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Summary
In this comprehensive guide, Bobby from Brawl Stars delivers an in-depth look into effectively drafting in Brawl Stars. With his extensive experience and recent life changes, Bobby shares insights into various Brawler dynamics, offering detailed strategies for different game modes. Emphasizing the significance of matching up Brawlers with their specific advantages and counters, he provides a unique analysis relevant for players aiming to succeed in competitions. Whether exploring Gem Grab, Heist, or Bounty, this guide prepares players to thrive by making strategic picks and understanding the nuances of the game.
Highlights
The triangle strategy is crucial: control counters anti-tank, tanks counter control, anti-tank counters tanks ๐.
Each mode, from Gem Grab to Heist, requires different Brawler selections and prioritizing objectives over kills ๐.
The top player's secret: draft while considering the full match-up and game mode specifics ๐ฅ.
Hot Zone prioritizes zone control; Brawl Ball needs game-changing hypercharges โฝ.
Don't just aimlessly use Snipers in Heist; know your map and matchups ๐.
Key Takeaways
Understand the triangle of control, tanks/agro, and anti-tank Brawlers ๐บ.
Each game mode requires different strategic approaches and Brawler picks ๐ฎ.
Draft dynamically by balancing between control, damage, and counters โณ.
Focus on game objectives rather than just getting kills ๐ฏ.
Recognize and leverage the strengths and weaknesses of each Brawler class ๐ง .
Overview
Bobby, a seasoned Brawl Stars player, brings us what he calls 'The Best Draft Guide Ever Made'. This guide dives deep into drafting, emphasizing the importance of Brawler interactions and strategic picks. Bobby sets the stage by introducing a triangular approach to understanding Brawler dynamics, making it easier for players to grasp the intricacies of the game.
Every Brawl Stars mode, whether it's Gem Grab or Bounty, has its unique meta. Bobby explains the significance of picking the right Brawlers based on the mode's objectives, teaching players how to adapt their strategies for better control, damage, or counter capabilities. He shares personal anecdotes that lend credibility and practicality to his strategies.
Not content with just scratching the surface, Bobby goes into specifics about Brawler roles, from supports to tanks, and highlights the essential nature of understanding your teamโs composition. The video is packed with advice that even veteran players can benefit from, aiming to help players climb the ranks to legendary status.
Chapters
00:00 - 01:30: Introduction and Importance of Drafting The introduction outlines the creation of an ultimate draft guide for a game called Brawl Stars. The creator, Bobby, emphasizes the effort put into making an in-depth and detailed guide, claiming it to be the most comprehensive guide ever for Brawl Stars. Additionally, before diving into the content, Bobby asks for support from the viewers in the form of likes and subscriptions to acknowledge the hard work invested in producing the guide.
01:30 - 03:30: Drafting Basics - The Triangle The chapter titled 'Drafting Basics - The Triangle' provides valuable insights on the drafting process in Brawl Stars. The speaker begins by acknowledging the audience's support and mentioning personal challenges such as moving countries and dealing with upcoming exams. Despite these challenges, the speaker emphasizes the importance of drafting in Brawl Stars, labeling it as possibly the most crucial tool in the game. To assist in delivering the draft advice, background gameplay footage was recorded by a viewer named Mr. Marcos. Although the gameplay serves as a visual distraction for the audience, the core focus remains on understanding and mastering the drafting process.
03:30 - 05:30: Mode-Specific Drafting: Gem Grab The chapter focuses on creating a highly detailed and specific draft guide for the game mode 'Gem Grab.' It emphasizes starting from the basics to ensure everyone understands the foundational aspects of drafting in this mode. A key concept introduced is the idea of 'control brawlers,' which are typically throwers or ranged brawlers like Tick, Sprout, Barley, Squeak, Piper, Bow, and Gus. These brawlers are important for controlling the battlefield, setting the stage for an effective strategy in Gem Grab.
05:30 - 09:00: Mode-Specific Drafting: Heist The chapter focuses on mode-specific strategies for the game mode called 'Heist.' It highlights the use of different types of brawlers, specifically tanks/agro brawlers, and how they can counter control brawlers due to their high damage and HP. These tanks/agro brawlers include characters like Olly, Daryl, Buzz, Carl, Sam, and Mortise. The importance of range, wall penetration, and strategic countering is discussed, emphasizing the strengths and match-ups of various brawler types.
09:00 - 13:00: Mode-Specific Drafting: Brawl Ball The chapter explores the dynamics of 'Brawl Ball' mode in Brawl Stars, focusing on different types of brawlers: control, tank/aggressive (aggro), and anti-tank. Control brawlers struggle against tanky and aggressive ones due to stuns, knockbacks, and high damage at close range. However, balanced play turns the battle into a triangle of sorts, where anti-tank brawlers come into play, effectively countering the tank/aggressive types with their high damage and powerful super abilities. Examples include B, Nidita, Sandy, Lou, and Crow, who are typically mid-range fighters.
13:00 - 19:30: Mode-Specific Drafting: Hot Zone Chapter on Mode-Specific Drafting: Hot Zone explains the mechanisms of controlling gameplay using hypercharges and stuns, particularly against aggressive or tank types of players. These tactics can easily deal with such opponents, preventing them from overpowering others. The chapter emphasizes that game balance is maintained through the idea that every character or strategy has a counter, ensuring no one approach becomes unbeatable. An anecdote is shared about using Jesse against Barley during a ranked match, illustrating the practical application of counter strategies.
19:30 - 24:30: Mode-Specific Drafting Techniques: Knockout and Bounty The chapter focuses on Mode-Specific Drafting Techniques, particularly in Knockout and Bounty modes. It highlights common mistakes, like choosing unsuitable anti-tank characters, and offers insights into strategic drafting in the game. The discussion underscores the importance of moving beyond basic draft understanding to excel, aiming to elevate players to legendary or pro levels.
24:30 - 30:00: Understanding Brawler Classes and Matchups This chapter delves deep into the strategy of selecting brawler classes and matchups in different game modes. The focus is on โGem Grabโ, a mode primarily about control, where prioritizing control brawlers over tanks or anti-tank brawlers is essential, especially at lower levels. The chapter emphasizes the importance of maintaining superior positioning and setup compared to the opponents, hinting that the best strategy involves selecting the top control brawlers.
30:00 - 31:00: Conclusion and Call to Action The chapter emphasizes the importance of selecting a well-rounded team in the game mode Gem Grab. It discusses the strength of specific brawlers like Rico, Abit, Serge, Guju, Janet, Mr. P, and Stew, stating they are strong picks for inclusion in any draft. However, it warns against solely relying on them. The chapter suggests employing a balanced strategy, avoiding the choice of three control brawlers that can all be countered by a single aggressive brawler. It emphasizes careful balancing in team composition for optimal game strategy.
THE BEST DRAFT GUIDE EVER MADE Transcription
00:00 - 00:30 yo what is going on guys bobby here and today I finally have what you guys have been waiting so long for the ultimate draft guide i spent so long creating this draft guide and I'm going to give you guys the most indepth most detailed draft guide that has ever existed in all of Brawl Star so quickly two things before we get into it one it helps me out so much when you guys like and subscribe while watching a video so if you guys don't mind for all the hard work that I put in I would appreciate it
00:30 - 01:00 a ton if you can click the like button and subscribe and secondly because this took me so long and because as you guys could see I'm in a different area i moved countries completely this week and I have monthly finals coming up so I didn't have the most time i had one of my viewers Mr marcos record some gameplay it's not the greatest gameplay but it's kind of just background stuff so just kind of ignore that while I'm giving the draft advice it's kind of just there for your brains to watch something while I'm talking drafting is one of if not the most important tool in all of Brawl Stars and today you can all
01:00 - 01:30 expect the best most detailed most specific draft guide any of you have ever seen now the question is where do we begin well we have to start at the very beginning the early basics so everyone understands where to start from look at your screen let's envision a triangle at the top of the triangle we have what is called control brawlers these are brawlers usually throwers or range like tick sprout barley squeak piper bow gus to name a few these brawlers are meant to help control the
01:30 - 02:00 map usually from long range or by shooting over a wall then if you look at the next corner we have tanks/agro now tank/agro these brawlers counter control brawlers why because they have a ton of damage and a ton of HP these are brawlers like Olly Daryl Buzz Carl Sam and Mortise to name a few and these control brawlers they would be broken if they could shoot over walls or have 11 tiles of range and also have
02:00 - 02:30 stuns knockbacks and big damage from up close so these control brawlers they can't really deal all that well with tanks aggro at all but like I said it is a triangle so there is one more corner which is the anti-tank it's not like these aggro/tank brawlers go uncountered because there is a whole other breed of brawlers that just absolutely annihilate them these are brawlers like B Nidita Sandy Lou Crow just to name a few these brawlers are typically mid-range they have high damage crazy supers and
02:30 - 03:00 hypercharges and stuns/ knockbacks that can deal with aggressive or tanks very easily but if they had all of those things plus tons of range they would also be broken so like the triangle says control brawlers counter these anti-tanks everything in the game gets countered by something there is not a single brawler that is just uncountered literally everything has counters and you need to know what counters what one time I was playing ranked with my brother and he went Jesse into barley
03:00 - 03:30 like why are you going anti-tank with a turret into a control brawler that's a thrower that just makes no sense and he's a mythic player so with this draft knowledge that I'm going to give you guys this video I honestly expect most of you to be able to hit legendary masters or even pro so this is the most basic understanding of draft this triangle is what you need to understand the very most basics of draft but to become truly good at the game and truly good at drafting you must know more so
03:30 - 04:00 we must go deeper this is not nearly enough i'm now going to go mode by mode and explain to you guys what to draft in what mode what to prioritize in what mode and how to make specific picks starting off with Gem Grab this mode obviously is mostly about control so you want to be picking control brawlers a little bit more than tanks or anti-tank at least at the lower levels you usually want to be the team with better positioning and a better setup so naturally the best control brawlers are
04:00 - 04:30 going to be really meta on Gem Grab brawlers like Rico Abit Serge Guju Janet Mr p and Stew are all incredibly strong and should always be in your team's draft but that doesn't mean these are the only brawlers that you should pick you always need to make sure you have a well-rounded draft so like I said with the triangle if you pick three control brawlers all of your brawlers are going to be countered by one aggro so you really have to make sure you're balancing your comp out let's take this draft for example ahead of us we're not facing any opponents but this is just a
04:30 - 05:00 quick exercise your team already has a bit for the mid and Rico as the lane on hard rock mine you don't want a third control brawler because odds are the other team is going to take a thrower or a aggro and completely counter you because you all have the same weaknesses so to balance out the comp I think something like a last pick Carl or a last pick Kenji can be really good because everything that counters Rico and Apit completely gets countered by Carl or Kenji and that's how you have to draft with your teammates you always
05:00 - 05:30 need to make sure you are covering for them because the other team shouldn't be able to counter everyone or it's going to be a very free win for them gem grab is honestly pretty simple in my opinion it's the second most simple mode in the game just get your control get some type of anti-tank or usually aggro brawler to kind of space everything out and make sure you can't get fully countered and you should be good to go this takes us to heist and heist is basically the exact opposite of gem grab where control is almost fully thrown out the window
05:30 - 06:00 need to prioritize damage more than good matchups now that doesn't mean fully ignore having decent matchups but I'd much rather have bad matchups with good damage than good matchups with bad damage this list might seem obvious but some brawlers that are insane on heist are Chuck Melody Colt Brock Colette Crow Nita Daryl Bull Dina Barley and Barry none of these brawlers are good for getting kills maybe outside of Brock they are all high damage brawlers where if you get on safe especially with their
06:00 - 06:30 hypercharges you can do an insane amount of work towards the objective of destroying the safe keyword objective when you are playing these modes you always need to focus the objective you don't want to be that guy going Mandy on heist getting seven kills and doing no damage like that's just not going to help your team even if you're playing into bad matchups let's say you're 0 and three with Colette and you're facing a Mandy that's three and 0 a Mandy's going to get two or three supers on safe which is about 20% maybe but one hypercharge Colette is going to do 25% plus whatever
06:30 - 07:00 more you're going to do so you always want to make sure you have those very strong high damage good hypercharge brawlers in Heist now you don't always need to be playing those type of brawlers there are a few control brawlers that I think are really good on heist they're typically good because they just become too overwhelming and difficult to deal with while your main damage sources keep coming through so brawlers like Angelo Belle Lola and Piper are really strong when it comes to just getting a ton of kills and then you have brawlers like Eve and Rico where
07:00 - 07:30 Rico is just doing too much work with the bounces on some maps or Eve pets are just spawning all over the place and taking up way too much ammo especially with the hypercharge so if you have good matchups with that and you have damage dealers on your team you can definitely go these control brawlers and still have good results there are also a few niche gadget brawlers that do tons of damage on safe these are brawlers like Spike with the popping pin cushion Tara with her Tara pets Charlie with her Charlie spiders or the spinny Amber all of these can take out a safe very very fast so if
07:30 - 08:00 you have good matchups with those brawlers and you can get a good amount of kills without dying I would recommend taking them because you're going to get good control and good damage if you can get unsafe here are three drafts to show you guys what I would pick in these situations so first we have Kaboom Eve and Colette so we have a control brawler and a good damage brawler versus 8bit Daryl and Griff now I know there are some brawlers like maybe Bell for example that you can face that comp with and probably get eight kills and die one time but I don't know if with a Bell and
08:00 - 08:30 a Eve you're doing more damage to the safe than a a bit and a Daryl so personally I like Cole it's not going to be as good for control but you still have decent matchups and you can do a crazy amount of damage if you get on safe next up we have safe zone we have Pro and Melody so we have two good damage sources versus Colette Piper and Colt i like last pick Eve here because you don't have a control brawler yet you have your two damage already and your Eve has three pretty good matchups especially with her pets so you should be able to do an insane amount of work
08:30 - 09:00 with Eve and make a lot of space for your two damage dealers and then finally we have Kaboom Belle and Daryl so you have a tank that does damage and a good control brawler and Belle versus Colette Barry and Lola here I like last pick Tara or Charlie because you have good counters the tar pets don't get pierced by anything so you can honestly just spam them and be incredibly annoying plus if you get on safe you can do really great damage so now that you guys understand heights a little bit better let's move on over to Brawl Ball and Brawl has a pretty unique meta where I'd
09:00 - 09:30 say definitely the most important thing is to have a gamechanging hypercharge there are no control brawlers basically in Bravo there's only anti-tanks and aggressive/tank brawlers so you need brawlers that have gamechanging abilities think things like a Sandy Hypercharge or a Tarapole for example a wider list of brawlers that you can a wider list of brawlers that can make crazy plays are Carl with good matchups Rico with the hyper Nita with the hyper bear be obviously is really insane right
09:30 - 10:00 now Gail with the hyper Ash with the hyper Buzz in general but also with the hyper and then Macy Mortise Lou are some other really good examples of brawlers who are just insane on Brawl Ball you need to make sure you have at least one of these brawlers on your team at all times because if not you either have too many tanks or too many goal scorers or one too many control brawlers and you're just going to lose speaking of goal scorers they are also very useful on this mode but you usually don't want to have more than one these are brawlers
10:00 - 10:30 like Shelly Primo Daryl Buzz and again Sandy which are all very good at scoring goals without having to do these like insane hypercharge plays to actually get the goal and then finally although I don't recommend it you can play some control it's kind of similar to heist or if you have two objective brawlers you can whip out a control brawler if you have really really good matchups but if you have two or more control brawlers on your team in Brawl Ball I can guarantee you're going to lose at least 90% of the time brawlers like Barley Willow Dina
10:30 - 11:00 Amber Spike Otis Janet Squeak to name a few are okay but again I only recommend this if the other two brawlers on your comp are very strong here are a few drafts to show you guys what I would do sandy and Max on your team so two pretty strong brawlers one of them is a support though so you don't have the most damage and you're facing Primo Serge and Stew i would pick Tara because you're lacking damage and having those big play brawlers is really nice especially when playing with a max that gives a lot of support next you have Poco and Crow
11:00 - 11:30 versus Sandy Max and Chester you have a healer and you're kind of lacking a goal scorer with Poco and Crow so I would last pick Primo even though you're facing a Chester Max and Sandy you can create a lot of space with that Primo and lastly you have Primo and Sandy versus Spike Amber and Ash so I can understand why taking Squeak for control or maybe like even Barley or Dina if there are walls for control are okay i would totally understand that but again at your own will because if you miss a couple shots they will be running in
11:30 - 12:00 your face next we have hot zone and honestly Hot Zone is a pretty insane mode similarly to Heist but not as drastic matchups don't matter as much as other modes the objective in this mode is simply just to stand in the zone and get some time so how I see it is there are two different types of brawlers that are good here in the standard level there are brawlers that hold down the zone and brawlers that create space for you to hold down the zone so the brawlers that create space these are brawlers like Draco Melody Stew Olly Carl Hank Mortise and Kenji they just
12:00 - 12:30 have a lot of HP a lot of mobility like the Draco dragon has speed Melody has dashes Steu has dashes Olly has jump Carl has the flying hook Hank is just Hank i don't know mortise has dashes and Kenji has dashes additionally they usually have heals or shields or just something like that and they are incredibly difficult to kill usually takes one to two supers and one or two brawlers full attention to take these out and while you're taking out those creating space brawlers you have your
12:30 - 13:00 hold the zone down brawlers which are very strong when paired with the space brawler these are brawlers like Poco Barley Barry if there are walls Stew Bell Janet Lou and Be these are all very strong at holding the zone once you have full control and they are normally very difficult to get out now in a standard game I like the idea of having one two space brawlers and one two hold it down brawlers but unfortunately the cool part about this meta or well I should say the not cool part about this meta is that
13:00 - 13:30 doesn't really happen too often at least at high level most comps have a gray Poco or Barry just some kind of obnoxious way to get into the zone for free basically I would never recommend taking a low damage brawler in hot zone something like roughs or sprout or Eve like these are never going to succeed in hot zone the mode is about standing in the zone so again even if you have a crazy kill to death ratio if you don't do enough damage and you don't have enough HP to actually sit in that zone you are never going to win now I know this sounds crazy but again similarly to Heist you need to forget about matchups
13:30 - 14:00 a tiny bit and just make sure you are in the zone as much as you can if you're facing those cheese comps like Poco Gray or Barry brawlers that mess up healing like Crow and Byron with that narc star power I don't know exactly what it's called are very strong here are a couple drafts that I did recently in scrims that I like a lot that looks like we might lose but we actually don't so the first one we are facing Byron Lola and Carl and we have Draco Stew and Lou so Lola and Byron have the two most range on the map and then Carl is a really
14:00 - 14:30 good brawler right now but the Draco is just creating so much space and taking so much attention from that Lola and Byron that it's super easy for the Lou and this dude to just kind of sit in the zone and hold it down secondly we have Fish Gray and Melody versus Lou Crow and Olly lou and Olly have insane matchups and obviously Lou has a crazy hypercharge but Fish Gray and Melody just get into that zone so easily especially with that gray teleport that it was a very easy win for us don't worry about matchups too much focus more on zone time and you're usually going to
14:30 - 15:00 come out on top now the last two modes we have are Bounty and Knockout and I saved these for last because they have a very similar meta and are played very similarly starting off with knockout this is the most passive mode in the game even more passive than bounty basically the exact opposite of hot zone where you need to prioritize range control and matchups more than anything to strive in this mode it's not a full guarantee that you face comps without aggro brawlers but as you guys know you can't die one time so most brawlers that are aggressive or high HP they need one
15:00 - 15:30 or two lives to kind of cook up and become useful but that's just not okay in knockout the only way you can really pull that off in knockout is if you are facing a horrible comp which we'll get into later so on knockout you want to focus throwers and long range those are definitely the best brawlers so for snipers you have Mandy Angelo Piper Bell Nani and we're going to sneak Gene in there and for throwers you usually see Sprout Tick Grom and Guju now you can't just have a comp with only throwers and
15:30 - 16:00 snipers because that's one of the cases where an aggro brawler can come and just take you out like if you have Angelo Grom and Byron for example a Kenji or a Carl a Fang or a Daryl can absolutely come and just destroy you that's why you always need one kind of like anti-tank for them to stay away see knockout and bounty are very unique you don't play the same anti-tanks like Serge Nita or Sandy because there is far more range and those brawlers are just going to get absolutely clapped by the snipers and throwers so you need an anti-tank that has some type of range and for the most
16:00 - 16:30 part brawlers like Pearl and RT are the perfect example of this now as you go up in level just like in every other mode the drafts start to become a lot more complicated this is where things like ray fish and cat start to appear which is harder to draft into if you go basic snipers or throwers you will definitely lose to those brawlers so you need to be able to react accordingly obviously everyone knows about Cat Daryl cheese comp one of the best cheese comps in the game i'd probably say that's the best combo you can even go on knockout if you're going to go up against that
16:30 - 17:00 instead of just swiping up on your phone and dodging you can try going cord or loot but I'd much rather just be the cat Daryl in that case regardless as for Gray you need a brawler that has some form of defense when he teleports onto you gray is not really a threat when he's sniping or shooting you from afar it's when he actually teleports that he gets his kills so an RT that can drop his legs a pearl that can blow him up or even a fang that can stun him or a buster that can pull him in are all very good counters now remember if you are
17:00 - 17:30 solo drafting you always want to cover for a team's weakness so here are a couple drafts to give you guys some examples so here we have Sprout and Pearl so we have a thrower and our anti-tank so my last pick would be a sniper maybe a Nania Angelo Mandy or Piper because that's what we're missing and then secondly we have RT and Nani so my last pick would be a thrower because that is what we are missing here are a couple more advanced drafts now where you can see both sides so we have last pick into Sprout Cat and Daryl and we
17:30 - 18:00 have Pearl and Angelo so we are missing the thrower here but the thing is we shouldn't be going a thrower into Cat Daryl because like I said Daryl can absolutely clap a thrower so you want to take Lou or Cord last probably Cord because Cordelius can also jump and be good into the sprout then we have last pick into Gray Pearl and Max so they have a pretty aggressive comp and we have Mr p and Mandy which isn't very that good when brawlers are right up in their face so I would take Buster because the shield is very good against
18:00 - 18:30 Max and Pearl and the pull is obviously very good into Gray and finally we have Bounty this is probably the simplest mode to draft in to be honest snipers throwers and anti-tank range that's basically it there will be the occasional max comp or gray comp but the maps are generally very open so unless they have free matchups it's usually pretty easy to beat that the best snipers are the same as knockout the best throwers are the same as knockout and the same ranged anti-tanks you guys guessed it is the same as knockout
18:30 - 19:00 matchups are everything here unlike the other modes so just make sure you understand your matchups snipers have a hierarchy so for example Belle is pretty good but Piper beats Belle but I mean Mandy beats Piper which is pretty cool but then Nani beats Mandy and at the end of all of that Gan just for some reason well not for some reason because you can't return to center of Gene beats Nani so you have to understand what's open and what's in play you kind of have
19:00 - 19:30 to take brawlers accordingly but just remember that snipers have counters to other snipers it's not all just aggressive brawlers so you have to keep in mind what's open and take the right pick throwers are also incredibly strong on bounty i would say bounty is easily the thrower's best mode even as a sprout you are usually safe into aggressive brawlers as long as you have some form of like pearl or RT on your team so you just need to make sure you're not going comps like Piper Sprout and Byron where you have no stuns no way of really helping yourself besides like a Piper
19:30 - 20:00 knockback so you prevent yourself from getting ran down and you should be safe now finally I'm going to be talking about brawler classes and their weaknesses and strengths now this could be the most important part honestly I want you guys to listen very close to this let's start with throwers throwers as I said earlier are really good into brawlers that can't really fight back when walls are in play so let's think about non bounty and knockout scenarios here brawlers like Nidita Spike Penny Jesse for example they just get absolutely clapped by throwers they have
20:00 - 20:30 no chance of winning usually the harder a thrower punishes a brawler that's countered so for example Spike Neita Penny or Jesse the worse that thrower is when he is the one counter now maybe that didn't make the most sense when I said it but let me just explain a little bit let's say Dina is the best thrower when you absolutely hard counter and Willow is the worst thrower when you absolutely hard counter which I think is true well if you have a last pick in an absolutely free thrower game like you
20:30 - 21:00 have the last pick in the draft you're facing Nita Jesse Spike you go Dina he's the perfect fit because he does the most when he fully counters much more than Willow would even though Willow has three free matchups but let's say you have the four five pick and they could still take a brawler that counters Dina i would play it safer and go the Willow because the Willow can still have good matchups and do well but not get fully absolutely countered by the last pick aggro that's going to come your way just
21:00 - 21:30 imagine one of those brawlers are replaced for a mortise and you had your Dina pick still you would be getting clapped and just annihilated by that mortise every class of brawlers has situations like this and you need to know when it's appropriate to go what moving on to tanks let's take Buzz and Ash for example if you're facing Amber Rico and Bow which have absolutely no stuns knock backs or jumps buzz will absolutely destroy that because they just have no way of stopping the Buzz just like Dina if you have a free six pick you take the Buzz and you will win
21:30 - 22:00 every time unless you suck but just like the Dina if you're in that four five spot and they can last pick something like Surge or Cord which absolutely destroys a buzz you can't go the buzz because that one counter is going to change the entire game even if you have two free matchups you need to go something safer that could still do really good work like a Ash or a Carl into those counters because even if they go Serge or Cord into Ash you could still put your rats down and you could still definitely get kills but there are more to tanks than just this if you're
22:00 - 22:30 facing something low damage let's say Stew Penny and Lola you want to go high HP brawlers that are very difficult to take out like Frank for example it's going to take everything in their power to kill that Frank and they can't go up close because Frank is just going to absolutely destroy them so no matter what your other two brawlers are if you are facing that comp you're probably going to win as long as you have a Frank it's just important to know what brawlers in each class are safer than other brawlers now let's move on to snipers as long as you aren't countered
22:30 - 23:00 you should have free games and never die when you're playing snipers you don't want to be that guy who's playing a Mandy on heist like of course Mandy is going to have good matchups on heist no one is trying to kill you as a Mandy on heist you can go seven and one you can go 17 and one well maybe not 17 and one but you can go like 10 and0 and lose games if you're playing just like a KD brawler that's not good for objectives most snipers need to stick to knockout and bounty where you know you can't really get countered that hard by aggressive brawlers the exceptions though for snipers are Angelo which is so broken you can basically play him
23:00 - 23:30 anywhere byron is really good in hot zone like I said earlier because of the anti-healing and the heals you can give his teammates piper can be a gem mid gus can be a jet mid or good in hot zone as well with those shields belle is overall pretty decent in every mode and B I know shoots a single projectile but I don't really categorize her as a sniper even though she does technically snipe in my eyes she's definitely more of an anti-tank and I know this is going to be a little bit vague but finally for anti-tanks you kind of just got to take what's needed it feels like a very large
23:30 - 24:00 chunk of the brawlers and Brawl Stars are mid-range anti-tanks you just kind of need to take what's best in that area like if you're facing a buzz you want to go surge or cord because a buzz is ruined into that but into an ash honestly something like a crow or a amber which can keep more range is much safer you just have to know the proper matchups in general the best anti-tanks right now are probably Lou and B because they're just very strong and have good range but again it all depends on the situation support brawlers lastly they
24:00 - 24:30 are very unique so I'm just going to kind of list what they're all good at and how you want to play them poco you just want to heal your high HP brawlers usually tanks and it's very nice to have some type of stun on your team because Poco can die easily to a Carl or a Mortise or something along those lines max you want to give speed to help your teammates and help them charge their hypers you're kind of just there to give speed exist and be annoying byron you want to heal your teammates make sure you never die and be the last brawler in the back lines use your super to not
24:30 - 25:00 allow tanks or high HP brawlers to heal up barry you usually want to pick Barry especially in hot zone when the other team just doesn't have a lot of damage to take you or your teammates out and just keep healing don't focus on killing the other team gray again usually in hot zone you just want to get your teleport down so it's easy for your aggressive brawlers to get zone and then finally kit you just kind of want to pick kit to be annoying and jump on opponents and help your teammates get super now obviously I can go on and on and on about drafting forever i mean there are literally 89 brawlers in the game there
25:00 - 25:30 are six different competitive modes seven if you include Brawl Hockey I guess in ranked i can l I can probably make a 24-hour video on it but I gave you guys in this video all of the knowledge that you need for how to play every class how to play every mode and what to pick and prioritize basically everywhere this video will be enough to beat 95% of players probably even something like 97 or 98 but the top 5 to 3% does get more tricky and advanced if you guys enjoyed this type of video it
25:30 - 26:00 was a lot of work so make sure to like and subscribe and if I see the video is doing well I can make a draft video kind of once a week and go more in depth in modes or more in-depth on brawler classes so I can get specific brawler v brawler matchups specific brawlers on specific modes and just get very very in-depth so you guys can know that final 5% that you guys are missing but that's going to be it for my video so I hope you guys enjoyed and if you guys did like comment and subscribe and I'll see you guys again later