Exploring Digital Innovations in Education

Existing and Emerging Technology in Teaching and Learning | Prof. Linglingay McDermott

Estimated read time: 1:20

    Summary

    In this enlightening session led by Prof. Linglingay McDermott at the UP Open University, the focus is on the integration of existing and emerging technologies in teaching and learning. Prof. McDermott categorizes these technologies into several types, such as activity, video, and assessment tools, among others, and emphasizes the importance of their web-based, free-to-use nature. Tools like Google Hangouts and Canva enhance collaboration and creativity, while interactive videos and platforms like Code Academy and Scratch offer engaging learning experiences. The session also guides educators on selecting appropriate tools using a framework based on different types of learning activities, ensuring technology enhances educational experiences effectively and seamlessly.

      Highlights

      • A comprehensive guide on existing and emerging educational technologies is presented by Prof. Linglingay McDermott. 📚
      • Tools are categorized into activity, video, assessment, gamification, and more, with an emphasis on being web-based and free. 🖥️
      • Interactive videos and programming tools like Edpuzzle and Code Academy are highlighted as key resources. 🎥
      • The session underscores the need for tools that cater to specific learning activities like assimilative, adaptive, and experiential. 🎯
      • Google Hangouts and Canva are identified as excellent tools for promoting communication and creative skills. 🗨️

      Key Takeaways

      • Discover a variety of educational tools that are web-based and free, making them accessible to all. 🌐
      • Learn about the diverse categories of teaching tools, from video editing to infographic creation, that can enhance learning experiences. 🎨
      • Explore interactive and gamified technologies that engage learners and nurture problem-solving skills. 🎮
      • Understand the significance of adapting technological tools to fit specific educational activities. 🔧
      • Encourage collaborative and communicative learning through tools like Google Hangouts and electronic whiteboards. 🤝

      Overview

      Prof. Linglingay McDermott from UP Open University delves into the dynamic world of educational technology, categorizing tools into comprehensive sections including activity, video, assessment, and gamification. The emphasis is on tools that are accessible, web-based, and cost-free, thus ensuring inclusivity in the digital learning landscape.

        The session sheds light on the vibrant array of technologies available to educators today, ranging from traditional tools like PowerPoint to innovative solutions like interactive videos and programming platforms. Prof. McDermott emphasizes using a structured framework to select the most effective tools based on specific learning activities such as adaptive, communicative, and experiential tasks.

          Throughout the discussion, there is a recurring theme of encouraging creativity, collaboration, and seamless communication. Tools such as Google Hangouts and Canva are celebrated for their ability to bridge gaps between learners and educators, fostering an interactive, engaging, and innovative educational environment.

            Chapters

            • 00:00 - 00:30: Introduction to existing and emerging technologies in teaching and learning In the 'Introduction to existing and emerging technologies in teaching and learning' chapter, the discussion focuses on current and future technologies that can be applied in educational settings. The chapter outlines a framework to guide the selection of appropriate technological tools tailored to specific learning activities. It emphasizes the dynamic nature of educational technology and the importance of strategic adoption for impactful teaching and learning experiences.
            • 00:30 - 01:00: Categories of technologies The chapter "Categories of technologies" categorizes various existing and emerging technologies into several groups: activity tools, video tools, assessment tools, gamification tools, social media tools, authoring tools, collaboration tools, and virtual worlds. The criteria for selecting these tools include being web-based, not requiring downloads or installation, and being free of charge. Further subdivisions are made within the activity tools category.
            • 01:00 - 04:00: Activity tools The chapter titled 'Activity Tools' explores various tools used for facilitating activities, categorizing them into discussion whiteboards, infographic tools, presentation tools, and timeline makers. It specifically highlights 'Collaborize Classroom' for managing and creating discussion forums, and mentions the chat feature of 'Google Hangouts' as another tool utilized for conducting discussions.
            • 04:00 - 05:00: Video tools The chapter discusses various video tools used in learning environments, highlighting discussion boards as a key feature for learners accustomed to instant messaging. It mentions Google Hangouts as an example, where users can receive messages in a format similar to texting. Additionally, the chapter refers to other discussion tools that may be available within learning management systems.
            • 05:00 - 06:00: Programming tools This chapter discusses various programming tools, specifically focusing on tools used for collaborative work on whiteboards. It mentions tools like zip, Sketch Slot, twit LA, and Steudle, which provide virtual blank pages for users to write on, either handwritten or typed, for purposes such as brainstorming.
            • 06:00 - 07:00: Assessment tools The chapter discusses the use of assessment tools, specifically infographics, as a method for students to summarize and reflect on learned content. The suggested tools for creating these infographics are Canva, Piktochart, and Ben Gage. Ben Gage is highlighted for its tracking capabilities.
            • 07:00 - 09:00: Gamification and social media tools The chapter discusses various tools that can be used for creating and enhancing presentations, including analytics, PowerPoint, photo pitch, and a tool called Gazzola that allows for the incorporation of videos. It also mentions timeline makers.
            • 09:00 - 11:00: Authoring and collaboration tools The chapter titled 'Authoring and collaboration tools' discusses the use of timeline makers for educational purposes. These tools allow students to summarize historical topics or theories by marking dates for events. Specific tools mentioned include 'history capsules' and 'timed liner', which help students visualize and understand chronological events effectively.
            • 11:00 - 13:00: Virtual worlds and framework for selecting tools The chapter discusses the importance of using videos as a medium for learning and engagement. Videos are favored for their visual cues, which aid in thinking and problem-solving. Various video tools are highlighted, including YouTube editor for video editing and Part-to-Part Toon for creating animated videos. The chapter also touches on the rise of interactive videos as an emerging technology.

            Existing and Emerging Technology in Teaching and Learning | Prof. Linglingay McDermott Transcription

            • 00:00 - 00:30 [Music] good day in this session we will be discussing existing and emerging technology in teaching and learning for our discussion we will be touching on existing and emerging technologies and then on a framework on how to pick the tool for a specific activity for the
            • 00:30 - 01:00 existing and emerging technologies I will be I have divided them into several categories there are activity tools video tools assessment tools gamification tools social media tools authoring tools collaboration tools and virtual worlds the criteria I have used for picking these tools are that they are web-based no need to download and no need to install and that they are free for the activity tools I've divided them
            • 01:00 - 01:30 into several categories - there's discussion whiteboards infographic tools presentation tools and timeline makers for the discussion tools I've picked collaborize classroom where you can see you can manage discussion forums and create discussion forums and I've also been using Google Hangouts the chat feature of Google Hangouts for
            • 01:30 - 02:00 discussion boards because for learners who are quite used to messaging Google Hangouts has that feature where they receive their messages or discussion mess just like a messaging feature like a texting message next is further for other discussion tools if you have a learning management system there are
            • 02:00 - 02:30 usually discussion board tools included the four whiteboard tools whiteboards are usually used for collaboration for brainstorming so the tools I've picked for this is the zip as you can see it's they're all just blank pages where you can write on them whether it's handwritten or typed written sketch slot is another tool twit LA and Steudle are other tools for whiteboards the next is
            • 02:30 - 03:00 infographic for infographics you can have your students create a summary with graphics of what they've learned or a poster of what they've learned just to reflect and summarize their the content so for these the tools I've picked are canva piktochart and Ben gage Ben gage is really good because it tracks it has
            • 03:00 - 03:30 analytics so it can track your the people that have viewed your infographic for presentation we have PowerPoint of course and photo pitch photo pitch is basically a slide maker for photos and same for kids OA but with Gazzola you can use videos to in your presentation for timeline makers for
            • 03:30 - 04:00 usually use timeline makers to have students maybe summarize the history of a topic or the history of a theory so the tools i've used for this is history capsules and timed liner where you can see that there are dates at the bottom for you to mark the the year or the date for the event the
            • 04:00 - 04:30 next category our videos and we use videos because they are more engaging demonstration friendly and because of the visual cues it facilitates thinking and problem-solving so for video tools I've picked ones where you can edit in your video and the first one is YouTube editor and part-to-part toon can help you make animated videos and an emerging technology and video is interactive
            • 04:30 - 05:00 videos where you can add questions or at the discussion board within the video so the tools that you can use to make interactive videos or via logs edpuzzle and play pause it and usually if you're doing videos you need to sometimes you need to edit audio - so there's Chabot and audacity for audio editing the next category for technology tools are is
            • 05:00 - 05:30 programming and this is becoming very popular with learners right now because this is a skill that's quite important and I've picked some websites where you can take courses on programming languages so the first one is code Academy the next one is scratch where they say from a 9 year old to a 99 year old can use it and it teaches you the
            • 05:30 - 06:00 logic of programming and also can Academy has a lot of programming courses that you can sign up for the next technology tools is assessment tools and for this I've picked class - Oh studnet it's a website where you can create your own assessment tools from crossword puzzles to multiple-choice quizzes or you can use existing ones from the
            • 06:00 - 06:30 website there's also quiz revolution and yak apakah which also has existing quizzes that you can or you can build your own for games I've picked Kahoot for to create or to play games for your students and also you can do badges that you can give out to your students for every achievement that they've attained so there's online matchmaker calm and for websites where
            • 06:30 - 07:00 you can have your students access games there's education calm fun brain calm science Bob calm brain EO is calm and the Utah Education Network website with social media this is becoming very popular too since this is something that the learners are using every day so you can have them do a blog and have the the
            • 07:00 - 07:30 tools for that is WordPress blogger and weeks where they can join out write a journal for their learning or just post their answers on their blogs you can also use chat or messaging tools to keep in contact with the your learner's so there's Google Hangouts line messenger and viber Facebook groups are
            • 07:30 - 08:00 good to use too for collaborating or just keeping in touch and with your students Google+ can be used the same way for authoring tools where if you want to make your own modules a self-contained module these are the tools to use there's easy generator smart builder and screencast-o-matic for screencast-o-matic you this is one tool that you have to download and install
            • 08:00 - 08:30 and this doesn't really create a a self-contained module but it captures your screen so that if you want to do a demo of a software you can use screencast-o-matic for collaboration tools we have video conferencing and you can use Google Hangouts for that and for project collaboration you have Yammer which looks a lot like Facebook
            • 08:30 - 09:00 so you can add your students here and they can communicate and keep their files here Basecamp operates the same way and then there's Google Apps for Education where you can use Google Docs or Google sheets to collaborate on a document same with wiki spaces where you just add your students and you can collaborate on a topic for virtual worlds I only have one tool and that second life and for
            • 09:00 - 09:30 this tool too you have to download and install so with all those tools that I've mentioned how do you know which tools to use Littlejohn and regular design a matrix based on Lori Lords conversational model based on the type of activities and these type of activities are assimilative adaptive communicative productive and experiential so for the first one
            • 09:30 - 10:00 assimilative this is just processing narrative media managing and structuring information for so for this type of activity you can do lectures or videos or just reading texts so the technology you can use here is word processors where they can do concept mapping and brainstorming or presentation software and or crossword puzzles the next
            • 10:00 - 10:30 activity is adaptive and this is where an environment that changes according to learner input so the technologies for this are virtual worlds where they can do simulations and games and interactive videos the next type of activity is communicative where your students can discuss whether it's asynchronous or synchronous discussions and here you can use electronic whiteboards or discussion
            • 10:30 - 11:00 boards instant match messaging and video conferencing the next type of activity is productive where learners produce something so they can create a book or a report an essay or journal a literature review they can compose or synthesize so for the technologies you can use image editing technologies infographic tools the timeline maker and other project
            • 11:00 - 11:30 collaboration tools the last type of activity is experiential and these are interactive activities that focus on problem solving so this year learners will be practicing and applying what they have learned so you can do case studies or experiments and laboratory experiments in a virtual lab or interactive videos and this ends our
            • 11:30 - 12:00 discussion for existing and emerging technologies and I hope that it will help you pick the tools that you will need for your teaching [Music]
            • 12:00 - 12:30 you