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Summary
This detailed feedback session for Jack Bird focuses on enhancing his project documentation for a formative assessment. Jack is advised to elaborate more on his research and summarize his sources effectively. The feedback highlights the need for a deeper synthesis of information to ensure clarity and connections between research and project work. Discussions include strategies for improving time management and making sure written reflections link explicitly to project plans. Enhancing narrative connections and effective use of media in the project are recommended to enhance grades.
Highlights
Emphasize detailed reflections to align project work with criteria. 🗒️
Connect research insights with visuals for better narrative integration. 📊
Explore both real and fantasy inspirations for a richer project context. 🚀
Consistently use feedback to upgrade project detailing. ✏️
Encourage expansive explanations rather than concise summaries for insights. 🤔
Key Takeaways
Clarity and depth in project documentation are crucial for higher grades. 📚
Synthesize and link research clearly to project objectives. 🔗
Time management and reflection are key components for project success. ⏰
Use multimedia effectively to convey project insights. 🎥
Continuous feedback and adaptation lead to project refinement. 🔄
Utilize examples like "Breath of the Wild" for inspiration. 🎮
Overview
In this feedback session, Jack Bird receives guidance on refining his project documentation, focusing on embedding detailed research connections and expanding his reflective writing. The emphasis is on making his reflections more expansive to enhance clarity in his project objectives and outcomes, thus aiming for higher grades.
Jack is encouraged to connect his research findings with his project’s narrative, exploring broader inspirations from both real and fantasy worlds. This includes linking his ideas to acclaimed projects like "Breath of the Wild" for added depth and clarity, ensuring his audience understands the inspiration behind key project decisions.
Time management techniques are discussed, emphasizing the importance of recognizing past challenges and leveraging peer support to enhance project planning. Jack is advised to utilize multimedia elements to supplement his reflective thoughts, significantly boosting his project's overall impact.
Chapters
00:00 - 01:30: Introduction and Purpose The chapter titled 'Introduction and Purpose' begins with a discussion about a video pitch process where the recording is being verified. The purpose of the chapter is to introduce formative feedback, marking it as the second opportunity after a previous pitch. Participants are expected to have completed a self-assessment prior to this session, focusing on grading criteria with an emphasis on context and research.
01:30 - 05:20: Project Feedback and Self-Assessment The chapter discusses the feedback and self-assessment process for a project. The focus is on ensuring that everything is correctly placed on the website and reviewing the context and research. There is an emphasis on receiving added value through collaborative input, particularly from someone named Sam who could offer additional insights. The concept of 'double the value for your money' is mentioned, suggesting that extra effort or resources are being provided. The session includes looking at a specific page while mentioning the importance of self-assessment.
05:20 - 08:40: Reflection and Project Criteria The chapter 'Reflection and Project Criteria' discusses ongoing work progress, highlighting the removal of unnecessary elements. It mentions the presence of books and magazines, which adds value. The chapter notes that the biography section includes a good amount of examples, contributing positively. Additionally, there is a focus on conducting more specific research on caves.
08:40 - 11:20: Research Depth and Synthesis This chapter, titled 'Research Depth and Synthesis,' seems to revolve around a discussion about a historical or investigative topic related to 'Castles and Caves.' The participants of the discussion mention enjoyment or satisfaction ('That's what we like to hear') regarding an experience, possibly a project or an event, suggesting either a positive feedback or successful outcome. The conversation involves a confirmation that the work being discussed is original, with a mention that a signed document will be required later, indicating formal validation of the work. There is also a reference to a 'proposal form,' suggesting they might be in the stages of formalizing or planning a research project or investigation.
11:20 - 13:50: Inspiration and Implementation The chapter 'Inspiration and Implementation' explores the initial steps in project management, emphasizing the importance of comprehensive planning and updating. It highlights the utilization of tools such as TR for efficient time mapping and project tracking. The author also offers assistance in navigating these tools, hinting at progress and milestones achieved so far.
13:50 - 17:00: Primary Research and Practical Work The chapter titled 'Primary Research and Practical Work' appears to focus on the practical aspects of conducting research, featuring activities that have already been completed, such as a SWOT analysis and project proposal in the initial weeks. The discussion highlights a reflection on the progress made, marking the project as approximately half complete, and touches upon the time constraints due to upcoming events like Easter. The conversation seems to shift towards planning future activities, with an emphasis on the ability to continue working and the need for strategic thinking on future actions.
17:00 - 18:00: Conclusion and Next Steps The chapter titled 'Conclusion and Next Steps' encourages readers to start creating and taking action. It emphasizes the importance of initiating projects starting at home, possibly by using resources available on a personal website. The reflection on projects suggests that one should consider how they are presenting themselves or their work, possibly looking at it from different perspectives to better understand it.
Informative Feedback 1 Transcription
00:00 - 00:30 But the um pitch basically what we'll do is send you a video. We'll check that it's it's dictating what we're saying. So that looks like it's recording. Um and what we're doing today, the purpose of this Jack is the first formative feedback. So it's sort of really the second formative that the pitch was first chance to get feedback. Right? you've self assessed before you came here and we're looking really at this grading criteria because the first element the focus is on context and research. So we know that have said what
00:30 - 01:00 your project's going to be about double things like make sure that everything's kind of stuff to make sure things are where they're supposed to be on the website. Um and then from there we'll just really look at context and research and we got the benefit of Sam in here whether might even to chip in with some other things uh to look at potentially. So you're getting like double the value for your money. Yeah. Um if have a look then uh we've got your page open. you self assessed first of all in the past
01:00 - 01:30 context and Americ is that a work progress yeah so we'll get rid of that thing you got books and magazines you have which is cool and you've got a decent 20 a good amount of examples on your biography which is really good um more specific research on caves. All
01:30 - 02:00 right, cool. Castles and caves. Okay, so you fans horror is um because neither of us saw your own history, right? How did that go? Cool. Good point. Excellent. That's what we like to hear. Um so just looking at your head you've got your um statement says your work is your own get you to do a signed document later on. Um your proposal form is here.
02:00 - 02:30 The only thing I would say f first things to do first is even though you might not be using this as a project management tool using TR or something else or okay so using fine if you can fill this in comprehensively than it is now and update it easily just because uh it just shows considering the time mapping out um if you stuck with it shout me and I cangest some things that would have happened and obviously we were up to six
02:30 - 03:00 we've got a fair amount that you really know happened things that you've done for example week one SWAT analysis project proposal right etc. Yeah. Um so time wise as you know we're leaves us pretty much half through the project in terms the where we start. So obviously Easter is two weeks out of that schedule. So do you have plans to do stuff? Are you able to do work? Yeah. What are you thinking doing now?
03:00 - 03:30 I want to start making stuff. Okay. So, you have to do that at home just on my website. Um, so first I'm doing that are where they should be your picture there. You've got reflection on it. I would say like you're looking at reflecting um
03:30 - 04:00 that not actually reflection criteria. This is where you could like potentially improve a little bit. Um the summary is concise here. So we've got you know you said another point that was the scale of the project that would be realistically be to make during uh this time frame. So you said it's doable.
04:00 - 04:30 Furthermore, we need to the idea of los civilizations and games as well as diversity what themes and basing my idea of environments off of improvement did for example in that were there examples of titles discussed like you know um so would be something to expand on so far said oh you know maybe look at breath of the wild and an example of an RPG that although it doesn't cover the same criteria as mine does talk about the idea of lost technology and civilization
04:30 - 05:00 um there's these ancient machines and you know and then so in that expansive answer then if we see the the connection between that research where you've looked at Breath of the Wild and Zelda and those examples then the dots are being drawn together and you know all those lines are kind of connected and that's a really key thing you you want to make sure that if you give a bit more of an expansive answer here there's more potential that we can see your reflection like rooing in something
05:00 - 05:30 basically. Yeah. Yeah. Um so it's not to say that you don't need to feel like you need to write reams and reams and what you have said there is good. You you've not actually said my pitch went well. I I said everything I needed to blah and that you just stated what happened. You have indicated some of the feedback sense. But I think what we need to get it to that extra level is that idea of you saying well I agree with this and this from the back of this I'm going to go and look at this and and action those points you know. So, that's the key
05:30 - 06:00 thing that would uh help essentially there. And you have, I'm sure you all have. We got what looks like a lot of sources here. Um, and you're referencing them. Do they connect to like where where the things are in here? What's your method? Are you just putting down sources? Um, I put as I like get the what I need I put them in the links into like a word document. Okay. So if I have them all there, then I have them all when we get there. It might be a nice idea to um kind of like in the Harvard
06:00 - 06:30 method to they put you put little numerical indicators as to where that bit of research links to uh or leads to in here. So the connection again can be made rather than us kind of interpreted. So if you had like one in brackets say this and then that links to a key image you've thened over here in you know um right uh just other things I think
06:30 - 07:00 pretty much it in terms of checking things so those are the things expand on the so far anyway expand on the uh reflection add a bit more to the bibliography and in terms of um the homepage is just really to make sure the time frame management element of the proposal forms done. Okay, so context and research. We start off with a mind map that's just getting your first thoughts about Forgotten Realms. Um, we've then got uh a mood board that links to dystopian. So, were
07:00 - 07:30 these just exploratory of ideas mood boards at the time? Yeah, we got like what looks like a placeholder. This is where your pitch should be there. Is it an embedded PDF or something? It might be. might just be an embedded PDF issue if it continues. Oh yeah, here we go. Okay, cool. I think again a lot of work went into this. This represents um you know quite a significant chunk of
07:30 - 08:00 early pre-production planning. It would be a nice idea, you know, in in putting this together. It focused me to think about audience. It started me thinking about like what were the key formats and and boiling down my idea into a concise summary was really important. Um so a bit of reflection basically on this Jack not not in terms of how the pitch delivery went because you that later but in terms of the key things that you were asked to look at and what that meant in terms of the focus of the project. Okay. So add that as like another sort of
08:00 - 08:30 footnote of a thing to do to action. Um these u dystopian field was a word I could ruin. So I'm only going to be able to skim read this today and we're kind of like looking at um grading criteria as well. We're considering that. So we we'll kind of refer back to this um and where we're at with that. So, if you only write in kind of short
08:30 - 09:00 paragraph sentences like this, there's very little scope for us to get um into, and it might be that there's further bits later on where you've got more examples of um more extensive writing, but the ability for us, there might be thorough and sustained research or good understanding, but it's going to be far harder to for us to glean that from what you write if you don't add more depth to your explanations essentially. Okay. So, the thing like making sound judgments
09:00 - 09:30 and articulating ambitions, we're really not going to be able to get that uh from short answers, you know, from short descriptors. We're going to only be able to get really describing descriptions of like I did this or this is important, you know, we're not going to be able to get the deeper of information. Um, so I wanted to make let's so let's take this as an example. For final concept, my for my final concept, I decided to go for more dystopian feel as I wanted to make a ruined rundown area uh with fancy
09:30 - 10:00 elements. So I decided to create another mood board to convey the sense of design that I wanted to go. I'm pretty set on the idea. I'm excited to see what it turns into. Um so from this is there like key things that you you've taken that you're like, "Oh, that's really important from this mood board." Yeah. with some of the images with like the the bluey green sort of like sky. I I wanted to like have the idea of like a unnatural color like um around the area. An unnatural
10:00 - 10:30 color or unnatural. Yeah. Okay. Yeah. At the moment of like dark purple. Okay. Just because I think it would like more make it feel like brand down. Then that goes into the idea of um how I wanted to make it like there'd be like a big sort of event, right, which caused it and that for me like that's the makes it feel more fantasy as opposed to the reality of some of these images which are you know not quite so like not so
10:30 - 11:00 abstract right so what you've just given me quite a lot of information that would be really nice to take and then we can see potentially I think you've shown that in your latest development you've been saying to me about the purpose in the the color. So if in that explanation there you could say one of the key themes that came this in this putting together this mood board was the idea of this uh like you know purple hue sky dome something look into trying to
11:00 - 11:30 achieve a custom sky um is something that I want like the purple like you know the kind of fant that makes it more fantasy Exactly. You've just said if we just look at this, right? This wasn't your own work. Uh I wanted more deal made a move. I'm excited to see how it turns out. Yeah.
11:30 - 12:00 So what did come from? What did you learn? What did you like about it? How were you going to use that come back? Yeah. So if you look at that that merit there, making judgments and articulating ambitions, how are you going to use it? Yeah. What do you actually get from doing other than helping you crystallize your own? And if that's all we do, at least say that. Yeah. But just said to me, it actually does show lead into sound judgment. So that addition of that
12:00 - 12:30 bit of detail of like the purple sky from this mood board is really inspirational. I'll even take that image out and put it separately here because that's something that I really that's one that be tapped into from this. I know that I'm going to need to look at um how to create a custom sky dome in Unreal. Um that's I need I'm not sure how to do that at the moment. So that's something I'm going to look into. I really want that kind of foroding cloud like feel but also the fantasy feel. And you know all of that what you just said to me but expanded a little bit more. Bam. We're into sound judgments, clear purpose. You know we're we're up and
12:30 - 13:00 running. And that is just the the uh little bit of extra layering that needs to happen. Yeah. Yeah. Yeah. And then like this I know you've got Yeah. Yeah. Exactly. And a lot a lot of work's gone into this. It's not like you just sat there and oh, it's just magically happened. You you followed a guide. Yeah. We provided a guide. You followed that religiously. Made sure that
13:00 - 13:30 everything's ticked off. In doing that, you've considered audience. You've started to think about time management. You've confronted some of the um things that have been failings in previous projects where you've identified, look, this is time management's been a real thing. I've got a much better focus of project management that um I work well with my peers and I use them to support me in terms of steering what I have and haven't got. These things are gold dust. That's the bit that will get us from like potentially from a from a pass up
13:30 - 14:00 to merit. And it's just that little bit. I know you're someone who doesn't like blogging and it doesn't necessarily come that naturally to you and so you kind of like, oh, I'll do something else other than that. But if you were to just go into that, lean into that a little bit more, that would really boost your chances. What have I learned from some more bullet points? It doesn't have to be. Keep it simple. keep it keep it just for
14:00 - 14:30 that at least give us time. You're more likely to get the merits and distinction if it is more expansive. If that's something you think actually I could just put a voice note like if you do voice notes or whatever and do that kind of thing and put a little MP3 uh you know Soundcloud or what embed an MP3 which you can do fairly easily in Wix and put that there as like a a voice um element then you can do that. But um whatever just it's not really like Sam it's not like I want walls of text you
14:30 - 15:00 know you work with Madison she writes a lot so you're like oh my god that's a lot of writing and you know you're like oh you you sweat you've like written loads but actually that's the bit that will convert it and take it up to the next level you know that's that's really kind of like what's the the key element here um so we've then said further inspir so what's going on here what we talking about here uh that's one of the inspirations I I kind of just summarized the story a bit and then at the bottom of I said what I was going to do with it. What has
15:00 - 15:30 this come from Jack? What is it? Okay. Ruination. Okay. So, we've got a lot of Is this your Yeah. Is this you? Is this your generally? No. So this big wall of text like that, you know what I was saying before is like if you can if if I could just find this information out. Um, and I found that out myself like what I don't really gain anything from that other than you've got a little bit
15:30 - 16:00 here with this research in mind. I plan to take inspiration from the copy and pasting ideas from this event as I believe for the idea of Forgotten Realms the inspiration finds finds for you mean fits fits perfectly and could point me in the right direction for this project. So we got again a really a descriptor right we have got um an element here describes like a little bit of like what this is for but not really like we got a wall of text which like oh Jack's written a load here but actually is yours link
16:00 - 16:30 video yeah I was thinking about summarizing it but then I got told otherwise by so I don't know um well yeah and essentially essentially it's it's not really that's that important that I know that what all I need to know from this is like that, you know, this is a really key bit of information or a key plot line. I really like the law behind this and from this I want to take something a similar theme and apply that to my work. Right? So, in driving my work forward, I think it's going to be important to underpin it with a
16:30 - 17:00 narrative um that's similar to this. I want to take this and this and you know, then I've got a much more reason. You know, this doesn't really serve that much of a purpose. It just kind of is there. It feels like a box, you know. I believe the idea this inspiration fits perfectly
17:00 - 17:30 which bit of it because you've also just text. So which parts of this story just just tell me now which parts of the story be good? Uh, I like basically what happens is there's this place called the Blessed Isles uh after like basically just something happens. It gets basically turned into just a wasteland and then just forgotten about like adventurers go in there to retrieve lost
17:30 - 18:00 Yeah. You also just summarize the entire world text. Yeah. Yeah. Yeah. And you told me what about it useful for catacly. Yeah. Gives it purposely gives it. So that's really important. I think again proof reading just a little thing but you know making sure the right word fits just shows that you're rereading it and taking care in it. Um again to help my
18:00 - 18:30 research I watched another video some further research which helped me about the Chernobyl disaster. Another straight fantasy world and castles. No I wanted like a fantasy idea of like a big event and then a real life version of like a big event. Okay. Presented suddenly. It's just because it was in the pitch. So I kind of just we haven't seen your pitch. So yeah, but yeah. No, so that would be really good.
18:30 - 19:00 I think like saying you can just Yeah. As in my pitch, I wanted to combine real that's all you need is an intro and I'm like cool. I know exactly why this Yeah, perfect. Um again we've got a summary of the of novel plan to use this research to make a cataclys cataclysmic event that has happened in my environment and seems as realistic as possible as also having added fantasy elements. I think again what we want to hear here is why are you giving us the
19:00 - 19:30 chemical breakdown of the I thought it was cool. It's it may be very interesting but I thought could help. Yeah, that would be good. So like maybe then you know that's the summary bit that we need. It might be like what I've taken from this and what what I actually think is probably more important is so you're talking about the science of it as well. But so the science I think as well as that a bit I think this is like skimmed over so we could you know you could glean far more from this like the way that the world has changed in and around the
19:30 - 20:00 reactor since the fact we've got um certain of animals that are doing really well. We've got like these wolves and things because they're untouched. You know, we've got uh the radiation changed the color. So, it would feel like what to have a kind of sky dome that's purple with trees like green and things like that. Post event type something.
20:00 - 20:30 Yeah, massive molten core. So you could take some that act like some remnant of whatever caused in your universe. You could then take it inspired by you can't go and see it. I don't know. For one, it's radioactive. Built a concrete and slapped it over it
20:30 - 21:00 because it's so dangerous. They had to just cover the tank and you could do some version. Maybe the people here after the event just put some kind of traction over the whatever cause inspired again you know the elephants huge concrete and then they had to leave because the damage was done but they contained it. You could take these four elements out would then
21:00 - 21:30 and then all from that it might be like that's got an im quality. So we having glowing things in your fantasy world across from that is linked together. We've got real tangible elements that you're saying looking at the tree trees and looking at emissive texture. I'm going to apply a message exploring that when I started Unreal. Uh we've got again similar thing with Pompei. We've got basically something you found on the internet
21:30 - 22:00 about nothing really tells what you're taking from that further. Yeah. Yeah. This is a very short summary source of information. Yeah. with the extent of the research similar to the concept to cosmic events in the fact that the plan to use these inspiration as further inspiration project I believe will help. So again not really telling anything but what I would like to these events or we've got
22:00 - 22:30 four very different uh real world events you or fantasy as well. Yeah. Okay. You can sort of say well look what's you know what's happening here and what what is that what's this one here for oxidization okay um could that inform color schemes or is that could I
22:30 - 23:00 just be exactly after you put one of these in give me summary of why is it here? What do we learn? Yeah. What do you intend? So that's the crucial thing at the moment. I know you've sort of indicated that you feel like search is is going well and it is in so much as the sources are. I think that we can say you've got relevant information but I would even struggle to think that you've that
23:00 - 23:30 there's a while. Yeah. So I think fortunately like you know you are you are doing well in terms of that but the of that to a higher grade is going to rely on more information basically more of your thoughts on what's happening I like you a lot of stuff that you're thinking about that's making it way on basically so we can't possibly justify the fact that you've like these key words the the
23:30 - 24:00 interpretation but we about synthesis last week what does that mean can you summarize what synthesis means again synthesis of information. So like filtering basically you're taking the things out of the information that you find and you might research and look at 20 things and then it boils down to two or three bits of key information. Those are the things that I can't see happening. Okay. So at the moment that's where it's falling short. We need more summarization of each of those things. We need a reason why they exist. I don't
24:00 - 24:30 really need to know as much depth as I have here unless you're saying well look the you know the bacteria species died out the abundance of oxygen is creating this chemical imbalance or it's causing this thing to happen that's why the atmosphere's turned and these colors exist or this the rocks are in Pompei are like eroded and weathered and you know I need some reason why these things uh are here and what that's doing and then I can see hopefully I can see the connection between what you make and
24:30 - 25:00 what then happens um in your work from the research character names. Um, okay. So, we're looking at here codes. So, is this something you've written up or is this again found stuff? Oh, no. It's like it's like both in a way. You know what I mean? Is it like paraphrasing or something you found and all? Yeah. Yeah. You are allowed to use quotes, but if you do, you have to know.
25:00 - 25:30 Yeah. quotation marks and quotes are actually better than sort of paraphrasing in a way because it's I found this a really agree this a key bit of information and from this do you know what I mean rather than this is what is somewhere else the code demonstrate that okay yeah I need beefing up we want about
25:30 - 26:00 everything to do with you know if you broke it down you did in your pitch in terms of um the aesthetic code so the visuals we need narrative codes you talked about all these things other but those things a bit more expansively what this should be now is a more expansive version what's on your powerpoint whereas that's probably le right so sure you've got ideas of things to cover there but if not like you said caves coming into this you said
26:00 - 26:30 you wanted to look at caves and um castles, right? So, that would cover the visual codes quite a lot of for that would really good thing to look at. And you could even go to real cave or castle, right? And get some photographs for research. That would be fantastic. Um have you got any lined up go to? You got like Farley Hungerford. There's like an old castle not too far up from here. Um, I mean like caves obviously a
26:30 - 27:00 bit more difficult as Wookie Hole over in Somerset and things like that. But it could just be that you know again that you just look at weathered rocks and look at item you know things in real world that kind of the similar type let's say to what you're doing there. Um if you a castle you could go and look at um you know even sort of thing over course just out the road there. That kind of thing. Oh, it's you know these gothices that we've got water whatever it is at water fountain. Um so
27:00 - 27:30 yeah looking things like that issues and debates that you're struggling with things that to cover for issues and debates or I think things with with fantasy and you're covering potentially like something to do with horror. So we've got quite dark theories and dark. you know what you've learn like pretty horrific events in the history of the world we've got lots to kind consider there something that we want to build in
27:30 - 28:00 I think you know the representation of of dark elements in your work is going to be important so that would be a good one to to uh expand upon and just how you show you know people dying or people being um injured whatever in that scenario again um around that thing more around like the way that monsters or whatever even if it's fantasy it's just that idea or what is how do I cover something that's gruesome
28:00 - 28:30 again if you're looking at Peggy ratings what would contain in terms of um Peggy has that's in the next one yeah tag fear and fear and vital cool no gore in you have Okay. So then we can well if we would be represented similarly to X you've got all of the C
28:30 - 29:00 um what seven um thinking about so you're showing consideration of like making it lowerated make it have broader appeal right um that's really nice again if you were to say actually look maybe I don't uh disturbing the the or enemies or whatever be that are in if they weren't wouldn't be as grotesque as something
29:00 - 29:30 from the dolls like series, you know, um it might be that you represent it closer to something else and then show an example of that be good. Okay, so that's good. Um but yeah that would be something to show consideration of color talked about accessibility that brief
29:30 - 30:00 color. This one again, this is a really good one accessibility guidance which if you had this to your in your work just a little bit around these elements here. This is what the industry uses to um sort of show awareness of what goes into it. you talked about visual impairments and consideration of that.
30:00 - 30:30 Um, for example, essential information is conveyed by a fixed color. Um, so you know, if your world is very purple, you might think, well, I'll contrast that and have text being white, but it maybe in some cases you highlight certain keywords in another color or something like that so that it's just more like easy to stand out. And again that then you can say that's because I've looked at the visual uh the b what are considered basic visual um impairments by the games
30:30 - 31:00 accessibility guidelines and that means I'm go doing this you know so that would really help just little things like that would really bump it up and you're on the process of primary research and getting feedback from surveys now I think equally like looking yes it's fantasy and yes it's like horror and think well that's completely detached but if you can go and look at some examples of textures or like the feeling of how like blocks and things are made up, you know, how stone weathers over time or how like
31:00 - 31:30 tree things like look in in that context. That would be really good. All right. Because the other you were looking or last week at the end you were looking at um modularity in building uh the world the the kind of wall section, right? Modularity would be a really good one. It's kind of looping back to what you did with Sam in the group project, but that I show in consideration. That would be good. Okay. Um, so yeah, all in all, I think it's it's it's going well, Jack. It's just that that more expansive
31:30 - 32:00 writing is really important. That's going to help to take this up. Um, I think everything you're doing is definitely relevant, but what I'm not getting from it, which is crucial bit, is the like why and what what you've done it. Yeah. And so everything just needs that little bit more explanation or linking back to what you're taking from it. Is that okay? Um and then plans for practical work. You starting to to make things. Have you got like again things like plans around floor plans and or like map design and
32:00 - 32:30 stuff like that? Have you thought about the scale like scale of what you're doing and things? Yeah. Is that on there yet or not? Uh yeah, that should be cool. So, I was seeing some stuff. So, we've got your SWAT over here. Good. You've got your Gant chart, which all which is great. Again, what we want here if we haven't got it is like an explanation about your time manager. We got my time manager going charts. So, again, this would be another
32:30 - 33:00 area we could just be like a little bit extra. So, like in previous projects sometimes, especially at the start of the course, I really struggled with time management. Um, you know, that was a key feedback theme in turn one. Since then, I've made I've had these tactics to help with that, which includes working with my peers and like benchmarking and seeing what other people have done on their sites, using that to help spare me on and actually just working more collaborative collaboratively with people to inform what I'm doing. That's why now my time management is much
33:00 - 33:30 better. You know what I mean? Then we're pushing into the higher grading areas. Okay. text. Okay. Yeah. So, a little bit of early thoughts and processes sketch and this was really nice. I saw this block out you said about and then from that you've draw this like we said a video walkthrough of that and thinking about scale doing some research. So, I think another areas of research to look at level design. We talked about this on Friday, I think, as well, but looking at how you have scale as a key marker, how you use color to draw your, you know, if you're thinking your map is going to
33:30 - 34:00 have a purple sky dome, and you get that going, maybe then there's hints of yellow or hints of like a complimentary color, which would be like yellow or gold or something that would draw you to wherever your quest marker is, where you've got to go, you know. Um, map design, a bit of like, yeah, like I said, like walk through. This was nice again. Uh if you talked about the we talked about the importance of saying what the font was and why you picked that and that that looks really nice. It's kind of got that um that uh it looks a bit like sort of
34:00 - 34:30 cyber but it's also got the weathering thing. So it's got the magic kind of feel to it, hasn't it? Um heavy metal. But yeah, cool. Next up, we need to really plow into starting to look at modularity level design, game design theory, um, and just expand what you've got. Okay. At the moment, it's more down into the bus slash referral area at the moment, but it could easily be worked up with with those the depth
34:30 - 35:00 of explanation being up a little bit. So, it's not it's definitely not all the things are relevant. If we go back one last time to the criteria, um appropriate judgments being made, descriptions of aims and uh to clarify the purpose um are there, but we're we're struggling to really up into those um and we might be lacking in clarity and aims in some cases, I think, for the the lack of description. Okay. So,
35:00 - 35:30 that's the bit to bump effectively. Is that all right? Yeah. Anything else you want to discuss before we wrap this up? Um, no. No. Do you feel like you're going to go away from here with a clear sense of direction of things to do and things to ways project forward? Cool. Okay. Okay. So, let's wrap this up.