RX 9070 XT vs RTX 5070 Ti- The Ultimate Comparison!!! (Early Access while I make timestamps, etc)
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Summary
In this video, Daniel Owen dives deep into the performance comparison between the ASRock's Steel Legend 970 XT and Asus's Prime 570 Ti graphics cards. Through extensive benchmarking across a variety of games and settings, Daniel presents a comprehensive analysis of each card's strengths and weaknesses. The comparison covers both rasterization and ray tracing performance, as well as the efficiency of upscaling technologies like FSR and DLSS. With an engaging and detailed approach, Daniel helps viewers navigate the complexities of choosing the right GPU based on current and emerging gaming standards.
Highlights
In Spider-Man Miles Morales at 4K, the 570 Ti shows stronger performance, especially with ray tracing enabled. 🕸️
FSR 4 and DLSS 3 offer similar image quality, but DLSS 3 is often faster. 🚀
In Cyberpunk 2077, DLSS 4 provides better image quality compared to FSR 3, despite a slight performance drop. 🎮
Ray tracing expands the performance gap, favoring Nvidia’s 570 Ti heavily over AMD's 970 XT. đźŚ
The market price significantly affects the value proposition of each card, making purchase timing crucial. ⏰
Key Takeaways
The 570 Ti generally outperforms the 970 XT, especially in ray tracing-heavy scenarios. 🌟
FSR 4 offers comparable image quality to DLSS but often at a higher performance cost. đź’ˇ
Nvidia’s DLSS 4 provides superior image stability and quality, particularly in games like Cyberpunk 2077. 🔍
Pricing and market availability play a crucial role in determining the best value between these GPUs. đź’¸
Game-specific performance differences can lead one GPU to outperform the other significantly in certain titles. 🎮
Overview
Daniel Owen offers a detailed comparison between ASRock’s Steel Legend 970 XT and Asus’s Prime 570 Ti, analyzing their efficiency in rasterization and ray tracing. This comes alongside an evaluation of AMD’s FSR and Nvidia's DLSS upscaling technologies in realistic gaming scenarios.
The video explores the gaming experience at different resolutions and settings, offering insights into how each card performs under varying graphical demands. Specific games are examined in-depth to showcase each card’s performance under ray tracing and standard rendering conditions.
Ultimately, Owen provides valuable advice for potential buyers. He discusses the importance of market conditions in purchasing decisions and suggests waiting for prices to stabilize post-launch, given the current volatility in the GPU market.
Chapters
00:00 - 00:30: Introduction to GPUS This chapter introduces the ASRock Steel Legend 970 XT and the Asus Prime 570 Ti GPUs, both of which are MSRP models. The video will compare their performance in various scenarios. The discussion also touches on the relevance of MSRP at launch, hinting that its real value or availability might be questionable. The chapter sets the stage for a detailed analysis using graphs and a more comprehensive discussion on value.
00:30 - 03:00: Spider-Man Miles Morales Performance Analysis This chapter provides a performance analysis of the game 'Spider-Man Miles Morales'. It describes testing the game at 4K resolution with very high settings, without upscaling or ray tracing. The 570 TI graphics card is mentioned as being 5% faster than its counterpart, achieving 115 compared to 110. Both setups deliver a satisfying gameplay experience. A significant improvement in the new generation of AMD products is highlighted, specifically the ability to enable ray tracing in many games without compromising playability. The text notes the performance with ray tracing reflections set to very high at extended view distances.
03:00 - 04:30: Call of Duty Black Ops 6 Analysis The chapter discusses the performance analysis of GPUs in running Call of Duty Black Ops 6 at a native 4K resolution. It notes that the 970 XT GPU can achieve 59 FPS without upscaling, while the 5070 TI can reach 65 FPS, indicating a performance lead by 5-10%. The discussion highlights the historical underperformance of AMD GPUs compared to Nvidia in ray tracing capabilities, which has been a selling point for Nvidia. Despite improvements, Nvidia GPUs still have a slight edge in this area.
04:30 - 07:00: Horizon Forbidden West Analysis This chapter provides an analysis of the graphically demanding game 'Horizon Forbidden West,' focusing on the upscaling technologies used by both AMD and Nvidia hardware. It compares FSR 4 from AMD and DLSS 3 from Nvidia, noting that the differences in image quality between the two are subtle, with DLSS 4 potentially having a slight advantage. The discussion highlights the evolution of AMD's technology in catching up to Nvidia's machine learning-based solutions.
07:00 - 10:00: Indiana Jones and Cyberpunk 2077 Analysis The chapter discusses the performance comparison and image quality between different rendering technologies and graphics cards, specifically FSR 3, FSR 4, and DLSS 3. It highlights that while FSR 4 performs slightly slower than DLSS 3, the image quality remains high on both. Additionally, it points out that when comparing FSR 3 to DLSS 3, the performance gap narrows to that seen at native resolution, with the 570 TI card leading by 19%.
10:00 - 14:00: Ghost of Tsushima and God of War Analysis The chapter discusses the image quality and performance of different graphics technologies, specifically focusing on FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling) in the context of gaming, particularly referencing 'Ghost of Tsushima' and 'God of War'. The transcript highlights that while FSR 3 offers better performance, it suffers in terms of image quality, causing issues like ghosting trails and shimmering. In contrast, FSR 4 is a closer match to DLSS 3 in terms of image quality.
14:00 - 19:00: Silent Hill 2 and Hellblade 2 Analysis The chapter provides an analysis of the performance and image quality offered by FSR 4 in the games Silent Hill 2 and Hellblade 2. It discusses the improvements in image quality with FSR 4 and compares it with performance at different settings. Specifically, at 1440p and very high settings with ray tracing reflections, there's little need for upscaling as the GPUs in question are capable of delivering a high refresh rate experience, with the 9070 XT achieving 105 FPS and the 5070 TI being 10% faster at 115 FPS. The mention of turning off ray tracing reflections could suggest further performance evaluation without these settings.
19:00 - 31:00: Final Fantasy 16 Analysis The chapter 'Final Fantasy 16 Analysis' discusses the performance of different GPUs while gaming, particularly focusing on how both GPUs reach nearly 200 FPS, experiencing minimal frame rate difference. It also notes a potential other system limitation, such as CPU constraints, which could affect performance variations between GPUs. Furthermore, the text makes a reference to Call of Duty Black Ops 6, mentioning it as an AMD-favored title with some continued analysis suggested but not included within the provided transcript.
RX 9070 XT vs RTX 5070 Ti- The Ultimate Comparison!!! (Early Access while I make timestamps, etc) Transcription
00:00 - 00:30 in this video we're looking at the steel Legend 970 XT from ASRock up against the prime 570 Ti from Asus these are both theoretically MSRP models but as we'll discuss at the end of the video when I get more into the graphs and Analysis and value MSRP at least right around launch so far on both cards seems like it may or may not be a real thing but first let's establish the performance of these cards in a variety of situations
00:30 - 01:00 here we are looking at Spider-Man Miles Morales at 4K very high no upscaling no Ray tracing we can see these are very similar in performance so the 570t is 570 TI is 5% faster at 115 versus 110 both are delivering a great experience one of the big changes with this new generation of AMD products is enabling Ray tracing in a lot of games now actually doesn't get you an unplayable experience notice that kicking on RT Reflections at their very high settings extended out to the 10 view distance and all that
01:00 - 01:30 um actually still means at a native 4K resolution the 970 XT is able to hit 59 FPS with no upscaling and the 5070 TI is a little better 65 and it increases its lead from 5% to 10% but in previous generations of AMD versus Nvidia we would see that the ray tracing would the AMD cards a lot more relative to the Nvidia counterparts and that was one of the uh selling points for for the Nvidia gpus now we can see here that Nvidia still pulled a little
01:30 - 02:00 further ahead but it wasn't a massive difference now what about upscaling this was also one of the big differences between previous generations of AMD and Nvidia Hardware where AMD didn't have a machine learning based upscaler but here we're looking at FSR 4 and I have it up against dlss 3 this is what's available in the game for dlss and also I would say that these give a very similar image quality dlss 4 upscaling uh probably still has a little bit of an edge over FSR 4 and LSS uh three and four are a
02:00 - 02:30 lot closer uh FSR 4 might be a little bit n uh better in certain aspects but it's fairly close but you'll notice that FSR 4 runs a bit slower than dlss 3 the 570 TI is now picking up to a 19% lead at 135 versus 113 but image quality is looking very good on both now this is what happens if you do FSR 3 versus dlss 3 because FSR 3 is still available notice that the performance Gap goes closer to what it was at Native resolution where the the 570 TI is now
02:30 - 03:00 12% ahead the 970 XT is now hitting 121 FPS but now notice if you look at the image quality if you look at Spider-Man's arm on FSR there's a lot more ghosting Trails behind it if you look at like the fencing and tree branches in the distance the building edges there's way less stability a lot of shimmering it it's quite distracting so you can see that while performance wise FSR 3 is a better match for dlss 3 image quality wise FSR 4 is a better match for d D lss3 and dlss 4
03:00 - 03:30 performance- wise is more like FSR 4 but has a little bit of an image quality Edge so there's a lot going on with the upsc scalers right now but it is nice to see the uh heavy Improvement to image quality available with FSR 4 now if we drop down to 1440p a very high settings with rt Reflections there's not really a need for upscaling on either GPU as both are already delivering a high refresh rate experience with the 9070 XT at 105 FPS and the 5070 TI 10% ahead at 115 f FPS if we go ahead and turn off RT
03:30 - 04:00 Reflections we now see that both gpus are hanging out close to 200 FPS we're seeing 195 versus 196 and frame rates are so high that there's potentially some other system limitation CPU limitations and things like that compressing the differences between the two gpus but both delivering an excellent experience if we jump into Call of Duty Black Ops 6 uh we'll notice that this is generally an AMD favored title and we are seeing that Contin with
04:00 - 04:30 this generation of product we see the 9070 XT take a 14% lead at 4K basic settings notice I'm using basic settings here because I think that's more like how uh people actually play competitive uh titles online they tend to turn down graphic settings to increase frame rates as well as visibility sometimes the higher graphic settings make it harder to spot enemies in the Clutter or foliage things like that so that's why I'm using the basic settings here and it's 149 FPS versus 131 both are very playable 14% % lead for the 970 XT uh
04:30 - 05:00 but I think a lot of times you would also kick on upscaling to try to boost performance but again with FSR 4 and dlss 3 being um fairly comparable in image quality if I pit those head-to-head against each other notice that now the 5070 TI is actually faster by 12% it's got 226 FPS versus 202 on the 9070 XT so if you're using upscaling heavily here and you pit uh dlss 3 versus um FSR 4 for similar image
05:00 - 05:30 quality the 570 TI takes the lead due to the faster upscaling algorithm now if I pit FSR 3 against dlss 3 notice that the 970 XT takes the lead by 5% in performance but uh well this isn't in image quality analysis if you pause the frame and if you're on a mobile you can pinch to zoom and things like that you'll notice a lot less detail preserved in the FSR uh side of the image especially if you look at like uh you know lines in the in the distance things like that and and there's more uh
05:30 - 06:00 instability ghosting things like that now 1440p basic settings with no upscaling we get pretty high frame rates already 252 versus 220 and it's a 15% lead for the 970 XT uh if we jump into Horizon forbidden West at four at 4K Max settings which are called a very high in this game uh the 970 XD has a 177% lead so this does seem to be a good game here for the 970 XD and something weirds going on with the 1% lows on the 570 TI here there's a bigger Gap there both are getting good
06:00 - 06:30 overall frame rates considering this is native 4k on Max settings but if you go ahead and kick on FSR 4 versus dlss 3 quality which is fairly similar image quality uh we now see the 970 XT kind of lose its lead in the averages and reduce its lead in the 1% lows um and again producing similar image quality there are differences um again look at detailed uh FSR versus dlss analysis videos for a full thoughts on um the
06:30 - 07:00 exact differences here now if we switch it to FSR 3 versus dlss 3 the 970 XT takes a little bit of a lead uh and increases its lead in the 1% lows both are getting you around 100 FPS though and it's a similar overall frame rate um at 1440p very high I don't think we need upscaling here the 970 XD has an 8% lead in the averages and a bit of a larger lead in the 1% lows uh in Indiana Jones in the great circle at 4K Supreme this game always uses Ray tracing but have not turned on the path tracing mode 970
07:00 - 07:30 XT is good for 64 FPS at Native 4K which is fine but the 5070 tii hits 83 which is 30% faster uh if we drop down to 1440p Supreme settings which again is the highest preset without turning on path tracing uh we can see the 970 XT reaching 104 FPS which is great but the 570 TI is a lot faster by 22% at 127 FPS in cyberpunk 2077 kicking on RT ultra settings this
07:30 - 08:00 is not RT overdrive not the path tracing mode but instead the highest Ray tracing preset that's not path tracing uh we do need to enable FSR and dlss at the performance mode to get good frame rates here now this game does not feature uh FSR 4 but it does feature dlss 4 so here we're looking at dlss 4 versus FSR 3 where dlss 4 is the slower upscaling algorithm but produces better image quality so do keep that in mind and you
08:00 - 08:30 can see the side-by-side footage if you look at things like the fencing in the background right here you'll notice the FSR image is way less stable if you look at the palm trees in the background things like that massive image quality lead here I would say for the dlss 4 image and the 570 TI is 8% faster while doing it but again overall performance- wise there's not a massive Gap but again dlss 4 does have a bit of a um uh a larger performance hit than FSR 3 now 1440p RT Ultra if we turn off any sort
08:30 - 09:00 of upscaling we get playable frame rates maybe not the frame rates you'd want so uh but still uh within the realm of Reason here the 970 XT is hitting 51 FPS and the 570 TI is averaging 62 giving the 570 TI a 22% Advantage notice again that now you're not using the heavier upscaling algorithm on the 570 TI um these are both uh not using an upscaling algorithm so this is probably closer to
09:00 - 09:30 the true Ray tracing performance differential in this test now if you do want to use upscaling to try to boost performance here both of them can probably get away with using quality level upscaling but look like look at the bottles in the background here way more flickering on the FSR image things like that because again this game only supports FSR 3 uh there is not a driver toggle or in-game option for FSR 4 whereas there's an in-game option for dlss 4 at the Quality setting uh this puts the 570 TI 10% ahead in
09:30 - 10:00 frame rate at 98 versus 89 but I would say it is significantly better in image quality again look at things like the fence line right here the fans in the background the palm trees in the background uh the FSR image is quite shimmery unstable and fails to resolve as much detail as the dlss 4 image does um if we do want to try out path tracing the Nvidia lead expands although that doesn't mean the 5070 TI is great for 4K path tracing uh if we try to do 4K RT
10:00 - 10:30 overdrive we need to use performance mode upscaling and I'm also enabling Ray reconstruction with the new Transformer model for the 5070 TI which uh helps a lot with the image quality I would say the image here looks vastly better on the right hand side of the screen and the performance on the right hand side is at least usable at 52 FPS whereas the 9070 XT is hanging out at 35 which you know you could use but especially given the upscaling artifacts required to get there I don't think I would use these
10:30 - 11:00 settings on the 970 XT whereas on the 5070 TI this would be at least something to consider uh uh if you're okay with you know a single player game in kind of the 50 FPS range as opposed to uh a high refresh rate experience and again you could kick on frame generation it's a little bit of a low based frame rate for that now if we drop to 1440p and turn off any upscaling uh the 5070 TI is only able to average 35 FPS which does put it 52% ahead of the 97 XT at 23 and now
11:00 - 11:30 these are actually producing the same workload because we're not using any upscaling or Ray reconstruction or anything like that so this is closer to the true difference in RT overdrive performance between the two gpus the 5070 TI is 52% faster I think it's fair to note that it's very clear that Nvidia is heavily involved in the development of the path tracing mode in cyberpunk uh so it's unclear if there was a game that had a path tracing mode that was more uh help by AMD if maybe there are other
11:30 - 12:00 ways of doing it that would perform better but that's just not currently the case in cyberpunk this is what you get with rt overdrive now uh at 1440p RT overdrive I think both gpus uh would make sense to use some upscaling and it helps performance significantly using quality level upscaling again dlss 4 versus FSR 3 dlss 4 being a heavier upscaling algorithm but also providing a very noticeably better image quality again look at the things in the background here I think it looks noticeably better on the right hand side
12:00 - 12:30 of the screen even without slowing down or zooming in uh we see the 5070 TI 45% faster at 64 versus 44 so a 570 TI is very usable at these settings the 970 XT is I'm not saying you can't play a single player game in the mid-40s but arguably not the way you'd want to do it especially given again look how flickery and unstable a lot of the upscaling and den noising looks on the Le hand side of the screen because in addition to the worse upscaling algorithm here they also
12:30 - 13:00 don't have the uh Aid noiser like Ray reconstruction enabled in this game although AMD did uh talk about a AI a neural uh denoiser for path tracing workloads in their presentation it's not currently implemented into any game that I know of uh especially not cyberpunk now if you do drop to balanced mode upscaling the 970 XT can improve to 54 FPS so from a frame rate perspective in a single player game you're getting to into more playable territory but the image quality is getting even worse on
13:00 - 13:30 the left hand side of the screen whereas the 5070 TI is now hitting 77 FPS and I'd actually argue that with FSR sorry with dlss 4 and uh the newer Transformer model of Ray reconstruction um balance mode is actually pretty usable here on a 1440p display uh and hitting 77 FPS and that's a baseline before any frame generation is enabled and I think 77 is plenty from which to use frame generation so from here I think the 57 TI I could fill out a high refresh rate
13:30 - 14:00 display and actually get a pretty good experience so I think 1440p path tracing is usable on the 55070 ti but uh for the 970 XT I think we would need to see what it looked like with FSR 4 if it was enabled and that's just not currently available and there's no announcement for it coming to cyberpunk now let's jump into ghost of sushima at 4K very high settings the 970 XT is taking a 15% lead at 75 versus 65 uh both of these are very usable and you don't NE necessarily need to use any upscaling
14:00 - 14:30 although personally I would still usually kick it on if I'm not getting at least 90 FPS is that's kind of where I would stop adjusting things on a high-end system in my case um so if you do kick on quality level upscaling the 970 XT uh takes a 7% lead at 110 versus 103 but this is another game where there's no FSR 4 this has FSR 3.1 but as of the time of filming AMD has not whitelisted the driver toggle for an FSR 4 implementation so uh here I would say there's a bit of an image quality lead
14:30 - 15:00 for dlss 3 versus FSR 3 although 4K quality mode uh FSR 3 is at least generally acceptable uh quality to use um as opposed to using the more aggressive settings or at lows lower resolutions but again noticeable image quality advantage to dlss 3 at 1440p very high settings which again are the Mac settings available in the game I don't think you need any upscaling here and the 970 XT is 13% faster at 126 versus 112 although the 55070 ti is certainly giving you a good experience at 120 uh sorry at 112 FPS in God of War
15:00 - 15:30 at 4K Ultra this game tends to be a bit more Nvidia favored uh and we see the 5070 TI take a 6% Advantage at 73 Which is less nice than a 69 uh for the 9070 XT though so do keep that in mind now if we kick on upscaling uh this game does have an FSR 4 toggle and again versus dlss 3 which has similar image quality but a bit of a faster algorithm so we'll pair them up this way we see the 570 TI producing 12% better frame rate and
15:30 - 16:00 roughly similar image quality again there's pros and cons of FSR 4 versus dss3 you might prefer uh one over the other uh 100 FPS versus 89 so both are giving you a good experience but 5070 TI was faster now if we do switch to FSR 3 which again at 4K quality mode is pretty usable although does produce a worse image than dlss 3 does um the 970 XT is now hitting 95 FPS which gives the 5070 TI a 5% lead in frame rate but a more measurable uh um advantage in
16:00 - 16:30 image quality being produced at 1440p Ultra in God of War we have 570 TI at a 6% Advantage at 112 FPS versus 106 and I think in this case I wouldn't bother kicking on upscaling on either GPU in Silent Hill 2 at 4K epic settings um you would probably want to enable some upscaling here uh and again this was another game where the FSR implementation didn't seem to have a driver toggle for uh an FSR 4
16:30 - 17:00 implementation so this is FSR 3 versus dls3 performance I think there's a lot more fizzling and ghosting look at the hair uh it looks way better with dlss and performance-wise the 570 TI is also taking a 20% lead in performance as well as better image quality uh so definitely a big win here for the 5070 TI if you kick on Hardware Ray tracing and this is one of the few uh Unreal Engine five games on PC that offers the hardware version of lumen on PC uh we see the 570 TI at a 22% Advantage so slightly
17:00 - 17:30 increasing its lead and we're still using performance mode upscaling to get good frame rates here 79 versus 65 FPS so frame rate rise wise they're both very playable but again look at things like the hair uh just overall detail um as things are discluded uh the image on the right hand side of the screen is looking better in addition to the 22% performance Advantage at 1440p Epic settings without Hardware RT the 5070 TI is 27% faster here at 84 versus 6 6 and
17:30 - 18:00 again this appears to be a um just a very Nvidia favored title from a performance standpoint and I've seen that in other uh GPU comparisons that I've made uh this title just seems to favor Nvidia over AMD if we turn on Hardware rate tracing on the 1440p Epic settings we now see the 5070 TI at an 18% Advantage at 65 versus 55 so actually here it's not seeing like the uh Hardware Ray tracing is a major disadvantage for AMD or anything it's just that the game overall is a bit of a
18:00 - 18:30 disadvantage for AMD if we kick on quality level upscaling to boost frame rates here uh the 5507 TI is still 18% faster at 91 versus 77 but again if you look at things like the hair objects being discluded things like that uh I would say the dlss image looks noticeably better uh since it's uh no FSR 4 available in this title as of the time of filming hellblade 2 is another Unreal Engine 5 showcase this one does not feature any hardware RT and at 4K High settings that is the highest
18:30 - 19:00 available in the game there's no Ultra or anything like that uh the gpus are basically tied we're seeing a 2% Advantage for the 970 XT at 45 versus 44 but if you think the uh 570 TI looks a little bit weirdly Alias I would agree on all my 50 Series cards the native TSR implementation looks uh very Alias look at the tree branches and things like that uh so they seem to be having a graphical artifact on the um 50 Series cards in this game at least on the review drivers I used at the time of
19:00 - 19:30 review the 30 and 40 series cards on the same review driver didn't seem to have the same issue now kicking on dlss quality and FSR quality again no FSR 4 available here um performance jumps to 75 or 73 so again still a very similar experience uh 3% ahead in the averages for the 970 XD and 10% in the 1% lows uh however here I would say that dlss is producing the better image so similar performance with a better image I would consider a win for the 5070 TI and we're no longer seeing the aliasing issue now that we've switched over to the dlss
19:30 - 20:00 pathway uh so it just seems to be some sort of an issue with the TSR pathway at 144p high settings uh no Ray tracing again look at the tree branches and things in the distance right now on the right hand side weird aliasing um things aren't aren't correct here so again the 50 Series cards are having some sort of an issue in this game um I did email Nvidia about it during the review process but never got a reply I imagine they're pretty busy right now anyway of the 970 XT is 5% ahead at 78 versus 74
20:00 - 20:30 but 15% ahead in the 1% lows uh at 4K Ultra in Final Fantasy 16 uh the 970 XT is 2% ahead but that's just 48 versus 47 so you would probably want a higher frame rate uh so if you kick on dlss and FSR 3 Performance now we're getting 92 and 93 5070 TI is 1% ahead in frame rate but again because I did not see an FSR 4 toggle available here um uh it it's again unfortunately I'm really hoping the game support list grows quickly for
20:30 - 21:00 FSR 4 because that seems to be the main disadvantage with it right now besides a little bit of a uh harder performance hit compared to the dlss 3 at 1440p Ultra we're seeing the 97 EXT 5% ahead at 84 versus 80 and 3% ahead and the 1% lows and frame rates are high enough that I don't think we need any upscaling or anything uh and that is the tests that I ran on these two gpus so let's pop out for a little bit of a summary so first of all let's look at some graphs
21:00 - 21:30 now uh when I do this style of graph it's important to explain what you are looking at so uh I have decided for one GPU to be uh these are measuring the percentage differences in each game this is not frame rate it's how many percent faster one GPU was compared to the other now I have determined the 570 TI to be in the positive direction so when you see something like this uh this right here saying 12 that means in this particular game the 507 was 12% faster
21:30 - 22:00 uh so what are these negative numbers over here uh well this -5 here means that in this particular game the 9070 XT was 15% faster and I have computed both of them as which one is faster by a certain percentage so I do the faster one divided by the slower one to produce a percentage differential and then I assign a negative value to one of the gpus so that's what you're looking at here um uh cuz if you just I don't need to get in the way the percentages work but that way it's uh it's not artificially making one have bigger
22:00 - 22:30 numbers than the other due to the uh direction of the division anyway so when you're looking at this you can clearly see that the 5070 TI has more stuff in the positive direction than the 970 XD has in the negative Direction meaning if you look at all of the tests that I ran here the 570 TI is better and uh the geomean of these results is that the 570 TI is 8% faster overall as an average of all of the tests that I ran do note though that its largest leads are in the heavi Ray tracing workloads like uh RT
22:30 - 23:00 overdrive in cyberpunk so uh another way of looking at this data set is like this where I've sorted the results from best result for the 5070 TI which is what we're seeing up here uh down to best result to the 970 XT which we're seeing right here and we got this zero Baseline as like these are basically a tie right in the middle here so you can see again in this way of looking at it the 5070 TI at least in this data set again you can choose different games to test and more Ray tracing or less Ray tracing all of that but at least in this data set uh
23:00 - 23:30 this is what this looks like um but if some of you guys are like well let's filter out for things like just rate tracing and just not rate tracing separately now personally I'm not sure that that's um completely like like the 570 TI is strong enough that you can usually use Ray tracing so I think just choosing to artificially segment this out is a thing you can do for analysis but is not necessarily something you would do when actually using these gpus so do keep that in mind but if we do just sort out the ray tracing results I
23:30 - 24:00 have the 570 TI averaging 23% faster but it is important to note when you're measuring Ray tracing performance that your game and settings selection will heavily influence the results if I did nothing but path tracing workloads we would probably see the 5070 TI average even faster compared to the 970 XT but if I did nothing but extremely light Ray tracing workloads we would probably see these results way closer so if you're getting completely different results from other reviews you've seen in Ray tracing keep in mind that that's why it
24:00 - 24:30 really just heavily depends on the type of Ray tracing workload I tried to put a balance of um some path tracing some heavy RT but not path tracing and some lighter rate tracing to kind of show all of those types of situations um but again there's no right answer uh no one right answer on exactly how you should measure rate tracing differentials between two gpus what is clear is the 570 TI is better at Ray tracing than the 97 XT and the heavier the ray tracing
24:30 - 25:00 workload it seems like it maybe expands its lead especially in path tracing stuff now if we go ahead and switch to the opposite of this and go what if we only looked at uh uh at uh no Ray tracing results this is what we see so if I filter out all of the ray tracing results I'm now actually getting the 57 ETI as 1% slower but I think a better way of looking at this is they're basically tied uh you wouldn't you'd have your exact game selection list would probably swing this result a few
25:00 - 25:30 percent in One Direction or the other but the thing is plus or minus 5% performance isn't something you really notice if you're not running a frame rate counter so in other words I would say if you're not using Ray tracing performance is fairly similar uh but depending on exactly which game you're playing you can see double digit percentage leads for one or the other so that's something to keep in mind now um if you want to sort this uh from you know best result for the 5070 TI to best result for the 9970 XT this is what this
25:30 - 26:00 uh this chart looks like here so you can certainly see that game by game certain games favor one brand over the other it's looking like things like Silent Hill 2 and God of War are good results for NVIDIA whereas games like uh ghost of sushima Call of Duty Black Ops 6 are good results for AMD but once you start putting uh a heavier upscaling algorithm versus a uh uh not as uh heavy upscaling algorithm something like uh you know FSR 4 versus dlss 3 we can see sometimes that that will skew things in the other
26:00 - 26:30 uh direction for uh Nvidia due to the quicker upscale for similar image quality now if you're like but they's still upscaling in here yeah because I think that that's a realistic use case for a lot of people however if you're just like I'm just want to buy a 1440p GPU and I'm not going to turn on Ray tracing and I'm not going to turn on upscaling so if I filter out all of those results and I do a lot of those results cuz I think those are realistic use cases for these cards but maybe as a bu are you're watching this review saying I'm not going to use upscaling
26:30 - 27:00 and I'm not going to use Ray tracing and I'm on a 1440p display these are powerful gpus they can handle it fair enough here's the results so if we're looking at that I see the 570 TI overall 2% slower but again I would in general just call this roughly a tie although there's clearly outliers where in certain games one GPU might be double digits faster than the other for example the 970 XT is a 15 15% faster in Call of Duty black Black Ops 6 133% faster in
27:00 - 27:30 Ghost of sushima uh whereas in Silent Hill 2 uh we have the uh 5070 TI like 27% faster right so it really just depends on what game you're playing some of them will favor AMD over Nvidia a lot more than others but here's kind of where we need to get into the big elephant in the room is that uh what are these like so which one's the better buy here well that really depends on the price because I would say that I think it's very clear that the 5070 TI is better uh dlss 4 probably still has an
27:30 - 28:00 image quality Edge at about the same performance as FSR 4 and is available in More Games dlss 3 offers fairly similar image quality to FSR uh to FSR 4 uh and is available in more games and runs a little bit faster and uh if we look at uh Ray tracing results we can see that the 5070 TI is still better at that and if you're not R tracing they have similar performance it varies a bit game by game so I would say overall the 507t is the better product and again the
28:00 - 28:30 average of all of my results including various upscaling and Ray tracing settings is the 570 TI is about 8% better overall uh performance-wise but again your game selection and how you do this could could vary things wildly now let's do a little bit of math if we pretend msrps are real and the uh 5070 TI is at 750 and the 9070 XT is at 600 that means that the 5070 TI is theoretically 20 25% more expensive for
28:30 - 29:00 8% more performance which means that if you divide that uh it's actually only offering about 86.4% of the value of the 9070 XT uh or another way of looking that at that is you know we're talking like 14% or so better value for the uh AMD GPU if msrps were real now there's other ways of looking looking at that for example if you just went off of rasterized performance where they're roughly tied you could say that AMD is offering like 25% better performance because it's
29:00 - 29:30 roughly the same rasterized performance for um you know 25% more money on the 570 TI but again I think the 570 TI is strong enough that using Ray tracing and things like that is very usable and is a realistic thing to consider in your buying decision depending on the types of games that you like to play um anyway the problem with all of this is like this isn't real right that's not real uh so I don't know to Value these like um I think we're still too close to launch to
29:30 - 30:00 get a real idea of where these are going to settle lots of 970 XTS sold at their MSRP on launch day but then retailers said that that was only because AMD was providing uh rebates in a limited quantity and once those rebates ran out they started listing the same models that were supposed to be MSRP for a higher price because that was closer to their actual cost now AMD has responded trying to say that they're going to continue to make it possible and encourage retailers to offer MSRP models
30:00 - 30:30 we have yet to see how effective that actually is and in what sort of quantities 5070 TI on the other hand had very few MSRP models available and have had very little Supply in general and most of the supply and restocks we're getting are on the higher priced models if I try to buy buy these gpus new right now um uh I could look at something like PC part picker and if I sort prices low to high 570 TI seem to be starting around $1,000 for stuff that and and going up quickly from there uh for cards
30:30 - 31:00 are actually um in stock new and actually on these Thousand Ones a lot of times when I jump in the listing hasn't updated in time and it's actually sold out which is very possible here and they seem to be more readily available uh even a little bit above the ,000 price point uh whereas the 970 XT uh we very close to launch so most of the listings that were at all reasonable are just gone and that's leaving us with with uh over, pricing here so that's the new market
31:00 - 31:30 which is what I usually base things on now uh in this case I could go ahead and look at something like eBay and and sort it by completed listings so we're seeing what things actually sold for and in this case um if I'm looking at 5070 TI they they range from um $830 is all the way up into the well over $1,000 range uh but uh I am seeing this available inventory graph showing that the vast majority of products uh
31:30 - 32:00 are right around the $1,000 price point so it does look like the majority of 5070 TI um uh kind of available at Buy It Now pricing and where they're selling at seem to be around the ,000 price point now 9070 XTS again are very closer to their launch date so I don't know how fair this is and I don't see many I see like one completed listing at MSRP uh the rest seem to very quickly get into the 700 uh plus dollar range but it's
32:00 - 32:30 seeming like that $700 to $800 range is kind of the median although many models are going up over uh into the $900 plus range um but again the overall ceiling on the prices for these do seem to generally be lower uh if I had to kind of ballpark what seems like it's fairly typical we might say $1,000 for the 570 ETI and something like $800 for the um 9 70 XT and that once again is a 25% uh
32:30 - 33:00 price split and doesn't actually affect the uh the value analysis which is kind of interesting um now depending on what you choose to make these numbers though based on how you're reading the General market uh that's kind of going to swing this in different directions like for example uh if you could get 970 XTS for around 730 which does seem like where some of them listed once the MSRP rebates disappeared uh then a and if the 5070 TI aren't really available uh for
33:00 - 33:30 maybe under like 900 is seems to be where some of them come in stock uh when you're actually able to get one listed new and it hasn't gone out of stock yet well then we're talking still a similar kind of pricing Gap so anyway this really depends a lot on um where things end up settling so I think in general if you're looking on the used Market or the new market and what happens to be in stock if the 5070 TI and the 970 XD are at a similar price point I think the 570
33:30 - 34:00 TI is the better GPU they have the same amount of vram uh the upscaling situation as far as game support list and even the maximum quality when you have dlss 4 available does seem to be better with uh uh with Nvidia and the overall rate tracing performance is better as well although AMD has been doing an admirable job this generation of trying to close some of that Gap so if they're similar in price I'd grab the 5070 TI in general I would try to wait for the
34:00 - 34:30 GPU Market to settle down a bit um before buying right away though that's my overall recommendation but again if you see something pop into stock uh and like maybe you uh you know like a should should I grab it at that price point again just kind of look look at what's available on the market um and uh hopefully you at least have all of the performance data you need here to make a well-reasoned decision based on what the current market looks like when you are researching and watching this video to get your help I hope you guys found this video useful and or interesting I have
34:30 - 35:00 tons of other head-to-head comparisons already available and tons more in the pipeline for all of the relevant new GPU launches so feel free to stay tuned to the channel if you're interested in all of that I hope all of you have an excellent day uh huge thank you to channel members subscribers viewers all of that you're all beautiful people