The Most Bizarre Strategy Ever Used in Ultimate Chicken Horse

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    Summary

    "Ultimate Chicken Horse" is more than just a party game; it boasts a competitive scene rich with strategy as showcased in the bizarre match on February 22, 2025, during the Frostbite Pro bracket. The match between two top players, Rio and Japia, highlighted a unique and perplexing strategy never seen before, where instead of simplifying the impossible setup, Rio consistently made the map harder. This strategy defied logic by leveraging Rio's exceptional skill at navigating difficult setups, ultimately creating a historically confusing yet stunning face-off that ended in a tie under unconventional rules.

      Highlights

      • The competitive scene for Ultimate Chicken Horse is surprisingly deep. 🎲
      • Rito's strategy was to make the map harder instead of easier. 🤯
      • Palia nerfed her own advantage to make the game fairer. ⚖️
      • Rito’s tactic involved increasing difficulty but betting on his skill to conquer it. 😎
      • The match concluded in an unconventional tie after intense rounds. 🚀

      Key Takeaways

      • Ultimate Chicken Horse has a complex competitive scene. 🐔
      • Top players face off in intricate and strategic battles. 🎮
      • Rito's unusual strategy highlights his unique skill. 🔥
      • Stalling in games is generally dishonorable but sometimes strategic. 🚫
      • The match ended in a rare tie, showcasing intense gameplay. 🏁

      Overview

      Ultimate Chicken Horse isn’t just about fun and chaos; its competitive scene proves it's a serious battleground for clever strategies. In one legendary match, February 22, 2025, audiences witnessed a strategy so unorthodox it left everyone questioning its sanity. Among stalwart competitors, Rio and Japia, tension electrified the air at the Frostbite Pro finals, showcasing not just skill, but mind-bending strategy.

        Raicho, known for not conforming to typical strategies, decided to up the ante by making an already impossibly tough map even harder. The strategy seemed counter-intuitive—why increase difficulty when trailing behind? Yet, Raicho bet on his exceptional skill to navigate and conquer these heightened challenges better than his competitor could, flipping conventional strategies on their heads.

          Despite intense rounds and unbelievable setups, the match ended in a nerve-wracking tie. Both players showcased unparalleled perseverance and creativity in an exhilarating face-off. Such strategies where difficulty is skewed upward might only make sense in Rito’s hands, making it a spectacle and a testament to what personal skill can achieve in the world of competitive Ultimate Chicken Horse.

            Chapters

            • 00:00 - 00:30: Introduction to Competitive Ultimate Chicken Horse The chapter begins with an introduction to 'Ultimate Chicken Horse,' highlighting its reputation as one of the greatest party games. It surprises readers by mentioning the existence of a competitive scene for the game, which delves into complex tech skills, mechanics, and strategies. The narrator hints at recounting a story about an unusually strange and unique strategy that stands out in the game's history.
            • 00:30 - 01:00: The Setup and Initial Strategy The chapter titled 'The Setup and Initial Strategy' discusses a strategic approach that surprisingly surpassed the skills of one of the greatest players known. It is set on February 22, 2025, featuring Rio and Japia, top-ranking players who are competing in the winners finals at the Frostbite Pro bracket. The narrative highlights how top players often complicate maps rapidly, with Chapowsia exemplifying this by executing an intricate maneuver early in the game – an inner spin jump in the second round.
            • 01:00 - 01:30: Complex Strategies and Increasing Difficulty The chapter discusses complex strategies in UC, emphasizing the importance of placing one's strengths strategically while preventing opponents from gaining an advantage. Psyia excels in this setup, contrasting with other players who might try to modify the setup for their benefit. Raicho's approach with his crossbow highlights different strategic possibilities in this scenario.
            • 01:30 - 02:00: Nerfing and Honor in Strategy The chapter discusses the concept of nerfing and maintaining honor in strategic gaming, focusing on a specific match scenario. Despite a good initial setup by player Posia, the map challenges both seasoned players. In the game UC, players often aim to gain and exploit advantages in strategic phases. Posia attempts to enhance her initial advantage by adding a complex crossbow element to her strategy, thus complicating the setup further.
            • 02:00 - 02:30: Stalling Tactics and Extreme Difficulties In this chapter, we explore the game tactics employed by Raicho when facing Palsy. Unlike the usual strategy where opponents try to weaken the setup, Raicho opts to intensify the challenge. The goal is to maneuver past a tricky setup by positioning at a block's far corner, dodging an arrow, and then executing a series of precise movements to avoid a spike ball. The chapter details this complex maneuver, highlighting the increased difficulty in overcoming the obstacle.
            • 02:30 - 03:00: Unexpected Turns in the Match In the chapter titled 'Unexpected Turns in the Match,' the transcript describes a particularly challenging section of a game map that players must navigate. The narrator outlines the precise actions players must take to succeed, such as timing jumps perfectly and avoiding obstacles like spike balls and arrows. Despite being only the third round of the game, the map's complexity is so high that even the world's third and fourth best players are struggling to complete it. As a result, the developer 'Palia' has decided to nerf the difficulty to make it more accessible.
            • 03:00 - 03:30: Tie-Breaker and Final Challenges The chapter titled 'Tie-Breaker and Final Challenges' discusses strategic gameplay, specifically focusing on Palia, who is noted as the fourth best player. Despite appearing risky, Palia's decision to eliminate her advantage was a calculated move that propelled her to score in the subsequent round. The broader tactics in UC games are also examined, highlighting that victory is secured by the player with the most points after the final round. It mentions a common strategy in casual play, where players tend to make levels exceedingly difficult to ensure their win when they are in the lead.
            • 03:30 - 04:00: The Underlying Strategy and Conclusion The chapter explains a strategy in a competitive gaming scene known as 'stalling', where a player either makes a level incredibly easy or extremely difficult so that no points are scored. This tactic, though considered dishonorable, is permitted in tournament rules. The chapter also notes a specific game scenario involving the placement of a crossbow during the building phase, hinting at strategic gameplay elements.

            The Most Bizarre Strategy Ever Used in Ultimate Chicken Horse Transcription

            • 00:00 - 00:30 I think that Ultimate Chicken Horse is one of the greatest party games ever made. Because it's such a great party game, most people don't expect it to have a competitive scene, but it does. And this game goes deeper than you could possibly imagine. Not only in tech skill and mechanics, but in strategy, too. And today, I want to tell you a story. A story about the strangest strategy that I've ever seen. A strategy so crazy that it had never been used before. a
            • 00:30 - 01:00 strategy that against all odds outperformed one of the greatest players of all time. The date is February 22nd, 2025. Rio and Japia, the third and fourth ranked players in the world, are facing off in winners finals of the Frostbite Pro bracket. Top players have a tendency, for better or for worse, to make the map extremely difficult as quickly as they can. And Chapowsia is no exception. So on the second round, she placed this, an inner spin jump,
            • 01:00 - 01:30 something Pia is specifically known to be good at. Placing things that you're good at is the basis of all strategy in UC, so of course it makes sense. But by the same token, preventing your opponent from getting an advantage is crucial, and this setup is Psyia's bread and butter. Most players in this spot would try to find a way to change this setup to benefit them instead. Raicho had a crossbow. He could have easily placed something like this or this, both of which would remove the inner spin jump,
            • 01:30 - 02:00 but Rioto let it stay. While the setup is good for Posia, these are two of the best players in the world, so the map isn't hard enough for anyone to score yet. So, both players made it. A common strategy in UC is to play until you find some sort of advantage, then push it as far as you can during the building phase. Pausia has an advantageous setup in the inner spin jump. So naturally, she adds this crossbow to make a variant of the setup, one that is overwhelmingly difficult.
            • 02:00 - 02:30 Again, this is normally the time where Palsy's opponent would try to find a way to nerf the setup, but Raicho chooses not to. Instead, he decides to make it way harder. In order to get past this setup, you need to position yourself on the far corner of this block where the arrow can't hit you. Right as the arrow is about to pass by, you jump up past it, curve inwards, then curve back towards the left wall to avoid the spike ball, and jump across to safety. Somehow, that
            • 02:30 - 03:00 was the easy part. Next, you need to jump onto this block at the exact moment that the arrow passes, perform an inner spin jump. The second you hit this top block, you will jump across over the spike ball. If you're too slow by even the tiniest amount, the arrow will get you. We're only in the third round here, but already this map is so hard that the third and fourth best players in the world can't make it to the finish. It is so difficult that Palia decided to nerf
            • 03:00 - 03:30 her own setup, the one that benefits her. While it might seem crazy to take away your own advantage, Palia is the fourth best player for a reason. And this move was exactly what she needed, allowing her to score in the next round. Let's zoom out for a second. In UC, whoever has the most points after the last round wins the game. In casual games, you'll often see people make the level impossible as soon as they have a lead, guaranteeing their victory. For
            • 03:30 - 04:00 obvious reasons, this isn't allowed within the competitive scene. But it is possible to achieve something similar by either making the level so easy that both players make to the finish and nobody scores or making the level so difficult that nobody can make it to the end. This is known as stalling. This is generally considered a dishonorable thing to do, but it is allowed in tournament rule sets. Back to the game and we see that this crossbow was placed during the building phase. When doing
            • 04:00 - 04:30 the setup before, having to worry about the timing of the arrow already made it extremely difficult, but now you have to worry about the timing of two arrows. This setup is so ridiculously hard that I wouldn't bet on any player in the world to be able to make it. Surely Pyia is stalling, right? Well, that's what I thought, too. But this crossbow was placed down by Rito. Both players tried their best, but neither could score on such a difficult
            • 04:30 - 05:00 setup. Onto the next build phase, and Rito places this. These wires make the setup so much more difficult that it makes the last round look like a joke. I'm the fifth ranked player in the world, and I couldn't even tell you how it's supposed to be done. Again, nobody manages to score. If the game continues like this, and nobody scores, Palia has the lead, so she wins. But this is so ridiculous that she decides to bomb this crossbow to make the setup more
            • 05:00 - 05:30 possible. That wasn't enough though because Pia nerfs it again. She doesn't care about winning with a strategy like this. She wants to win by making it to the finish. A very honorable way to play. But doing so opens up the path for Rio to score, which is why what he did next will go down as the most confusing play of all [Music] time. This cannon is ridiculous because in order to get past this setup, you need to enter the cannon, get shot out,
            • 05:30 - 06:00 immediately jump back, then during the small amount of downtime before the cannon can shoot you again, you need to curve around to avoid this arrow and wall jump off this block here. Not only is this insanely mechanically intense, but you need to time when you enter the cannon perfectly so that the cannon is down during the moment you need to make the jump. To say that this is hard would be an understatement, but Rio is down by a point and we're rapidly approaching the end of the game. Normally, you might
            • 06:00 - 06:30 expect to see Pia make the map harder to stall out the match, but Pausia isn't stalling. Rio is Rio is stalling against himself. I've been playing this game competitively for seven years now. Nobody has seen more competitive UC than I have. And I can say without a shadow of a doubt that this has never been done. This is crazy as is. But even crazier is what happens
            • 06:30 - 07:00 next. Despite being one of the most difficult setups I've ever seen in a tournament, Rito actually did it. Now, against any other player, Rito would have just scored and tied the game up. But Pacia is one of the greatest players of all time, and to her, difficult is just a word. The match continues to play out. Four turns left, Rito makes it harder and nobody scores. Three turns left, Rito
            • 07:00 - 07:30 makes it harder and nobody scores. With just two rounds left, you guessed it, Rio makes it harder. The odds are stacked against him, but Rio is the type of player that comes along once in a generation. It doesn't matter what you place down because he can rise up to match it. Despite the overwhelming difficulty, Rito scored. And this time, Pouseia didn't manage to answer back. Somehow, Rio clawed his way back and tied up the
            • 07:30 - 08:00 game with just one turn left. And now he has all the momentum. He just scored, so he could do nothing and probably win. But Rio again made the map harder. He made it so hard that neither player scored and the game ended in a tie. In UC tournaments, anytime there's a tie, we handle them by saving the map and continuing to play on, but with a twist. Every item is disabled, except
            • 08:00 - 08:30 for dynamite. And the regular scoring rules don't apply. Normally, in order to score a point, you need to be the only player to make it to the finish, but in tiebreers, you just need to be the first. Even if both players make it, the first player to touch the flag wins. With these new rules and all the pressure in the world resting at top the shoulders of these two players, the tiebreaker started. Rio loses his first life right away. Already at a disadvantage, he
            • 08:30 - 09:00 speeds it up, but the nerves are starting to hit. Another life down. Again, an early mistake. Rio is on to his last life while Pousey has lost none. With only one life left, it's unlikely that Rio can get past the hardest section in the end. So, for Pacia, taking your time is the best move. Right. Well, in UC, there's a valuable lesson to be learned. You can learn it the hard way or you can learn
            • 09:00 - 09:30 it right now. No matter how good you think he is, Rio is better. This is my favorite set of all time. No matter how much I think I know, there will always be someone like Riso who can flip my understanding of the game on its head. When I first watched this, I couldn't make any sense of it. Making the map more difficult to that extent when you're losing is unheard of. But when I spent more time thinking, it
            • 09:30 - 10:00 started to make sense. I hope you can bear with me on this because the underlying reason for why Rito built like that is fascinating. Above all else, the most fundamental aspect of all strategy in UC is understanding what it is that makes you good. Most people see this as placing setups that you're good at, but it goes a lot deeper. Rio is good because if every player in the world played at their absolute best, he would
            • 10:00 - 10:30 come out on top. This doesn't mean he's the best player in the world because he can't consistently play at 100%. But this high peak makes him capable of doing mechanically difficult things that other top players simply can't. As things get harder, other players get less likely to clear it faster than Rio does. So, when he makes the level unreasonably difficult, sure, he is lowering the chance that he scores, but he's increasing the gap between the chance of him scoring and the chance of his opponent scoring.
            • 10:30 - 11:00 If any other player in the world built the way that Rio did, they would have been stalling against themsel. But for Rio, it made complete sense. The beauty of this strategy comes from the fact that Rio is the only player who can do it. [Music]