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Summary
This tutorial, presented by Radu Cius, provides an in-depth guide to creating a ceramic vessel model in Houdini. The tutorial walks you through the entire modeling process, starting from setting the base grid node to adding intricate details with advanced nodes like poly extrude, fuse, and mountain. Key techniques include setting parameters like size, orientation, and various node configurations to craft a realistic 3D ceramic object. A comprehensive discussion is provided on node manipulation and transformations, ensuring even beginners can follow along and elevate their 3D modeling skills.
Highlights
Started with grid node to set the foundation for the model. 🚀
Used the circle node to shape the vessel and adjust normals. ➰
Incorporated polyframe and copy to points nodes for structure. 🔄
Applied poly extrude for detailing the ceramic surface. 🎨
Utilized the mountain node to create unique vessel textures. ⛰️
Added UV nodes for texture mapping and export options. 🌍
Key Takeaways
Master Houdini's procedural modeling to create stunning ceramics. 🎨
Learn to manipulate nodes efficiently for precise modeling. 🌀
Gain insights on setting parameters for an impeccable 3D finish. 👌
Understand the intricacies of mesh smoothing and subdivision. 💎
Unlock advanced features like noise control for creative designs. 🌀
Overview
Get your creative juices flowing with Radu Cius's compelling Houdini tutorial, where imagination meets precision. This journey unveils the secrets to crafting a detailed ceramic vessel, pushing the boundaries of procedural modeling. 🌟
Dive deep into the world of nodes as you explore each step from setting the grid base to detailing with poly extrude and noise nodes. This guide ensures your ceramic marvel isn't just an object but an artwork that defies reality. 🌀
Whether you're a rookie or seasoned artist, the tutorial's insights and techniques are designed to expand your creative horizons, transforming mundane vertices into masterpieces of modern art. So, why wait? 🎨
Chapters
00:00 - 01:00: Introduction and Getting Started The chapter titled 'Introduction and Getting Started' begins with a welcoming note from the presenter who encourages viewers to engage with the content and participate by asking questions in the comments. The tutorial is aimed at helping viewers get started with modeling in Houdini, a 3D modeling software. The presenter creates an inviting and informal atmosphere by referencing social interaction aspects common on platforms like YouTube, such as likes and comments. The main focus of the chapter is to guide the viewer through modeling an object, beginning with the use of a grid node in Houdini.
01:00 - 03:00: Creating the Base Model In the chapter titled 'Creating the Base Model,' the process begins with setting the size parameters to specific values, 1 and 8.7. The orientation is adjusted to an XY axis layout. Further adjustments include modifying the number of columns and rows in the model setup. Lastly, the chapter involves adding a poly extra, though the specifics of this action are not detailed. The text contains some interruptions by music notations, indicating possible audio cues or pauses in the original source.
03:00 - 06:00: Modeling the Ceramic Vessel The chapter discusses the process of modeling a ceramic vessel using specific parameters.
06:00 - 11:00: Adding Details and Texturing In this chapter titled 'Adding Details and Texturing,' the process begins with adding a circle and enlarging it slightly. The orientation is set to the X plane, and the division is set to 20 to ensure the object copied on the points is correctly positioned. Normals are then pointed towards the center of the circle, and the polyframe is named.
11:00 - 17:00: Creating the Inner Part of the Bowl In the chapter titled 'Creating the Inner Part of the Bowl', the focus is on setting the node tangent name to 'n' and adding the copy to points node. It involves connecting these nodes in a specific manner. The procedural details seem to be part of a larger instructional or creative context, perhaps involving 3D modeling or similar tasks.
17:00 - 21:00: Finalizing the Model and Exporting This chapter focuses on finalizing the model and exporting it. It involves connecting edges in the model by using a fuse node and adjusting the snap distance parameter to ensure everything aligns correctly. The chapter uses a ceramic vessel as an example throughout the process.
Modern Ceramics Houdini Tutorial Transcription
00:00 - 00:30 hey what's going on everybody hope you're doing well in this video I'm going to help you get started with modeling in Houdini so sit back relax and enjoy the show if any questions arise or something is not clear during the tutorial address them in the comments one like equals one prayer for the YouTube algorithm let's get started we are going to model this object so let's start we will start with the grid node
00:30 - 01:00 for the size parameter we set the values 1 and [Music] 8.7 set the orientation to [Music] XY and change the number of columns and rows add the poly exra
01:00 - 01:30 node inset parameter set to the value 0.18 and activate the front group parameter we will use this group in the next poly extrude node here we select the previously created [Music] group for the distance parameter we set the value of Min - 0.14 next we will create a circle and copy this object to its points
01:30 - 02:00 [Music] add a circle and we will enlarge it a bit orientation select the X plane division set 20 so that the object copied on the points is correctly placed we will point the normals towards the center of the circle add the polyframe name
02:00 - 02:30 node tangent name set to n add the copy to points node and connect as [Music] follows in in this way we obtained a
02:30 - 03:00 tube that will be our ceramic [Music] vessel at the fuse node and we will connect these edges we will increase the value of the snap distance [Music] parameter
03:00 - 03:30 [Music] add the null node and rename it to Bas tube and save the project you can find more tutorials about procedural modeling in Houdini on my gumroad page learn how to create a pillar generator how to create a mega structure generator how to model an escalator unlock the power of procedural modeling and take your voodini skills to
03:30 - 04:00 the next level access step-by-step tutorials on my gumroad page next we will select the edges of this cylinder and to make it more convenient we will change the perspective choose [Music] front at the node soft transform and select the edge of the cylinder and press enter for the scale parameter reduce the
04:00 - 04:30 value to 0.5 and set the soft radius to the value 7 add another soft transform node for the top select and press enter set the scale parameter to the value 0.4 and the soft radius parameter to the value 4 here we set 1.1 to go a little lower
04:30 - 05:00 we move to prospective report add the match size node and we will raise the vessel to the level of the grid we return to the front viewport to create the bottom of the vessel add the polyfill node and select the bottom Edge
05:00 - 05:30 now it looks like a ceramic [Music] pot activate the patch group and select single polygon next we will expand the bottom part with the help of poly extrude node select the path group set the distance
05:30 - 06:00 parameter to the value of 0.052 inser 0.052 and the divisions parameter to four at the fuse node its purpose is to merges or snaps points add the twist node and we will deform The Vessel to make it look more interesting
06:00 - 06:30 [Music] set the capture length to the value of five and activate the preview to make it clearer what we are doing change the capture Direction and we set the twist parameter to the value of 127 [Music]
06:30 - 07:00 next we add the null node and rename it to basic [Music] shape with we had the subdivide node and
07:00 - 07:30 set de to two next we will add a noise on points and then based on this noise we will create an extrude at the point vop node and then we will add turbulent noise P we connect here and noise reconnect to CD noise type we said original pein noise frequency 0.3 here we set minus
07:30 - 08:00 0.04 amplitude 19 roughness minus 0.5 turbulence 27 next we will group only the black points at the group expression node and write the following expression at CD less that one [Music]
08:00 - 08:30 at the group promote node and promote the group from points to [Music] Primitives add the poly extrude node select group one and set the value of 0.127 for the distance parameter add this smooth node and select group one
08:30 - 09:00 [Music] strength [Music] 50 add the remesh node and select group one and add a smooth node set the value to
09:00 - 09:30 50 and one more node remesh Target size we set [Music] 0.028 add the note clean and delete all attributes add the null node
09:30 - 10:00 and rename it to add [Music] noise next we will deform this area with the help of the mountain node here we select group one we set the value of the amplitude parameter to 0.37 for the element size and offset parameters we set 2.4 and 7
10:00 - 10:30 [Music] Max octaves 9 lacunarity 3 lattice warp 0.3 and lattice warp size 5.6 we add the smooth node and remesh
10:30 - 11:00 for the Target size parameter we set 0.02 add the mountain node set amplitude to 0.37 noise type sparse convolution
11:00 - 11:30 element size 1.04 offset 7.1 Max octaves 9 lacunarity 3 roughness 0.3 lattice warp minus 0.5 lattice warp size 10 gradient warp minus 0.9 and we activate the accumulate lattice warp and accumulate gradient warp parameters add the remesh node for
11:30 - 12:00 the Target size parameter add the value of [Music] 0.02 we will decrease the amplitude of the first noise a bit we will leave it at [Music] two [Music]
12:00 - 12:30 and add the null node and rename it to detailing [Music] relief next we will create the inner part of the the ceramic Bowl add the
12:30 - 13:00 grid [Music] node size 1 and [Music] 8 orientation XY [Music] plane add the copy to points node
13:00 - 13:30 the points we will copy will be taken from [Music] here next we'll add the fuse node to connect the edges snap distance 0.05 now now we will duplicate this node
13:30 - 14:00 select create reference [Music] copy and connect it [Music] here select delete
14:00 - 14:30 channel select edges select and press [Music] enter do the same for the top [Music] part select delete channels choose edges select them and press
14:30 - 15:00 [Music] enter return to the grid node and set rows [Music] 50
15:00 - 15:30 [Music] at the node match size justify why select Min add the poly extra node and set the distance parameter to the value minus 0.16 add the poly extra note and set the
15:30 - 16:00 distance parameter to [Music] 0.045 select the top faces then the [Music] bottom
16:00 - 16:30 for
16:30 - 17:00 [Music] add the subdivide node and set the dep parameter to Value two add the remesh node Target size 0.02 add the transform node and lower
17:00 - 17:30 [Music] it add the null node and rename it ins side [Music] piece [Music]
17:30 - 18:00 add the merge node and connect these [Music] nodes we go back up to the grid node and set here 8.7 add the fuse
18:00 - 18:30 node and set the value to 0.0017 add the bound [Music] node for the lower padding and upper padding parameters set the value to [Music] 0.1 here we set minus 2 point
18:30 - 19:00 six we duplicate the bound node and here we leave 0.1 here we set minus 2.6 add the merge node and we will create a group here we connect the merge node select points activate the parameter keep in bounding
19:00 - 19:30 regions and select bounding object add group promote and promote the group on the [Music] edges we add a new name uv1 next we will create UV for this geometry add the UV flatten [Music] node
19:30 - 20:00 [Music] then select uv1 flattening method angle [Music] based add the UV layout node and the null node
20:00 - 20:30 [Music] for export there are two methods first to this node as [Music] obj and second with the fbx export note thank you for staying with us until the end your dedication and commitment
20:30 - 21:00 to learning this are truly appreciated I hope you found the experience rewarding and that the skills you've gained will inspire your creative Journey Keep exploring and creating amazing things with your new found knowledge thank you for being a part of this learning experience