            • 04:00 - 04:30 don't forget to save it before you close the editor Let us now proceed on how to connect [Music] these first activate the glow [Music] label resize it to just like this size [Music]
            • 04:30 - 05:00 use the wire [Music] rope connect kmh to the chip and hit apply now connect the chip to the text screen change output from activation to text screen activate the text screen [Music]
            • 05:00 - 05:30 connect them like this with the durable rope [Music]
            • 05:30 - 06:00 you can also change the text screen to the color of your [Music] choice and we are done as you move to the right the numbers increases by how fast it moves and decreases when moves to the left
            • 06:00 - 06:30 this is useful when you want to measure the speed of your projects like cars Let's test this with the Jeep [Music] [Music]
            • 06:30 - 07:00 it worked that's all guys please like And subscribe for more melon playground content feel free to comment down below if you have any questions or thoughts see you in the next video guys B