Building AR in Unreal Engine 5
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In this exciting session from Unreal Fest 2022, Jeff Fisher, an XR programmer at Epic, dives deep into the world of augmented reality using Unreal Engine 5. He outlines the requirements for making AR applications and walks through various templates and features that UE5 offers for AR development. From handheld devices to head-mounted displays, Fisher explains the intricacies of AR interactions, the mapping of real and virtual worlds, and the importance of platform anchors in creating stable AR experiences. He also provides insight into cross-platform development and the future of AR in relation to open standards like OpenXR.
Jeff Fisher from Epic Games takes us on an AR adventure with Unreal Engine 5, showing how to build amazing augmented reality experiences. Whether you're programming for handheld devices or head-mounted displays, Unreal Engine 5 provides templates and features to help make your AR dreams a reality.
Understanding the relationship between the tracking space and the Unreal world space is crucial for effective AR application development. Fisher explains these concepts along with the role of platform anchors, which hold virtual objects in place relative to the real world, enhancing the stability of AR interactions.
As we look to the future, open standards like OpenXR seem promising for augmented reality. By covering common APIs across platforms, developers can create more seamless and consistent AR experiences. Fisherβs insights provide a roadmap for tackling cross-platform AR challenges.