TLPodcast -E6 - TLP Tater talks about his growing gaming channel
Estimated read time: 1:20
Learn to use AI like a Pro
Get the latest AI workflows to boost your productivity and business performance, delivered weekly by expert consultants. Enjoy step-by-step guides, weekly Q&A sessions, and full access to our AI workflow archive.
Summary
In this episode of TLP Podcast, TLP Tater discusses his evolving gaming journey. He highlights his shift from Stormworks to Space Engineers and shares insights into his creative process. Tater talks about the challenges and excitement of building a gaming channel centered around simulation games. He also teases upcoming projects and offers a sneak peek into his latest gameplays. Tune in to discover how TLP Tater navigates the gaming world with his unique blend of creativity and technical expertise.
Highlights
TLP Tater is exploring new ventures with Space Engineers 2 while reminiscing about his previous Stormworks content ๐ฎ.
Exciting features in Space Engineers 2 like revamped controls and impressive graphics are making waves ๐.
The gaming journey is all about experimenting and breaking things, says TLP Tater ๐.
In-depth discussions about gameplay mechanics offer insights into various simulation games ๐.
Upcoming projects include testing games like Imperion and Out of Ore โจ.
Key Takeaways
TLP Tater is diversifying his content from Stormworks to Space Engineers 2 ๐.
Space Engineers 2 offers stunning graphics and intuitive gameplay that impresses even in its alpha state ๐ฎ.
Tater enjoys pushing the limits by crash-testing his creations in Space Engineers 2 โ๏ธ.
Stormworks' community leans heavily on tutorials due to its complex gameplay mechanics ๐.
Tater teases future content that includes out-of-the-box building and strategy games ๐๏ธ.
Overview
TLP Tater is no stranger to the gaming community, making waves with his dynamic transition from Stormworks to the newly emerging Space Engineers 2. Heโs eager to experiment with various gaming mechanics and bring his viewers along for the ride. From crash-testing in Space Engineers to community-driven content, Tater is focused on pushing the boundaries of his gaming channel.
Space Engineers 2, though in alpha, has caught Tater's attention with its stunning visuals and intuitive controls. Tater shares his initial experiences, noting how the game elevates the building and destruction mechanics to new heights. The revamped control system has streamlined gameplay, making it more accessible for both new and returning players.
Beyond the realms of Space Engineers, Tater plans to dive into other engaging and complex simulation games. With titles like Imperion and Out of Ore on the horizon, there's a promise of content that explores building, survival, and strategy. Taterโs enthusiasm for breaking down game mechanics offers a promising future for fans eager to witness innovative gameplay.
Chapters
00:00 - 00:30: Introduction and Overview The chapter titled 'Introduction and Overview' introduces the main theme of the TLP Network, which is about networking among people involved in the TLP community. The host, TLP Tater along with a guest called OG hoppy, begins by discussing the origin and purpose of the TLP Network. They emphasize the importance of connections and community in TLP. The focus of this chapter appears to be on the experiences and perspectives of TLP Tater as an integral part of the network, suggesting that more detailed insights from Tater will follow in the subsequent segments.
00:30 - 01:30: TLP Tater's Gaming Channel Evolution In this chapter, TLP Tater discusses the latest developments on their gaming channel. They mention their long-term involvement with the game 'Stormworks' and acknowledge their audience's familiarity with it. TLP Tater describes rebranding their personal channel from its previous name to 'TLP Tater', which has opened up opportunities for new ventures.
01:30 - 03:00: Venturing into Space Engineers The chapter titled 'Venturing into Space Engineers' describes the author's recent foray into creating content on the game Space Engineers. The author mentions their excitement about exploring new things and notes that they have already released some videos related to Space Engineers, although the current video will air at a later date. They express hope that by the time the video airs, they will have several Space Engineers content pieces available for viewers. They also mention having a clip available to show, indicating engagement with multimedia content.
03:00 - 05:00: Overview of Space Engineers Gameplay This chapter explores the revamped controls in Space Engineers 2 compared to its predecessor, Space Engineers 1. The focus is on the building mechanics within the game, particularly the use of the new Symmetry feature. The feature simplifies the process by allowing players to construct only one side of a symmetrical ship, which is then duplicated on the other side automatically. The gameplay enhancements are aimed at facilitating easier and more efficient ship design.
05:00 - 10:00: Discussion on Space Engineers Features The chapter discusses various features of Space Engineers. The speaker mentions how the current version of a build is easier to use compared to the previous one and provides a showcase of their current build project. They also refer to a video available on their channel for further details. The project involves creating a massive battering ram to crash into other ships, indicating a focus on destructive creativity within the game.
10:00 - 13:00: Challenges and Comparisons with Other Games This chapter, titled 'Challenges and Comparisons with Other Games,' discusses the game Space Engineers. The speaker describes the limited resources available in the early stages of the game's development, citing the lack of weapons provided by the game creators, which leads them to create their own. The chapter characterizes Space Engineers as a space game similar to Minecraft but with superior graphics, allowing players to build and craft a wide variety of objects.
13:00 - 16:00: Updating Games and Community Feedback Space Engineers is likened to Minecraft in space. Contrary to its name, it doesn't start entirely in space if you choose the survival mode in the original game, and likely the same in the sequel. Players begin on a planet, resembling scenarios in games like Imperion. The main goal is to progress from being stranded on a planet to returning to space.
16:00 - 20:00: Stormworks and the YouTube Community The chapter 'Stormworks and the YouTube Community' discusses the open-ended nature of games like Space Engineers and Stormworks, which allow players to build and explore without a fixed storyline. It draws a comparison between such games and Minecraft, suggesting that they are similar in their sandbox approach, catering to players who enjoy building and creating in a limitless environment. The conversation hints at the potential for future storylines or campaigns in these games, which would enhance their appeal.
20:00 - 25:00: Experiences with Streaming vs. Content Creation The chapter discusses the ease of getting into the video game 'Space Engineers,' even for newcomers. The game is described as lying somewhere between 'Minecraft' and 'Stormworks' in terms of complexity. Unlike 'Stormworks,' which is more technical and advanced, 'Space Engineers' has easier physics and is more accessible. New players can easily enjoy the game due to available pre-built options, especially through the Steam Workshop, eliminating the necessity to build everything from scratch.
25:00 - 30:00: Future Game Plans and Content The chapter discusses the features and flexibility offered by the Space Engineers workshop, allowing players of all skill levels to easily build and explore. There is an emphasis on the excitement and potential for Space Engineers 2, with expectations for significant improvements and new content upon its full release.
30:00 - 40:00: Exploring Other Gaming Opportunities The chapter discusses the planned roadmap for a game that will be developed in stages, each addressing specific goals. The development process is expected to be lengthy, but the game is currently showing promising results, featuring impressive graphics and smooth gameplay. The speaker is particularly impressed with how well the alpha version is performing.
40:00 - 50:00: Building and Strategy Games Discussion The chapter discusses the stability and robustness of a building and strategy game. The speaker recounts their experience in attempting to crash the game through various methods. They mention that they did manage to crash the game by deleting one of their own blueprints, which they believe is a minor bug that can be easily fixed. However, despite attempts to overload and smash objects within the game, it maintained stability, indicating a solid foundational design.
50:00 - 59:30: Concluding Remarks and Channel Promotion The chapter discusses the nature of alpha and beta tests in gaming. It highlights that during alpha tests, games are often not fully functional and players should not expect them to be. These tests usually have extremely basic functions available, and primarily focus on testing specific parts of the game. The chapter also reflects on past experiences with alpha and beta tests and underscores the importance of having realistic expectations about game functionality during these phases.
TLPodcast -E6 - TLP Tater talks about his growing gaming channel Transcription
00:00 - 00:30 welcome to the TLP Network my name is TLP Tater that's OG hoppy and today we're going to be doing a few different topics uh starting off with kind of the thing that started uh TLP Network as a whole which is networking people in TLP um and the first person we're going to be starting with today is Tater and um he has a few different but Tater can
00:30 - 01:00 you tell us your your main thing that you're working on as of late yeah so the latest thing um and actually let me back up a little bit before I even go there um for a long time I was always in stormworks I know everybody has heard the word stormworks on this channel 100 times but um I've always in stormworks i i rebranded my personal channel to not be the name it was before and now it's just my name TLP Tater and that has allowed me to Venture
01:00 - 01:30 into new things so latest and greatest Venture and I actually dropped a couple videos on Space Engineers um now this video that we're doing today will Air a little bit later than actually not it won't actually be today when it airs it'll be later on right so hopefully by then I have quite a few Space Engineers things up and running for you guys to look at um but yeah so we're jumping into space engineers on my channel I actually have a little clip for you you want to see it yeah let's see it let's
01:30 - 02:00 check it out so this is a little bit of how the building works in the game so um they actually revamped the controls in Space Engineers 2 versus Space Engineers 1 and you can see I'm kind of like messing around trying to make this thing how I want it to be um the blue thing you're seeing is the Symmetry in the game which is now really really easy to set up and and to do and you can just kind of Slam you only have to build one side of the ship if it's symmetrical ship right so that makes it
02:00 - 02:30 super super easy that was in Space Engineers one it's now easier to use than that but that's kind of my current build right there so I'm going to pop that off but um just kind of a Showcase of the build that I'm working on and if you want to see the video on that one I'm going it's on my channel already so you guys can check it out um and essentially it's just me making a huge giant battering ram and bashing it into other ships there's no I mean this is
02:30 - 03:00 major Alpha in in Space Engineers too right so there's not a whole lot of stuff you can do but um you know they don't give us weapons so I had to make my own so that's what I did so uh yeah and as for the audience to know like what space engineers is right it's basically a space game where you can build and craft pretty much anything you can think of Imagine Minecraft in space with the best graphics you've seen in a long time
03:00 - 03:30 yeah so Space Engineers is it is it's Minecraft in space it's not 100% space like if you start off in uh survival in Space Engineers one and I will assume that space engineers 2 will go this route in the future you actually start off on a planet you don't actually start off in space so um the whole idea is it's kind of like imperion and a few other games where you kind of start off crash landed on a on a planet and your whole objective is is to um get back out into
03:30 - 04:00 space and do all this stuff I mean there's tons of stuff you do in the game there's no like set storyline in Space Engineers one I don't know what two is going to bring for a storyline or a campaign if they're going to add that that'd be super sweet if they do um but it's very open-ended so like you said Minecraft for in the in space Minecraft for adults it's it's kind of along the same lines of storm works imperion all those games um you kind of build the same way block by block but um Space
04:00 - 04:30 Engineers is somewhere between Minecraft and stormworks it's not super technical and advanced like stormworks is um it's pretty easy the physics is easy to learn and easy to use in space engineers and and even the even a new player to this style of game can jump on Space Engineers and have a good time because there's tons of pre-built stuff especially in Space Engineers one you get a space engineers One open up the Steam Workshop you don't have to build anything in that game because it's all
04:30 - 05:00 pre-built in the workshop anything you want you can pull out of there and play which is really really fun um and it really makes it easy for for the new players to come in and and advanced players too like there's no limit to what you can build in Space Engineers there really isn't and it looks to me like Space Engineers 2 is going to take that to the next step and I'm hoping for a lot of new stuff um when space engineers 2 actually Hits full release which is actually
05:00 - 05:30 quite a while down the road um they have a whole road map lined out for the game uh they're going to do it like section by section um go down they kind of have lined out what they want to do in certain steps and and it it's a long it's a long road um for development but I think that so far the game is looking amazing Graphics are beautiful um the gaml is super smooth for an alpha never seen one work this good um I spent most
05:30 - 06:00 of the dayto day trying to crash the game and I couldn't the only way I crashed it and actually believe it or not was I just tried to delete one of my own blueprints out of the game and it crashed my game so um but as far I'm sure that's just something silly in the game they can probably fix that pretty easily uh but uh as far as like trying to crash it by like overloading stuff and and smashing it into other things I I couldn't crash it so it's definitely got a good base for sure I mean how many
06:00 - 06:30 Alphas have you and I tested on just any game in general in the past and it's a complete clunker and you kind of expect it it's Alpha right like you don't expect this game to really be fully functional um most straight not even functional like you'll have like extremely basic functions that you can do in an alpha usually and a lot of alpha tests from from my experience has been and beta tests too have been just testing certain parts of the game so
06:30 - 07:00 like I'm sure that's what they're doing in Space Engineers right now is testing the basic engine of the game for everybody in Alpha uh pre-release and and I think the whole point of it is to make sure the game functions as it's supposed to because I know there's a lot of people like me who just see if they can break games and yeah and uh especially in alphas and betas that's like my whole thing is just try to break the game somehow so um like I said playing the game I was unable to break
07:00 - 07:30 it but deleting my own blueprints out of my blueprint thing was for some reason broke it might have been a one-off I'm not sure um but yeah that was the only way I was able to do it and and you know we played a game we played imperion we talk about imperion on this channel a lot the game was not broken at all when we played it but it was so limited um we could do a lot of stuff in Aion I mean you seriously could do a lot of stuff um but it's as far as Alphas go one of the
07:30 - 08:00 ones we played was one called Starship Evo and we got into the game and the building was amazing like you didn't have like predetermined block sizes and stuff like you do in most games you could stretch them and move them and and make really cool things but that's like all you could do and it was so limited there was nothing we could do it was just it was just name had little to know content I mean but like I said you know you nobody really goes into an alpha expecting it to be a fully functional
08:00 - 08:30 game you you can't expect that if if you are uh and you're basing the game off of the alpha you you got to get a little more realistic with yourself cuz there's a lot of great games that were craping um yeah and then there's some games that still play like they're an alpha Arc still plays like it's an alpha see Arc went through like a whole different thing right like it was so bad in its pre-release ver pre pre-1.0
08:30 - 09:00 versions that it was almost unplayable at a lot of times right and then it and then it got pretty good and then it got like really smooth and then when they re-released what's the newest version of Arc that's out called I can't remember yeah it's like their newer right it's like their newer engine uh it's not r two but they kind of like tried to trick everybody to thinking it was Arc 2 but it's not um it it was good when when it came out
09:00 - 09:30 and then it it it crapped out it got worse and like we have a lot of people who are DieHard art players w even touch it anymore um storm Works went down you funny it was kind of clunky kind of poo yeah got really good got really poo and then got good again so I mean a lot of games go through that you know that that up and down roller coaster nonsense um yeah I'm hoping we don't see any big dips in quality of gameplay with space Engineers but uh you
09:30 - 10:00 just never really know until you're you're going along the cool thing about steam though is a lot of times you can download older versions of the game um so if they do release a new version and it's broken you can go back back date your versions and play the older version um I think that's actually what got storm Works fixed is a lot of people backed up like two versions and started playing old versions of the game because the game was just too broken to even play um I think
10:00 - 10:30 fin looked at it and said okay we've got to fix something here because no one's even playing the last two releases so it got it fixed um like I said I'm just hoping Space Engineers goes way smoother than most do and I also hope it goes way faster than most do I know that space engineers has a a bigger and more experienced Dev team than most of these indie games do so you should see some higher quality faster content
10:30 - 11:00 um than than most so well I mean they still have a lot to put in the game I mean right now what is it like just comets are like the only form of I don't know uh ground to explore yeah yeah you can jump on an asteroid that's it that's all you got yeah so there's no no moons or or planets to play on at all um a lot of the blocks and machinery and stuff you
11:00 - 11:30 know that were in Space Engineers one don't even exist in Space Engineers 2 like the functionality is much lower in Space Engineers 2 than one currently um but like I said I think that's just because we're so early in Alpha I think that they will add that stuff plus additional stuff the other cool thing that is like blows my mind is they're still updating St uh space engineers one and they have mentioned have said that
11:30 - 12:00 as Space Engineers 2 gets new things they will be backdated onto Space Engineers one as well which is cool that's awesome yeah so they're not giving up on Space Engineers one which by the way is huge game massive player base so well it's that it makes sense because they just got it on a Game Pass what a year ago oh I think it's been a little bit longer but yeah not it hasn't been all that long two ago yeah so they have a whole new audience to cater to
12:00 - 12:30 and for them that's that's a smart move I mean continue the game that you have that's available to console at the moment and um you know polish the thing that you are working on to make better and space engineers 2 is for sure looks wise a lot more polished oh yeah for sure movement is more polished um one of the things I noticed is that they have updated their jetpack system uh so when you're mobbing around in in
12:30 - 13:00 normal jetpack mode you don't go very fast I think it's 20 m/ second is your base speed top speed yeah um which is it's set up that way for building so you you can mob around on your jetpack and build your ship and then if you hold I think a shift um you can then accelerate to like 310 m per second I think that's the new speed limit in the game prior to that it was 105 or 110 something like
13:00 - 13:30 that so they've tripled the speed limit of the game and made the game like way like things move way faster in it now right so but with that movement change on that jetpack it is amazing it is so much easier to build with than the previous version of the game just because of simple things like the jetpack works better and it's yeah like the crafting systems better too like you wouldn't think it um originally used your numpad to rotate blocks so you had
13:30 - 14:00 like one hand on the wda keys the other hand on the numpad and you could build [ย __ย ] right but it screws you over because you you need a third hand for your mouse so what they did is you hold control now and you use the wasda keys to rotate blocks so you don't ever have to move your left hand from the wasda keys to build in the game now which you would think is like not that big of a deal but building speed has increased
14:00 - 14:30 drastically because of that it took me like a couple hours to kind of like grasp it I was like this is messing with my head what did the rotation keys I'm pushing all the wrong buttons trying to make it work and then once I realized oh hold control dummy and everything works it's like super intuitive and it works way better than than Space Engineers one um yeah one thing would imagine that a bit that isn't really relevant to a lot of people is I play a lot of stormworks so the stormworks rotation keys are
14:30 - 15:00 significantly different than Space Engineers so it's like I find myself lost in the sauce 50% of the time just because of that but that's on me not on anybody else so you're you're playing too many games that are too complex and exactly and now you're getting them mixed up but I mean that happens to the best of us it's like when you go from playing War Thunder and then you try to play like a Halo oh and you're moving way slower than everybody
15:00 - 15:30 you're moving at the speed of smell for sure yeah yeah yeah that that always gets me um aside from space engineers 2 on my channel I guess I'm I'm still doing stormworks stuff uh I put out a couple videos recently um doing some updates um still committing war crimes that's just my jam in stormworks so um a video out about the war crimes
15:30 - 16:00 actually it's funny because two years ago this has been a while two years ago some dude goes your average wartime committer or War crime committer or something War he called me the average War crime enjoyer was what he called me and uh and I thought it was like the funniest comment I've ever seen in my life so ever since he said that I have been destroying anything with the white cross on it so um and mostly it's just been a jab that dude just because he was said
16:00 - 16:30 something to me two years ago you know I'm like I don't know if he still watches the channel but if he does he knows I kill a lot of things with white crosses on them so um I I uh I made a video where I just bombed a hospital which which was awesome I I like doing that just just I took out a German bomber that I built and just carpet bombed a hospital into oblivian so um check that out on my channel my Channel's TLP Tater right uh youtube.com/ LP Tater and uh yeah that's
16:30 - 17:00 easy so um so when it came to storm works the videos you made from what I understand it was there was a good mix I feel like you had a good mix of entertainment between uh or not entertainment but content where it was entertainment and then you also had tutorials and you had informative content and from what I seen it's interesting because on YouTube it's you usually think of oh I
17:00 - 17:30 want to see Gamers playing and I want it to be really funny and entertaining and every time me and you would make a video it was always the funny entertaining thing that we would do but the storm wars Community is like dead set on how do I make this and is it the best version of what I'm trying to make uh and you know that's that's their thing but it it it did catch me off guard when I noticed that and I was like huh this is like the opposite of what most people want to see but it's a good thing it is
17:30 - 18:00 and I think a lot of that stems from stormworks just being so Advanced um yeah because when when you get into that game it's it you you can't do anything they don't have a tutorial that that even allows you to learn how to play the basic version of the game you just it just doesn't exist in there so you you see a lot of people go to YouTube for for the uh Gap that is the tutorial so yeah and then once you get into that um mode like that's how I
18:00 - 18:30 learned to play it I was like I can't figure out how to make a boat float in this game like it just didn't work um so I went to YouTube and realized that there was like one really stupid thing I was missing and fixed that problem but then you like okay I got it working I have it running but it's not doing what I want it to do at all um how do I fix that you go to YouTube and then after like you so you get the basics all from YouTube and then you start getting into more advanced stuff and you're like okay there's a couple couple good
18:30 - 19:00 sources of information in that game one is the um the discussions tab under under steam like there's a lot of good info in that in there you can pretty much find almost anything you want but if you're like most people most people learn more from watching it being done or doing it themselves with someone helping them than they do about read than they do by reading about it so a lot of times if you have a quick question the discussions tab is where to go for sure but if you're like I have no
19:00 - 19:30 idea how to build a helicopter you're definitely going to YouTube for that because you can't explain to someone how to build a helicopter over words in in a way that they can understand it in a meaningful amount of time so I think that's where stormworks really gets the whole you're stuck on like there is some really good entertainment stuff in there right but most people if you're a Creator in in there you'll have some entertainment stuff but 90% of the
19:30 - 20:00 people are doing almost all tutorials or or showcases there's a lot of showcases too because you have the a big player base who doesn't like to build in that game they just like to run Workshop stuff and there's nothing wrong with that but um you know you get into you have a lot of a lot of those people who are into showcasing the new latest greatest newest builds and um one guy that I watched a long time that he did his biggest thing on YouTube was he did like the top five or top three something
20:00 - 20:30 Creations every week on the workshop um he did that one day a week and then another day a week he would do like a tutorial video on on something to do with stormw Works um and he had some good content but a lot of people just hated on the dude because his content was like I don't know it wasn't like for the everyday user so it was more set up for beginners so it was like okay you can't really learn much from this guy other than how make a car drive which
20:30 - 21:00 90% of the players in the game already know how to do so um I think he he got his butt kicked a lot there he no longer makes videos I don't know what happened to him but um you know then people like me came in and kind of filled the more technical stuff the Gap in the technical information he had some good technical videos too but they were they were not nearly as plentiful as is how do you turn a light bulb on videos you know stuff like that so yeah well you know I I gotta say when it comes to that game I I kind of
21:00 - 21:30 understand where a lot of these folks are coming from when when it's like hey I'm going to look up something on storm works because I have 80 hours in that game and I still don't know how to play it no most people don't you you fall into that category of of a player not a builder right um unfortunately stormworks almost forces you to be a builder where where most games don't um luckily there's the workshop I mean you could go into that game and play it with Workshop vehicles and have no problem at all um as long as you're getting
21:30 - 22:00 Workshop vehicles that are highly rated because a lot of them are just absolute poop if you're a storm Works player and you have build crappy things don't put them on the workshop stop doing that make high quality products high quality products if it takes you less than one month to build whatever you're doing it does not belong in the workshop unless it's the goat the goat could go on the workshop if it wasn't modded it's modded Ah that's true that's true but um good times on the goat so
22:00 - 22:30 what other I know you have uh Space Engineers too on the schedule what else do you got coming up I know you want to kind of go from game to game and and not just be stuck on one thing so what's what else is kind of on your schedule so we have space engineers on the sked um stormworks always will be on the schedule and I think I'm GNA do probably imperion um if if Space Engineers 2 doesn't take its place um let's just put
22:30 - 23:00 it that way because imperion is a really good game and it is not anywhere near as polish as Space Engineers 2 is but there's a lot more content to it right now so like I don't really have any interest in going back and playing Space Engineers one anymore I've kind of I kind of lost my interest years ago in that game um and that's just because there's other games that fill that void um yeah but that's kind of what I think may happen with imperion if Space Engineers 2 continues to kick out new content I'll probably stay in there
23:00 - 23:30 imperion is a lot of fun and a lot of people love that game and I don't blame them at all um and maybe maybe we just go back through that and showcase some of the old builds that you and I did and we never put any of ours on the workshop they were they are on the workshop but they're on private so I can always grab them and bring them back to the game but um that may be what I do to start off and we'll see how that game goes it would be fun to go back through the campaign stuff on that fighting the other factions and whatnot which is
23:30 - 24:00 really really fun um there's a couple other games and I'm going to have to pull my steam up real quick because the name of it is absolutely slipping my mind um out of ore out of ore um it's it's different than anything that I normally play um if you guys ever ever watched me on Twitch then you would it would fit right in there um and it is uh it is very similar to the Old Gold Rush game which is now called what is it
24:00 - 24:30 called gold mining simulator they changed the name of it yeah um it's similar to that but it seems to have gone way more in depth and it seems to be way better than gold rush was um and I've been playing that a little bit like time is kind of kind of not on my side when it comes to this because the games I play require time to take to build the things to show right like stormworks I could be in there for I could be in there for a whole day to build something just to make one video or I could be
24:30 - 25:00 longer like I have some builds that are weeks long um and a lot of my builds they don't have the interior even done because I'm just doing you know um exterior shots the whole time in the videos so functionality and exterior shots so um to build those builds good you could be a month into just a little airplane you know I have a couple airplanes like that that it was like fine tune fine tune fine tune get it good get it good get it working get it right sorry for the little break there um out of ore so out of ore similar to
25:00 - 25:30 Gold Rush right uh but the game is so much more in depth Than Gold Rush was um for people who haven't watched my twitch stream um it's actually how I started doing um I guess you want to say what do you call it content creation was through twitch and and I became affiliate really really fast on Twitch I just uh kind of I'm not much on the whole live streaming thing I I much prefer the YouTube platform even though I've technically
25:30 - 26:00 done a lot better on Twitch than on YouTube but I I have more fun on the YouTube stuff and I think it's just because um I don't know I just kind of enjoy it a little bit better but anyway I started out in Gold Rush and and did really really well um I did Gold Rush excuse me and then I did a lot of World of Tanks uh console yeah and but out of War I think is going to it's it's it's not 100% like
26:00 - 26:30 in my genre for my YouTube channel but I would say it's 75% in that genre so I think it can kind of fit um where we need to go it's not super content creative but it's kind of a slower paced uh game where you're just kind of chilling building you know stuff like that yeah that's kind of that's kind of my content is is chill and build so um that one's more like chill and dig but whatever it's kind of the same thing um basically you just dig big huge things you can build your own um Refinery
26:30 - 27:00 systems plants to um do all kinds of things um and you can mine more than just gold in the game you can get all kinds of different you can get gemstones you can get different types of metals um and refine them all the way from you know you can go all the way from the raw dirt all the way to or rock and then you can go all the way to um bars of gold silver whatever you're mining at the the current time and you can also go underground in it using explosives and
27:00 - 27:30 and you can actually uh mine underground which is cool um a lot of a lot of games really struggle with the underground thing like it's it's hard for a voxal based game to actually look or be anything like real underground life um so far I've never found a game anywhere close but out of or is probably the closest um and it's it's cool I I I could I could see myself spend a little bit of
27:30 - 28:00 time on out of ore just kind of test test the water dip my feet in there a little bit and see what people think about that game um the cool thing about that game is I can sit down and play that game and I'm not building I'm just playing and it's I can waste a half a day real easy just like oh oh crap I've just spent four hours playing this game I need to like go make sure my kids are alive or something so you know make sure I'm still married um but yeah that's that's a that's a good game um you and I been playing Age of
28:00 - 28:30 Empires I don't know if that'll make it to the YouTube channel um just because it's it's kind of way off base on my typical content but yeah um I could I could mess with it and see what people think I do like playing it um I do like playing the strategy style games um any other cool games that um that are coming out that are like building games um we have Starship Evo if that goes any further I'll probably play a little bit on that
28:30 - 29:00 um a game that I recently tried and I really like is called Eden Crafters um yeah and that game we talked a bit bit on the channel before but it's more like terraforming a world and building um you build you don't build like spaceships and stuff you build like um factories so it's more like satisfactory but with the end goal being terraforming worlds so you you start with with um nothing and then you build
29:00 - 29:30 like one like a like a mine that extracts minerals and then you build like the next refining step in the process and conveyor belts and all this stuff to it uh and then you eventually go all the way up to basically um like big huge green houses that that have seeds and you eventually move to machines that plant those seeds in the world and provide water to them and all this stuff cuz the game the atmosphere is poisonous when you when you land so
29:30 - 30:00 you only have limited time that you can actually be outside until you've terraformed at least a small portion of the planet um it will just kill you so that's kind of cool because as as you progress then all of a sudden you don't have to be like inside most of the time you can be outside um and when I say inside most of the time you're not actually inside you actually have a drone that you can fly around and does a lot of your stuff for you with limited range which was a cool really really cool thing right like you don't really
30:00 - 30:30 see that in games where you you turn your drone on and go do things with it um what's that game you and I played a game that had the Drone um what were we playing kind of a crafting building game it was Imperium that has the Drone imperion one with the Drone yeah yeah so you could you could mine with the Drone and imperion right if I remember right you could dig big hole drop the Drone down and start mining with the Drone yes which was really really fun and it was the same type limited range limited uh
30:30 - 31:00 everything was limited about it but it was useful in that you didn't have to expose yourself to whatever whatever the Drone was doing so that was kind of fun um and I think you could repair with your drone too if I remember right like you could pop your drone out of your spaceship and repair your spaceship with it I think too I remember correctly there was things you could do with that game that was really fun with the Drone um so that's kind of where I'm at with the YouTube stuff what are you thinking when it comes to like I know
31:00 - 31:30 you said you weren't necessarily huge on the streaming portion um but what my question is is how many people out there are really streaming storm works or space engineers or you know imperion things like that and if that's something that you guys watching at home would like to see and see more of let us know cuz uh
31:30 - 32:00 you know we're always open to suggestions when it comes to content that you guys want to see and we can definitely start working on things like that and especially if he gives you a goal to work towards you know sometimes and I did streaming for two years before I ran into some technical difficulties but um when you don't have like necessarily a goal to stream for it gets pretty monotonous and it's it's pretty
32:00 - 32:30 boring after a while and not to say that it's um interacting with the people isn't fun but when you're trying to generate something to be entertaining and have people continuously come back to your channel so you can be entertaining and you just don't have a goal to work towards for that it I do see where you're coming from where it's like yeah this just isn't really my thing where is your YouTube you know exactly what you want to do and you want to hit that goal and
32:30 - 33:00 you want to do it because you know you want to provide that specific video to people to watch and I get where you're coming from so you know the interesting thing is I did stream quite a bit of stormworks back in the day and actually got quite a few views through stormworks the problem isn't that stormworks isn't Fun to stream because it is it's the viewer base in storm works is very difficult to stream for and what I mean by that is you
33:00 - 33:30 constantly have people coming in and they're the they're the the 10-year-old kids right um check out my creation look at look at this in the workshop have you looked at this have you I'm like dude I'm building a freaking spaceship over here I'm not worried about your um tank that's painted purple and doesn't work like you know what I mean and they're not all like that but there's a huge huge portion in in storm works that um that viewer base is like that because stormworks isn't
33:30 - 34:00 really I don't know how to describe it it's not um it's not your average game right so the people who are playing that game aren't usually looking for to watch the game unless there's something that they want to see like we talked about earlier like something specific um like when fishing came out my YouTube videos did great in fishing I was I was around on the ball getting them released um and they did really really good um and there still doing pretty well the fishing videos because a lot of people go to
34:00 - 34:30 them to learn how to do the certain parts of the fishing that CU of course the devs say um yeah we dropped fishing but that's all they tell you they don't tell you how to catch the fish or what what you need to do to make like fishnets work like they just say yeah there's there's these new components have fun so you have to have somebody that goes through and deciphers that for you um and then puts it on somewhere where where people can see it and and that's where I did really really good on that I probably could have done well
34:30 - 35:00 streaming it as well um the problem that I see with streaming storm works is that the hours of of playing on stormworks is I wouldn't say that that they're consistent with majority of the player base um you have a lot of overseas players um yeah on the opposite end of the world to me so they're not they're not looking to you know look at my twitch stream to learn how to fish while they're um currently trying to build something completely different so that's
35:00 - 35:30 where the YouTube kind of kind of works for storm Works um now World tanks I think streaming that game I think is way better than YouTube personally um like I get on like like when I stream I still stream stuff but it's usually not um it's not like to be a content creator it's more like I have some buddies that want to watch what I'm doing when I'm playing so they're like hey man you you're kicking ass tonight like stream that [ย __ย ] so I can see what you're doing
35:30 - 36:00 and then I look down and I've got like 20 some viewers and it's like you know twitch was one of those things I never took it serious I only ever just streamed randomly with my buddies you know and and we have a mutual friend Stephen and uh I met him on Twitch and and I actually stopped streaming and Stephen was like dude are you playing I'm like yeah I'm playing he's like why aren't you streaming I'm like because I I don't really care dude he's like we'll stream so I can watch you know and I'm like okay so I pop it on and then next
36:00 - 36:30 thing you know you got 20 some viewers again just watching me play some stupid game and I never took it serious and then I got a check from twitch and I was like what why did I just get money from twitch and then I realized I was actually doing pretty well on Twitch I just I just don't care about it it's not my thing you know so um yeah it was just kind of weird like like I do I literally do better streaming but I don't like doing it which is which is odd I don't like doing it as a content creator I like doing it if if somebody's like hey
36:30 - 37:00 stream this so I can see what you're doing then and absolutely I don't mind doing that at all but um yeah you know and I actually streamed today believe it or not completely on accident um on OBS the uh start streaming button is right next to the start recording button and I hit the wrong button and had like an hourong stream of me playing Space Engineers while titled as playing War Thunder so that one didn't do very good but I did no I would imagine that probably didn't do that great yeah I bet
37:00 - 37:30 there was a lot of confused War Thunder viewers that were like this is did they add something that's a new ship when did they get Space to War [Laughter] Thunder um but yeah I get where you're coming from for sure and you don't want to do something you're not interested in right I mean that's kind of that's the whole thing that you want to do something because you want to do it yeah um now as far as
37:30 - 38:00 um when it comes to like your YouTube stuff I know you just made that um Space Engineers video and I kind of want to give a little preview here to the folks on the oddcast and just kind of give them a little overview of your new stuff because you know we talked a lot about storm works and we've talked a lot about space engineers and and now it's time to show them uh what you've been working on with that and here's just a little battering
38:00 - 38:30 ram video correct yes this is just a little battering ram let me get her click you made good to go and we're just going to give them a little a little taste of what is going to be coming to your channel here shortly well what this one's already on but version here now you will if you play it now you'll see that there's a lot of stuff still lacking in the game versus Space Engineers one I'm sure that they're going impressed at the visual beauty of this game so here
38:30 - 39:00 we are back into the ship you can see I hit it a little bit forward I kind of glance off and pretty much Wipe Out the base that it was parked oh my goodness I'll be honest I thought was a great test um oh my God that is crazy kind of threw me into some weird view here I was stuck in kind of first person that was fun um fixed itself but I actually ran this test probably half a dozen times just kind of
39:00 - 39:30 like I guess the right word is just like testing to see if I could break the game and yeah um I rammed that red ship I mean you and I messed with a little bit and we were using the red ship to Ram everything else and then I built that giant battery RAM on the blue ship and I decided I'm going to bash the red ship and I parked it in front of a different base and I actually hit it hard enough to cut it completely in half and then and then the and then the battering ram
39:30 - 40:00 continued through through into the base and just destroyed the absolute base just demolished everything I could not break the game I I really tried hard to break the game but I got to give it to the devs over at Space Engineers too because if you saw in the video that crash when it when it when you normally when you play a video game especially games like that that are based around blocks if something happens like that you the block usually just disappears that looks like a real wreckage like
40:00 - 40:30 there's bent metal it it it's crumpled you can see it happen in real time like it it's so smooth and I've never seen that in a video game before and that is right there to space engineers is it has damage like real damage like you can tear a hole in the side of someone's ship right stormw can't do that you can damage the blocks and the leak and stuff and sink boats but but they don't like you don't rip a hole on the side of
40:30 - 41:00 their ship Space Engineers you can tear someone's ship into absolute pieces and you always have been able on Space Engineers but this one seems like it's next level on Space Engineers too it's just a testament to what the possibilities are going to be on this new engine for this new thing that I was messing with is I cut the red ship in half earlier um and and I cut it where only half of the ship had had um I think
41:00 - 41:30 whatever whatever was controlling its thrusters was gone so it it probably didn't have Gyros or or something and that one half of the ship stayed stationary like it stopped after I already knocked I knocked it away as and it stop the other half of the ship that didn't have anything to control it was just flailing out into space continuously until it was just gone completely I was like that's just because the thrusters were running on its own just weren't doing anything that they were supposed to be doing so you know it's it's so cool like and and
41:30 - 42:00 another thing I noticed on Space Engineers like you can build the first game you could build either in large Grid or small grid this game you can build with any block size on the same grid if that makes sense so what I mean by that is um you're not limited to being large or small you can use U multiple sizes of blocks on the same vehicle which is really really cool and I did notice that if you use the smaller blocks when you do damage it is amazing to see because the damage model on the
42:00 - 42:30 smaller scale like if you build something big in smaller blocks the damage is really impressive especially like internal damage like when you're walking through the ships and they have taken Mass amounts of damage on a small grid like so let's say you decorated your whole interior in small grid cuz it's more detailed um when that does take damage it looks like real damage it is it looks almost like a video like a cut scene when you're walking through those areas you're like wow like it's
42:30 - 43:00 it's done so well versus um Space Engineers one and and any other game I've never seen another game that that does it as good as Space Engineers does as far as destroying stuff so yeah and I feel like that's something that the devs were like you know what uh I'm sure there's plenty of people that are like hey can you do can you upgrade this can you upgrade this all the Lo of little niche things of space engineers but they said you know what I we know
43:00 - 43:30 what the broader audience wants and it's something that's going to blow their mind we need to make sure we get that in check first and I really think they executed it well so far on this Alpha yeah if they just take their time I'm not saying like do it like a lot of games do where you get one update every six months but um if they take their time and make sure everything they Implement works well with what they already have and it works well as its intended purpose when it comes in it's going to be really really nice um I don't know I I more prefer the smaller
43:30 - 44:00 updates like like shorter intervals but smaller updates versus having you know longer intervals with a big update um and the reason for that is is well it keeps fresh content coming non-stop to the game but it also eliminates like dropping a huge update that doesn't work um we've seen that so many times right like you drop a small update where you add like one thing and someone you start getting feedback like hey this is now broken because you
44:00 - 44:30 added that they can go back and fix that one thing that's broken when you add a 100 new things and it breaks a 100 old things then you have like a huge amount of work to get that back where it needs to be right so if you continue on smaller update SK schedules um and fix things as they arise instead of just I don't know just dropping another update to keep people happy like actually fixing a game and making it playable is badass versus yeah you know a lot of
44:30 - 45:00 games will just drop more DLC and and kind of just forget the problems exist um I've seen well and a perfect example of that is like I know you aren't really used to this because you haven't played it in so long but for all my Call of Duty fans out there I know you guys know this pain where there's probably still a ton of bugs in Black Ops 6 and you get a a 40 G update and everything's still broken and
45:00 - 45:30 it's just a a Ninja Turtles pack you know what I mean yeah yeah I know 100% what you mean there it's like that's that's not that's not what we're looking for we want our game to be you know running properly and so we can actually at least enjoy the base game but we can go on and on about Call of Duty but um Space Engineers seems to be doing it right and I'm excited to see all your content that comes out on that
45:30 - 46:00 um also back when we used to stream we used to do a lot of um oneoff stuff that I'm still interested in doing oh I know me and you me and you played a lot of phasmophobia that's another game where they're going to be dropping continuous content on a on a faster Pace yeah is cool but you know what you just said is like you and I kind of chased the one-off games for a while and and we for
46:00 - 46:30 those that didn't know we would just go look on Steam for like a game that looked somewhat kind of interesting and was fairly underdeveloped and we would just grab it and try it and play it and we weren't I mean we were you were streaming it I I really wasn't doing anything with it I was just having fun with the games you know and uh we found a lot of good games that way um all the games I mentioned earlier all came that's how I found all of those how we found them all and and
46:30 - 47:00 there's a lot more too phasmophobia was one of those too we were like yeah I don't know about this game let's try it out and it was it was like five bucks or something whatever it cost back of the day picked it up um [ย __ย ] our pants a couple times in that game you know yeah and uh and now it's like a world phenomenon it it is just taking over again and it was back then too so um I'm excited to maybe see if uh start doing some oneoff if it's whether it's on your Channel or my upcoming channels or
47:00 - 47:30 twitch streams or whatever I just know that uh stay tuned to what we're building here cuz we're going to have some fun there's going to be some some Goofs there's going to be some good laughs there's going to be a lot of good times to be hat and I'm excited to work with uh Tater here to start sharing you guys here in the future I actually have another game that I'm probably going to touch base on very soon too um there two of them actually actually um and they're train based games one of them is called trainyard Builder um mhm and it is I
47:30 - 48:00 actually downloaded this for my daughter um she's she likes trains so yeah um it is building your own model railroad um and you basically just get a layout and you just do whatever you want to do on it you know you could there's missions and all sorts of like a campaign to it but um the whole whole idea behind the game is you just build your model railroad and and then you can run your trains on it and do all kinds of cool stuff so I might touch on that because that's kind of uh kind of in my in my
48:00 - 48:30 genre um another one you got to dress up as Bubbles from Trailer Park Boys when you're when you're playing with the model train game decent funny um the other game it actually just came to console um is called railroads online um I've had it on Steam for a long time um it is building your own railroad system in first person so you walk around and do it and you run the trains and everything um it's
48:30 - 49:00 another one of those games that's kind of like satisfactory but not quite like you have to go get one um thing from here to take it to here get it refined take it to the next spot you know this place might need two or three items to make its uh production uh needs to meet its production needs and make the next item but you have to build everything on a very challenging landscape so it's um you have to build all your trains train all your rails tracks Bridges turntables
49:00 - 49:30 switches tons of stuff you have to build and you have to do it all in first person so you're literally running around a map building a railroad system and it's online and it would be it would be really fun one to play online actually and and to actually stream that one um I don't think it's it could be YouTube compatible for sure but you'd be chopping a lot of your video out just to make it not Mega boring but um the cool thing about it is like I think it's like eight players or something like that so
49:30 - 50:00 you can like have like guys going ham on one Railway while these guys are building another Railway this dude's running trains from here to there you know you can do all kinds of cool stuff and of course there's epic crashes when you do crash them it is is pretty epic so um I I'll be trying to break that game in the near future I think as well that's a fun game and with newer updates they've had like when they first dropped it it was super clunky and hard to play and actually kind of miserable to play even though it was a super cool concept
50:00 - 50:30 but um it is I played it on the Xbox and believe it or not the controller is actually easier to play it than mouse and keyboard in my opinion so wow I'll actually be playing it on Console I think and and it's fun I think it's like dirt cheap on Console or Game Pass I don't remember which it's I know it's like nothing might be Game Pass um super fun if you're into that type of game like a slower paced um um not really strategy more like production game um yeah but building
50:30 - 51:00 production game yeah it's it's definitely there and I you might see some stuff on my channel on that one too um another game that I do touch on once in a while I would like to get on the channel if I can figure out how to play it and I I'm not even joking this game is like um it's like another storm works so it's it's uh everything you can do to figure out how to play it is called from the de depths and it is a naval um war
51:00 - 51:30 game and you have to build ships um and I I struggled like I got into it started building a ship I was like okay I've got like this floating box with a bunch of guns on it I can go tear something up now um but before I could actually get the ship functioning I was attacked by somebody and destroyed you know so it was like okay but I learned enough in that ver in that first start to go back into it again and start building something again and I was like oh my God like my brain is restarting a whole new whole new thing that like really hard to
51:30 - 52:00 learn how to play again so um you love those complicated games I do I do um I like the brain games man building brain games you know puzzle games stuff like that that's kind of my jam they are fun I do like them too yeah um and then it's it's satisfying when you when you look at people um like putting things out on the workshop and you're like I think I could do something of that quality you know and then you go and you and you're like okay it is it is right there with this guy and then you see like another
52:00 - 52:30 one you're like oh my God that dude just blew me out of the water so back to the drawing board let's update the design and and pretty soon you've got this build that's just more from one tiny little thing into just this intricate whole thing that now lags your computer so bad you can't play it and but it's still hell of fun you know so yeah I do like doing that like like putting yourself up against random people you don't even know and trying to outdo them um it's like a little bit of a competitive drive you know to try to try
52:30 - 53:00 to do as good if not better than the than the next guy you know yeah no I get what you're saying there and and I think that's that's still like just exactly what you're talking about right there still pretty a pretty Niche subset of Gamers and I think that's just simply because there's a big divide between uh most gamers are on console and there just isn't a huge amount of those types of games on Console yet so you know
53:00 - 53:30 there is there is a lot of people that still have to kind of find that that style of gaming but it's it's coming slowly to console I mean Space Engineers is on there and um did they add satisfactory to console good question don't know I don't know if they did I don't know if they did but no man's Sky um it's very similar yeah no man Sky you know uh a lot of those games so I think there's
53:30 - 54:00 going to be a big wave of people jumping onto that boat in the future because consoles are getting better and can run more stuff so and they I'll have mouse and keyboard support now which I mean that's been for a couple years right but um a lot of people don't realize that you can buy um a cheap wireless mouse and keyboard off of Amazon plug it into your Xbox or Playstation and have mouse and keyboard support for most games so um a lot of those games that are ported
54:00 - 54:30 very poorly um I wouldn't say War Thunder is ported poorly but it it's definitely not designed to be run on console is a lot it's UI is definitely PC it's a lot easier to run that UI and even play the game with mouse and keyboard um you know it it's one of the big ones uh same with with space engineers like they did a good job porting it to console but it's still easier to run with mouse keepy so yeah um there's a lot of games like that and
54:30 - 55:00 I think when we start seeing those games come more towards console it would be nice if they had the option I know War Thunder does um but a lot of games don't have the option on Console to go mouse and keyboard um and I think if they did something like that with you know any of these games that the console could run um they they would do really well like like console could easily run a lot of these these um games these Indie Games
55:00 - 55:30 especially because they're not super taxing on a system anyway you know like I think imperion would do good on Console it would be great on Console I think it would be absolutely great especially if they like looked at how Space Engineers did it and try to do something similar with the wheel setup and whatnot on that I think that one had like a big item wheel right you just held like a bumper and pulled up Whatever item you wanted to work on um yeah if anybody out there knows the dev team for imperion or somebody contacted Microsoft tell them to get imperion on
55:30 - 56:00 Console because I'm telling you that game is still one of my favorites yeah it'll it'll blow it'll blow um Space Engineers one up I think if it if it had anywhere near the dev team that space engineers one had um or has currently I think it would be I think it's just there's just more to imperion that you don't that doesn't really meet the eye when you first land on the planet you know you're just trying to like get your feet wet and and figure stuff out the
56:00 - 56:30 longer you play it the more you realize the more involved the game gets so yeah imperion like I said if Space Engineers 2 doesn't take imperion thought I'll be having some imperion content for sure um but um depending on how fast I guess Space Engineers 2 releases new new uh content if it's slow I'll be filling that Gap with imperion because who doesn't like a good space building Sim so I know I do yeah me too that's where I started on the building Sims right was
56:30 - 57:00 Space Engineers it was pretty much number one start and then I found storm works and I was like oh this is kind of more my jam so went that route and imperion imperion I don't know if I had if I had to put imperion up with space engineers one I'd probably choose imperion to be honest with you it just has a little bit more like story content and stuff like that uh you know AI like the actual people in the map and stuff that they have is pretty more combat definitely more comat yeah a lot more combat um you know you're not just
57:00 - 57:30 killing space spiders and Space Wolves so um you know there's there's people that come for you in that game drones and stuff that come for you and try to take you down um I think had like a giant steel base right that's what we built um just loaded with guns and Rocket pods and whatever we could do to defend That Base um and that and that all comes from having like really good
57:30 - 58:00 mining equipment like you need to have a good Miner that can go and tunnel down into the OR and get the stuff you need um good refining setup so you can you can refine that stuff either directly on the mining vehicle or drop the ore off and and uh refine it at the base um a lot of different ways you could do that and then we kind of moved more into Capital ships right like we we ended up with a huge capital ship it was Max build limit for length for sure I do remember that um I had a I had a huge
58:00 - 58:30 struggle there trying to figure out why I couldn't build anymore for a while cuz I actually hit the block limit on length and I was like um we don't have room for a cockpit up here so we're cutting some out of the middle so yeah um yeah and and I would love to get back inion for sure but that's I I like playing imperion more with someone than I do like playing it by myself it's definitely more of a of a social game it is um if I had three or four people to play constantly you know consistent
58:30 - 59:00 players in that game I would probably be all over making some content with those guys and and doing that but I'm sure I can find absolutely um I guess number one would be turn the game back on and look for someone yeah but uh well you know what that is uh that's probably going to be all for me tonight man it's getting late but uh I'm super excited for what you bring in the future for your content and uh
59:00 - 59:30 everybody make sure you go out and check out T's channel that would be youtube.com/ TLP Tater all one word and uh yeah that's it for me man yep if you like um building games that's where I'm at right like maybe you can build it break it blow it up you'll see it on my my channel so thanks everybody for watching this has been the TLP podcast we'll catch you on the next one have a good one