Exciting updates and candid answers from the R.E.P.O. DEVS!

R.E.P.O. DEVS answer MORE of YOUR QUESTIONS!

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    Summary

    In this Q&A session, the developers behind the game R.E.P.O. address a variety of questions from fans, revealing intriguing updates and insights about the game. They discuss upcoming features like new levels, items with unique gimmicks, and server functionalities such as matchmaking. The team also shares their development journey, including past concepts and ideas that evolved into the current version of R.E.P.O., and teases fun potential features like cart upgrades and vertical maps. Although overwhelmed with current projects, the devs express openness to future collaborations and clarify that their storytelling will primarily unfold through environmental exploration rather than traditional narratives. They also highlight their positive stance on mods and future ideas like monster variants and late game join options. With a sense of humor and excitement, they promise more answers in the next installment.

      Highlights

      • The devs found an old memory card while searching for air conditioning in their basement. 😂
      • Upcoming update promises new valuables with interesting gimmicks and a new map! 🌍
      • Concepts from 'Project Clean' were reworked into what is now R.E.P.O. Nothing was wasted! ♻️
      • Initially, R.E.P.O. had other names like ‘Tax Night’ and ‘Reposession’ before settling on the current acronym. 📛
      • First update will finally introduce matchmaking with nifty options like server password and region picker. 🔐
      • Storytelling through environmental clues rather than a traditional narrative conclusion. Mystery awaits! 🕵️‍♂️

      Key Takeaways

      • R.E.P.O. developers are working tirelessly on new items and a brand new map for their upcoming update. 🎉
      • Expect fresh game mechanics, possibly even fun twists in future updates! 🎮
      • Collaboration with other games isn't on the table yet, but they're open to the idea once they clear their current workload. 🤝
      • Mods are absolutely encouraged, and they appreciate the creativity users bring to their game! 🛠️
      • Future updates might include more vertical maps and fun cart upgrades. Stay tuned for more exciting details! 🚀

      Overview

      The latest Q&A session from the R.E.P.O. dev team is a treasure trove of exciting updates and candid answers. Kickstarting their discussion with a search for a memory card (and some humor), the developers dive into a range of questions from loyal fans. Among the highlights are sneak peeks at upcoming game levels and items, which promise to bring more fun and challenge for players. They also hint at the introduction of unique new mechanics in the game, even as they put the finishing touches on matchmaking features like server options.

        As they reflect on their journey, the devs share a bit about how certain concepts from the project's earlier days have evolved. Happily, they've wasted nothing, instead reworking ideas from 'Project Clean' into the R.E.P.O. we know today. One fun tidbit is the evolution of the game's name, from potential monikers like ‘Tax Night’ to the eventual 'R.E.P.O.', standing for 'Retrieve Extract Profit Operation'.

          Even as they juggle current projects, the team remains open to future collaborations and is positive about engaging with mod developers, encouraging creativity within the community. They plan to flesh out the game world with vertical maps and possibly cart upgrades to enrich player experience. Exciting times are ahead with more secrets and features hinted to be available in the future updates!

            Chapters

            • 00:00 - 00:30: Introduction and Memory Card Search The chapter starts with a casual greeting as the speaker prepares for a Q&A session. The speaker is in search of a memory card in the basement. During the search, they humorously pretend to discover a 'stray human' in the basement, who is humorously described as malnutritioned. The search continues lightly as the speaker signposts finding air conditioning towards the end of the section.
            • 00:30 - 01:00: Memory Card Found and Q&A Introduction In this chapter, the story revolves around the discovery of a memory card intended for a Q&A session. The narrator is preparing to film this session and is noticeably sleep-deprived, having not slept for two days. They emphasize the importance of handling the equipment carefully, given its high value, noting that the camera is worth a million dollars. Despite the fatigue, the narrator pushes forward to start filming, indicating the beginning of the Q&A with a countdown. The chapter sets the stage for what is likely a session full of interesting questions and answers.
            • 01:00 - 01:30: New Valuables and Item Gimmicks The chapter discusses queries from the audience and advises viewers to check previously answered questions in another video. It confirms the development of new types of valuables and item gimmicks, mentioning the team's active efforts in creating them.
            • 01:30 - 02:00: Scrapped Concepts and Game Inspiration The chapter discusses planned items for a new game level, each featuring unique and fun gimmicks affecting the player upon acquisition. It also covers discarded concepts from an earlier version of the project, named Project Clean, before it evolved into its current form. Notably, a significant amount of time was invested in a hand system involving a glove, which ultimately was left unused.
            • 02:00 - 03:00: Game Name Inspiration and First Update Details The chapter discusses various inspirations and updates for the game Repo. It begins by highlighting certain gameplay mechanics such as shushing while hiding and triggering traps like TV or radio which provided thrilling elements for players. These mechanics have been reworked but still remain part of the game, showing that nothing was really discarded, just improved.
            • 03:00 - 04:00: Additional Mechanics and Collaboration Insights The chapter starts with a discussion on the evolution of the term 'repo,' which stands for 'retrieve, extract, and profit operation.' This term is linked to a larger process of repossession or recovery along a specific route or method.
            • 04:00 - 05:00: Game Story and Monster Variants The chapter "Game Story and Monster Variants" introduces some new features including a picker server list, a kick option, a brand new map, and improved weapons aimed at enriching the gaming experience. There is also a focus on balancing the game with the introduction of a new overcharge mechanic for a more engaging late-game experience. Additionally, an expressions feature will be introduced, which allows for a range of emotional reactions, similar to waiting for food at a restaurant and experiencing emotions like anger, sadness, or unimpressed feelings.
            • 05:00 - 06:00: Late Join Functionality and Stance on Mods The chapter discusses the introduction of late join functionality and the stance on mods in a game. It addresses player excitement about the game and touches upon the future inclusion of mechanics similar to 'Overcharge.' While no immediate plans exist to incorporate overcharge-like mechanics, the developers are open to fun twists and are continually exploring new ideas. Moreover, the chapter hints at the possibility of collaborating with other games, though no concrete collaborations are currently planned. The developers remain open to potential collaborations in the future.
            • 06:00 - 07:00: Vertical Maps and Cart Upgrades The chapter 'Vertical Maps and Cart Upgrades' discusses the current workload, including an upcoming update. The team is open to future collaborations despite being busy. The story 'Repo' does not have a traditional conclusion, as the focus remains on delivering content.
            • 07:00 - 08:00: Updating Existing Locations and Conclusion The chapter discusses the game's narrative development and environmental storytelling approach. It emphasizes encouraging players to explore the environment to uncover the story and understand what transpired in the game's world. By discovering hidden clues and hints, players can piece together the lore. Additionally, there is a mention of potentially revealing some lore through external channels like a YouTube channel and the idea of introducing variants of monsters, including harder versions.

            R.E.P.O. DEVS answer MORE of YOUR QUESTIONS! Transcription

            • 00:00 - 00:30 all right greetings everyone can you hold that i have a little semiot holding the camera so today we're doing another Q&A and I need to find that memory card so I can show it to you guys so let's look around the basement oh my god it's a stray human in my basement look do you see him do you see the stray human what do you need oh my god he is malnutrition i need to find air conditioning oh look i found
            • 00:30 - 01:00 the memory card for the Q&A so you guys can watch that while I'll search for air conditioning oh come on please be careful with them it's a million dollar camera you know i'm sorry it's just I haven't slept in two days oh god okay I can do this 3 2 1 go uh yeah uh so we got a lot of
            • 01:00 - 01:30 questions from you guys once again and we got a lot of questions that we've already answered in our previous Q&A video so please go look at that one we've linked it down below because now we're answering completely new questions will there be new types of valuables or items with gimmicks uh yes of course our small little team is as we speak working hard on new valuables and items that you will find
            • 01:30 - 02:00 in the upcoming new level and these items will of course have some fun gimmicks and things that will happen to you when you grab them are there any scrap concepts or ideas you like to share yeah I mean most of what Project Clean was you know the version that repo was before it became repo i mean a lot of that is scrapped ideas like for example they spent so much time on this uh hand system where you had like a glove and everything that you could snap
            • 02:00 - 02:30 and uh you would shush when you were hiding they also had like traps which would be triggering a TV or a radio or something that would scare you and a lot of these things have been reworked into repo so in a way we haven't really scrapped anything we have reworked it so to speak what inspired the game name repo some temporary names that we had in the beginning for repo was tax night and
            • 02:30 - 03:00 reposession and somewhere along that route it sort of naturally became repo which stands for retrieve extract and profit operation h what will be included in the first update this is one of the big questions so let me say as much as I can without spoiling anything the first update will include the long awaited matchmaking with server password region
            • 03:00 - 03:30 picker server list and kick option it will also come with a brand new map brand new valuables new and improved weapons and more interesting late game experience with a new overcharge mechanic as well as balancing also expressions are coming oh yes imagine you're waiting for your food at a restaurant you're not getting it maybe you're angry about it maybe you're sad about it maybe you're unimpressed maybe you're very much unimpressed uh
            • 03:30 - 04:00 uh uh maybe you're happy about it will there be additional mechanics like overcharge there's no current plans to make any more mechanics like Overcharge but we're always looking for things to make like fun twists on the game so maybe along the way never say never do you have any idea to collaborate with other games if not are you like open to
            • 04:00 - 04:30 it or something currently as you might guess we are way too swamped with stuff i mean we have an update to do uh but it will be so fun to do collaborations in the future so it's something that we're keeping an eye on so to speak will Repo have an ending or like a conclusion for the story as of right now Repo won't have like a traditional story conclusion as we are focusing on mainly delivering
            • 04:30 - 05:00 the story through the environment we want the players to find out what happened in this weird crazy world through exploring the environment and the levels and find hidden clues and hints around and maybe I am gracious enough to reveal some lore to you guys on this YouTube channel who knows will monsters get variants we have some ideas of harder versions of
            • 05:00 - 05:30 monsters showing up at later levels but it's not something we're currently working on will you add late join functionality possibly but the game is not built for this so it would be a big rework being able to only join in the lobby is also a good security approach for hackers or other players that want to ruin a game uh what is your stance on mods
            • 05:30 - 06:00 we encourage mods it's so fun to see people add their own personality to our game and while on this topic we want to encourage all mod makers to please optimize the amount of server traffic they send to avoid any skyrocketing server costs that would mean a lot to us is there any chance of seeing vertical maps where you can get up high places we already have quite a lot of
            • 06:00 - 06:30 verticality in the game especially on later levels because areas get taller and weirder with some platforming and perhaps even parkour needed our upcoming museum level for example will require quite a lot of platforming because that museum is quite spacious oh will there be cart upgrades we've talked about cart upgrades and things that you can attach to your cart
            • 06:30 - 07:00 but nothing is set in stone yet but uh it would be fun will existing location get new room/features yes we want to add fun interactions that are special and unique to every level so yeah we will update older levels with new stuff oh my god the memory card it jammed guys we have to continue the Q&A next Friday and now I need to find a brain can I use
            • 07:00 - 07:30 it no oh here it is air conditioning hold on my friend yes do you feel it do you feel alive now it's going to be okay you guys oh why see you guys next week no
            • 07:30 - 08:00 [Music]