Starting a new Bevy 0.15 game
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Estimated reading time: 136 minutes for the text on this page.
In this live coding session, Chris Biscardi starts a new game development project using Bevy 0.15. The focus is on creating a small, low-poly 3D game where interaction is key. The stream covers setting up the project, exploring Blender for modeling, and implementing basic game mechanics such as character control and ray casting. Chris encounters a peculiar issue with shape casting visualization, diving into debugging to resolve it.
Chris Biscardi's latest livestream marks the beginning of an exciting new project with Bevy 0.15, focusing on creating a simple yet engaging low-poly 3D game. The session delves into setting up the game environment and character control, showcasing how to leverage Blender for modeling and Substance Painter for texturing.
Throughout the session, Chris provides invaluable insights and invokes interactive discussions with viewers. The stream also highlights various challenges encountered, such as dealing with character control mechanics and an odd issue with shape casting visualization. Chris systematically addresses these hurdles, demonstrating effective problem-solving techniques.
A significant portion of the stream is dedicated to unraveling a perplexing bug related to shape casting visualization. This deep dive into debugging not only resolves the issue but also sheds light on the intricacies involved in game development, making it an educational experience for both novice and seasoned developers tuning in.