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Summary
In this video, Vex examines the challenges and implications of using Unreal Engine 5 in game development, using 'Stalker 2' as a case study. While praised for its potential to deliver stunning graphics, Unreal Engine 5 often comes at the cost of performance issues, requiring high-end hardware to run smoothly. Vex discusses how this affects players' experiences, as well as the broader trend in the gaming industry of shifting towards Unreal Engine 5, questioning whether it hinders creativity and innovation.
Highlights
Unreal Engine 5's potential for stunning graphics is undeniable, but it heavily impacts game performance, needing expensive hardware to run effectively. 🎮
Many game developers are transitioning to Unreal Engine 5, allowing for standardized processes but possibly sacrificing unique gaming experiences. 🎨
High performance demands mean gamers might need to invest in costly gaming rigs to play smoothly, limiting accessibility. 💰
Techniques like upscaling and frame generation are frequently used to make these demanding games playable on common hardware setups. 🔧
Unreal Engine 5 empowers smaller studios to create visually impressive games that otherwise would be unachievable for them. ✨
Key Takeaways
Unreal Engine 5 promises incredible graphics but often causes significant performance challenges for players. 🎮
The switch to Unreal Engine 5 is seen across many game studios, potentially standardizing industry practices but risking creative diversity. 🎨
Performance issues make high-end hardware a necessity for enjoying these games to their fullest, which can be a barrier for many gamers. 💸
Games built on Unreal Engine 5 often require upscaling and frame generation techniques to run smoothly on current hardware. 🔧
Despite its challenges, Unreal Engine 5 offers tools and capabilities that empower smaller studios to achieve remarkable visual fidelity. 🎥
Overview
Unreal Engine 5, at the cutting edge of gaming technology, promises unprecedented graphic realism, making it a tool of choice for many modern game developers. However, this power often comes at a cost, particularly in terms of performance. Vex discusses how 'Stalker 2' exemplifies these challenges, where the pursuit of photorealism can lead to a game that runs poorly without top-of-the-line equipment.
The transition to Unreal Engine 5 signifies a significant trend in the industry, with many studios jumping on board to leverage its tools. This trend could standardize game development processes across the industry but risks homogenizing the artistic identity of games. Vex explores whether this shift could potentially stifle creativity, as games might begin to look and feel similar due to engine constraints.
Despite the hurdles, Unreal Engine 5 opens doors for smaller developers who dream of creating visually breathtaking games. Although demanding in resources, the engine provides the graphical prowess needed to stand toe-to-toe with games from larger studios, democratizing high-quality game visuals to some extent.
Chapters
00:00 - 00:30: Introduction and Unreal Engine 5 Concerns The chapter discusses concerns related to the performance impact of Unreal Engine 5 on games, using 'Stalker 2' as an example. The speaker reflects on the challenges of achieving desired graphics quality while maintaining good performance, expressing doubts about whether certain games, including 'Stalker 2', should utilize this engine.
00:30 - 01:00: Popular Games Switching to Unreal Engine 5 This chapter discusses the trend of popular games transitioning to Unreal Engine 5, highlighting several major game franchises making the switch. Among these are Witcher 4 by CD Projekt Red, which previously used their in-house REDengine, noted for its stunning visuals seen in Cyberpunk 2077. Similarly, the Halo franchise is undergoing a rebranding initiative, anticipating that the shift to Unreal Engine 5 will revive and enhance the franchise's potential. Additionally, the upcoming titles in the Tomb Raider series, Tekken 8, Yakuza, and The First Descendant, are also mentioned as part of this trend. The chapter also briefly touches on the aspect of game remakes related to this transition.
01:00 - 01:30: Graphics and Technical Challenges in Unreal Engine 5 The chapter explores the adaptation of iconic games to Unreal Engine 5, focusing on the graphical improvements in remakes like Silent Hill 2 and Until Dawn. It discusses whether these remakes serve as testing grounds for studios mastering the new engine. The narrative shifts to Stalker 2, a deeply immersive franchise where the world operates independently, highlighting the player's limited role within it while the world remains the true protagonist.
01:30 - 02:00: Stalker 2's Use of Unreal Engine 5 The chapter discusses the unique feeling evoked by certain video games, using 'Stalker 2' and the indie game 'Rain World' as examples. 'Rain World' is highlighted for its fully interactive world where players feel like a small part of a larger, autonomous environment, embodied by the character of a slug cat. The chapter critiques the decision to use Unreal Engine 5 for 'Stalker 2', suggesting that despite its capabilities, Unreal Engine 5 often results in generic experiences, as many games on this platform tend to lack distinctiveness.
02:00 - 02:30: Graphics Performance Analysis This chapter delves into the performance of the game Stalker 2, using it as a case study to explore issues and benefits associated with the Unreal Engine. The discussion acknowledges the challenges faced, as well as the enhancements provided by Unreal Engine 5, particularly in improving the graphics, which significantly contributes to the immersive world-building that Stalker is known for.
02:30 - 03:00: Impact of Unreal Engine 5 on Game Quality Chapter Title: Impact of Unreal Engine 5 on Game Quality
The discussion focuses on the strengths and some flaws of Unreal Engine 5 in enhancing game quality. It highlights the impressive performance of smaller studios using the engine, emphasizing the high model quality and the intricate work required from developers. Notably, the lighting quality stands out due to features like a completely dynamic day-night cycle, which is contrasted with other games that use pre-baked cycles. This significant improvement in lighting is attributed to real-time global illumination.
03:00 - 03:30: Performance Comparison Across Graphics Cards This chapter discusses the role of Unreal Engine 5 (UE5) in enabling smaller studios to create graphics that appear highly realistic without incurring excessive costs or development time. Despite UE5's issues, it allows games to achieve photo-realistic visuals, though often at the expense of unique visual styles. However, it is noted that 'Stalker 2' manages to maintain a distinctive, bleak style even with the use of UE5.
03:30 - 04:00: Upscaling and Frame Generation Discussion In the chapter titled 'Upscaling and Frame Generation Discussion,' the speaker discusses the artistic style and graphical quality of Unreal Engine 5 (UE5). They comment on how the graphics, while realistic, sometimes appear slightly off or not quite real. The speaker shares that, although UE5 has impressive graphics, these quirks might go unnoticed by most people, who may just perceive something as looking odd without understanding why. The discussion highlights how reflections in the game graphics can seem distorted or falling, contributing to this uncanny impression.
04:00 - 04:30: CPU and Performance Issues The chapter "CPU and Performance Issues" discusses the limitations and performance problems related to the resolution of the lighting system known as Lumen in Engine 5. It highlights how the system produces noisy reflections, especially as the resolution decreases to 1080p. This noise causes the reflections to appear as though they are crawling, leading to visual oddities. The transcript points out these performance issues focusing on how they impact visual fidelity.
04:30 - 05:00: AI and Immersion in Stalker 2 The chapter discusses the implementation of AI and immersion in Stalker 2, focusing on the graphical rendering challenges like speckly noise and ghosting. These issues occur due to the reliance on TAA, or temporal anti-aliasing, which can cause faint ghost trails, particularly noticeable when aiming a gun or moving quickly. Despite these issues, the speaker does not find them overly annoying and considers them manageable.
05:00 - 05:30: Game Crashes and Bugs This chapter discusses the performance issues and graphical limitations when running UNR Engine 5 games. It emphasizes the high hardware requirements, suggesting that a powerful PC, possibly costing around $2,000, is necessary. Moreover, it highlights that consoles struggle to run these games effectively, often resorting to upscaling from lower resolutions such as 720p or below to function. The content initially intended to focus solely on performance evolution.
05:30 - 06:00: Unreal Engine 5's Versatility and Industry Impact The chapter discusses the performance demands of a first-person game using Unreal Engine 5, highlighting the importance of responsive controls and high FPS due to AI interactions. It also touches on the challenges of achieving decent game performance, especially for those with older graphics cards, such as the GTX 1070.
06:00 - 06:30: Concerns About the Homogeneity of Games The chapter discusses concerns about the homogeneity of games, highlighting issues with mainstream graphics cards like the RTX 4060. Despite being a recent model priced around $300, the RTX 4060 fails to deliver satisfactory performance at 1080p high settings, as it struggles to maintain 60 frames per second. This points to a broader issue where gamers are not getting the expected performance from newer hardware, raising concerns about the standardization and quality of gaming experiences.
06:30 - 07:00: Conclusion and Viewer Engagement In the conclusion, the speaker discusses the challenges faced with achieving good FPS (frames per second) in a particular game. The issues are partially attributed to Nvidia's graphics card not performing well enough, and also to the game's demanding nature. The speaker suggests using DLSS (Deep Learning Super Sampling) quality settings to upscale the image. Though the game runs at a lower resolution, which is then upscaled, the visual quality does not seem to suffer significantly in the speaker's opinion. However, this adjustment does help in achieving more than 60 FPS, enhancing gameplay performance.
Unreal Engine is Killing Games Transcription
00:00 - 00:30 stalker 2 you can see I got like 21 hours in this game I was originally just going to make a video on it just showing the performance and everything damn bro you can't even get 60 on this card I don't know about you guys but nowadays I hear Unreal Engine 5 in a game I know that the graphics are supposed to be amazing I just hear wow that's going to be a huge hit to our performance but as it's kind of gone on I've been questioning this game entirely should this game even be on unine 5 we've seen so many games moved to it we I mean I
00:30 - 01:00 have a whole list here Witcher 4 cd project red you know they literally have this amazing engine the red engine that runs cyberpunk that looks incredible at times Halo just did an entire Rebrand they're switching to enro Engine 5 apparently it's going to be incredible unreal affords us more opportunity than we've ever had in the past Halo keeps saying it's going to save their franchise tomb Raiders switching to unre 5 Tekken 8 Yakuza first descendant let's be honest too there's been some remakes
01:00 - 01:30 are coming out that are ue5 remakes like Silent Hill 2 and until dawn is a really nice graphical uplift for these games are they just basically beta testing the studios using the engine so that their future games can just run using Unreal Engine 5 but it really started to get me thinking with stalker 2 because this is a very beloved franchise it is extremely immersive the world interacts on its own and you're merely a person within the world you're barely even the main character of this story it's a an
01:30 - 02:00 interesting feeling that not really any games match I think the only game that's closest to this is an indie game called rain World there is just a fully interactive World happening without you touching it at all and you're just merely a little slug cat in that world but they chose to put stalker 2 in Unreal Engine 5 which more and more to this day just becomes more and more generic engine that doesn't feel like it produces anything special like a lot of these games nowadays onrun 5 Games just
02:00 - 02:30 feels like slop at this point so let's really dig into stalker 2 because I think this is a perfect example what kind of problems Unreal Engine can have and some of the things that it really does bring to the table to help this game it's not all bad all right it's very important to start off that stalker is known for its very immersive World building and having better graphics with unre 5 really does help and I agree that this game does visually look quite
02:30 - 03:00 impressive like it has flaws but overall it really does hold up super well especially from a smaller is kind of Studio the model quality in the game looks good which T takes quite a lot of work from the devs the lighting quality looks good the completely Dynamic day night cycle like a lot of games will have basically pre-baked times of days that are in it but this has a fully Dynamic day night cycle all the lighting changes everything and all this comes with the real time global illumination
03:00 - 03:30 that just makes these environments feel real I don't think a small Studio like this would be able to produce Graphics that are in this range without having ue5 or else it would cost them a lot more and maybe the game would take a stupid amount of time to make and it just be unrealistic and despite all of the you know the issues with unre engine 5 it's like all these games just look photo realistic and they have no Unique Style to them whatsoever stalker 2 does have a little bit of a style this kind of Bleak
03:30 - 04:00 atmosphere there is a slight like artistic style to things I I don't even know how to explain it it just doesn't feel quite real but that doesn't mean it doesn't have problems like ue5 does have great graphics but at the same time at least to me a lot of people probably aren't going to notice stuff like this they're probably just look at it's like ah that looks a little weird but I actually know why this happens but if you look at a lot of the graphics in the game say like the reflections well they look kind of like they're falling or
04:00 - 04:30 like they're shifting in space like they look really odd and it's because the resolution of lumen the lighting system in on Engine 5 isn't really that high which means that that lighting is pretty noisy and you can notice this as it goes as you go down in resolution like you can see at like 1080p well these the these uh Reflections don't really look that good and the reason it looks like it's crawling is because it's a noisy reflection and then there is a dno in
04:30 - 05:00 process going on tries to take all the speckly bits of noise and try to combine them into a shape that looks normal but there's also some other issues like with ghosting I don't find this to be super super annoying but say like you aim up your gun or something you can see there's a little bit of a ghosted trail like there's faint images of it before as you lift it up and that's because of onine 5 it really relies on this thing called TAA temporal anti-aliasing it's not the end of the world my opinion but
05:00 - 05:30 it could be better but then this is where all the graphics kind of fall apart I mean in order to run this game to run any UNR Engine 5 game it's oh man you need a lot you need like a $2,000 PC or something and or if you think your console actually runs these games well it does not the console does not run it well it's it's just blurry as hell cuz they're upscaling from like 10 720p maybe less than 720p just to make it function on a console I originally was just going to do a performance video I
05:30 - 06:00 tested a ton of graphics cards and we can see yeah it's rough this game needs like pretty responsive tight controls in it because you are dealing with AI you need to react on a dime quite a bit it's a first person game having higher FPS is extremely important but it's using Unreal Engine 5 which means good luck trying to get decent performance out of this game now I just want to start off here as a rest in peace to my GTX 10 1070 graphics card it's a beloved
06:00 - 06:30 graphics card I've had it for a while but I can't get it to display out like at all when a game starts running like it's it's not working no rest in peace to my boy but moving on to a like recent mainstream graphics card the RTX 460 let's try this card it's about $300 and what I found really disappointed me at 1080p on a high settings with the RTX 4060 you you couldn't even get 60
06:30 - 07:00 FPS that's rough guys I don't know what to say like it's partially because Nvidia didn't make a very good graphics card here but another part is like man this game is really really hard to run want to use a little bit upscale use dlss quality on high settings at 108 personally don't think that dlss quality which is basically I think running at like 720p is and being upskill to 108p I don't really think it looked that bad but you can get more more than 60 FPS at
07:00 - 07:30 least but again you're not even playing at 1080p on a $300 graphics card I think that's just really disappointing I mean Unreal Engine 5 and upscaling these these are like two PS in a pod that you can't have one without the other you need upscaling also they're starting to rely on frame generation as well in these games cuz they're so freaking demanding and if you don't know what frame generation is it's basically like you have two rendered frames in a game and then you insert a basically an a
07:30 - 08:00 completely generated interpolated frame in between them to make the game look smoother and feel like you're playing in a higher FPS but it doesn't impact the latency of a game like the game will actually feel less responsive when you're using frame generation and that's generally what I found on the RTX 4060 with dlss frame generation and you can see up in the upper right corner of the screen I have a little latency measure up there we're going from like 40 to 50 milliseconds of latency up to like 60 to
08:00 - 08:30 70 and I think at that point it gets to be unplayable now I did also try on the 4060 going up to 1440p with dlss balanced it gets just below 60 FPS I don't I don't think it's that bad a lot of the time but you know you could drop the settings down to medium and I think you get away with a little bit more here but sometimes the RTX 460 just shits a bed cooked right now
08:30 - 09:00 bro this is atrocious this feels so bad and it's because it has 8 GB of vram basically it's the alloted memory or the ram that is specifically on the graphics card itself this card only has 8 GB of it and that can really push the limits now this is pretty much Invidia like artificially limiting how much vram this card has which really does suck if you run out of VR things can go really bad in this game
09:00 - 09:30 now if you do jump up in tier of graphics cards so the RTX 470 which I think is actually going for $500 right now at 1080p a dlss quality on high settings just like the 4060 was you can now get about a 100 FPS outside of the town here which is wow that's incredible now if you want to actually play at 1440p on dlss quality which is probably how you you'd play you can get about 80 FPS or so which I think feels pretty
09:30 - 10:00 smooth I I think it feels quite good but if you have a absolute metric ton of money to drop on a graphics card ,000 you can get an RTX 480 super in this case which at 4k on dlss quality which is like 1440p being upscaled you can get about 60 to 70 FPS on Epic settings so this is basically maxed out in the game if you do want to turn on just High settings in the game then you can get
10:00 - 10:30 the 70s and FPS which I think actually feels pretty good especially for 4K but man you got to pay $11,000 and you're really just scraping by a little bit above 60 FPS which is crazy this game is very demanding like you would think that this card can handle that now on AMD side I did test basically the budget Champion graphics card at the moment this card the RX 6600 is like 180 bucks yeah it kind of struggles like a lot now if you want to play native settings at 108 on medium you can only get like 45
10:30 - 11:00 FPS yeah this card can't even really do medium settings now if you want to turn on some upscaling at 1080p well you can get about 60 FPS so upscaling feels like it's necessary I mean this isn't a terrible way to play the game I don't think it looks atrocious but part of me makes me wonder is like would I rather just like have slightly worse quality Graphics in a game or be upscaling at 1080p cuz upscaling at 1080p just looks
11:00 - 11:30 even worse and these games these unrine 5 Games especially are just relying so much on upscaling and for these lowend cards that can only play at 1080p it looks so bad at 1080p like next card I tried is the RX 6700 the non xt1 this is basically the exact same GPU that's in the PS5 so we can really compare it here for all you guys who think the PS5 is insane if you want to play a 1080p native on this card
11:30 - 12:00 while you can only get like 45 to 50 FPS High settings on this card now maybe the PS5 drops its quality settings down a little bit yeah that's not that's not great now if you want to play at 1440p on FSR quality so this is rendering from like 1080p going up to 1440p you can get about 45 to 50 FPS outside the town here if you want to play like the PS5 is it can't really handle 4K that well if you want to go to High settings on FSR performance which
12:00 - 12:30 is running at 1080p upskilled to 4K you can get like 30 to 40 FPS outside of the town which isn't very much you're not really talking that much performance here it does not really look that good all right but if you do at 4K if you want to try to achieve higher FPS then you can go to the low settings and turn on FSR Ultra performance I think it's probably 720p is rendering all the way up to 4K it's insane it looks really
12:30 - 13:00 really bad um but you can technically get 60 FPS at 4K low settings rendering from 720p so for all you you say the PS5 can handle this easy it's it's not magic this this game it's unrine 5 man good luck playing it now if you jump up to like a $450 AMD graphics cards the RX 7800 XT at 1440p if you do use upscaling I use TSR at 70% scaling on high settings you can get like 70 80 FPS on
13:00 - 13:30 this card at 1440p I mean that's pretty good I actually enjoy that quite a bit what I thought was super cool too is on the 7800 XT actually tried FSR 3 frame generation oh [Â __Â ] oh damn that feels pretty damn good FSR 3 frame gen feels super good in this game like it just doubles your FPS it doesn't really affect the latency at all I've see barely any like actual artifacts in the game from using frame generation I don't actually really recommend using frame generation you
13:30 - 14:00 want to get some extra smoother performance now if you're starting below 60 FPS I probably wouldn't recommend it cuz your latency will end up getting a little bit too low now if you don't want to try 4k on this five or this $450 graphics card 50% resolution scaling so it's like 1080p upscale to 4K you can get like 70 FPS the last card I tested is amd's like it's like a $650 graphics card now the 7900 XT and this is like a 4K graphics card all
14:00 - 14:30 right so you can play 4K 70% resolution scaling which is around 1440p up scaled to 4k on high settings and we can get like 70 FPS and again if you turn on frame generation with this card you can get like 130 to 140 FPS you like double your frame rate and it feels great I don't like relying on upscaling and frame generation although I think at 4K upscaling makes a lot more sense you can't even really tell it's on a lot of the time so you're not really missing out on that much but relying on these to
14:30 - 15:00 get decent performance out of what is a very high-end graphics card the 7900 XT is is very very fast relying on these things it's like man if only Unreal Engine 5 could run better but what's even scarier than these gpus the graphics cards performing in the game which is kind of the core of a gaming system is having a good graphics card what's even scarier here is actually the CPU performance it is really really rough at least as you go into like a town area if you're running out in the Wilderness it's pretty fine if you have
15:00 - 15:30 a pretty decent mid-range CPU like the ryzen 5600x which is very reasonable CPU you can only get like 50 FPS on the CPU if you think about it too like the consoles even the PS5 Pro which is older than this one here which means that the PS5 is going to be performing even worse in these Town areas and there's no way to avoid it you need a high-end CPU to run this game even at 60fps could be partly because maybe the devs aren't super experienced with unro engine 5 you
15:30 - 16:00 have too many NPCs and everything and the game just runs like [Â __Â ] that really could be happening I'm not a 100% sure and another side is like every time he start up this damn game you know Shader compilation where the game goes through and like figures out all the shaders for your system every time you start this game you have to recompile shaders for it it is so ridiculously slow and I I don't know if this is a mistake by the developers and they don't know how to use on Engine 5 completely because most
16:00 - 16:30 games you should just be able to compile shaders once but for some reason you have to do it every single time you start the game even on the exact same system let's restart the game which means I need to recompile shaders again that's the graphics that's the performance it it really is not very good and this is a very common theme with Unreal Engine 5 Games Good Luck running this on your system is crazy but it's more hoing into something more specifically about stalker 2 cuz this franchise is super known for the immersiveness and the World building and
16:30 - 17:00 how the NPCs and AIS act against you in the game to really feel immersed into the systems yeah this game has some issues with that for example here these guys are holding this other dude hostage on the ground here and they wanted me to find that guy's stash in this like little Warehouse thing here so I found the stash and I was like okay I just want to go check the other one to make sure I actually found the correct one so I walked over to the other one across the little aisle here and they started shooting me because they thought I was running away with the goods already some
17:00 - 17:30 things are just unclear I don't know how I would have known that they would start shooting me immediately but that's what happened AI in the game is kind of wild like they feel kind of janky for some reason they just know where you are like at all times like I I feel like I just barely peek out and even though I'm like hidden in like a bush or something they still find me and they still shoot me and it's just not not fun there's some cool things about the AI in the game is they won't just like run straight at you
17:30 - 18:00 and try to shoot you in your face now they will actually try to surround you and attack you from different sides and kind of like flank you like how a real like military team would or the mutants that are in the game like the monsters and stuff they will attack you more like wild animals than what you know just a game would normally just throw enemies at you and it's interesting to see that the world itself is just fighting among amongst itself at times they're fighting something else
18:00 - 18:30 honestly maybe they weren't even fighting me like you can just find two Clans fighting each other randomly and you could just like third party them like it's fortnite it's kind of neat to see that happening every now and then but at the same time I have a feeling that the older stalker games with the older AIS in the game were probably more sophisticated than the one in this game does that come from unal engine 5 does it come from this studio who used to use their own custom engine to make their game does it come from them being less experience and this new one having to
18:30 - 19:00 translate the AI that one of the most important parts about stalker as a franchise over to under Eng Engine 5 things is being Lost in Translation here is it really a good move to switch over to this engine when you have something that's so unique to your specific franchise and don't get me wrong like I think they've done a very solid job this AI in this game is definitely more deep than most other games that are out there I think it's funny that I've had tons of crashes in this game and when it crashes
19:00 - 19:30 it shows unal Engine 5 you know the crash reporter thing isn't that so cool I man it just like shoves it in your face all the time this game is ue5 like the actual game play in itself isn't that buggy but just trying to change your resolution in the game makes it crash sometimes see if we can do 1440p oh oh oh oh the hell is happening what the hell is happening boy boys what the what it's the game older
19:30 - 20:00 games did they release with as many bugs is this game getting too complicated for them at this point and they just couldn't cover all their bases I mean obviously being so flexible and the graphics being good does mean that the game kind of runs like [Â __Â ] and also the AI in the game is kind of just a side grade is all this stuff just inexperience with UNR 5 is it just growing pain switching to the engine or is this not something that should have happened in the first place at the same
20:00 - 20:30 time though it I think it's clear that a smaller Studio like CSG Global I don't think it would the game would look the way that it does if unine 5 didn't exist like I don't think the studio would have the tools capable to make a game like this some studios wouldn't be able to make games like they do say like black myth Wukong that game is built in UNR Engine 5 and it looks good it it's really solid and everything and that is a smaller Studio as well or at least when they started built it on rine 5 and it gave them the tools to make something as crazy of a project as they did there
20:30 - 21:00 giving devs access to this tool is really important we see all the issues with stalker 2 is like Unreal Engine 5 is definitely not a Magic Bullet and it starts to make you wonder why all of these other Studios out here are switching to ue5 as their engine I'm going to tell you Microsoft here like Halo ue5 ain't going to save that game so this is why I think everyone is switching to ue5 and you guys are probably about like uh duh and the first reason is being able to achieve photo
21:00 - 21:30 realistic Graphics in a game is a lot more doable for a lot of Studios because epic you know with all their fortnite funding behind the scenes and everything epic is doing most of that work for these development Studios which allows them to put work hopefully towards what actually makes the game good we're going to talk about in a little bit why that might not really be the case there's another side of photo realism it's really good marketing for a game if your game looks really good in a trailer I mean nowadays it's starting to get a
21:30 - 22:00 little oversaturated with all of the unreal 5 games they all look visually pretty photorealistic and stunning there's another side too with nanite and Lumen the two big Technologies in onal engine 5 they do save developers a lot of time like nanite allows them to not have to fuss with L's level of details all that nerd [Â __Â ] and Lumen also allows just the world to look like it's lighting itself like the real world like I don't think stalkers 2 is like World environment everything would look as
22:00 - 22:30 good as it it just does without having this real-time lighting system the next main reason though is Unreal Engine it's industry standard now like it's getting very popular we see all the game studios switching to it and this really does mean a few things cuz these Studios they can hire people that have Unreal Engine experience like people actually for game development might be be being taught in school to use UNR engine pretty freaking
22:30 - 23:00 crazy kind of the dark side of this is Contracting work so these Studios you know if they want to save some money they could contract out a lot of their work for their games because it uses unroll engine it's pretty standard to companies that you know don't don't pay their workers as much we're just going to save some money as a company you know but one good side of it because so many people use Unreal Engine is there's just tons of resources available for it if you run into a problem somebody's probably already solved it I think what a lot of people also don't take into
23:00 - 23:30 account it's not just the graphics in UEI that makes it really good for games but super impressive is how smooth enal engine can just make a giant open world say like with stalker 2 this is just a giant open world in the game it's pretty seamless and the lighting system helps a lot with that which I know you're going to start yelling at me right now it's like oh Unreal Engine has transversal stutter and whatever you go to like a new Zone load Zone in the game then you
23:30 - 24:00 have a little bit of a lag Spike but at the end of the day I I don't think it's that big of a deal it depends how the developers spread out the zones so you don't get them all the time we've seen a lot of games that look super syy like they just look photo realistic it looks like they all use assets like the same assets or something like that but at the end of the day Unreal Engine is clearly a very versatile base to build off of Epic makes this engine and yes this is capable of photo realism but epic's own main game fortnite isn't
24:00 - 24:30 photo realistic so we can clearly see that this is capable of a lot more Dragon Ball Z sparking zero is built in onreal engine 5 as well and I do have a list of games here that are built in onreal engine 4 which was also trying to achieve photo realism these games are stylized like valerant was built in unine 4 sea of Thieves as well Borderlands 3 Stellar blade too is kind of more photo realistic but that game does some style to it and all these games were on R and 4 and I think as ue5
24:30 - 25:00 kind of matures and more developers have experience with it and how to like use it uniquely it's going to just get better and better over time I would think even though right now we're just seeing a lot of shiness and a lot of photo realism it's like oh boy this again did I say like three or four main reasons I don't really know but I think it's pretty obvious why a lot of studios are switching to using this engine but I think so many studios are switching that it's scary Epic is going to control a lot of the games that are out
25:00 - 25:30 there based on the engine it could definitely lead to people being less creative in the industry we're seeing that right now where all the games look like syy they could have a ton of problems too like with soccer 2 I think we see a studio that is so unique switching over to an engine pretty different and not tailor built for their game I think you can see in a lot of ways where they have issues in the game where is this going to go long term are are games really in fear of of being good anymore are we just going to not be
25:30 - 26:00 able to run games anymore that's my biggest thing too is like it's so hard to run these stinking games and if you don't want to upscale it's like you can't really like make it run on your system it just isn't going to work so maybe we'll see over time if UI gets more optimized what is tough too is stalker 2 has a lot of these problems but I do enjoy the game like I get immersed in it there has issues that frustrate the out of me
26:00 - 26:30 this [Â __Â ] is actually so stupid they hit very quickly and you don't have like a Dodge key like how do you get away from them I don't understand hopefully this doesn't ruin games but I'm not 100% sure I think at the end of the day though even if ue5 is taking over all the games that are being made all the studios are switching to it at the end of the day we and I think it's more than ever being shown that we get to pick what games succeed a triple a studio can't just
26:30 - 27:00 throw a game into our face and with marketing power that we're gonna buy it it doesn't work like that look at like Dragon Age The Veil guard something like that it's like a lot of people don't really care about it and we just didn't buy it even if everything is switching to it does it really matter because you know we're going to end up picking the games that win in the end though epic is in a great situation epic is still making money I let me know what you think about this whole situation though you can even run the game are you waiting for patches or a sale to come out so you can play the game in general let me know it's been an interesting
27:00 - 27:30 experience and I'll see you guys in the next video you all have a good one and uh peace