Unveiling Leviathans

"Leviathans" UPDATE PREVIEW | War Thunder Official Channel

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    Summary

    War Thunder's official channel recently presented an extensive preview of the new update, titled 'Leviathans'. The live stream covered an array of upcoming features, including an assortment of new vehicles like the sophisticated anti-aircraft systems, impressive naval ships, and enhanced aircraft from various nations. Key highlights were the introduction of dynamic missile launch systems and robust battleships such as the iconic Yamato, along with aesthetic and technical map improvements. The update promises to significantly enhance gameplay dynamics, offering players novel strategies and immersive experiences across land, air, and sea battles.

      Highlights

      • Modular missile systems allow for tactical flexibility, changing how players can engage aerial threats. 🎯
      • Huge naval ships like the Yamato are now playable, diving into historical naval combat. βš“
      • New cosmetics and decals enhance personal vehicle customization. 🎨
      • Swedish and Swiss tech trees expanded with new fighters and ground vehicles, including the agile F/A-18. πŸ‡ΈπŸ‡ͺπŸ‡¨πŸ‡­
      • Map reworks and new environments introduce varied battle engagements, enhancing the scenic appeal. πŸ—ΊοΈ

      Key Takeaways

      • The Leviathans update brings a plethora of new vehicles, enhancing gameplay across multiple fronts. πŸš€
      • Exciting new anti-air systems, including modular and multi-vehicle setups, add strategic depth. πŸ›‘οΈ
      • Naval enthusiasts rejoice! Iconic ships like Yamato and Bismarck are making a splash. 🚒
      • Map improvements add lush greenery to battlefields, altering the strategic landscape. 🌳
      • New aircraft and ground vehicles, including Swiss and Swedish additions, diversify combat strategies. ✈️

      Overview

      In the latest War Thunder update, 'Leviathans', players are set to experience a thrilling expansion. With a focus on enriching the strategic elements of gameplay, this update introduces sophisticated anti-aircraft systems. These systems, featuring modular and radar-controlled units, allow players to engage enemies with newfound tactical prowess. Switching between missile configurations offers gamers the flexibility to adapt to ever-changing battle scenarios.

        Naval combat receives a formidable upgrade with the addition of legendary ships like the Yamato. These massive warships come with intricately detailed models that showcase their historic significance and offer a deeper naval combat experience. Accompanying these behemoths are changes to naval battle ratings, promising more balanced engagements. Moreover, map enhancements provide a visual and tactical overhaul, introducing lush environments where strategy can flourish.

          Aircraft enthusiasts will appreciate the inclusion of new jets and helicopters, broadening the tactical aircraft options available to players. With new models from nations like Switzerland and Sweden, the air combat dynamics are set to become even more exciting. Alongside vehicle updates, enhancements in graphical elements such as explosions and damage effects ensure an immersive and visually captivating experience for all War Thunder fans.

            Chapters

            • 00:00 - 01:00: Introduction and Setup This chapter introduces the foundational concepts and sets up the essential framework for the topics covered in the book. It outlines the objectives, provides a brief history of the subject matter, and explains the significance of the upcoming content. Key terminologies are introduced, and the context for their relevance is established.
            • 01:00 - 06:00: US Anti-Air Vehicle Showcase The chapter opens with a musical introduction, possibly setting a dramatic or intense tone for the showcase of US anti-air vehicles.
            • 06:00 - 09:00: Strategic Setup and Radar Mechanics The chapter 'Strategic Setup and Radar Mechanics' introduces the main topics of strategic planning and radar operations. It begins with a welcoming introduction, setting the stage for an in-depth exploration of how effective strategy and radar technology can be integrated in various contexts. The chapter likely covers key principles, practical applications, and maybe the importance of radar in strategic setups. Since the details of the transcription are limited, further specifics of radar mechanics discussed in this section are not provided.
            • 09:00 - 12:00: Missiles and Launch Strategies Leviathan's death stream. Indeed, and
            • 12:00 - 17:00: Radar Unit Mechanics In this chapter titled 'Radar Unit Mechanics', the discussion focuses on the mechanics and operations of radar units as applied to vehicles. While the transcript provided is brief, it seems to hint at an overview or a preview of vehicles equipped with radar technology, exploring how these components work as a part of the vehicular system.
            • 17:00 - 20:00: Radar View and Setup The chapter titled 'Radar View and Setup' seems to start in the middle of a discussion, focusing on the various elements that are 'coming in.' This suggests that the content might cover features or data inputs relevant to radar systems. However, since the transcript provided is very limited, it's unclear exactly what aspects of radar setup are being discussed, such as hardware installation, software configuration, or interpreting radar data outputs. Additional context from the transcript would be helpful for a more thorough summary.
            • 20:00 - 29:00: New US Tanks and Customizations The chapter "New US Tanks and Customizations" likely discusses upcoming updates related to U.S. tanks, particularly focusing on new introductions and customization options. The transcript suggests an anticipation for these changes in the next patch, indicating that excitement and expectations are part of the community's response to these developments.
            • 29:00 - 36:00: US Helicopter and Anti-ship Missiles The chapter titled 'US Helicopter and Anti-ship Missiles' contains a brief statement confirming the ability to see and hear all activities, suggesting a context of surveillance or monitoring in a military setting. However, no specific details about helicopters or missiles are provided in the transcript.
            • 36:00 - 42:00: US Naval Updates and Iowa Ship The chapter titled 'US Naval Updates and Iowa Ship' begins with the speaker acknowledging that setting up is always a significant part of the process. Unfortunately, the transcript provided doesn't contain additional information or context about the updates in the US Navy or specific details regarding the Iowa ship. It seems to be an introductory sentence, possibly leading to more detailed discussions or presentations about these topics.
            • 42:00 - 48:00: Swiss Aircraft and European Updates This chapter provides insights into Swiss aircraft and the latest updates in European aviation. It covers the developments and changes in the aviation sector within Switzerland and broader Europe. The details include technological advancements, policy changes, and market dynamics impacting the aircraft operations and industry status in these regions. Special emphasis is placed on the implications for both domestic and international air travel originating from or operating within Europe.
            • 48:00 - 54:00: German Naval and Radar Systems The chapter titled 'German Naval and Radar Systems' begins with the anticipation of the start of a discussion or presentation, where it is mentioned that everything should be in order due to rigorous testing. The focus is on ensuring smooth commencement without any issues.
            • 54:00 - 59:00: Russian Tanks and Explosive Effects The chapter discusses the recent additions to the US anti-air guns featured in a game. These new tools, which resemble a Humvee, may not appear menacing at first glance but come with unexpected surprises.
            • 59:00 - 63:00: Russian Naval Updates The chapter titled 'Russian Naval Updates' discusses the deployment and functionality of new radar units in naval operations. A new system is introduced that involves a mobile radar unit, referred to as a 'car friend,' which is utilized in conjunction with a device called 'teel' that enables missile launches. This marks a new development in naval technology, enhancing operational capabilities.
            • 63:00 - 70:00: British and Italian Military Vehicles The chapter discusses British and Italian military vehicles, touching upon the topic of missiles and vehicle physics. It illustrates the speaker's enthusiasm for the subject by mentioning a friend's affinity for the vehicles, as well as the careful handling required due to physics. The speaker also mentions using radar on the vehicles, emphasizing the technical aspects involved.
            • 70:00 - 81:00: French and German Tanks The chapter discusses the functionality of radar units in the game War Thunder, particularly focusing on how they can be positioned far from missile units, allowing for strategic flexibility in gameplay. It highlights the absence of a range limit within the game's map, enabling players to switch between units and freely move them around to effectively target and engage enemies. The chapter emphasizes the practical advantages of being able to change tactics and enhance overall gameplay strategy.
            • 81:00 - 88:00: French Naval Design This chapter discusses aspects of French naval design, specifically focusing on the types of missiles used. Two types of missiles are mentioned: the A120s and a smaller, less chunky missile that is praised for its tracking capabilities.
            • 88:00 - 101:00: Swedish Anti-Air Systems The chapter 'Swedish Anti-Air Systems' discusses the advantages of Swedish anti-air missile systems. One of the key features highlighted is the flexibility and variety they offer in deployment. These systems are capable of launching missiles from hidden trajectories, enhancing their tactical advantage. The conversation suggests that even if one missile cannot be launched, another one can be, allowing for strategic options in defensive scenarios. This capability is considered impressive and enhances the overall efficiency of the anti-air systems.
            • 101:00 - 107:00: Map Reworks and Visual Changes The chapter 'Map Reworks and Visual Changes' discusses new strategic options for players through improved map designs and visual enhancements. Players can now better position themselves strategically by using environmental features to conceal their presence and surprise opponents. This includes using launcher units more effectively and potentially employing vehicles like planes or helicopters for tactical advantages. The discussion acknowledges the versatility and variety these changes introduce, emphasizing the capability to remain hidden and maneuver in dynamic ways.
            • 107:00 - 114:00: New F2 Fighter and Flight Test The chapter discusses the German RST, a complex house system, suggesting its complexity by stating it's not the most challenging system to be reviewed. The chapter mentions a new radar feature that will be demonstrated later by colleagues, indicating that some aspects will be intentionally left out in this segment. There's an emphasis on the large size of the system, with reference to the TLS, which are described as increasingly larger.
            • 114:00 - 117:00: Conclusion and Farewell The conclusion chapter provides information on the deployment of German IRIS-T missiles, noting their effective range of approximately 12 km. It acknowledges an initial unfamiliarity with the equipment but assures that it becomes easier to handle with use. The discussion highlights the mobility of the system and the strategic advantage of employing multiple missiles. Overall, it summarizes the tactical benefits and adaptiveness of using the IRIS-T missile system.

            "Leviathans" UPDATE PREVIEW | War Thunder Official Channel Transcription

            • 00:00 - 00:30
            • 00:30 - 01:00 [Music]
            • 01:00 - 01:30 and welcome. Hello. Welcome to the
            • 01:30 - 02:00 Leviathan's death stream. Indeed, and
            • 02:00 - 02:30 our little preview on all the vehicles
            • 02:30 - 03:00 and all the things that are coming in
            • 03:00 - 03:30 the next patch. Absolutely. Hopefully,
            • 03:30 - 04:00 you can see everything and hear us.
            • 04:00 - 04:30 Okay. It's always a lot of setting up
            • 04:30 - 05:00 with these, so do let us know if there's
            • 05:00 - 05:30 any issues, but hopefully from all of the rigorous testing, it should all be fine. Yes. Um, so we won't uh hold anything up, shall we start? Yes, I
            • 05:30 - 06:00 think so. And I think the first thing that we can look at is something that uh have in the US tree, and it's the newest addition for anti-air guns that we have in the game. looks a little bit uh Humvey adjacent. Yeah. And not exactly very um menacing. Uh it comes with a little bit of a surprise though. Like the esteemed viewer is probably noticing
            • 06:00 - 06:30 where's the missiles. We'll show you just that cuz it's a little bit of a new thing that um we haven't had in uh in the way that it is added uh as such. And that is this is the radar unit. It's just a little little car friend. And then what I can do is I can plop my friend down which is my uh teel which allows me to launch my
            • 06:30 - 07:00 missiles. Getting used to. Yeah, it definitely does. Um now I have one of these friends, but why not have a second? Why ever not? Exactly. Now because who we have they do have physics. So if you try be careful not hitting uh too much foliage. What I can do with this is I can set up my my radar
            • 07:00 - 07:30 control unit so to say in a specific spot. Find a target. Look around for one. Yeah. Yeah. And there's no um I can alternatively also just go and move my units around because I can freely switch between them. Yeah. And there's no sort of range limit within like the the law of War Thunder map. So the radar unit can be very far away from this uh the actual missile unit as well. So it's pretty practical and it allows you to sort of change up how you approach uh everything quite nicely overall. Um I
            • 07:30 - 08:00 think you've got two types of missiles there. Yes. That's a another very good observation that you have right there. Now we have A120s on this, but we also have a smaller less chunky missile in the middle. I will uh What does this one do? I think it is very good at tracking, right? Uh that is I mean it seems to be Yes, exactly.
            • 08:00 - 08:30 gives you the uh the option to uh have a little bit of a variety in uh uh what you're bringing. This is not the only one that does this though in terms of quite a few missiles. Now we have the ability which I think is personally amazing with this um to to hide your uh launch units in different trajectories. So say you have a vehicle that is coming in and maybe one of these is not able to launch the second one is.
            • 08:30 - 09:00 So you can set up yourself kind of strategically. You can hide. You can have one of these launcher units pop in somewhere, have a plane now or a helicopter in that case, whatever. Hawkishly look at that, but then pop 500 m the other way with the second one and launch from that angle. So, you have a lot of variety uh in terms of these. Now, with these, it's relatively easy to hide yourself. So, I will go into another vehicle that is probably going
            • 09:00 - 09:30 to be a little bit more difficult by comparison, and that is the German RST, the house system. Yeah. And spoiler, this isn't even the uh the biggest one that we're going to look at today. So, um yes, there is a new uh radar view as well. Um but our colleagues a bit later will show you that on their stream. We we'll leave some things out this time. So uh worth having a we look at this this thing is just ginormous. Yes. And so are the TLS. They do get bigger.
            • 09:30 - 10:00 We can see here this uh is shooting the uh German mid Iris T missiles. Um has an effective range of about 12 km. And um what you can do I will also spawn the second one. Um, it does look a bit strange at the start, but uh, yes, you get used to it. Um, a, the mobility of this thing is quite good. B, when you have both of the
            • 10:00 - 10:30 launchers set up and let me lock a target. M it's also worth noting as well that um apart from one uh unit, we'll look at a bit later. Both of the missiles shoot when you're in the radar uh units control. So you can launch kind of a thumbnail if the core radar unit is destroyed or both of the launchers um
            • 10:30 - 11:00 even if the vice versa is still uh surviving the vehicle system is considered knocked out. So if you lose the radar vehicle, these units won't operate on their own. And same uh if you lose both the launches then the the whole system is considered destroyed. And I mean these are just massive like especially the Irishd system. I think it's not even fully incorporated in a German Abua now. That is how modern it is. Um this is gigantic relatively mobile vehicles on a modern truck
            • 11:00 - 11:30 chassis. So, you can just uh I mean attempt to, but I feel like uh if you hide in say like a forest or whatever, you're going to have a better time with the American one because it's not the size of a three-story building, but especially not when it's being set up because these antennas are ginormous. The launcher in the back is also huge and like this is rivaling the size of some of the smaller trees that we have in the game. So, and if you have smaller buildings or whatever you're trying to like hide adjacent to them, you're going to have a little bit of a hard time with
            • 11:30 - 12:00 that. But without further ado, we switch to something else. Yeah. Um, I've got a few things to show before I look at any vehicles. Well, there's one on the screen, but uh there's a new small quality of life thing. Uh, it's just sort of interesting to me at least. You can now search decals, which is really nice. Uh, people have been asking for this for a while. It's a small thing, but I think it's cool. So, if I type in shark, we can find all the sharks are available. There are some. Pretty nice. Um, and also, uh, there are a few new, uh, roundles. Uh, these are suggested from the forum. Thank you if you did
            • 12:00 - 12:30 that. Um, we've got a few here just so I can quickly show you. Some new American ones. Brazil. Uh, Thailand is new, I think. We also have some new a couple other American ones. Uh, Romania is new and, uh, Bulgaria is new as well. And also some other lift uh, insignia, which are kind of nice. So, there's a few of these. So, if you left suggestions for those, thank you very much. Um, we may add more in the future if there are uh more that I'm missing. So, thank you. Uh, so I'll quickly show you some of the new uh packs that we've got. And so, these are very much similar to the uh
            • 12:30 - 13:00 the two fronts tiger pack uh previously. And we've got three to look at. And I will go through them quite quickly because they are very very similar. So, the American one of course uh Hellcat uh Sherman and the Skink. And so, these are all kind of thematically themed. So, uh this is the uh the Hell on Wheels pack. And uh it's I think important to mention that these are not intended to be one particular historical vehicle. They're more like inspired from several to make one uh collective. So this one here I think is more inspired by some of the Pacific Shermans with the wood armor on the side. Um the Hellcat as well, this
            • 13:00 - 13:30 is actually a fairly more famous one. So when they were delivered to the front, they had these uh signs on them because obviously they were new and it was just to make sure that crews knew not to shoot them. Um the Shon one as well is uh very very nice. Very bulky. So, underneath this camo netting, it's got some uh uh sandbags and jerry cans and stuff. I believe they should have a small amount of protection. Not 100% sure. Currently, they don't. Um, from a chat a while ago, I think they should, but I'm not 100% sure. Um, but yeah, you can dismount the camonetting and all of these. And uh, can you put bushes on top
            • 13:30 - 14:00 of that? You can. The bushes will go underneath. So, you can kind of uh double them up as well. But, yeah, uh, put some camouflage on, it will go over the top, which is quite nice, too. I'll show you the others. Uh for Soviets, it's pretty much a quintessential selection of vehicles. Got your IS-1 here, which is pretty nice because has the crack uh the track armor on the lower plate, which is deceptively good cuz most uh if you look at it from this angle, it's not going to do too much, but since most shots going to be coming in slightly from above, it actually does help quite a bit. Um the T485, I think,
            • 14:00 - 14:30 is the most interesting. This one is using some picked up German armor. And there were quite a few uh T-34s and other similar units that did this mostly with the side skirts on stooges and things like that. Uh and they this is inspired by uh by those particular examples. The final one is a captured uh do you know the full name of this? The SDK of Z way too many letters. Close enough. Dash even more. Yes. Built in Hanovak. There we go. The old factory in
            • 14:30 - 15:00 Hanover. Yeah. Uh, so this is a this is a unique one. This uses 20 mm guns instead of the 15s. So it's a bit of a compromise because in this variant the damage is much higher, but the velocity is lower. It doesn't have that cement core AP round. And uh it's uh so damage is good, but uh it does have some drawbacks. You could also say you could put the BTR in here, but these are meant to be, I think, uh more thematic uh World War II packs. This is this one. This is in May of 45. So these are kind of like the last uh Soviet tanks. And uh
            • 15:00 - 15:30 one more for Britain as well. And this is the Echoes of Overlord pack. And we've got three here similarly as well. Got the classic Firefly. Uh same with the Camonetting Avenger as well, which has a little kettle on the back, which is quite sweet. And um the Crusader A Skyreaker as well, which is another semi famous one. Um which is nice. I mean, you I think some people may have been thinking you we could have done this at like 53 with the the Comet and the the Challenger, but I think 47 is a bit more of a comfy lineup because you got the Churchill, you've got the other Firefly,
            • 15:30 - 16:00 the other Avenger, uh more anti-air and some casts that work quite well there. So, I think it's a comfortable BR and it's, you know, they're more iconic vehicles and I think it's like a mid-tier starter lineup. I think it's pretty good. Um so, yeah, very very quick run through on those. Uh they're very similar to the other versions, but um there's some cosmetic differences and a good opportunity to pick up some anti-air into your lineups. uh actually because that's usually something people might be lacking. Um coming to another vehicle that we are getting back to the US3 kind of saw it
            • 16:00 - 16:30 for a second here. We are getting the comment which is uh helicopter type um you can bring up to 14 hellifiers in this and uh you're asking yourself what the other ones are. Let me show you in a test plant. It's actually quite cool. We were we were very um very happy about seeing that. There's something else though uh that is uh a little bit unique about this um well not unique about this but unique about helicopters. As you know, if you're controlling your
            • 16:30 - 17:00 helicopters, they kind of default back into this like upright uh position. But you now have the option to automatically kind of tilt them into a roll and maintain that roll, which is I think a good opportunity that is going to allow you to do like certain things like kind of sliding while like launching some missiles, not being too predictable, not just sitting in one spot when you're like uh uh flying around. And to show you where the the pods are. Look at
            • 17:00 - 17:30 that. It's very cool. That is folding like arnament doors from the indoor of the helicopter. This of course being very sleek design. I don't want to know how complex that was building that but uh they they certainly um I mean ultimately this got canned as a project. So maybe it was too complex, but uh we have it in Wlander now with a very cool design. It's kind of like on top as well. Like usually I'm not too
            • 17:30 - 18:00 like too interested in helicopters like a a platform, but this one is very nice. Yeah, it just looks extremely sleek and it's fast as well. I mean it's it's not the speed. I think the the G-links are still slightly faster. I think so. But you are looking at a speed of about 350 km before this thing is going. Okay, that is kind of the uh the max that we have. Let's see if I can correct. H not not it's too much too much environment around here. But yeah, it it goes
            • 18:00 - 18:30 extremely fast. I've tested around with this a little bit about 350. It's like the the hard gap where it doesn't really want to get slower uh faster anymore. Uh so I think yeah it's also good to mention it doesn't have uh countermeasures but it does have a quite a reduced signature as well. Um yeah I get to show you some big ships. Absolutely. This is Iowa and so we'll have a I won't go too into detail. There's always so much to look at. Um but I'll quickly show you the guns which both in terms of high explosive and the
            • 18:30 - 19:00 AP is both very very strong. Um, so I of course very long uh very sleek, doesn't have the the most the strongest armor. There is armor behind this uh extra plate here, but the turrets themselves are pretty well protected. There is a bit of ammo uh above the water line here, which is a bit of a problem, but overall uh I was more so for very very long ranges. Um, but I'll also show you a few things in the test sail. There's a few uh little things to have a look at. Firstly, anti-air has been changed a
            • 19:00 - 19:30 little bit. Hopefully the the game doesn't immediately prove me wrong. Um, but they are now slightly less accurate and so they are intended now just to knock out planes that fly in a very straight line. So if you're in an aircraft approaching a ship and you're maneuvering, the gunners are going to have a much harder time to shoot you. So about here, I think it's going to start hitting it. Yeah. Note how long that took. The absolute the staggering tonnage of fire that's coming off this. Yeah, that that is a extreme amount. Yes, I was has a a huge amount of uh extra guns. There are
            • 19:30 - 20:00 also some new effects, so I'll hopefully not destroy this in one shot so I can show you. Um so I'll use the H here and just sort of plop it at the front. Um there are a few more damage effects. Same with tanks as well, which we'll show you a little bit later. We're always there's a couple of people on the team that are really keen on explosions, so and they're getting very very good at that. So there's some new explosion effects as well. And also some smoke. So if you do land a shot, you know, there's some smoldering. You can see there there are these smoke plumes that will stay on the ship for a bit longer which is pretty nice. Uh so some extra detail
            • 20:00 - 20:30 there. There's a new ship uh ship born aircraft. Just about saved that. Um this is the Seahawk as well. It's just on the Iowa I think it's quite a nice little plane. It's got 250 Kells. Um couple of small bombs. Yeah. Two uh 22 250s which is pretty nice. It we do have it in our lineups here but it's not part of the tree currently. It's just there so we can test it. Um but it's not a researchable vehicle. It's only part of Iowa. Yeah. It's a a nice little design. I like the blocky wings and um the rounded fuselage. I think it's pretty uh pretty nice. But I think it's probably one of the stronger like spotter
            • 20:30 - 21:00 dedicated planes. Yeah, like they don't have a huge amount of use overall, but it's a nice addition. Like I like float planes in general, so I think it's cool to have. But um yeah, you can uh give this a go on Iowa yourself. Very nice. Probably a good plan to like try to shoot down another player's spotter plan of theirs. Yeah, but uh probably not to like get a higher level dedicated fighter or bomber. No. into an engagement. Not quite. Especially as well. Actually, while we're here, just I'll cover this.
            • 21:00 - 21:30 The battle ratings of Iowa currently is 8.7. So, the battle ratings for navy is going way up. Uh currently, when you check the the BRs yourself, it's mostly just the new top ships that are 87. Some of them have been moved up. So, like Amagi and a few of the other ones have got, I think, new shells as well, and their battle rating has increased. Um, so there are big gaps at the moment, but the team are kind of gradually over the development period that we're going to be having are going to be increasing them. So it may look like it's going to be Iowa fighting like three other ships.
            • 21:30 - 22:00 Um, but they are all going to be steadily increased as well. So that's why they're like that at the moment. So bear with it. And they will uh all be increased incrementally where uh we're fitting. Fantastic. Okay, coming back to something uh in Germany, we are also getting um a new I would call this like um uh not exactly a subbranch but we are getting uh a bunch of plants um that are Swiss uh into the game. We are getting
            • 22:00 - 22:30 of course the big one um the Swiss FA18C. This is um roughly running the same loadout that you get on the American one. And um you are also additionally getting the uh premium FA18 C Hornet. This comes with uh again also a similar loadout to the one that you able to get on the American
            • 22:30 - 23:00 tree. the um load out roughly with the M7 piece and the M9s over here of course being uh powerful enough for you to really fight anything that you're probably going to need it like the the 127 meta rating. Um then we have a couple uh planes leading up to that. We have a u well we already have a Swiss Hunter now we are getting one in the tech tree. This one doesn't come with flares and uh it doesn't uh
            • 23:00 - 23:30 come with extremely powerful missiles, but for what they are, the Swiss, nobody knows how to pronounce this missiles over here, literally no one 6375 being deritz of A9's of course. um for what the battle rating is. Uh uh good enough to get kills, especially on those that are not really paying attention. Um an F5E. Um I think your favorite. We have
            • 23:30 - 24:00 so many F5s in this game by now. Uh uh I don't have to explain too much about it. You have some counter measures. Even have some large caliber counter measures which is actually quite good. Um F5s usually being relatively cold plants that is going to allow you to flare quite well. And then uh additionally we are getting one Mirage for the geometry. That is a cool addition because I like Miragees overall. This is uh especially cool because this one also gets counter
            • 24:00 - 24:30 measures. Um the only downside that you have on this one is that you are uh not having a magic missile. Uh this is also running the [Music] same 6375s that you also have on the Hunter. Um but you also have uh you know uh the ability to bring for a total. Um there there is also I'll just interject slightly. There is a a lower tier prop
            • 24:30 - 25:00 Swiss plane that we're not quite ready to uh to show yet, but that's a nice little thing to look forward to uh in the short term as well. Overall good addition over here with a couple plants that I think are going to be good for the German tree. Yeah. And I think at least for the the highest echelon quite necessary I think. Yes. Yeah. Um definitely. But we have something else in the German tree which um immediately rotate over again. Yeah. I'll show you a couple of new ships. So obviously Bismar here. Um the armor's
            • 25:00 - 25:30 not finished yet so I won't show you that. I think it's it's still in like the um the placeholder stage. So I don't want to cuz it will look quite uh strange out of context. But yes, here's Bismar finally. You You're a fan. Yeah, absolutely. Yes, I got it. I'm German after all. So, yes. Um indeed. So, Bismar, of course, equipped with the 380 mm gun. So, you've got uh a fair few options there. Uh three times high explosive, the base fuse, uh the anti-air fuse, and the standard, and then your AP as well. So, even though these are only 380, uh
            • 25:30 - 26:00 Bismar, I believe, at least with this type of cannon, has the fastest fire rate. So, it's 2.6 six uh shots a minute I think max. So overall Bismar is going to be pretty good in terms of the fire rate and very well defended all around of course as well. Um so the armor is not immensely strong in any particular area but in general the overall defense is quite good. There's not really many uh weak spots apart from uh the rudder but overall it's a very nice addition I think for Germany. We can also have a
            • 26:00 - 26:30 look at Gana now. That's such a sleek design as well. Yeah. So this is the the projected version of Gnisel. Uh when it was moved back to repair, they they were going to fit uh the same guns from the Bismar on it 380s, excuse me. But um after some damage and air raid and you know the worsening war situation, they scuttled it. So this was the version of Giza that was going to be uh departing again from port. I think it makes sense um because the standard gnizer now is sort of just
            • 26:30 - 27:00 functionally very very similar to Shanho and so this version actually will add something different to the game that wouldn't have otherwise been there. I think it makes a nice addition and also at the same time we'll probably I imagine see uh Ganis now the standard GI now at some point as well. Um this is the premium so overall it's basically just Sean horse as you know in game already with the extra guns. So uh nothing really a huge amount new there. It's just the extra firepower, which is really nice. And got a mobile and still pretty well defended uh platform as well
            • 27:00 - 27:30 to use that on. It's pretty nice. Such a sleek design as well. I mean, all of the the new boots that we're getting have this kind of like very sleek, impressive design, but like if you compare it to the to Bismar, it's just like Yeah, it's even less bulky. It's like just Yeah, a very straight line. It's a very nice design. All right, coming back to something a little less bulky. We have a new T72. Now, we already have a ton of T72s in the game, but this one is
            • 27:30 - 28:00 unique because this one has the APS of the uh Russians, the um Arena M, I think. Right. Oh, yeah. Says right there. Um you get three pops in basically every single direction. you have 360 degree coverage with it. And then we'll just quickly show you that because we also have something else we want to show
            • 28:00 - 28:30 you. Oh yes, some of the uh new explosive effects. Of course, first you see you have three uh APS charges in basically all directions. Covers you up to a speed of 1,000 m/s of the projectile. So, uh, you have a very strong, uh, protection with this. And, uh, let's see if I can get a nice cook off. You have very cool neutral explosives effects. Yes. Like the base kind of like plume and the initial explosion has been
            • 28:30 - 29:00 refined. And I think like these cookoffs, I think, are quite similar, but the if we can get like a proper uh, destination. Um, we got to move over there. Yes, they they do look really nice. The team have been working very very hard on those. like one of the developers works in our office who used to work on uh all kinds of cosmetic damage and he's um always very very happy when one of them's finally finished and um yeah base explosions look very very nice.
            • 29:00 - 29:30 That's the kind of was that was a big one. Now can we get it from a little bit further away? Give it a try. There we go. That's perfect. Look at that. Perfect. Very nice. Looking extremely good, that's for sure. And uh, of course, the T72 over here probably going to be a good augment if you do not like to die to 80 gems in your T72. So, it's not going to be quite Black Knight level of protection against darts and stuff. But in terms of missiles that being
            • 29:30 - 30:00 fired at you from the air, it's it's going to pretty much work fine in that way. That's a nice one. Yeah, it's that like explosion flash. Exactly. Uh looks really really good. Show them the second time. Excellent. Very cool looking. All right. Another vehicle that we are having in the uh Russian tree is a jet trainer. Now, this is the Elsa uh 70 39 Alvatross
            • 30:00 - 30:30 um which is going to allow you to really bring a little bit of uh close air support capabilities into the kind of which currently is sitting at like a 67 battle rating. Um that's for Russia especially uh if you look at the tree kind of an area where you can pick do I want to use an isle 10 or do you want to use a T2. So now you have uh you know another option because uh SU9's being kind of similar but having less ordinance compared to the uh um L39. You
            • 30:30 - 31:00 also have a 23 mm gish. It's quite good. Speed for a 67 plane is also good. You're probably going to be able to at least somewhat get away from uh some of the the props uh in the sear if somebody chooses so to to chase you. But it's not um you know a fullon M1 jet. Of course, it's it's also not very maneuverable when I was having a play around with it from what I remember as well. So, it's it can roll quite well, but in terms of agility, it's not too super. And also to
            • 31:00 - 31:30 mention, this aircraft could mount missiles, but to keep the BR quite low so that it can actually fit into this lineup where there is a gap in cast potential, uh those aren't present on the plane because if it was uh given those missiles and then put to a much higher BR, the airframe really would struggle quite a lot and it would also then reduce its ability to fill that gap. So that's why it's it's missing none that it being a jet trainer and kind of all focused around you know not having a extreme high performance of some of the jets that were contemporary at the time when it was made of course
            • 31:30 - 32:00 uh make sure that it's kind of sitting in this battle rating now which I think from when it comes to the flight performance is kind of a good balance but going back to another gigantic ship. Yeah, I'll show you a couple of these quite briefly. I'm not too familiar on these. So, first we'll look at Sylvesterol, which is kind of similar a bit to Giza. Now, it uses the same guns. So, Russia were going to purchase these from Germany, but then things didn't really quite work out, and so the platform didn't really go anywhere beyond that. Uh, so protection on this one is quite limited overall. It's okay.
            • 32:00 - 32:30 Um, but it's not immensely strong for the battle rating, but you do have the same guns effectively as Bismar, same reload, uh, same rounds as well. So overall, it's going to be a nice little ship and a nice uh compliment as well. Um I'll briefly show you Sevetski Soyuse, which is um very powerful currently, at least in terms of the armor protection. Um we're looking into this a little bit uh earlier in the week. So this is a uh immensely strong ship, at least in its
            • 32:30 - 33:00 current setup. Uh the firepower as well, if we take a look on the filler and the penetration on the AP and on the SAP is similarly incredibly strong. Um I didn't know it was actually quite uh quite so powerful. Um but yeah, in terms of uh the beefiest armor that the Soviets can really feel, at least in in the context of the game, this is sort of I think the best they can really get. Um, but yeah, obviously I don't know how final uh all these elements are, but currently as it looks, it's a a very beefy ship indeed.
            • 33:00 - 33:30 Very bulky front compartment as well. Like it kind of like fans out a little bit. It's very sort of Yamatoy. It's not It's not as sleek as like on the German ones especially or like the the Iowa by comparison. Um that brings us to the British which we have a new IV um coming into the well kind of South African tree over
            • 33:30 - 34:00 here. Um the Badger SUV um you have a front compartment uh engine which is probably going to allow you to be a little bit more survivable. You know, of course, um, IFVs not being the most armored ones, if a main battle tank shoots you, you're probably going to be penetrated anyways. Um, but with the mobility that the vehicle has and the, uh, fire rate
            • 34:00 - 34:30 of the gun, um, you're probably, especially at like 90, probably going to have a good time. Comes with, um, APFSDS, uh, ammunition for the 30 mm. The fire rate of this is roughly the same as you get on the uh Bradley, about 200 rounds per minute. And the penetration being 114 mm on this uh at max is probably going to allow you to at least get good side shots on basically all the MBTs that you could run into.
            • 34:30 - 35:00 And um this being a relatively modern uh like chassis also is probably going to allow you to stay relatively grounded and not bump around too much, which is kind of my gripe with the similar ifs that you get on the uh um looking at you warrior. Um yes, uh British uh main tree cuz the warrior of course kind of is is notorious. If I play the warrior, I get into situations where I can only get a couple shots out
            • 35:00 - 35:30 before because I have like less than half the fire rate of say something like the Bonnar, right? Before uh you know I get I get shot. So that's that's a a good and very nice addition. Yeah, we do have another ship which in my eyes has very small main guns. I mean they are the same size. They look so small. They do. This ship is very long and very wide and it does make the the guns look smaller than they are. These are still 380 mm guns. So, sim similar to Bismar,
            • 35:30 - 36:00 but yeah. Um, the final battleship really. It's a very nice design. The accuracy is very good. The anti-air protection is very good. Belt as well is still pretty strong. So, with some angling, you know, you'll be just fine really. Uh, it's a nice ship. It's not quite uh on par some of the really like the toughest battleships, but for what it is and for the BR that it's most likely going to be sitting at, uh it's a very well-rounded ship. It doesn't really excel in like an incredibly dominant way in any area, but it's comfortable enough within like with
            • 36:00 - 36:30 every asset, so maneuverability, uh firepower, and armor uh to still be like a a decent ship. And I'll briefly show you um the ammo as well. There's two types of AP hit. One being just a more powerful variant than the other. Um yeah, I don't know what you mean. It does look like um with how big the ship is, the guns look quite small, but they're not. Uh they're not really small. So nice. Yes. And now we're getting to something that I believe a lot of people uh are very excited about in the game to finally arrive, and that
            • 36:30 - 37:00 is the F2. Now this is um coming in two versions uh into the game. Um first we will have a oops first we will have a uh tech tree um kind of end of the line vehicle uh for the Japanese tree which will be able to bring a very big amount of uh different uh ground ordinance. So, it's a good
            • 37:00 - 37:30 option if you want to run CAS. And it also comes with the uh option to bring up to eight missiles in the form of AM3s and AM4s. I will just uh quickly show you the full load out because uh always excited to know exactly how much ordinance I can bring in uh in jets. Um, AM3 is of course being a quite potent missile with good IRCCM and uh the AM4 over here uh being a good augment uh to the plane uh
            • 37:30 - 38:00 as well which leads me to the premium version of the plane which will be and we will test fly this later. Yes. Um we will show a new map as well. Exactly. uh we will uh go about uh that but right now we're just going to have a quick look at the uh the Ironment and not just at the uh the flight performance of it. This one is uh going to be able to bring um again also up to four AM3s and four
            • 38:00 - 38:30 AM7Ms and again you have a big uh option of different uh ground ordinances. Um, of course being um also the option to bring uh ASM 1 or two anti-hship missiles. I think uh I've seen some people uh before the stream went live even asking if these are going to be around. Yes, they are. Um, speaking of missiles, we have um the
            • 38:30 - 39:00 Japanese well uh multi-teel uh and um radar control. Also, just sorry to interrupt just for just for clarity. Um we do have the auxiliary vehicle in the lineup here just to have a look at as well. These aren't separate vehicles. So they are you will just be researching the one radar vehicle and that vehicle that's next to it um will just be spawnable. So, this isn't its own standalone thing. It's just here in the lineup so we can have a look at it and show you. Will you I will uh just because we've just
            • 39:00 - 39:30 mentioned it briefly show it as well cuz I kind of like that you have these minions. Uh and I I just honestly think it's just it's like these especially just kind of look cute. I don't know. Like they have they have this like they kind of have this look. I have these like this like little vehicles that I can plop down and that are able to um switch my target. Okay. It's also worth mentioning that I believe this is
            • 39:30 - 40:00 the only uh multi-vehicle system that can operate if the radar truck is destroyed cuz these uh can fire on their own just in without the the radar assistance in Bulldog. So they aren't um they are a bit more unique in that way. So yeah uh for all the others if you lose the radar vehicle the whole system is destroyed uh in this case they will still work in a limited capacity. Yeah and again I will I just want to mention it again if you launch from the radar control unit you launch whatever
            • 40:00 - 40:30 vehicles you have spot. So you can spawn one you can spawn both. If you spawn both of them will fire a missile. Both of them will track the target. If you just sit in one and your radar control unit is spotting something you can just also just launch one missile. So it depends a little bit on how you want to like uh ration your missile uh missiles as well. If you want to uh saturate the target, then of course you can just uh switch in between. And um of course all the things uh still apply with hiding behind specific
            • 40:30 - 41:00 places, popping out from different spots. um very kind of new addition into the game with the ability to like spawn in your kind of like satellite vehicles, but I think a very cool one and uh certainly one that I think you can do a lot with. Yeah. Overall, because it allows for different styles of not just sitting in a single radar gun behind a building launching a missile and then the helicopter stars you down, right? Um, with these you can uh think of other
            • 41:00 - 41:30 ways how you would like engage with targets. Yeah, that's interesting. Like especially for positioning. Exactly. Because especially with these, they're not as big as like say the German IST. Um, I can hide behind the building. Um, I can have my second unit in another village hiding somewhere else. The uh radar control unit if I put the um radar itself down over here also isn't too big. Um,
            • 41:30 - 42:00 I suppose you could also use them as like mini scouts as well if you wanted. Yeah, you can just run them down. Yeah, you could just like sacrifice one and run it down mid. You could even you could even use one to like disperse and make somebody go for something else instead of like your radar control unit because you have you have three vehicles after all. So yeah, many many many things that you can do with these and I think uh great opportunity. You're already looking at the other thing, I think. Um, the other thing. The other
            • 42:00 - 42:30 thing. I don't want to spoil it. I mean, everyone knows already. Yeah. Um, I never really thought I'd see the day where I'd be talking about Yamato in this game, but um, very humbled to be able to, of course. Um, what can you say really? It's one of the most renowned battleships of all time. Um, and just very, very pretty. Has an unbelievable amount of like AA. Yeah, we were talking about this earlier. It looks like when you're playing like a city builder game and you just put stuff in like a circle around something like it looks like that they've been like placed there by like I
            • 42:30 - 43:00 don't know some UI system but no it's a it is full of um anti-air defenses of course and so we'll have a brief look at the firepower of course these are the biggest guns technically fitted to a a warship so the high explosive is not immensely powerful in terms of filler like quite a few of the uh the guns the 406 mm guns have more filler B Yam wasn't really designed uh for H. It was the battleship killer. So, it's all about the AP, which is very, very, very
            • 43:00 - 43:30 strong uh with this caliber and this filler. Nothing's really going to be able to withstand it. Um, we have a brief look at the armor as well. So, has all the trimmings, the internal deck as well. And I think this is one of the strongest single plates ever fitted to a ship. It's not the strongest, but it's one of them. So, the turrets are functionally invulnerable, I think. Um, but there is some ammo above the water line. I was looking at some uh a couple of the design documents with the developers earlier. Apparently, they did
            • 43:30 - 44:00 have ammo here. I didn't know that. Um, so yeah, it's pretty full in this regard in terms of ammunition, but I mean, it's still the ambility is not immensely impressive, of course, with a ship this large. Uh the turning circle is a little bit weak, but in terms of your firepower, your anti-air defense, and your armor, it's well, I mean, it's it's Yamato. What can you say really? Um it's very very nice to uh finally be able to have a look at it in the game with this level of detail. Like even if you aren't um immensely keen on uh like naval as a
            • 44:00 - 44:30 mode at the moment, the models are amazing. Like I I wasted too much time earlier just in Anel getting really close and looking at the details of them. So they do look really really nice, especially especially for boats. It's one of those areas like mostly if you like search it up, you just find a single picture and then like a lot of text about say like the service history, but not really about like the technicalities like how much armor like a specific spot had. Like the amount of research that you need to put in to like understand what compartment in the boat did what, how how it was stacked. Um
            • 44:30 - 45:00 like just the design of the smoke funnels for example, right? Yeah. Yeah, they did like internal plates in them to stop bombs from like paddling down into the engine. That is incredible amounts of effort put into exactly detailing how that uh boat is and not just the Yamato, but like all the other boats that we're getting in the patch as well. So that's a I mean that's an incredible looking ship. You have the like little float plans on the back as well. Yeah. Yeah. Couple of couple of friends as well. It's like an entire
            • 45:00 - 45:30 kind of little hanger in the back ready. Hotel Yamato for sure. Even like there's like boats going like in a little bit there in the back. Do you see that? I like these because they look like giant torpedo tubes going backwards. They're not. Um but I've always like that little bit of design. But yeah, it's um very very nice design. It's really nice to see it. Yeah. Going from something very big to something smaller. We have a new anti-air gun for
            • 45:30 - 46:00 China as well. This is the CSSA5 which has eight IR missiles and a quite potent 30 mm main cannon. Um, one of the unique things that you don't have too much especially with uh um gun anti-air guns is that you have a a weapon that is sitting center mass. Um especially if you like compare it to
            • 46:00 - 46:30 say like the uh every every vehicle that's kind of modeled after the Gard you have this like static thing that isn't exactly like align so it sometimes can be hard say like snapping uh a barrel or something like that with this you can you have um eight IR missiles up to 12 gs of pole and you have a 30 mm gun which if you bring the AP belt up to 65 mm of pen.
            • 46:30 - 47:00 Um, you have a relatively low down like kind of structure of the main vehicle. Of course, the the mount on top is making it quite obvious, especially with the radar, but it's not as big as like some of the other uh radar AAs that we have in the game. And I kind of this reminds me a little bit of like a mine vehicle. That's kind of what I'm thinking of when I see this. Just kind of looks like it. Oh, like a construction. Yeah. Yeah. You could have like a shovel in the front here and like drive around in some mine somewhere because it's like kind of like condensed
            • 47:00 - 47:30 and like kind of drop down. There's giant trucks on Golden Quy and like just has a an incredible look. Um I think with especially the fire rate over here. Yeah. If you you probably won't get into a situation where uh a plane might like fly through your bullets, which is also like a concern the faster the planes get. Um, so I I would say it's a it's a good augment to also have like another type of um uh a gun here in the tree. Of course,
            • 47:30 - 48:00 the Taurus being uh uh full radar mobiles instead of like having IR missiles. Um you have like a good augment um to Yeah, it's a nice alternative for sure. Being able to like fill a specific role because otherwise you would have to like kind of regress and like go for for an A again like this. Like this isn't bad, but of course this has another another kind of significantly more versatile as well. Yeah, exactly. And
            • 48:00 - 48:30 um that leads us immediately to Italy. Yeah. So got the Leopard 182 here, which functionally is very very similar to the Leopard one. This is the main one that Italy used from what I what I remember. Um it's not too dissimilar from the standard Leopard one. Um, it has like a little bit more armor. So, the armor around here is refined and it's fairly strong really for what it is. Um, so you'll probably be catching some poorly placed shots on that mantlet. Um, it's currently folded after the OF40, so it's like an optional vehicle. Um, but even so, I think it's a nice one to reinforce
            • 48:30 - 49:00 uh the lineup a little bit at AO because you only have like one main MBT and then a lot of support light vehicles. And so, having like another kind of core vehicle like this is really nice. Uh, it's a sweet little addition for Italy. also show you Roma, which the final Toro, uh, which I think is one of the nicest designs. I don't know why, but I really like this. Uh, just with all of these 90 mm AA guns and, um, like everything else, like how it's built up in the middle. I think it's really a really nice design. Oh, step on front. Yes. Also, the danger stripes. Yes. In terms
            • 49:00 - 49:30 of protection, it's it's quite similar to a lot of the other like ASO battler ships and that it's more wellrounded overall uh, without particularly excelling in one strict area. It does have the um the torpedo protection underneath like the little round ones that it had to sort of create this cavity when the torpedoes sit. So, uh it's pretty well protected in that regard as well. Um in terms of the basic armor, it's still pretty strong uh but not quite to the level of some of the the 87 battleships currently. And I'll briefly show you the guns as well. Uh so
            • 49:30 - 50:00 got your SAP and your AP as well. So what's the caliber on this? 38 381. Yeah. Yeah. So you're like 50 and 1 mm more than the Bismar just about. Yeah. Um coming to France we have let me press the button a new five. Um this is a well another addition into the uh uh the tree for uh you know augmenting it to have a
            • 50:00 - 50:30 kind of good midline premium over here and the uh uh G7 bracket F5s are just incredibly versatile. We have a ton of them uh in the game that uh you know fill like kind of like light plane lum roles. So this is going to be a good addition if you like you have counter measures you have your um uh normal compartment of uh flares get some less quantum measures as well which is always good uh as
            • 50:30 - 51:00 mentioned for the uh Swiss one. Then we have something that is a little bit more unique but this looks like a clerk technically also is one um but it is a glass cannon with uh yes basically no armor. It doesn't have, I believe, any composite armor. So, what you see now is what you get. It does not have really, it's sort of like a um like a light tank cosplaying as an MBT really. So, it has no protection. Three crew, no armor
            • 51:00 - 51:30 whatsoever, but still a very powerful gun and other particulars as well. Um yeah, in terms of protection, it is incredibly weak. Uh it may change, of course, like the details on this particular tank are pretty hard to really track down conclusively. So very may change but currently at least it's it's limited uh significantly in terms of protection. Yeah. And then the second vehicle that we're getting uh added over here is uh the Dutch Leopard 2 A4 an
            • 51:30 - 52:00 L breaker um has some common thing um which I think uh kind of has a very kind of cool look on the vehicle. It's like kind of sections as well. It's going to be a very versatile vehicle for the tree. That's the thing I think. Yeah. Like I mean it's I appreciate it's not the most like staggeringly interesting vehicle, but in terms of like a premium that you're going to buy and then get usage out of, the Leopard is perfect for that because there's not really a situation where it can't work. Mobility is good. The armor is good enough to
            • 52:00 - 52:30 catch poorly placed shots. And uh mobility and firepower are nice and will work basically anywhere. So, even though it may not be like the most, I guess, uh, well, we've have a lot of Leopard 2s, but in terms of what it actually will offer if, uh, someone wants to pick it up, uh, it's you can't really get better. So, and especially if you compare it to like say um this one which runs with no ammo, which is probably going to be more a little bit of a circumstantial vehicle that you might not always bring um in every engagement,
            • 52:30 - 53:00 especially when you have very open maps or you know you're going to be in a situation where like say an autoc cannon is going to wait for you because if an autoc cannon waits for me in this, my front plate is going to be penetrated immediately. Yeah, as it currently stands, autoc cannons, even from the front at a considerable range, can just rip through it. So, yeah, absolutely. And I think, yeah, I've got a few more things from You want to show somebody the the new friend? Yeah, the little A new friend. Careful.
            • 53:00 - 53:30 Um, but yes, this is the the original Dutch version. So, it's actually a different model from the finished one. I think they do look very very similar, but they are there are differences, especially with the engine cowling on this one. Um the only real functional difference is that it has slightly less ammo and the guns are all in the wings instead of two in the wings and two in the um the engine cowling. So, it is a unique model. It's the unique uh the actual Dutch one and it's nice to see it here as well. It's from the uh the three mice squadron, too. It's quite nice. Um and it's really nice to see this thing in its proper library. Certified
            • 53:30 - 54:00 certified oxy vehicle. I just I like sort of early designs and stuff. They're quite interesting. Uh so yeah, that's in the um the Benux line and you can play that yourself uh quite quickly when the next update comes out. While we're here, I'll also show you Rishelu, which I think is one of the the prettiest ships of all time really. I just I love the design. Like just how it's all so built up in the middle. So many defensive guns on the back and then your two quads at
            • 54:00 - 54:30 the front. It's just it's really really nice. I love the design of the ship. What do you think? Actually, in terms of this one, go back to like the back section again. It's like you have little like bathtubs where like the anti-air defenses are kind of sitting in. It's like a baby version of the front. Yeah, I do like that. It's It's very filled to the brim. I also like the fact that the guns don't like especially if you compare it to the Vanguard which has like these like super small turrets. These look beefy and big which you know kind of add to the aesthetic of the and also the smoke stack is again
            • 54:30 - 55:00 right seeping through all of the ship coming out on the back there. Very futuristic I think really as far as the design goes. Um yeah, they're very very nice. Uh so this is one that I'm probably going to be looking forward to giving a go. Uh a brief look at the guns as well. So 2 AP. This one is just marginally better than the previous one. Um similar to contemporary options, the H is um pretty strong overall too. And uh having all the guns at the front of course makes positioning pretty simple
            • 55:00 - 55:30 in terms of maximizing your firepower. So yeah, it's a really nice design and um yeah, very nice. Very happy to see it. All right, going back to another very nice design we are getting. Now this is an anti-air gun that is extremely unique. This is um the Swedish LD 98 based on what I believe is the BV410 chassis for like an off-road vehicle or like uh very
            • 55:30 - 56:00 rough arctic terrain. Um very compact vehicle especially if you compare them to like the threetory buildings of uh say Germany and there's another anti-air that also is like I think an absolute unit and just gigantic. this um little smother here being um very compact also firing um RST missiles but being extremely easy to
            • 56:00 - 56:30 hide yourself with. You don't have satellite vehicles with this. You just have a trailer that you're pulling along the the ride with you that is kind of connected to your vehicle with a very compact radar. They do have their own physics and will roll over if you drive them over stuff. especially if you're finding like loose branches on the floor. They shouldn't get damaged though. And of course with very potent missiles
            • 56:30 - 57:00 that I personally think are going to be very good to keep the guys clear with good range as well. I'll immediately go out here to like show you some of the details on those. believe it's also um running the same oops um the same range about 12 km. Yeah. Um overall very good addition um to the Swedish anti tree over here. Um cuz of course with this
            • 57:00 - 57:30 one yeah like the the polar opposite of the ITO which is like extremely large has like an extreme big kind of presence on the battlefield. With this one, you can hide behind buildings and like be more sneaky, even have smoke uh launchers and uh so you can kind of take advantage of that. Now, another vehicle that we're getting which is going to give a lot of um u like versatile options to the uh Swedish is the FA18C MLU which is um
            • 57:30 - 58:00 basically adding the ability for the F18 here uh to have ground ornamentance. um you have the same amount of kind of uh um anti-air capabilities, but you have an incredible amount of uh JD dams and adjacent uh air to ground ordinance and the ability to bring a ton of counter measures as well um which is probably going to allow you to uh give quite effective casts um when
            • 58:00 - 58:30 you're playing uh in gray. And there's one more vehicle just looking at one. I will switch to you. Yes, a very very small one. Uh this is the M24 Donkey Kong. It's uh a nice addition really for Sweden because they only have one rank three light tank which is the PD76 which I quite like. Um but it's not quite I think as comfortable to use as the Chaffy is. So, um, it's more being added because it fills a gap in the line. And
            • 58:30 - 59:00 also for events and tasks and stuff, you have another rank three light tank to use, which I think was not particularly the most necessary thing, but it's definitely a nice addition to have. It helps the lineup quite a lot. Works beyond its BR. And, um, in terms of events and things like that, it's it's a really a perfect addition. So, yeah. Um, yeah, just another extra one for you here. And that brings us to I think one of the most monumentally large anti-air vehicles that we we are adding with this patch. Like this thing is so big that if
            • 59:00 - 59:30 you spawn in it, you only see missiles. It's it's just gigantic. It's uh uh running uh quite good uh missiles at that as well. You can bring dur missiles with it and you have about uh well remains to be seen ultimately how uh like good range you have here. You have a lock range of about 16 km. So you're probably going to be able to swap the skies clear of uh targets. Um with um this of course being the the solo
            • 59:30 - 60:00 vehicle, you don't have any like um satellite vehicles coming with you, but you're going to have trouble hiding with this anywhere. Like no building is safe when you have this pyramid over here. Yeah, I think it is now the largest vehicle uh in the game. Ground vehicle, excuse me. You can bring this. By the way, we've tested around with it, but it's still like bigger. Show just the the sheer scale of this currently. Let's let's uh let's quickly go in. Yeah, we were thinking that maybe it would be a good idea to have the missile launcher
            • 60:00 - 60:30 down by default because Yeah, because like if you if you put it in Yeah. the vehicle becomes somewhat acceptable to like not even like it's just ginormous. This thing is it's extremely long. It's extremely big. It's an absolute unit. This thing is, you know, good luck not getting spotting with with this. But maybe you you don't need it to like uh you know hide away
            • 60:30 - 61:00 anyways because you just swap all the planes out of this guy cuz again this is uh incredibly powerful. Yeah, powerful fella. Okay, but without further ado, let's immediately jump in and have a look at some rework. So that's everything we can show you today. There are a few more things we didn't look at. Um, our co-workers in about 5 minutes or so will show you some more. Uh, we do have a few map reworks, which is what I'll give you a very, very brief
            • 61:00 - 61:30 look at. Now, with this Berlin, uh, it might seem odd that there is greenery and trees here. I think like certain video games and movies especially make this kind of fight around the Reich very much like wasteland, like full of mud and stuff. It was quite green uh, towards the end of the fighting. So, this is actually closer to how it looked than the version before where it was just, you know, mud and uh destruction and things like that. So, there were quite a bit of greenery around like this. Um, so yeah, it may look a bit strange on the surface, but I think in
            • 61:30 - 62:00 terms of the map, it looks it does look really really nice. There's not a huge amount of changes. There's a this bank here is a bit more a bit higher up. There's some more trees here which does intercept the view from the apartments here to the little buildings behind the Reich. It's like a flanking route. So, also that there are a lot more trees in general, and these do disrupt the sniping spots at the back, which is depending on how you look at it, a good or a bad thing for map flow. Uh, so most changes are cosmetic. There are some uh
            • 62:00 - 62:30 few more defensive areas in the middle. Um, but overall, I think it's a nice one. Caban as well has also been updated. Not a huge amount of uh changes to that one in terms of uh playability. It's mostly a visual upgrade. Terrain looks really nice as well. Um, these trees, and there is a new effect as well. when you knock them down. It's a bit fast at the moment, but if you knock them down, then the uh the foliage kind of falls off them. So, they're have a bit more of an organic uh falling down animation now, but I'm sure be refined a little bit. Yeah. And um before we go,
            • 62:30 - 63:00 we have one last thing that I would like to show you, and that is um the Falands. There's a new map that we're getting which I think has kind of like a design as a as a as a like a look is incredibly nice. It has like this like kind of coarse terrain which allows a lot of like dipping in and out. You have very rolling kind of like flat
            • 63:00 - 63:30 terrain pieces that are not completely flat though like say say like a river bank kind of leading in like here, right? that you can kind of follow in, you can kind of mask the terrain without having it very like sudden uh deep dives and such. And um I also have a brief look at the chat as well. you've got any questions I can have a look at here while we're while we're um uh going through this map which I think like um as a as a map as well this is a very very good fit uh overall
            • 63:30 - 64:00 for air battles because it you have you have water which means you have like some more open areas you have some terrain features some elevation but it's not the Himalaya right and then you have but you also don't have just a pure flat field. So, you have uh good options here. Um you have a good kind of engagement zone and uh you have an overall like aesthetically very pleasing map in my
            • 64:00 - 64:30 eyes. And of course here being with the um uh F2, you can kind of see the flight performance of it. Uh has quite good acceleration overall, I would say. Yeah. And while while you roll around, I'll just read a couple here. Um also, the Y key is the uh the multi-function menu. It's just there on the um the dash for you there. Uh Yamato I don't believe will get uh the anti-air shells. One because they were awful and barely worked and also because like trying to render the amount of uh projectiles that come out of those shells will really
            • 64:30 - 65:00 hurt performance. And so it's the case of they will not really be very effective and it would also create a a pretty difficult problem that would need to be solved for the sake of something that wouldn't really contribute very much. Um it's the same with like the the rocket anti-air projectiles on like hood and stuff. They look really cool, but they don't really do very much. Um, so I don't believe I think it's just going to get the um the two uh standard rounds. Um I don't believe the L39 gets a ballista computer either. I think it's just standard. Um although we have the
            • 65:00 - 65:30 model, so maybe we can add some of the later versions that had some improvements, but to keep that one at the battle rating that it's at, I think it makes sense to uh to limit some of the extra options like missiles and stuff. Uh do a couple more if we can uh while I'm here. Um how much will hel cost? I'm not 100% sure, but I'm sure uh you'll be able to find that out quite soon. I'm not sure on top of my head. Apologies.
            • 65:30 - 66:00 Uh will 90 planes be available in naval? I'm not sure. I think it's just going to be 87. Helicopters currently are not planned for it because they're not going to be able to really do very much. Like you can island hug and do some things, but their range is quite limited and they are incredibly fragile and won't get close to any big ships. So, at least for the the time being, helicopters aren't planned. But they may uh in the future uh be added there. Such cool
            • 66:00 - 66:30 terrain on this map. Yeah. And I think we're just about so close to the floor as well. Yeah, we're just about now. Yeah. So the the planes I think are really nice and the lack of like really tall trees is also nice too for this one. Yeah. Uh so incredible look. All right. Well, I believe the Falcons is one to one. Yeah, I believe. Um I think that concludes everything. Um so our colleagues will be doing their own stream shortly and they will show you some things that we didn't look at and probably look into more detail too. Uh
            • 66:30 - 67:00 if especially the radar view and a few other of the more technical things. Yep. uh they will be able to show you. Uh so yeah, thank you so much for the time. Uh hopefully it was okay. A little um showcase of what's to come. Dev server should be quite soon. Um I'm sure they can answer some more of your questions as well. Sorry didn't we didn't really get around to showing the exact tech trees, but a lot of the positions are I would say quite predictable and um you'll be able to see the exact positions quite soon as well. Yeah. Yeah. Well, thank you very much for watching and well, if you'd like to
            • 67:00 - 67:30 watch more, you're going to have the uh RU version of the death server uh death stream now. Um yeah, thank you very much. And oh yeah, well, thank you for being with us today. Hope it was uh hope it was all right and uh please yes, say hello to our colleagues and they'll show you some new things as well. So, thank you so much. Uh and we'll we'll see you very soon. Until then, goodbye. Thank you. See you later.