Xcom 2: War of the Chosen Legend Ironman Attempt 3 Part 1
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Summary
In the latest XCOM 2: War of the Chosen Legend Ironman stream, The Deathwish Gamer, also known as EW, continues the grueling battle against alien forces. Despite recent defeats and challenging missions, EW is determined to make progress with new strategies and a few installed mods to fix previous gameplay issues. The campaign is filled with intense battles, difficult decisions, and the constant threat of failure, exemplified by soldiers missing crucial shots and facing overwhelming enemy forces. However, with perseverance and a bit of luck, EW hopes to turn the tide and claim victory over the alien threat.
Highlights
EW continues the fight despite a recent defeat. 💔
Mods installed to fix gameplay issues with experimental ammo. 🔧
Soldiers repeatedly missing 80%+ shots add to the challenge. 🎯
Successfully took out enemy officer from high ground. 🏞️
Astonishing luck as EW avoids disaster with a lucky shot. 🍀
Key Takeaways
Even with setbacks, persistence is key - never give up! 💪
Mods can solve gameplay issues and enhance your experience. 🛠️
Always be prepared for unexpected outcomes in battles. 🎲
Utilize every tactical advantage, like high ground and cover. 🛡️
Celebrate small victories to boost morale in tough missions. 🎉
Overview
The stream begins with The Deathwish Gamer, affectionately known as EW, introducing another punishing round in XCOM 2: War of the Chosen. Determined to succeed, EW shares their experience with a recent crushing defeat but refuses to back down. Armed with a new mod to fix previous ammo production issues, they set out with a hopeful outlook for the next attempt.
Throughout the stream, the battles are tense and strategizing is critical. EW faces tough calls as soldiers miss multiple high-percentage shots, exemplifying the notorious unpredictability of the game. Despite setbacks, EW manages to execute successful maneuvers, like taking down an advanced officer using the advantageous high ground position. Each victory, no matter how small, fuels the drive to push forward.
The narrative showcases a rollercoaster of emotions as EW navigates through both triumphs and challenges. From the frustrating encounters with enemy forces to the thrill of turning the tables with a well-placed strike, the stream embodies the relentless struggle and the exhilarating highs of combat in XCOM 2. In the end, it's the dedication to strategy and the determination to overcome obstacles that stand out.
Chapters
00:00 - 01:30: Introduction and Setup The chapter begins with an introductory music theme followed by a warm welcome from the host, EW, of Death Wish Gamer. EW announces the continuation of the XCOM 2 War of the Chosen Legend Iron Man vanilla run series. Unfortunately, EW shares the news of a recent devastating defeat experienced during the game. The setup sets the stage for what's anticipated in this challenging gameplay, reflecting on past mishaps and gearing up for what's next.
01:30 - 03:30: Game Mechanics Discussion In the chapter titled 'Game Mechanics Discussion,' the speaker discusses plans to continue playing and mentions installing a mod to fix an issue with experimental ammo not producing results.
03:30 - 05:30: First Battle In the 'First Battle' chapter, the narrative indicates a delay before reaching a significant location, the proving grounds. The tone expresses hope that this delay won't be problematic, reflecting a sense of anticipation and potential importance of this phase in the larger storyline. The chapter conveys a transitional moment, poised between preparation and the unfolding of events at the proving grounds.
05:30 - 08:00: Experimental Ammo and Strategy The chapter titled 'Experimental Ammo and Strategy' discusses the use of innovative ammunition types and strategic planning in combat scenarios. Key topics include the development and testing of new ammo, tactical approaches for various situations, and the impact of these strategies on battle outcomes. The chapter highlights operational success stories where such experimental ammo played a crucial role in mission achievements. It also covers challenges faced during implementation and ways to overcome them to ensure successful usage of advanced weaponry in the field.
08:00 - 10:00: Mission Preparation The chapter 'Mission Preparation' discusses the challenging aspects of the game that both the narrator and players face. While both love the game, they express frustration over the game mechanics, particularly the high miss rate of 80% for soldiers' shots. This aspect of gameplay is something that the narrator and players find less enjoyable despite their overall love for the game.
10:00 - 13:30: Tense Combat and Frustration In the chapter titled 'Tense Combat and Frustration', the scene begins with a sense of urgency and action as indicated by the phrases 'All right, let's get to it'. This implies preparation for an intense situation, possibly a battle or conflict. The partial transcript suggests a buildup of tension and determination but lacks specific details about the events or outcomes. The chapter seems to focus on the high-pressure scenarios faced by the characters, highlighting their frustrations and struggles amidst the combat.
13:30 - 15:00: New Game Attempt In this chapter titled 'New Game Attempt', the focus is on the introduction of the new crew. The transcript begins with a brief mention of the crew, implying fresh dynamics and potential adventures with this group. Details about the crew's background, their objectives, or the challenges they might face in the story could be explored further in the transcript.
15:00 - 18:00: Successful Engagement The chapter titled 'Successful Engagement' seems to be about effectively engaging or interacting with an audience, group, or situation. Given just a snippet ('All right let's see'), it implies that there might be an examination or reflection on previous actions or strategies and their outcomes. The incomplete nature suggests a dialogue or presentation focused on reviewing or forecasting.
18:00 - 21:00: Mission Completion and Rewards In the chapter titled 'Mission Completion and Rewards,' the discussion centers around the successful completion of a mission. The characters involved reflect on the tasks they accomplished, sharing a sense of achievement. They detail the various objectives that were met and discuss the benefits and rewards they received as a result of their hard work. This includes both tangible rewards, such as bonuses or items, and intangible ones, such as knowledge or satisfaction. Dialogues indicate mutual acknowledgment of efforts and a boost in morale attributed to the successful mission completion. The chapter wraps up with the characters planning their next steps, having gained valuable insights and resources.
21:00 - 24:00: Research and Development The chapter titled 'Research and Development' primarily includes the speaker expressing a need to verify some information, as evidenced by the statement 'Let me double check here'. The content of the chapter is mainly focused on the verification process and ensuring accuracy in the research and development work. Further details about the research or outcomes are not provided in the given transcript.
24:00 - 27:30: Unexpected Enemy Tactics The chapter titled 'Unexpected Enemy Tactics' seems to focus on a situation where unexpected or surprising maneuvers by the enemy are discussed or encountered. The transcript snippet provided seems to hint at selecting a difficulty level, possibly in a strategic or combat setting, although it does not provide details on the tactics themselves.
27:30 - 31:00: Challenging Battle The chapter titled 'Challenging Battle' describes a conflict where the characters face numerous obstacles and adversities. It involves strategic planning and execution despite overwhelming odds. The chapter highlights themes of courage and teamwork as the characters navigate through the battle.
31:00 - 34:00: Strategic Adjustments This chapter focuses on how strategic adjustments are made within an organization. It begins with a brief introduction to the concept of strategic planning and the importance of regular review and adjustment of strategies. It discusses various reasons why a company might need to adjust its strategies, such as changes in the market, technological advancements, or shifts in consumer preferences.
34:00 - 37:30: Mission Debriefing and Analysis Mission Debriefing and Analysis
In this chapter, the transcript indicates a focus on thorough examinations and evaluations related to a specific mission. Although the excerpt provided is brief—'we continue Make sure the streams are'—it hints at discussions surrounding ongoing processes and possibly ensuring that certain aspects, likely related to data or communication ('streams'), are maintained or corrected as needed. This might imply emphasis on troubleshooting, data integrity, and strategic adjustments following the mission's outcomes. Further details from the chapter would be needed to provide a comprehensive summary.
37:30 - 40:30: Resistance and Resource Management In the chapter 'Resistance and Resource Management', the focus is on examining how resistance movements strategically manage and allocate their resources to bolster their efforts. Key themes include the identification of resistance leaders, the strategies employed to sustain momentum, and the role of external aid and internal morale. The chapter further delves into historical case studies and analyzes the balance between open defiance and clandestine operations, showcasing the complexities involved in resource management during prolonged struggles.
40:30 - 43:00: Rookie Training and Upgrades In this chapter titled 'Rookie Training and Upgrades', the discussion revolves around the introductory training sessions and the upgrades being introduced. Initial responses from the participants indicate a sense of eagerness and preparedness as they express sentiments like 'Okay' and 'All right'. The atmosphere seems informal yet focused, as recurring expressions such as 'Cool' suggest a positive and engaging environment for the rookies as they embark on this new training and upgrading phase.
43:00 - 46:00: Enemy Encounter The chapter "Enemy Encounter" describes a situation where the term "good" is mentioned, followed by a statement about wanting to ensure something, but the specifics of the encounter or its outcomes are not fully detailed in the provided transcript.
46:00 - 49:00: Combat Resolution and Tactics This chapter covers various methods and strategies for resolving combat scenarios effectively. It delves into the importance of tactics, how they can be used to gain an advantage, and the role of preparation and adaptability in combat situations. Despite some technical issues mentioned with OBS, the focus remains on teaching practical combat techniques and effective decision-making under pressure.
49:00 - 52:00: Reflecting on Mission Performance Reflecting on Mission Performance: The chapter discusses the challenges in assessing real-time performance in a live streamed environment, particularly on YouTube. It highlights the discrepancy between actual stream content and feedback received, which complicates accurate performance assessment. The focus is on understanding these limitations and how they affect mission assessment and reflection.
52:00 - 55:00: Handling Alien Threats In the chapter titled 'Handling Alien Threats,' the characters are faced with the challenge of dealing with an alien presence. They encounter a series of obstacles, including the absence of an administrator in the area, until they finally spot an officer. The situation escalates as they secure a position with a strategic advantage. The dialogue suggests a tense atmosphere as they brace for a confrontation, emphasizing the theme of facing unforeseen dangers.
55:00 - 58:00: Research Breakthroughs The chapter titled 'Research Breakthroughs' involves a tense situation where the protagonists must make a strategic decision. They are considering taking out an officer, but there's hesitation as they only have one opportunity to make it right. The chapter highlights themes of urgency, strategy, and decision-making under pressure. It leaves an open-ended tension as the narrative suggests there might be consequences based on the choice made.
58:00 - 61:00: Planning for Future Operations The chapter titled 'Planning for Future Operations' starts with a strange incident where someone remarks about a death, likely in a combat scenario, indicated by the term 'overwatch'. The conversation continues with a note of surprise about an unexpected event. Following this, they seem to unintentionally engage (or aggro) another target, suggesting an ongoing or upcoming strategic planning or combat operation. Overall, the chapter seems to incorporate elements of tactical gameplay or military operations planning.
61:00 - 64:00: The Avatar Project Impact This chapter explores the significant impact of the Avatar project. Through the dialogue mentioned, there is a sense of urgency and the pressure of taking careful actions to ensure success. The narrative may involve strategic decisions, reflecting on mistakes ('bad click') and adjusting plans accordingly, signifying learning from errors to achieve objectives. The setting involves a certain level of stealth or caution, hinted by the mention of being 'behind a tree,' suggesting a scenario requiring concealment or strategic positioning. The chapter likely delves into both the tactical and emotional challenges faced by the characters as they navigate through the complexities of the project.
64:00 - 67:00: Preparing for Upcoming Missions The chapter titled 'Preparing for Upcoming Missions' seems to focus on preparations and strategies for upcoming missions. The transcript provided is too limited to extract detailed information, but one message 'I can get a shot in on you 92' suggests potential training or competitive aspects being discussed. Further context from the chapter would help in crafting a more comprehensive summary.
67:00 - 71:00: Engagement Strategies and Execution The chapter titled 'Engagement Strategies and Execution' appears to involve a discussion or scene where someone decides to stay and fight rather than retreat. The phrase 'Easy kill here' suggests a focus on strategic decision-making in a combat scenario, likely emphasizing the importance of choosing when to engage in a fight and possibly the tactics involved in execution.
71:00 - 74:00: First Lost and Recovery The chapter "First Lost and Recovery" explores initial failures and the subsequent process of regaining what was lost. It focuses on early experiences and the lessons learned from encountering and overcoming obstacles. The narrative lays the groundwork for an understanding of resilience and recovery, illustrating pivotal moments that contribute to growth and the eventual triumph over adversity. The brief transcript mention 'Earlier core' might reference foundational elements or critical incidents linked to the thematic elements of loss and recuperation.
74:00 - 77:00: Managing Resources and Personnel The chapter 'Managing Resources and Personnel' explores the strategic elements necessary for effectively managing limited resources and personnel in critical situations. By leveraging advanced technologies such as repeaters and alien data caches, the narrative emphasizes the importance of adaptability and decision-making under pressure. Successful management begins with setting a good foundation, even though challenges and potentially tragic circumstances may arise. The key takeaway is to build a solid start despite obstacles, focusing on the use of advanced tools and information to navigate complex scenarios.
77:00 - 80:00: Unlocking Tactical Advancements The chapter titled "Unlocking Tactical Advancements" delves into the importance of evolving strategies and technologies in modern scenarios. The repeated phrase "run or would be tragic run" suggests a critical point where taking action is essential to prevent disastrous outcomes. The chapter is likely focused on how tactical decisions play a crucial role in determining success or failure, urging readers to continuously advance and adapt in their approaches.
80:00 - 83:00: Alliance Building and Strategy The chapter discusses strategies for alliance building with a focus on leveraging cover to advance positions. The conversation hints at a tactical approach, possibly in a military or strategic game setting, where positioning and advancement are crucial.
83:00 - 86:00: Final Thoughts and Reflections The chapter titled 'Final Thoughts and Reflections' seems to carry the theme of concluding ideas, wrapping up the discussions or topics previously explored in the narrative. Unfortunately, with only 'Come on Approach' captured in the transcript, there seems to be a lack of content to comprehensively summarize the chapter with any specificity or depth. This suggests possibly a final motivational call to action or a philosophical introspection encouraging readers or listeners to adopt a proactive or open-minded stance as they conclude the narrative. Further detailed transcripts could provide more poignant and targeted insights into the chapter's essence.
Xcom 2: War of the Chosen Legend Ironman Attempt 3 Part 1 Transcription
00:00 - 00:30 [Music] hello welcome to Death Wish Gamer I'm your host EW and we're here to play some more XCOM 2 War of the Chosen Legend Iron Man vanilla run Oh and boy did we just had a horrible defeat
00:30 - 01:00 But um we're going to keep going man Like we don't it doesn't end here The misery did not end here Anyways we're going to start our next attempt I did get a I did install that mod which fixes Hey Ninja Bogen what's up um we downloaded the mod to fix the issue that we were having with experimental ammo not producing anything So I installed that before we started
01:00 - 01:30 the stream Um obviously it's going to take a while before we get there because you have to get the proving grounds but hopefully that's not going to be an issue this time Who knows maybe that would have made a huge difference But anyways let's get to business
01:30 - 02:00 successful
02:00 - 02:30 You love this game I love it too But man it can be rough sometimes especially when you're having soldiers missing 80% shots over and over again That part I don't love so much
02:30 - 03:00 All right let's get to it Let's see what
03:00 - 03:30 our new crew looks like
03:30 - 04:00 All right let's see
04:00 - 04:30 here All right
04:30 - 05:00 Let me double check here
05:00 - 05:30 Okay we did select difficulty
05:30 - 06:00 uh accurately
06:00 - 06:30 All right let me check something before
06:30 - 07:00 we continue Make sure the streams are
07:00 - 07:30 going
07:30 - 08:00 Okay All right Cool Cool Looks like it's
08:00 - 08:30 good Just wanted to make sure We were
08:30 - 09:00 having a little difficulty with OBS
09:00 - 09:30 earlier So I wanted to make sure at least the stream is running good Now I can't tell on YouTube because the YouTube one um this feedback they'll sacrifice giving me feedback um to compensate for the stream So what I'm seeing on the YouTube one is never accurate to what is currently being seen So it's hard to say But
09:30 - 10:00 anyways still no admin out here Oh here we go Oh that's the officer All right we have the high grounds Looks like we're going to have
10:00 - 10:30 to take out the officer first Don't like that Only have one shot here No I got to take
10:30 - 11:00 something Oh nice How did he die i'm assuming the two overwatches hit That was weird Oh and then we aggro this one too
11:00 - 11:30 H behind a tree That was a bad click on my part but if I can at least Okay good
11:30 - 12:00 I can get a shot in on you 92
12:00 - 12:30 Oh you missed Oh he's actually staying to fight Easy kill here
12:30 - 13:00 See what we got here Earlier core
13:00 - 13:30 advanced repeater and alien data cache Not bad All right time to advance here Great start to otherwise tragic
13:30 - 14:00 run or would be tragic run
14:00 - 14:30 So I think they're behind that So if we advance using that as our cover I'm going have to get into a very close position here Okay now they're over there
14:30 - 15:00 Come on Approach
15:00 - 15:30 All right Trying to get in close
15:30 - 16:00 All right let's see what we can do
16:00 - 16:30 here Oh you got men damaged She used her grenade already
16:30 - 17:00 nice Okay let's just end it
17:00 - 17:30 That's
17:30 - 18:00 right Damn that's bright
18:00 - 18:30 The first of many battles
18:30 - 19:00 It's only a matter of time something
19:00 - 19:30 while engaging enemies at
19:30 - 20:00 close All right All
20:00 - 20:30 right Core These small self-contained samples of liium are used to power the aliens beam weapons We can use them to power a variety of advanced weapons armors and munitions Advanced Repeater a 10% chance to instantly kill your target when you hit them regardless of their targets remaining HP Alien data cache These mysterious storage devices carried only by aliens contain a wealth of intel about a large
20:30 - 21:00 variety of enemy plans There are extremely high value and their security measures will be cons commensuratingly more time consuming to crack Advent trooper corpse passable as human when hidden behind their armor In death the alien features and orange blood of the Advent troopers reveal a more sinister pedigree Advent officer corpse Despite their heavier or ornamentations on their battle armor the bodies of Advent officers are indistinguishable from
21:00 - 21:30 regular troopers save for the thick red scar on the back of their skulls Secttoid corpse Expired secttoids tend to shrivel and curl in on themselves like spiders regaining some likeness to a smaller more feral creatures that we face in the first war
21:30 - 22:00 Richard chief science I am responsible for the entirety of our research as well as I'm not sure
22:00 - 22:30 deviceed directly in your occipital loving I am but
22:30 - 23:00 support All right Now since we have the hair trigger we might as well do the modular weapons The magnetic rifles used by advanced forces are incredibly complex weapons The rifles themselves self-destruct when
23:00 - 23:30 their original operator dies But with a little effort we may be able to use any recoverable parts to improve our soldiers own weapons It's humans
23:30 - 24:00 probably
24:00 - 24:30 expect everything to show you I'm ready to finish
24:30 - 25:00 All right Uh let's build facilities Going to do the gorilla
25:00 - 25:30 tactic school The gorilla tactic school will unlock additional skills and benefits for our soldiers including an increase to the number of soldiers we can take on a single mission invaluable And for items we'll make a flashbang Let's go check out our
25:30 - 26:00 soldiers Got the fro master again I hope to
26:00 - 26:30 atone the aliens entire world not us Resources and time are tight to decide how to
26:30 - 27:00 best local rookies Commander after our recent success
27:00 - 27:30 members of the resistance in East Asia have brought us reports of activity that we may want to investigate We've had the troops digging through
27:30 - 28:00 scrap piles and looting corpses And at this point it's safe to assume they're on constant vigil for anything we can use to improve our gear All the raw materials in the world won't mean much if I can't find a use for them But I think this modular weapon system is a good start Having pushed our existing design about as far as I thought possible the integration of a few key alien components provided the muchneeded stability we've been looking for With these modifications in place we should be able to attach larger upgrades for even more firepower The troops would like
28:00 - 28:30 that Damn we already have one of these Modular shotguns Our recent breakthrough has led to the creation of modular shotguns allowing for an additional upgrade slot versus the standard variet variant Well I can't turn these down
28:30 - 29:00 That was hella fast Remnants of an incomplete Advent settlement were found throughout the area abandoned before finishing construction on the project Our scans located a small resistance cell nearby responsible for the sabotage When approached they expressed interest in joining XCOM Derek Smith Stacy Jenkins Katherine
29:00 - 29:30 Cunningham James Jordan All right we got some supplies over here Let's uh apply that trigger hair trigger Um who should get that or advanced repeater rather Give it to someone that does low low
29:30 - 30:00 damage so that when they hit at least they can one-shot him with that sabotage transmitter
30:00 - 30:30 All right I think that's the one where you have to set a incinerary device on a sonic thing Anyways it's best to have everybody here So let's get one of these going and let's go
30:30 - 31:00 Yeah
31:00 - 31:30 Ourel suggest destroying it while it's still connected will severely damage their link system isolate
31:30 - 32:00 So the good thing about the sniper on this one is the pistol because the pistol allows you to shoot at those nodes to instant destroy them and it doesn't you don't have to ever reload the pistol So there's that advantage
32:00 - 32:30 right there Now for this I'm not sure who I should go with You do need to clear them out I see the sniper has a good shot It's best just to weaken him
32:30 - 33:00 All right if we can take out the trooper Not a very good chance
33:00 - 33:30 there The um the ranger could take out the secttoid very likely Anyways I don't want to want I don't want to use a grenade for this but it might be best Damn it
33:30 - 34:00 I don't want to put him in a flanking position I mean it's very likely the secttoid is going to mind control 88 I mean first you can miss second you can do minimum damage and then I'm screwed
34:00 - 34:30 Really not enjoying this positioning I might as well take the shot Damn Three 50% shots all missed
34:30 - 35:00 He's going to shoot the secttoid for that Well that works Not getting a free turn Ah not what you want early on in the mission
35:00 - 35:30 I have to be extra careful with my
35:30 - 36:00 ranger now Might as well keep ourselves ready Still got two grenades
36:00 - 36:30 All
36:30 - 37:00 right we're not too far I don't know where the There's probably two more pods but I have no idea where they are
37:00 - 37:30 Oh
37:30 - 38:00 That'll be something if I can blow off the cover there or blow that second floor away
38:00 - 38:30 I could flashbang them
38:30 - 39:00 [Music]
39:00 - 39:30 All right Someone's going to have to eat that shot Really he still got the shot Oh lucky son of a [ __ ]
39:30 - 40:00 Oh really he has cover over there If she can get the hit then the ranger doesn't have to put him out himself out
40:00 - 40:30 there Ah it was a long shot All right this is also a bit of a risk but we'll take it Oh my god He's [ __ ] now That's so
40:30 - 41:00 lame Shut up I don't need your peanut gallery right now Oh come on One and three
41:00 - 41:30 I bet I don't get to hit him at all If he hits I'll be so pissed Oh wait wait wait Oh that was Okay never mind Hold on I [ __ ] up there I thought I had
41:30 - 42:00 another round Let me scratch that real quick I if I knew that was the last I don't know what I was thinking Um [ __ ] Give me a second guys Uh let me redo that round Obviously I wouldn't have done the whole over overwatched with the support when I had a shot at one of those nodes That was a [ __ ] up on my part But let's redo that It's not worth
42:00 - 42:30 restarting the whole damn mission or whole damn run over that That was a hiccup on my part Here this is what I would have done if I paid attention I mean this guy still has the
42:30 - 43:00 luck of the Oh okay That's a little unfortunate I would rather just stick with what we had I mean I was going to have a flanking shot next round anyways but still I would have rather things turned out the same way Is there no other nodes where's Where are the nodes man there's one back there That's no good Where is she
43:00 - 43:30 oh I wouldn't even be able to see it if I ran out there I'm actually kind of screwed Huh oh wait There's one there but I have no way to see it in time Damn dude Like I can't even
43:30 - 44:00 They not only do I I just don't even have a chance of hitting one of these things There's I'm actually kind of screwed And chances are there's like a group right here or something I'm literally can't do anything about this It's actually over anyways If that's the case I might as well just start another run because losing the engineer right now would
44:00 - 44:30 suck Are you kidding me like h this like Okay I would say this The first mission you do not want to get is the neutralize field commander That one sucks The second one you don't want to get is this one because of how demanding it is of your time There's like no way I can get that
44:30 - 45:00 shot Maybe with the grenade I really doubt it though Come on Let's see if that works That didn't That didn't even work It was in the blast Okay well it's over
45:00 - 45:30 Uh let's just do a new run I'm not going to start off this handicapped I'm going to skip the intros
45:30 - 46:00 Watch I get the field commander this time too
46:00 - 46:30 Okay so we're kind of close up against the objective Not the best time for that Looks like we didn't see anything
46:30 - 47:00 Okay that's an easy kill Oh that kind of ruins it though
47:00 - 47:30 All right we're going to have to skip this one That's one hell of a deep voice We'll see if the sectto get out of the
47:30 - 48:00 way now I probably can't even see them I have view of one guy This is going to be interesting They didn't even move or
48:00 - 48:30 react What the hell i mean there have to be just standing there They must be easy kills if they don't do
48:30 - 49:00 anything They got to be like right here What the hell are they doing what they didn't even activate Well that's
49:00 - 49:30 unfortunate I don't even know what to do with that I thought they would just be like I thought they were already activated That's why I approached like
49:30 - 50:00 that No one can [ __ ] hit a target here though If I end up losing a soldier I'm like I'm done with this run already At least they're just as bad of
50:00 - 50:30 a name as I am All right that was a little rough but we
50:30 - 51:00 came out all right All right Now the hard part
51:00 - 51:30 the other two pods H really don't like this situation
51:30 - 52:00 We'll see if they walk into us or not Give it a shot So there's going to be So I'm worried if I go up I'm going to activate both pods Oh you see them over there That's an interesting approach
52:00 - 52:30 Come on Um okay So this is what we're going
52:30 - 53:00 to do Oh wait I think we saw them I mean the Advent trooper is in bad
53:00 - 53:30 cover We at least have a chance of killing him Oh man doing your minimum
53:30 - 54:00 damage That's good At least the item didn't get destroyed
54:00 - 54:30 We're going to have to surround that thing 6% chance
54:30 - 55:00 They're close enough to grenade the [ __ ] out of
55:00 - 55:30 it All right we got a scope out of this I mean we probably have to waste like three grenades on it just to kill him But that heavy cover is like really good I don't think he can even destroy that cover either But we got the item reward so
55:30 - 56:00 he's not going to have anything on him Man if I have to use all four grenades that would suck Come on I need a four damage here already You got to be [ __ ] me All right all four grenades just for
56:00 - 56:30 this one secttoid It was too risky to have that zombie thing Oh now it breaks
56:30 - 57:00 Okay Oh here they come Well at least we got some damage on them Oh nice
57:00 - 57:30 At least we got an open shot of this guy
57:30 - 58:00 try to get out of that low cover Well if it I mean I've missed 50 three 50% shots before but I don't think he can flank us at least
58:00 - 58:30 Oh there we go
58:30 - 59:00 All right let's see here The night life XCOM night life right okay let's see if we have a good first mission this time
59:00 - 59:30 a lot of missing eyes for this
59:30 - 60:00 crew Surprised they hit as many targets
60:00 - 60:30 as they did
60:30 - 61:00 All right here we go again
61:00 - 61:30 That's it
61:30 - 62:00 I will find that
62:00 - 62:30 All right a scope is a pretty good starting upgrade So let's go ahead and get that The magetical rifles used by AANS forces are incredibly complex weapons The rifles themselves self-destruct when their original operator dies But with a little effort we might be able to use any recoverable parts to improve our soldiers own weapons
62:30 - 63:00 I'm not overfetled
63:00 - 63:30 everything knowable
63:30 - 64:00 All right
64:00 - 64:30 The entire world and it's on us to take it all back Resources and time
64:30 - 65:00 are up to you to decide We're back in Africa huh
65:00 - 65:30 supplies wouldn't be too bad You've had the troops digging through scrap piles and looting corpses And at this point it's safe to assume
65:30 - 66:00 they're on constant vigil for anything we can use to improve our gear All the raw materials in the world won't mean much if I can't find a use for them But I think this modular weapon system is a good start Having pushed our existing designs about as far as I thought possible the integration of a few key alien components provided the much needed stability we've been looking for With these modifications in place we should be able to attach larger upgrades for even more firepower The truths will like that
66:00 - 66:30 Commander researching the advent modular weapons has allowed us to reverse engineer their systems for our own use Any weapon upgrades found in the field can now be attached directly to the soldiers weapons to provide tactical bonuses All right let's go ahead and knock out alien biotech Having successfully conducted the traumatic procedure required to remove the chip implant by Advent we now have an opportunity to study the inner workings of the device to begin to gain
66:30 - 67:00 a better understanding of their motivations All right let's see what we got here Beneath the looming statue of an elder we notice an overgrown security checkpoint placed at the intersection of two roads After further inspection the corpse and advent security officer was discovered slumped over the small desk inside Our engineering our engineers swept the site and recovered a number of
67:00 - 67:30 useful useful system components It's got some rookies over here
67:30 - 68:00 The other worst mission you can get on the first one Easy my ass It's [ __ ] Oh if we No it's it's bad no matter what Jesus Christ We'll try though We're going to need someone a little bit more mobile than a sharpshooter though Oh but you know what we can at
68:00 - 68:30 least hold on Before we do that we can put the scope on this the sharpshooter's gun at least
68:30 - 69:00 We has more supplies Nah I mean that's all right I don't like this but I'm stuck with it
69:00 - 69:30 That's a corner All right It's not that way
69:30 - 70:00 All
70:00 - 70:30 right Well we can't even go through there now We're going to have that one pod follow us around Look at that It's just
70:30 - 71:00 going to I'm not going to be able to get around them because the way the game operates pods it's force it's going to force me into this encounter no matter what I do Like I can go this route this way and it's going to follow me back over here and it's going to keep getting closer and closer until I'm forced to fight it which is [ __ ] in my opinion
71:00 - 71:30 But we'll see what they do Wait what yeah man What the hell you doing um
71:30 - 72:00 whatever Okay Yeah Still kind of approaching me though And now look now I'm stuck That's what I'm talking about
72:00 - 72:30 And now I have to hope after this encounter I have to hope I find the commander soon because I have like three rounds just to intercept them which is absurd And now they're just going to keep getting closer and closer Like I'm stuck with this encounter There's no good outcome for this The only thing I can hope for is like the Overwatch kills them both and I
72:30 - 73:00 can just rush to and look Yep If there's one thing I would change about XCOM 2 it would be this
73:00 - 73:30 Well at least they died But now I'm forced to rush this layer in core and alien cache Data cache Oh they didn't even activate That's crazy They didn't even have a turn to because usually like it starts the countdown now but I guess they died so quickly that they didn't have a chance to report
73:30 - 74:00 it I don't know This is the first time that happened But now I have to be extra careful about the commander So I definitely want to get the first Oh no it still happened See now I'm stuck
74:00 - 74:30 rushing and I don't even counter the general Uh no one's in a great
74:30 - 75:00 spot I can just I mean I could try going ham on them I'm like so easily flanked here unfortunately that's not going to get rid of its cover
75:00 - 75:30 I'm trying to save the flashbang for the field commander And I doubt that that's going
75:30 - 76:00 to get rid of the cover for me Like none of my shots are going to matter here
76:00 - 76:30 Okay he's in a pretty compromisable He's still shot at him Interesting Okay Damn
76:30 - 77:00 it Oh you got to be [ __ ] me That sucked now I'm
77:00 - 77:30 worried Well I guess no choice really Man that sucked
77:30 - 78:00 Now I have to find the commander Oh he's already over there Jesus Christ
78:00 - 78:30 Like I have to rush him at this point Oh he has cover
78:30 - 79:00 I don't know if there's another pod I got to clear this guy out If I can single out the commander I can at least
79:00 - 79:30 Flashbang him and then go hard on him Oh did I see someone else if there's another group I'll be so [ __ ] And now my sniper is just compromised
79:30 - 80:00 entirely Like that That's why I hate this mission Is the worst mission you can
80:00 - 80:30 get I got to get close and personal here You [ __ ] Oh my god
80:30 - 81:00 Like all I can do is flashbang him to prevent him from escaping
81:00 - 81:30 I'm trying to find a way to flashbang him and get myself in a good position to hit him next round without being flanked and killed but I pretty much can't miss next
81:30 - 82:00 turn No that's my last shot I got to save it for the commander
82:00 - 82:30 think I'm [ __ ] I mean I'm going to have to take shot I'm just going to have to leave myself open just to get this guy And I don't even have a good chance to hit All right six is pretty good
82:30 - 83:00 A shotgun would definitely clench the kill for us I don't want to put him in a bad spot Actually this will do pretty good too a crit would definitely clench this
83:00 - 83:30 kill But of course we wouldn't get one All right another high ground attack would [Music] definitely She only has a 60 He I'm going to have to leave myself open to attack Well that's Well yeah Still left open like this guy Where is he wherever he is I think he's right there This
83:30 - 84:00 leads me up to being flanked really easy But it helps my chance to hit a lot I mean we have two people left open in the flank 14% chance to miss I mean we've done it already once this mission All right We saved the mission Now we have to finish off the
84:00 - 84:30 trash Let's see if this goes bad All right let's go ahead and soak that Overwatch I can I can stop being salty now but still I hate this mission with the passion At least as your first mission
84:30 - 85:00 It's terrible as your first mission Oh it didn't trigger it Oh well That works for me We're going to get ulcers from this
85:00 - 85:30 man Can we pose next to the commander's body i probably won't get to Oh wait I mean we're next to something Where is that it sounds like we're close to
85:30 - 86:00 it Oh there's the commander's body I wish I could uh get a view of that Let's see here Uh that's as far as I can scroll back Damn I can see his
86:00 - 86:30 blood Damn You have this stupid pipe or wall in the way I guess it could just be in the background like hunting deer in the wild apparently Trying to pose with the the kill here
86:30 - 87:00 Oh we got our first loss and the run
87:00 - 87:30 I have to say the comet protocol hasn't come in that clutch too much We'll just go with the medical protocol He's out for 14 days Got the yum core These small
87:30 - 88:00 self-contained samples of yum are used to power the aliens beam weapons You can use them to power a variety of advanced weapons armors and munitions Alien data cache These mysterious storage devices carried only by aliens contain a wealth of intel about a large variety of enemy plans They're extremely high value and their security measures will be commencur commencurately more timeconuming to crack Advanced trooper corpse passable
88:00 - 88:30 as humans when hidden behind their armor In death the alien features of orange blood of the advent troopers reveal a more sinister pedigree Secttoid corpse expired secttoids tend to shrive shrivel and curl in on themselves like spiders regaining some likeness to the smaller more feral creatures we were faced in the first war You know I just realized I lost my scope that I just added to that guy's weapon Advance Advent officer corpse Despite the heavy
88:30 - 89:00 ornamentation of their battle armor the bodies of Advent officers are indistinguishable from the regular troopers Say for the red thick red scar on the back of their skulls
89:00 - 89:30 Make contact with the local resistance
89:30 - 90:00 in Black Site region in order to gain
90:00 - 90:30 access to the Advent
90:30 - 91:00 facility Research resistance communications Fly to the Black Site region Make contact Hammer and anvil
91:00 - 91:30 This remote alien facility is heavily
91:30 - 92:00 guarded by the advent We need to investigate the site on behalf of the resistance and report back immediately Operation buried witch chance some of our people out there
92:00 - 92:30 Commander our long range scanners just picked up an emergency locator beacon transmitted on a frequency we haven't used since the invasion It may be a long shot but it's possible someone could have survived out there We should investigate as soon as possible Actually let's finish the
92:30 - 93:00 rookies Now that we lost the soldier going to need new ones to replace him Many of the buildings in this area are still intact so we broadcast a wide area signal in the hopes of contacting possible survivors A small group of people cautiously emerged from an old warehouse and expressed interest in joining the
93:00 - 93:30 resistance Got Hassan Hassina Pana Boris Popo Popo Popo All right we got a supplies Let's go ahead and get the cargo now Hopefully we don't lose any of it this time
93:30 - 94:00 The primary
94:00 - 94:30 connecter volume to survive This may seem good
94:30 - 95:00 to assist My understanding was that the impend understandably benefit us all All right new objective Examine an
95:00 - 95:30 Advent officer corpse Complete the AAN officer autopsy research With little time to prepare we were forced to conduct an extremely invasive procedure on the commander in order to remove what appeared to be an implant carefully imshed within the oipical lobe Although all indications were that the device was not designed for removal
95:30 - 96:00 concerns as to the commander's potential longevity and the risk of possible remote manipulation by the aliens led us with le little alternative Despite my concerns the commander has so far felt no lasting effects from the procedure and appears to be recovering ahead of expectations As for the chip itself my initial findings are alarming to say the least The device is seionically driven by the latent energy of the subject's brain In this case the commander More
96:00 - 96:30 importantly it appears the device functions as both a transmitter and receiver relaying information via some form of psionic link Even after removal I've had to shield the device to contain the residuals field surrounding the implant itself for fear what what it might be capable of If my current theory is correct the commander may have played a more important role in Advent's operations than we could have possibly imagined Infirmary An engineer can be staffed in the infirmary to decrease the
96:30 - 97:00 time our soldiers need to recover from injuries Soldiers can be staffed here to remove negative traits acquired in combat The hypervital modular upgrade allows for the temporary suspension of soldiers health for the duration of any single comet deployment Oh an instant one I mean this one's a really good one
97:00 - 97:30 to have like to instantly clear out a facility All right I'd rather get the resistance communications done but we have to deal with what we got to do
98:30 - 99:00 together She wouldn't be here without their help
99:00 - 99:30 providing quieters to be fully prepared All
99:30 - 100:00 right
100:00 - 100:30 Let's try to get this character a level up I I forget what the ranks were I think after Corporal is lieutenant right if we can get her or actually him if we can get him to level up now then we can get the next squad upgrade and let's and we can go ahead
100:30 - 101:00 and level up some squatties um so that we can or rookies to get them to squatty level
101:00 - 101:30 That's a small
101:30 - 102:00 You would do this
102:00 - 102:30 That's the whole point of this
102:30 - 103:00 intervention
103:00 - 103:30 self We were there You're better off
103:30 - 104:00 We are not
104:00 - 104:30 alone We still look like people Perhaps the result of long rad
104:30 - 105:00 Oh [ __ ] there was one right there
105:00 - 105:30 Damn I didn't realize we had
105:30 - 106:00 one miss
106:00 - 106:30 Ah Oh well
106:30 - 107:00 Dude you've been missing too many shots
107:00 - 107:30 Trying to give XP to the ones that can
107:30 - 108:00 still level up since the From Master
108:00 - 108:30 already got his rank up Trying to give
108:30 - 109:00 Elena and Nambuza I think that's his
109:00 - 109:30 name the XP moving forward if I can get away with it
109:30 - 110:00 man This guy what's up with you so I think Elena is a squatty during this mission You can get her to sergeant with enough
110:00 - 110:30 kills Oh but he's a sergeant already Uh just hold on to that I think that's it Oh he used his action
110:30 - 111:00 Unfortunately it's not the same thing
111:00 - 111:30 for cradle mox
111:30 - 112:00 always go for the high
112:00 - 112:30 grounds I'm trying to remember if that
112:30 - 113:00 generator explodes or not
113:00 - 113:30 Oh but he did
113:30 - 114:00 Oh she can't even move
114:00 - 114:30 Oh come
114:30 - 115:00 on That's what I said Well you can go for a point blank shot They have pretty good aim up close
115:00 - 115:30 Damn it didn't even kill
115:30 - 116:00 it Okay
116:00 - 116:30 I probably should have taken
116:30 - 117:00 the the sergeant on this miss this team
117:00 - 117:30 At least then he'll have more things to
117:30 - 118:00 kill
118:00 - 118:30 I should reload
118:30 - 119:00 on the
119:00 - 119:30 earth That will not
119:30 - 120:00 Oh you can at least make it out Barely
120:00 - 120:30 to his cross I am no longer taking off
120:30 - 121:00 We have two options Join forces and kick the elders off our world or kill each other and now yours
121:00 - 121:30 Assassin Relentless Advent They are We must combine strength if we are to
121:30 - 122:00 have any chance of success They appeared without warning years ago Had they not we would have
122:00 - 122:30 already Let's go ahead and reload All right let's see what we got here Strengths: Revenge Chance to return
122:30 - 123:00 fire against missed shots Shadow step This chosen does not trigger overwatch or reaction fire Weaknesses: Shell shocked This chosen takes increased damage from explosions and adversary reapers takes increased damage from reapers So I can pretty much one-shot her with the reaper
123:00 - 123:30 claymore Damn Where'd she go she inside the the thing cuz we have like a view on every angle The only way she
123:30 - 124:00 doesn't have a perspective it has to be she has to be inside or okay over there Damn Well she's weak against explosions so we're going to give her explosions
124:00 - 124:30 Damn
124:30 - 125:00 Uh-oh Not the fro master
125:00 - 125:30 Damn I should have at least gave him cover
125:30 - 126:00 You think we can save him
126:00 - 126:30 get everybody over there in three turns
126:30 - 127:00 I don't know if that's possible
127:00 - 127:30 Yeah I don't think it's physically possible honestly Even if I was to pick him up which I think he's under here
127:30 - 128:00 Um let's maybe get this far and then like Yeah I don't think there's enough movement speed to get him to cover So I mean I'll save him because that's No leave no soldier behind right i'll give it a shot but I doubt it
128:00 - 128:30 I think the fastest way maybe would be to go through the roof
128:30 - 129:00 It's just it's not going to
129:00 - 129:30 happen Dude you missed half your shots Oh my god Just put this guy down This is embarrassing
129:30 - 130:00 have one turn Not
130:00 - 130:30 happening Oh wait Hey we got a
130:30 - 131:00 stabilizer Holy hell I forgot about that [ __ ] Hey he gets to live after all The fro master lives
131:00 - 131:30 totally forgot about that perk I pic gave him
131:30 - 132:00 I guess someone needs to take him though Where do we put him
132:00 - 132:30 it's still wear jeans apparently
132:30 - 133:00 All
133:00 - 133:30 right let's see if we got the level
133:30 - 134:00 ups
134:00 - 134:30 Yes Oh except for him Damn
134:30 - 135:00 it He's only out for five days That's
135:00 - 135:30 good enough
135:30 - 136:00 assistance
136:00 - 136:30 It's out for seven We got our new sharpshooter the From
136:30 - 137:00 Master During the execution of this mission our operative Prao Mox was captured by Gur Montasura We may be able to determine where they're being held through a future covert action
137:00 - 137:30 All right
137:30 - 138:00 For those who uh haven't heard me
138:00 - 138:30 mention this
138:30 - 139:00 before Oh hold on
139:00 - 139:30 So what I was about to say was that
139:30 - 140:00 Um there has been some files So
140:00 - 140:30 there's has been suggested that there
140:30 - 141:00 was going to be a fourth
141:00 - 141:30 chosen that was focused around a mad
141:30 - 142:00 bomber arch type And I'm guessing that the faction that you supposed to recruit on your end
142:00 - 142:30 that was the counter to that would be okay So you know you have the reapers which are about stealth You have the skirmishers um which are advent We have the Templars which wereists and the fourth faction was either going to be like maybe cybernetic people or genetically infused people cuz
142:30 - 143:00 for those who had played the first one and the DLC Enemies Within uh I believe I I'm trying to remember the faction that of humans that were pro- alien I think they were called the exile or something like that I forget But anyways perhaps like you have like these genetically altered people But anyways um reapers rogues of the bear as in Russia the bear Um as long as
143:00 - 143:30 the aliens walk this earth the reaper hunt will never end Commander the resistance has informed us that one of the chosen Gurman Tersora has claimed control of nearby regions If you go on missions in this area there's a good chance they will try to defend
143:30 - 144:00 their territory All right let's see here Um we were scanning the cargo right do the resistance ring Yeah the
144:00 - 144:30 resistance rings allows managing covert actions and coordinating with the resistance faction It's not enough time to get the res the supply drop done
144:30 - 145:00 Among the wreckage of the weather sky ranger the bodies of several young soders remain strapped to their seats There's no sign of the pilot but the emergency locator beacon chimes incessantly from the cockpit In the
145:00 - 145:30 cargo hold a large crate bearing a faded XCOM insignia contains several unusual weapons reverse engineering Nothing on the local
145:30 - 146:00 years to repair the ravages and injustices of the
146:00 - 146:30 old prosperish and our world And yet among us there are still those who refuse to acknledge the truth who are determined to All that we have achieved
146:30 - 147:00 Fore peace and
147:00 - 147:30 Let's see what we got
147:30 - 148:00 here Oh he's still tired I really need to level them up Ah I need to I'll just give them rest Damn we have a bunch of rookies
148:00 - 148:30 here Actually we should have a flashbang somewhere
148:30 - 149:00 All
149:00 - 149:30 right let's see what we got
149:30 - 150:00 here All right they might move on in that car So might be able to um detonate that Let's not activate them until we have good positioning
150:00 - 150:30 Come [Music] on Oh Ah They didn't get near it
150:30 - 151:00 I can get rid
151:00 - 151:30 of Oh yeah We're not in there anymore So say goodbye to
151:30 - 152:00 that God damn girl I know you're a rookie but Jesus this is This is
152:00 - 152:30 sad At least he backed out
152:30 - 153:00 50 Not a really good chance there
153:00 - 153:30 40 Uh a two in five chance I've taken worse shots About time she lays a
153:30 - 154:00 hit Now those are normal shots I take This is going to be a hailmary shot here He's not scared enough
154:00 - 154:30 I saved two
154:30 - 155:00 people I need to charge my phone Give me a second here
155:00 - 155:30 See where should I go that's the one thing about this weapon is that that character usually falls really far behind just from reloading alone
155:30 - 156:00 boy Get some cover
156:00 - 156:30 if I don't want to aggro them
156:30 - 157:00 Wait what
157:00 - 157:30 wait could that be remote
157:30 - 158:00 started jesus Christ
158:00 - 158:30 Oh he's burning
158:30 - 159:00 All right let's see what we can do here Can I get a shot of that alien
159:00 - 159:30 creature with her
159:30 - 160:00 let's see if she can get the shot Had to screw me
160:00 - 160:30 What is it coming back or something come on We got to take this thing out Oh [ __ ] a Well we can freeze it I guess We definitely do not want that thing attacking
160:30 - 161:00 See what the resistance can do
161:00 - 161:30 That could work for
161:30 - 162:00 us Damn Just happens to be the time where I'm out of ammo
162:00 - 162:30 I can throw that grenade to blow that up I don't like the positioning here but then again they're not going to attack me I have to use both of these guys just to hit that thing
162:30 - 163:00 It's unfortunate that things showed up
163:00 - 163:30 now Let's see here Oh come on That's totally not what I wanted
163:30 - 164:00 Yeah pretty much what I thought he would do No Lance huh you're a brave man Oh well he's dead Save me the trouble
164:00 - 164:30 [Music] Uh trying to help them apparently
164:30 - 165:00 Okay I can blow him up That's going to blow up him That's better
165:00 - 165:30 Who do I have an open shot at oh that guy That means you also have an open shot You can get the item Auto
165:30 - 166:00 loader Um who's left there we go
166:00 - 166:30 Excuse me
166:30 - 167:00 All right Rescue civilians The civilians rescued during the advent retaliation mission have bolstered the resistance increasing income in their
167:00 - 167:30 region Autoloadader The first reload in the mission does not cost an action Advent stun Lancer corpse As rigger mortise sets in the lips of the uh stunlancers invariably peel back into a garish grin likely a reflexive result due to the dangerous doses of combat stimulates taken before battle Faceless corpse requiring storage and sealed medical grade vats Whatever remains the
167:30 - 168:00 Faceless leave behind dissolves rapidly into a foul smelling paste
168:00 - 168:30 I don't think we even mentioned the
168:30 - 169:00 Avatar project yet Yeah we haven't even talked about the AV advent the Avatar project Anyways Advent bending reed Advent stun lancers have a chance to move after performing a meal attack Advent alloy padding Aan invests in improving their battle gear adding armor to some of their soldiers
169:00 - 169:30 in the field for a month Commander each month resistance factions can be assigned orders which can provide bonuses to XCOM As XCOM gains influence with the factions additional orders will become available and they will be able to complete more orders per
169:30 - 170:00 month Recruit center Recruiting centers New recruits cost only 15 supplies That's more than half off Infiltrate On time missions the timer does not begin until the squad has lost concealment Big boon right there I'll go with that one
170:00 - 170:30 Commander the factions can offer us opportunities and to advance the resistance around the globe We'll need to send away some of our troops for a number of days but we're guaranteed to reap the benefits of our effort when they return Oh we got a scientist Let's get that first Plus the hacking So we're going to put a specialist in
170:30 - 171:00 there I know you're always looking for bright minds to recruit into your organization and I've got a line on someone you might be interested in Let's get the rookies
171:00 - 171:30 first Improvements to our material handling process will allow the next excavation project to be completed instantly
171:30 - 172:00 Nice Resistance communications We know there are isolated pockets of resistance around the world just waiting for someone to reach out and organize them To unite the resistance and forge a global movement we'll need a means of communicating that is both secure and discreet six days which is about how long it needs to do the
172:00 - 172:30 rookies like banter with her You're going to hear her a lot
172:30 - 173:00 the comp Uh the completion of the Avatar
173:00 - 173:30 project is the alien's ultimate gold
173:30 - 174:00 Commander we must stop the project
174:00 - 174:30 before it's too late It'll never be that low again All right where are we uh let's finish this up
174:30 - 175:00 Commander some missions have unique modifiers and special conditions which will change our tactical engagement We'll need to review these set reps carefully before selecting our squad Stealth insertion Any mission timers will not start until the squad breaks
175:00 - 175:30 concealment Well man I just got a whole order to do just that This counters the alloy padding and a scientist Nice I'll take that Let's see here Yeah that's about
175:30 - 176:00 right Oh what was even the mission i didn't even read it I mean I don't really get a choice on what I do this one a
176:00 - 176:30 relay Now that's an easy one No
176:30 - 177:00 Now if there was a mission that you want on your very first one it would be this one
177:00 - 177:30 Oh shoot It almost broke my line of sight already Let's weaken the officer Go From Master Holy hell The Fro is too powerful So much for that
177:30 - 178:00 Such is my life At least two people can flank him So I might as well go in for the flank here
178:00 - 178:30 All right At least we covered off of that All right It's not far
178:30 - 179:00 and encounter All right let's explode some of this cover
179:00 - 179:30 Okay From Master get it under control already Nice Got laid out
179:30 - 180:00 Liam core All
180:00 - 180:30 right Double up on that Oh didn't realize we had turns now
180:30 - 181:00 forgot to use the autoloader What can we do with this hack now you're not going to find great hacks bonuses in these result in a group of reinforcements getting called
181:00 - 181:30 Um might be worth the risk if all my guys were ready for like an overwatch or something I just one more pod left
181:30 - 182:00 Um right They're over here
182:00 - 182:30 Yeah cuz I thought I heard something over there
182:30 - 183:00 Oh nice Although Secttoid could have been one-shotted by his meal attack Oh you got this
183:00 - 183:30 Done
183:30 - 184:00 Done Let's see here I don't know if that really works That's better Not the one I thought I clicked
184:00 - 184:30 world
184:30 - 185:00 We had no under fire They had no attacks on us That's crazy Shadow step Um the haywire
185:00 - 185:30 protocol Let's see Do we have any new ones no