I asked Yandere Dev Six Questions
Estimated read time: 1:20
Summary
In a recent video, YouTuber BB Bentley engaged in a dialogue with Yandere Dev, the solo developer behind the controversial game Yandere Simulator, to gain insights into his development challenges and creative processes. Yandere Dev discusses the struggles of solo game development, character design choices, personal favorite and least favorite game elements, and what keeps him motivated. Through a series of questions, BB Bentley presents a balanced view of the developer's efforts, emphasizing the challenges and triumphs inherent in solo game development.
Highlights
- Yandere Dev shares insights on solo game development challenges, emphasizing time management 552.
- Character design choices aim for depth, avoiding flat rivals 5e3fe0f.
- Ayano is intended as a blank slate for players, akin to Agent 47 from Hitman 1f3af.
- Certain game elements, like the 1980s mode, are fully polished and a source of pride 1f947.
- Community support fuels Yandere Dev's motivation to continue development 1fa4
Key Takeaways
- Yandere Dev finds time management challenging as he juggles various tasks beyond coding 422.
- He ensures all rivals in the game have depth, addressing community complaints about incomplete characters 4ac.
- Ayano, the protagonist, is designed to be an avatar for player decisions rather than a character with development 4d6.
- There's a focus on elements that are completely developed, like the 1980s mode, while unfinished parts frustrate him 3d7e0f.
- Motivation stems from fan support and encouragement, crucial for an indie developer 4aa.
Overview
In a captivating Q&A video, BB Bentley discusses with Yandere Dev the intricacies of developing Yandere Simulator as a solo project. Yandere Dev candidly speaks about the demands on his time from various non-programming tasks, such as tech support and community management, which limit his capacity to code.
The conversation also delves into character creation and development, highlighting Yandere Dev's commitment to avoiding bland characters by constantly re-evaluating and improving them. For instance, rivals in the game are designed with engaging characteristics to prevent them from becoming stale.
As the interview wraps up, Yandere Dev expresses how vital player feedback and encouragement are to his ongoing development efforts. Despite the hurdles, it’s clear that fan support plays a significant role in motivating him to push forward with the game’s development.
Chapters
- 00:00 - 00:30: Introduction The chapter begins with the host, BB Bentley, expressing surprise and excitement about reaching a milestone of 7,000 followers, surpassing the initial plan of a 6,000-follower special. The host introduces themselves and acknowledges the audience's support, setting the scene for a celebratory video acknowledging the unexpected increase in viewership and engagement.
- 00:30 - 02:00: Question 1 The chapter titled 'Question 1' revolves around an interview format where the author poses multiple questions to Yandere Dev, a game developer, to gain insights into his feelings about his game. It follows a structure where the question is read, followed by Yandere Dev's response, and then the author's reflection on the answer. The author emphasizes respect and discourages any negative actions towards Yandere Dev, especially from their subscribers. The document begins with setting this premise before delving into the specific questions and answers.
- 02:00 - 03:30: Question 2 The chapter discusses the challenges faced by Yandere Dev, a solo game developer. He mentions that the most difficult aspect of his work is the various tasks that detract from development time. These include providing technical support to users, discussing business deals, reviewing volunteer applications, and managing online communities on platforms like Reddit and Discord. Despite these challenges, there are aspects of his work that he enjoys.
- 03:30 - 05:00: Question 3 In this chapter titled 'Question 3', the author reflects on the challenges faced by a sole developer in balancing community engagement and game development. They acknowledge the developer's predicament of being overwhelmed by emails and fan queries, which leaves little time for actual game development. The author empathizes with the developer's situation, having experienced similar difficulties as a solo creator responsible for all aspects of the project.
- 05:00 - 07:00: Question 4 The chapter discusses the challenge of not having a full-time team and relying on volunteers, which can delay work progress on a game project. The speaker questions Yandere Dev about his favorite and least favorite rivals among the 20 in '2020X mode' and '1980s mode.' Yandere Dev names Magami and Sonaku as favorites and states that he doesn't have a least favorite; instead, he creates interesting plans for any rivals he likes less.
- 07:00 - 09:00: Question 5 The chapter titled 'Question 5' delves into an interesting perspective where the speaker expresses a preference for a rival's improvement to the point of liking them more. This unique viewpoint emphasizes a respectful understanding that the community might not grasp; specifically, the speaker references a situation involving Amay, who was criticized for taking too long in a process, resulting in the release of a mere framework ('Mi') without character or personality, lacking voice acting.
- 09:00 - 10:00: Question 6 This chapter, titled 'Question 6,' discusses people's impatience and tendency to complain even after getting what they wanted. It highlights criticism regarding missing elimination methods. The speaker expresses appreciation for Dev, who ensures a boring rival has an interesting outcome. The chapter concludes as they move on to question three.
- 10:00 - 10:30: Conclusion The chapter discusses the character Ayano from the perspective of a character developer, Yandere Dev. There are mixed feelings about Ayano's character development. On one side, Ayano has interesting circumstances and a compelling family backstory. However, as a character, she feels perpetually numb and empty, which limits her potential for growth or development. Yandere Dev admits that Ayano was not originally created with character development in mind, indicating a static character or one that does not undergo significant change.
I asked Yandere Dev Six Questions Transcription
- 00:00 - 00:30 [Music] hello oh wow this video is a lot sort of uh I don't really know how to start this hello guys i'm BB Bentley or Bentley and today I bring you what would have been my 6K video special but yeah um 7,000 of you have enjoyed my content so for this video I asked
- 00:30 - 01:00 Yandere Dev six questions about his thoughts on the game just to get an inside of look of how Yandere Dev feels here's how it'll go i will read my question then his answer and then my response with that being said please note if you do not like Dev do not go hate on him do not do any of the sorts especially if you're one of my subscribers with that being said enjoy okay so question one I asked Yandere Dev and I said "Yandere Dev you have solo
- 01:00 - 01:30 developed this game what is the hardest part about that?" Here's what Yandere Dev had to say i don't want to sound whiny but the hardest part of being a solo developer is probably the number of things that take my time away from developing the game providing tech support to users who are having problems with the game discussing potential business deals with merchandise companies reviewing volunteer applications and going through bug reports also managing the game's various different official communities on Reddit and Discord etc there's a lot of things I enjoy such
- 01:30 - 02:00 as answering lore questions for fans but after doing all of these things every day there's very little time left over to actually work on the game now I kind of see where he's coming from because I bet he does get a lot and a lot of emails especially because I've emailed him before about tech stuff or like bugs i understand that and especially being a soul developer is hard you have to do everything yourself
- 02:00 - 02:30 you don't really have a team and then having volunteers you have to wait around for them to get done so you can actually work on the game so I kind of see where he's coming from with all that okay so on to question two i had asked Yandere Dev i said "Yandere Dev if you had to pick out of all 20 rivals 2020X mode and 1980s mode who would be your favorite rival and your least favorite?" Here's what he had to say favorites are Magami and Sonaku i have no least favorites if I like a rival less than the others I make interesting plans for
- 02:30 - 03:00 that rival until I like them better wow okay so that's actually really cool hearing that because he doesn't want any rival to be lacking which a lot of people don't understand and I mean this in the most respectful way possible the community complained that Amay was taking too long and he released the Mi bare bones have you know no character no personality nothing no voice acting
- 03:00 - 03:30 nothing people were so impatient and then they got what they wanted and still found ways to complain oh she doesn't have certain elimination methods yet oh she doesn't have this or this that or the other well you asked for it so he gave it and then you complained when he gave you what you wanted for him so I'm glad that Dev considers that if a rival he deems boring he will make sure it has an interesting outcome for that rival okay so on to question three
- 03:30 - 04:00 what are your thoughts of Ayano currently do you think she's had major car character development over the years my bad apologies for the stutter here's what Yandere Dev had to say i have mixed feelings on one hand I think she has interesting circumstances and that her family has an interesting backstory on the other hand a character who perpetually feels numb and empty has low potential for growth or development i suppose I did not create her with character development in mind she is an
- 04:00 - 04:30 avatar for the player similar to Agent 47 from Hitman the player can play her as a pacifist a genocidal maniac or anything in between giving her growth is not a high priority since the game isn't really meant to provide a narrative where she changes over time rather she is whatever the player wants her to be but I don't want to go back in there wow that is actually a lot to unpack there because that just makes you question when you do like a genocide route you're
- 04:30 - 05:00 doing that not Ayano you're doing that so that just makes me question like oh my gosh did I make her sound like a genocidal maniac quote the dev um but that's a good comparison from Agent 47 from the Hitman series i think that's honestly really interesting just for the fact that that's basically the same thing agent 47 is there to carry out your ambitions ayano carries out your ambitions you want to pick up a knife you just tell Ayanna to go to the knife
- 05:00 - 05:30 and you hold down the button and boom she has a knife now you want to stab Osana you just have to press a button prompt and boom Osana's dead okay so I asked this question just out of pure curiosity and here's what I asked what's your favorite and least favorite parts about the game like what did you enjoy most and dislike making the most out of everything here's what Dev had to say my favorite aspects of the game are
- 05:30 - 06:00 the parts that are 100% complete and finished and turned out exactly the way I wanted them to for example 1980s mode my least favorite aspects of the game are the parts that are incomplete and still require a lot of work to meet my standards in parenthesis he said "Like Amay's weak." Here's what I have to say on this i believe that when Yanderev puts a 100% completed set into the game like Osana's
- 06:00 - 06:30 week think about how much content we got in the demo when Osana was released we had like I want to say 14 elimination methods uh full voice acting story line quest ways to do things etc etc I can't think of anything else to say about that um and then think about it when we got a week she did not have an expel method I'm pretty sure she didn't even have a rejection method at the time when she
- 06:30 - 07:00 was released she doesn't have voice acting she really doesn't have personality but think about it if we would have waited and just let him work on Amay a little bit more we wouldn't be having this bare bones kind of like I don't know when I think of Amay I think of the um club husks cuz they're boring they have no life amay has no life i would go as far
- 07:00 - 07:30 to say that Ayano has more personality than Amay and um Ayano is numb and cold okay so on to question five i asked Yandere Dev what made you pick which rivals would be in which game i know this is going to cause questions and going to be a travel through time but I'm curious as how you decided them all that time ago here's what Yandere Dev had to say
- 07:30 - 08:00 first I came up with interesting ways to eliminate a love rival in parenthesis he said such as killing an actress during a theater performance and then I imagined a cast of characters who would embody those elimination methods in parenthesis again such as a student actress who would perform in a school play so here's what I have to say about this i think it is really interesting because that stuff does happen a sandbag can drop on an actress um as an actor that is always our
- 08:00 - 08:30 biggest fear we always check our sandbags above stage before we go on um I will say like childhood best friend rejection that that was deep like dang Osana you've been loving on this boy since you were out the womb and you got you got played i'm sorry but like it's curious because like I wonder if
- 08:30 - 09:00 Amai since she's a cook like her canon elimination is well okay so Ayanna's timeline doesn't have canon eliminations you can eliminate your rivals however you want but their rival specific I feel like play into it a little bit so I feel like Amay Rival specific would quote unquote be her canonical kill method i don't know where I'm going with that i I don't know okay and here we are at the last
- 09:00 - 09:30 question i asked Dev "How have you stayed motivated all this time to develop a game you've made it possibly one of the best games we've seen in a long time especially by a solo developer." Here's what Yandere Dev had to say hearing encouragement and supportive words from fans always makes me feel motivated to continue working on the game on that note thank you very much for your kind words well that is the last thing that I asked Yandere Dev and I would like to add to what he said encouragement is
- 09:30 - 10:00 key supporting and everything to help keep the game going is very interesting because there are a lot of us including me who want to see a finished Iono timeline i want to know the story i want to know where it goes i want to know all about Psycho Corp now as I end off this video I want to say thank you to Yandere Dev for taking the time to answer my email and respond to me very very quickly like we were messaging back and forth it was easy quick i want to say
- 10:00 - 10:30 thank you also because he didn't have to do this he didn't have to take time out of this especially the fact that I only have 7,000 subscribers i'm not a big YouTuber but it is very grateful to me that he's taken the time answered my questions and allowed me to make a video with that being said I do hope you enjoyed thank you and goodbye