Exploring the chaos and charm of Star Citizen

Star Citizen - The Most Confusing Game

Estimated read time: 1:20

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    Summary

    The transcript explores a player's first experience with Star Citizen over a month. Initially, the user struggled due to the game's complexity, buggy nature, and unclear objectives. Despite these challenges, the breathtaking graphics and engaging multiplayer aspect eventually captivated him. An enriching community experience was a turning point, highlighting the game's potential as an exceptional MMO despite its issues. With comparisons to early World of Warcraft, the player emphasizes the game's vibrant player base and the unique immersive experience it offers, making it potentially one of the best MMOs.

      Highlights

      • A player embarks on their first journey into Star Citizen, finding it confusing yet strangely entertaining. 🌌
      • The game's graphics are stunning, offering a visually immersive experience. 👀
      • Star Citizen's mechanics are not user-friendly, creating a steep learning curve. 🎢
      • Multiplayer missions in Star Citizen bring a new level of excitement and engagement. 🤝
      • The community’s support is reminiscent of early MMORPG days, offering help to new players. 👥

      Key Takeaways

      • Star Citizen is both frustratingly confusing and breathtakingly beautiful. 🎮
      • The initial learning curve in Star Citizen is steep, with lots of bugs and system quirks. 🛠️
      • The game's community shines through, reminiscent of early World of Warcraft. 🌍
      • Despite its flaws, Star Citizen offers a rich, immersive multiplayer experience. 🚀
      • The game's potential is enormous, but it needs refinement to become a top-tier MMO. 🌟

      Overview

      Jumping into Star Citizen for the first time can be quite an adventure—if by adventure you mean a confusing mess of bugs and bewilderment. Our player narrates their first dive into this chaotic universe, confronted by its breathtaking graphics but stymied by its complicated controls and buggy tutorial. As a first-time space traveler, you're stepping into a simulator that doesn't hold your hand, forcing you to learn by trial and often, hilarious error.

        Despite the rocky start, the player finds themselves charmed by the unexpectedly vibrant and supportive community within Star Citizen. It’s like a throwback to the days of classic MMORPGs, with players ready to assist and share experiences, transforming what could be a solitary grind into a shared quest. The moment our player joined a crew on a mission aboard the massive Polaris ship, the game's appeal expanded beyond its solo facade into a collaborative wonder.

          With all its flaws, long waits, and confusing interfaces cured by community warmth, Star Citizen seems to promise untapped potential. The game beams with life, hinting at a future where it could stand among the greatest MMOs in history, provided it can patch up its bugs and enhance its systems. The core is there, filled with passionate and patient players who enliven the space, offering hope and hands to newcomers.

            Chapters

            • 00:00 - 00:30: Introduction and Initial Impressions The author tried Star Citizen for the first time, having only heard about the game two months prior. Although the experience was frustrating due to confusion and frequent bugs, the author found it to be potentially one of the greatest games ever made and had a lot of fun. The author also mentioned getting a job manning a turret on the Polaris in the game. Despite initial setbacks, their first-time experience in Star Citizen was memorable, particularly as they had been seeking a space-themed game after buying No Man's Sky.
            • 00:30 - 01:00: Discovering Star Citizen and Purchase Decision Years ago, while searching for game guides, I stumbled upon Star Citizen, a new game noted for its high resolution and seemingly comprehensive development. As my interest piqued, I consumed more content related to the game and eventually decided to buy the $45 starter pack. Despite the game being in its alpha phase, prompting some second thoughts on my purchase, I entered the 'verse' and encountered a stunning, albeit complex, character creation process, hinting at the experiences to come.
            • 01:00 - 01:30: Character Creation and Initial Challenges The chapter discusses the initial experiences and challenges faced during character creation in a game. The narrator expected a more developed character creation screen, but faced technical issues with a buggy tutorial. As a result, they had to navigate the game's learning curve independently. They describe the game as a simulator that doesn't guide the player much. Simple tasks, such as picking up a helmet and navigating the inventory, proved difficult and mysterious. The narrator struggled through the first two weeks as they adapted to the game's mechanics.
            • 01:30 - 02:00: Steep Learning Curve and First Experiences The chapter titled 'Steep Learning Curve and First Experiences' details an individual's initial struggles and impressions while navigating a new virtual environment. The narrator describes an attempt to interact with objects, like a coffee mug, which did not work as expected, leaving them unsure if it was a bug or an intended feature. Despite these challenges, they were impressed by the quality of the graphics. They faced difficulties using in-game navigation tools, finding in-wall maps confusing and struggled to orient themselves, reflecting on the steep learning curve faced by users in new digital spaces.
            • 02:00 - 02:30: A Breakthrough and Exploration The chapter titled 'A Breakthrough and Exploration' describes the narrator's journey in locating the spaceport and eventually their spaceship. The narrator experiences some challenges, particularly with an elevator problem, before finally accessing their starter ship. They reflect on the loss of possession of this vessel. The ship's controls remind the narrator of their previous experience with Microsoft Flight Simulator, and they face difficulties in maneuvering the ship effectively.
            • 02:30 - 03:00: First Group Mission Experience The chapter 'First Group Mission Experience' explores the protagonist's initial foray into a game where they struggle to understand its complexities. Although initially clumsy and unsure of their actions, they quickly fall in love with the breathtaking views and the thrill of flying a ship. However, they face setbacks, such as having their vehicle repossessed for inadvertently flying in restricted territory. Despite the steep learning curve, the protagonist remains determined to master the game.
            • 03:00 - 03:30: The Excitement of Group Gameplay The chapter discusses the challenges of being a new player in a game, particularly the confusion between bugs and intended game mechanics. The narrator shares personal experiences of trial and error, including losing ships, trying to understand game mechanics, and basic tasks like drinking water. The excitement and unpredictability of the learning process in group gameplay are highlighted.
            • 03:30 - 04:00: Challenges and Bugs In this chapter, the narrator discusses their growing adaptation to the challenging new environment they find themselves in. Initially struggling to find necessities like H2O, they begin to understand how to accept and complete cargo missions. During this process, they learn from others that renting a larger ship would allow for taking on more substantial cargo tasks. The narrator follows this advice and rents a bigger ship, which enables them to accept multiple missions at once, destined for various spaceports and origins. Excitedly, they prepare their heavily loaded ship for the next phase of their adventure.
            • 04:00 - 04:30: Critique of Gameplay Mechanics The chapter delves into an intense personal experience described by the narrator, who recounts a dramatic gameplay incident. Initially, they're piloting a spacecraft with cargo and approach a moon too quickly, resulting in a crash that ends in a fiery death. The crash leads to a massive loss of time and in-game progress, described by the narrator as feeling like three years, though it was actually two hours of playtime. Following the crash, the player decides to take a break from the game to recover from the frustration. Upon returning to the game days later, the player sees a message in the chat indicating that 'gunners' are needed at Everest Harbor, compelling them to announce their availability at that location. This chapter highlights the player's emotional and tactical navigation through the game's mechanics, underscoring both its challenges and the resilience required to continue engaging with the game after setbacks.
            • 04:30 - 05:00: Social Interactions and Community The chapter discusses the importance of social interactions and community within the context of the game Star Citizen. The narrator shares a personal experience of being invited by another player to see a Polaris class ship, a massive capital ship in the game. This event highlighted to the narrator the appeal of Star Citizen, which lies not in solo gameplay but in group interactions and collaborations. The capacity of the Polaris to house many players underscored the vast possibilities and attractions of cooperative gameplay in the virtual universe of Star Citizen.
            • 05:00 - 05:30: Community Support and Personal Growth In this chapter, the narrator shares their first experience of playing a game with other people, specifically in a mission using a Polaris vehicle. Although they were uncertain about their effectiveness in the game, they found the experience enjoyable and reminiscent of raiding in World of Warcraft. The narrator reflects on the teamwork aspect, emphasizing the need to coexist, plan, execute, and collaborate despite the game's technical issues. This experience provided them with an insight into community support and personal growth.
            • 05:30 - 06:00: Conclusion: The Potential of Star Citizen The narrator describes their immersive experience in Star Citizen, where they felt like a part of a fleet, playing the role of a captain. They encountered spaceships with cargo, loaded it onto their own ship, and sold it on the black market, earning a significant reward. This experience, sparked by a small message in Everest Harbor, marked a turning point, making the game much more engaging and enjoyable for them.

            Star Citizen - The Most Confusing Game Transcription

            • 00:00 - 00:30 i tried Star Citizen for the first time i've been living under a rock and only heard about this game recently 2 months ago and a month ago I bought it and the experience has been terrible but at the same time I think this might be one of the greatest games ever created and I had tons of fun from being utterly confused and running into constant bugs to getting employed manning a turret on the Polaris this was my first time in Star Citizen 2 months ago I was feeling the need to play something space-like i remember I bought No Man's Sky a few
            • 00:30 - 01:00 years ago i was looking up guides to that game when I came across a new game with super high resolution and seemed like it was fully fleshed out that game was Star Citizen as the days went on I watched more and more videos about this game and finally I pulled the trigger i bought the $45 starter pack for this by the way this game is an alpha i started to question what I was doing with my money i hopped in the universe or the verse as they say and was greeted with an absolutely breathtaking character creation that was sort of hard to use a precursor for what was going to happen
            • 01:00 - 01:30 [Music] next and boy was I wrong about it being fleshed out when I got done with the character screen the tutorial was bugged and I had to learn trial by fire the first two weeks of this for me was hard to understand the game runs like a simulator and it doesn't hold your hand even in the slightest i was having a really hard time getting adjusted to things things like picking up my helmet moving around were such a mystery to me the inventory was really weird and
            • 01:30 - 02:00 strange and I didn't understand what was going on i tried to pick up this coffee mug and nothing happened so I didn't know if it was buggy or if that was how it was intended i stopped to look around at the graphics and I was blown away about how good the world looked already i was trying to find my way around with a map that I could bring up but they really want you to use the maps in game like on the wall and it kind of proved to be a little bit confusing for me i was running around all different types of ways trying to figure out what's what and I really couldn't but I did find
            • 02:00 - 02:30 where the spaceport was but I didn't know what to do next finally I figured out how to call your spaceship how to get down to your hanger and there it was elevator problem my first starter ship looking back I actually have no idea where this ship went cuz I no longer have this in my possession as I got into this ship the controls were hard i've played Microsoft Flight Simulator and I have to say it really reminds me of that game i tried to maneuver but I had no
            • 02:30 - 03:00 idea what I was doing looking back at this footage I have to laugh because now I'm so much better at the game but I did turn on the ship and I started flying while I was flying around I felt it i fell in love with the game and I think this was the moment that I was hooked and determined to figure out the game i was just constantly in breathtaking views however my vehicle got repossessed because I was flying in wrong territory or something like that i I really don't know this game does have a learning curve and the first two weeks for me was challenging to say the
            • 03:00 - 03:30 least as a new player with no friends playing this game I just didn't really know how to go about things something that I still find out about this game is you're not really sure whether something is a bug or if it's intended to be like that and you're just ignorant on how it works honestly I could give you hours of footage of me trying to figure things out dying losing my ship thinking that I lost my ship so I have to rent out a new one not knowing how to drink water
            • 03:30 - 04:00 desperately trying to find H2O finally I figured out how to accept missions slowly things were starting to change i was starting to be accustomed to the environment around me and as I was doing cargo missions I was exploring somebody told me that if you rent a bigger ship you can do more cargo so I rented another ship i ended up accepting a bunch of different missions and all of these missions went to different spaceports and were from different places and I loaded up this ship to the craziest degree i was ready to go out
            • 04:00 - 04:30 into space with all of my cargo but then I went to a moon and I came in a little bit too hot so I crashed and died upon impact and what felt like 3 years of my life which was really 2 hours of loading this thing were just wasted like that and I alt fed and took a break from this game days later after my moon crash I hopped on and I saw in the chat one thing gunners needed at Everest Harbor i'm at Everest Harbor and I'm available
            • 04:30 - 05:00 so I signed up this man brought us in as cutless black as I manned the turret to go meet up with his friends as I get into the other hanger there was the Polaris this was the biggest ship that I have seen in game so far you see this is a capital ship which means that I can house a lot of players and it was at this point that I realized the scope of what Star Citizen could be and what drives people to Star Citizen it's not solo gameplay it is group gameplay i had
            • 05:00 - 05:30 never played with anyone up to this point so this is my first experience playing with other people and to be in a Polaris doing missions with them was insane i didn't really know what was going on i'm not sure that I really got good hit points on the turret i'm not really sure if I was that helpful but I had fun it reminded me of raiding in World of Warcraft where you have a lot of people and you have to coexist with each other come up with a plan execute it and work with each other and as buggy as this game is I feel like I got a glimpse at what this is about stacking
            • 05:30 - 06:00 boxes i felt like I was a part of a fleet i felt like there was a captain we found a couple of spaceships that had cargo in it we went over got the cargo loaded it up and sold it on the black market and I got a big chunk of change for that journey thanks to that small message in Everest Harbor the game opened up for me heat heat
            • 06:00 - 06:30 [Music] i think that this game might have the potential to be one of the best MMOs if not the best MMOs in history but it's
            • 06:30 - 07:00 got a lot of bugs various ship issues elevator problems when there's elevator problems no one can use the elevators and it's really really tough to loot things i'm not sure why that is or why that hasn't been addressed but it seems like a basic thing and sometimes when I'm talking to the community about this I feel like I'm going insane in comparison to my 1 month in this game people have been here for literally a decade so they know the ins and outs of what this game is supposed
            • 07:00 - 07:30 to be why things are the way that they are but I want to show you something that is just insane to me about this game and I found this to be the reason why I don't play so much time syncs now you can change this a little bit but when you log in you either log in at a space station or your home planet and you better hope that you don't log in on a planet because that's going to take even extra time now you got to walk to the elevator take an elevator to the hanger and most of the time you have to file a claim to get your spaceship i
            • 07:30 - 08:00 understand it's very immersive but let's say you get out of that hanger and you're on Grim Hex and somebody instantly shoots you down or you happen to run into an asteroid 2 ft out of the station now you have to wake up again by the way there's a loading screen there's a buffering time so wake up again you have to get out of your room go to the elevator go back to the hanger place file a claim i just bought a Constellation Taurus i love it but to file a claim on this spaceship is 17 minutes without insurance and 5 minutes
            • 08:00 - 08:30 with insurance well there's other things to do we need to make death mean something in this game let's be honest there's really nothing to do right now i have all my armor i have my food i'm not going to just go walk around the space station that I've already seen a bunch of times in all reality I will alt tab out of this moment and sometimes it'll be like 10 to 15 minutes before I come back because I got distracted and then I finally get into my ship and I understand that this is supposed to be like realistic but this is not fun and
            • 08:30 - 09:00 it makes me hate this game and there's a bunch of things like this there's a bunch of weird time syncs they're definitely conscious decisions i I don't understand why the looting system works the way that it does i don't understand why the inventory system works the way that it does but there's beauty in that i'm going to talk about the one thing that I really really like about this game and why I have been playing it so much despite the bugs despite all the problems and despite the design issues i
            • 09:00 - 09:30 like to play this game because it reminds me of a true MMO i used to play World of Warcraft as a kid in 2004 back then you had something called Baron's Chat and in this game you have global chat and global chat reminds me a lot of Baron's chat there was a lot of players in Baron's chat and that's why it had such a renown for being a chaotic group channel and in global chat in this game you can find a lot of players sometimes
            • 09:30 - 10:00 it's chaotic sometimes it's very helpful it's just full of life and that is what makes this MMO interesting is that despite all the bugs despite everything this game is full of life this game is full of passionate players players that want to play and players that will help you out i have been gifted so much money to help me out when I say that I'm a new player that that reminds me of early World of Warcraft helping out players i
            • 10:00 - 10:30 have had my hands taken with no judgment and brought across the solar system to do missions with that reminds me of early World of Warcraft you don't even find that in current World of Warcraft you really don't find that in a lot of video games at all and it's interesting because this game has been out for so long but there's still new players and I felt like at some point I kind of knew my way around things and I was helping other people and so as much as I think that the community is sort of crazy I think that they've got a special mojo going on with this game I feel like it's
            • 10:30 - 11:00 a really alive community and that is what I really love about it and that's why I'm going to continue playing it is because of the people not necessarily because of the game although if they nail this if they fill out some of the things with this game it could be one of the greatest games ever created period