Unlocking the Mysteries of Formative Feedback

Informative Feedback 2

Estimated read time: 1:20

    Learn to use AI like a Pro

    Get the latest AI workflows to boost your productivity and business performance, delivered weekly by expert consultants. Enjoy step-by-step guides, weekly Q&A sessions, and full access to our AI workflow archive.

    Canva Logo
    Claude AI Logo
    Google Gemini Logo
    HeyGen Logo
    Hugging Face Logo
    Microsoft Logo
    OpenAI Logo
    Zapier Logo
    Canva Logo
    Claude AI Logo
    Google Gemini Logo
    HeyGen Logo
    Hugging Face Logo
    Microsoft Logo
    OpenAI Logo
    Zapier Logo

    Summary

    In this insightful discussion led by Jack Bird, we explore the intricacies of formative feedback during the creative process. The transcript reveals a detailed conversation on project progress, focusing on analytical depth, world-building elements, and practical skills within a creative work context. Jack provides constructive criticism aimed at enhancing the depth and connectivity between research and practical design elements, such as level design and thematic incorporation, urging for more thorough exploration and articulation of ideas. The emphasis is on moving beyond descriptive analysis and cultivating a richer understanding and demonstration of creative concepts to meet higher evaluative standards.

      Highlights

      • Jack commends the participant on a thorough Gantt chart and initial efforts 👍
      • Feedback centers on enhancing analytical elements and perceptive connectivity 🌐
      • Discussion includes the importance of linking research to practical implementations 🔗
      • Insights shared on improving the thematic depth and design purpose clarity 🤔
      • Encouragement given to explore contextual implications of creative choices ✨

      Key Takeaways

      • Jack stresses the importance of analytical depth beyond descriptive overviews 🕵️‍♂️
      • Exploration of how research influences practical outcomes is crucial 🛠️
      • Critical feedback aimed to improve connectivity between fantasy themes and design elements 🎨
      • Highlights the need for thorough research and articulate expression of purpose 📚
      • Encourages bridging research with practical design to surpass pass marks 🌟

      Overview

      In the lively feedback session led by Jack Bird, the creative process is dissected, critiqued, and encouraged forward with the aim of building robust projects that extend beyond simple compliance with project requirements. While praise is given for initial organizational efforts, Jack emphasizes the necessity for deeper analytical engagement with ideas — turning descriptive elements into well-explored concepts.

        Jack's feedback underscores the importance of merging fantasy elements with tangible design outputs. There is a clear call for demonstrating how theoretical research informs practical application in game design, particularly in crafting worlds and narratives that feel lived-in and cohesive. This ensures designs are not just apparent in theme but rich in context and purpose.

          Throughout the session, Jack remains diligent in encouraging the participant to delve deeper into their own understanding of the creative world they are constructing. The narrative reveals how enthusiastic pursuit of clarity and articulation, supported by rigorous research, can uplift projects from their foundations and aim them towards academic and practical excellence.

            Chapters

            • 00:00 - 01:00: Introduction and Initial Feedback In this chapter, the focus is on introducing the process of formative feedback. The speaker mentions having not reviewed the work before, thus plans to cover all necessary practical skills. It acknowledges the presence of a proposal, indicating progress in the task at hand.
            • 01:00 - 03:00: Research and Analysis The chapter titled 'Research and Analysis' involves a thorough Gantt chart outlining various processes. Initial thoughts, ideas, mind maps, rewards, and the pitch process are discussed. The speaker notes they haven't watched the pitch, acknowledging there could be additional depth in the concepts and answers that could enhance the evaluation. It suggests taking the feedback as an acceptance but implies there might be room for improvement or deeper analysis not covered in this summary.
            • 03:00 - 06:00: Practical Skills and Implementation The chapter discusses the blending of practical skills with theoretical research, particularly in the context of catastrophic events. It mentions researching real-world events like Marvel and Pompeii, and then exploring biological versions of such events. The focus is on how practical research can be integrated to understand these scenarios.
            • 06:00 - 10:00: Overall Evaluation and Suggestions The chapter discusses how certain themes, such as evangelical fantasy and horror, are represented in different media forms. It touches upon debates surrounding these topics and delves into color theory, focusing on the color purple due to its association with royalty and fantasy. The chapter includes insights from primary research that have further informed the discussion.
            • 10:00 - 11:00: Future Focus and Conclusion The chapter "Future Focus and Conclusion" reflects on the narrative decisions made throughout the work and highlights the inclusion of research, particularly on caves. The importance of adding detailed research is emphasized, noting that technical challenges with Wix delayed its integration. The discussion suggests a need for deeper analytical levels in the research to enhance its descriptive nature.

            Informative Feedback 2 Transcription

            • 00:00 - 00:30 check might pick me up. So, uh, cool. So, formative feedback two or sorry, three. Uh, so you had one. So, just look at where you're at so far. Um, I obviously haven't gone through it with you before, so I'm just going to go go over all the necessary practical skills. Yeah. Um, okay. So, uh, you got your proposal here. So, that's good. Uh,
            • 00:30 - 01:00 you haven't done this. You've got a really thorough gant chart which covers it. So, that's, um, okay. So, you got your initial thoughts, ideas, mind maps, rewards, your pitch process there. Again, just going to caveat in that I haven't watched your pitch. So, there might be some depth that you give to your answers and your um, concepts that I'm not aware of that can help improve your grade. So ju just take that with a little pictures just as an acceptance.
            • 01:00 - 01:30 There's some things I haven't seen when I give you this feedback. Um okay. And then going into kind of research fantasy and then mixing that with the idea of a cataclysmic event or disaster event. So you look at real world event there with Marvel and Pompei. And then you look at other ways it can happen through that bio uh version isn't it essentially which you then go and do research for these bits here looking at how it's
            • 01:30 - 02:00 represented in other forms of media. Yeah. Uh this is evangelical fantasy of horror. Okay, cool. And it's just in debates. And then color theory. You talk about purple because of the royalty and it connection to fantasy and some primary research. That's then led you to make some
            • 02:00 - 02:30 decisions about the narrative. Yeah. Mhm. And then we're including research and then research on caves. Yeah. I just needed to add that. I've got I've got it separately because it because Wix wasn't working one day, but I just need to actually put it in. Okay, cool. I guess for me is the research feels a little like this is this is very descriptive like here this is just something I've looked at here that there necessary level analysis
            • 02:30 - 03:00 going on have gone through as you said uh to me before and it's about like adding in these sections and how you can use it but I think for me just a little bit more of analytical elements to it in terms of you know What would that mean for the world? How would that affect what I'm making? How does that change what I'm making? So, for example, here like, so you've gone for the bio thing in the end. So, the bacteria or some biological event, how could that link maybe to the color
            • 03:00 - 03:30 to the corruption of the world? How can I start to explore those ideas and talk me through those processes? Because at the moment, it's very he's kind of describe the thing and then I'm going to take a base element. I'm not really exploring it. And I think because of that we're quite limited boundaries I'd say. Yeah. Um guess the other thing for me is just seeing the connections now between the research. So you've done it for the world building and and it's there but I
            • 03:30 - 04:00 don't know if we're getting too much of a sense of that in what you're actually making. Um there's a stuff about castles which hopefully will be there when you add your assets that you've made. Yeah. to practical section but again you know from what I saw have ruined it was kind of this change which I've got about yeah that research reference images like you built those
            • 04:00 - 04:30 castle idea show me that process because I guess you know I can see where your research has headed you from a kind of world building point of But I can't necessarily see how that's then led into too much section. Yeah. And I guess it's similar when we start looking at your practical skills page, which we've got a fair bit to add to. Yeah. But on your practical skills page.
            • 04:30 - 05:00 Um so we've got kind of level design. Why why we design it this way? you know what's what's the purpose how's the player enjoying my process the level where's that so I guess for me it's seeing that I'm not seeing wider understanding of the decision making and exploration of the elements of game design coming into what you're making yeah or not necessarily seeing the aesthetic research hitting
            • 05:00 - 05:30 the the practical research that's nice it's good logo I like it biological thing with the tree. I like how it's corrupted. I like how it kind of looks pixely over it because you've done it in in blocks and that's kind of got a sciency kind of element to it alongside of it. Yeah, that's good. Got Okay, cool. I haven't seen this before. Yeah. Okay. So, you got a lot to write up there. I
            • 05:30 - 06:00 guess for me it's just going back to that that purpose of why things been done the way they are. [Music] Um, and then you've got this. You need to add your second feedback piece and do your write up on what you did then to to what you would need to do at that point to address the issues phrasing. Uh, bibliography then good. If you use AI to do this, I just need to show you a form that you'll need to fill in just to say AI help me with this. That's fine. Um, cool. Okay. So I
            • 06:00 - 06:30 would say where we're at like you know it's it's it's fine. It's good. Yeah. Like you know I'd say but it's at that past my just feel just feel Jack do probably throughout the year you've been sitting here and I think you're actually capable of being much higher. It's been said before. No actually. Okay. I think I put in one of your feedback. I think I did. [Music] I feel
            • 06:30 - 07:00 like I think you've got a good head. I think you know what you're doing. I think you understand things. I think maybe there just needs to be a little bit more of a dedication to the depth. I think I think you get what you're doing and how you're making it. Not necessarily enough. You're able to work quite effectively. Yeah. I think at this point what I need to see to get into those merit areas is
            • 07:00 - 07:30 that show me that real understanding between your understanding of the fantasy genre. All those different things are in place. They are but it's not the links are too soft. But not just do you understand that further understanding the purpose of why I'm doing this creating it and even like you know
            • 07:30 - 08:00 making you know it's got a little bit of kind of this [Music] kind to it like you've got this kind of vibe going on and you're starting to get there, but it's just that pushing it further like what's this corruption? How and thinking like I guess that's probably the key thing for me is like early on you established like corruption is a big thing. You need this corrupt environment. How are you showing that corruption? Where's that story of that corruption?
            • 08:00 - 08:30 You've started to build it, but then where's the realization of it in the textures, in the design? Do we have you've got the tree? So maybe there's thorns growing out and corrupting around the stones of the car. Like all those little things. It's showing me that side of it. Obviously, we're quite late in the project now. So, what you build focus on getting your your practicals sorted and getting it all written up and getting your final evaluation done. But then go back and see if you can just show me more that
            • 08:30 - 09:00 understanding of how that context and research is implementing into the practical skill development. Yeah. Yeah. Okay. So I'd say you know we're at that pass mark because there's understanding subject context used appropriate to make measurements there's sufficient relevant information that's been gathered uh from what I've seen in your practical skills obviously there's bunch to be finished off there but it looks like it's adequate range of processes knowledge demonstrated competent execution and then reflection at the moment obviously we need the substantial evaluation reflection practical skills but at the moment it's looking like it's clear evidence evaluation classes
            • 09:00 - 09:30 that further connections between the fantasy elements and the corruption and your final design. That's that good understanding of subject context. Yeah. And that level design, why is that player path? Why is it that way? Why are there different paths for the player to take? Is that because it's like a sim game or is that just to give the player an illusion of choice or is that because one will be blocked off? It just allows you to move in different environments. Explain the purpose behind that rather than just being here. Yeah. Uh thorough sustained research
            • 09:30 - 10:00 investigation. So again, I wouldn't say it's thorough because you thorough. Yeah. Because it's in appropriate processes, skills and knowledge again that might bump up to there uh develop create solutions. That's again that's where I want to see those level design choices or visual impacts. Yeah. and then effective communication access interpretations synthesis of information
            • 10:00 - 10:30 that syn that bringing together that disaster and the fancy evil all those things journey okay cool I think yeah focus on getting everything sorted onto your website secure that pass mark start looking at where you can build into that mark but I think next year you need to just focus more yeah and get yourself kind of adding that depth because you've got it up here. It's not Yeah, I get what you mean.
            • 10:30 - 11:00 Any questions? Uh, no, not really.