How to Make an OP Mage Build in Oblivion Remastered
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Summary
In this video, Fevvy takes viewers on a journey through the mystical world of Oblivion Remastered, focusing on how to create an overpowered (OP) mage build. Starting as a Breton, known for their mastery over magicka, Fevvy goes through the various challenges and enemies one might encounter, such as mud crabs and goblins, and offers insightful recommendations on developing powerful magical skills. By exploring the dynamic landscapes ranging from mysterious castles to bustling towns, this guide also includes essential tips for maximizing magicka utilization and engaging training regimens with guilds. The video is filled with fun, practical advice and whimsical interactions that make crafting an unstoppable mage both an art and a thrilling adventure!
Highlights
Starting as a Breton gives you an edge in magicka mastery! 🎩
Navigating through the realms requires strategic spell utilization to defeat foes! ⚔️
Interactive training sessions with guilds open up new possibilities for spell improvements! 📚
Diverse environments in Oblivion enhance the adventure, with surprising challenges and allies! 🌄
Transforming into an OP mage is both an exciting and rewarding endeavor! 🌟
Key Takeaways
Leverage the Breton's natural magicka advantage to become a true magic master! 🔮
Watch out for sneaky enemies, like mud crabs and goblins, even in magical lands! 🦀
Don't underestimate the importance of training with guilds for new spells and skills! 📜
Explore Oblivion's captivating landscapes, from spooky castles to vibrant towns, to enhance your mage skills! 🏰
Remember, patience and practice make your mage power truly legendary! 💪
Overview
Fevvy's guide to making an OP mage in Oblivion Remastered begins with selecting the right character: a Breton. Known for their superb magicka abilities, Bretons are perfectly suited for players looking to dominate their foes with powerful spells. As you watch, you'll learn how to utilize this innate power to gain an advantage in combat and spellcasting.
A significant part of the journey involves understanding the many challenges in Oblivion. From minor enemies like mud crabs to more formidable foes, each encounter teaches valuable lessons about the strategic use of spells. Fevvy demonstrates these battles with flair, showing viewers how to choose the right spells and prepare for various confrontations.
Training is another crucial aspect covered in the video. Fevvy navigates through the world to find guilds that offer spell training and magical merchandise. These guilds provide new opportunities to enhance your spell library and improve skills, making the mage build more versatile and potent. This balanced approach ensures that your journey in Oblivion is both magical and triumphant!
Chapters
00:00 - 01:00: Introduction to Breton Mage Build The chapter introduces the concept of a Breton Mage build in a gaming context. It highlights the Breton race as masters of magicka, setting the stage for an exploration of their magical prowess. The transcript features a small dialogue acknowledging the Bretons' expertise in magicka, followed by music, which indicates a transition or emphasis on the theme.
01:00 - 05:00: Starting the Game In this chapter titled 'Starting the Game,' the protagonist, a Breton, is introduced in a prison setting where they encounter disdain from a fellow prisoner. The protagonist is a Breton, known for their mastery of magicka, though they are demeaned as mere performers of cheap tricks. As they face the grim prospect of dying in captivity, a mysterious turn of events occurs. Another character claims to have seen the protagonist in their dreams, suggesting a fateful significance to this encounter. The chapter teases a shift in fortune as the protagonist is encouraged to stay out of harm's way on what is hinted to be a life-altering day.
15:00 - 19:30: Oblivion Gates Encounter Tensions rise as threats of oblivion gates looms, with characters braving the dangers that lurk beyond the known realm. As the encounter unfolds, distrust is evident, hinting at the deeper connections and potential betrayal that lie ahead.
19:30 - 25:00: Exploring the Sha Goroth's Realm The chapter delves into the exploration of Sha Goroth's Realm, characterized by an oppressive atmosphere filled with intense heat. The audio is interspersed with music, which adds to the mystical and formidable ambiance of the realm. During the exploration, the overwhelming heat becomes a prominent feature of Sha Goroth's domain.
25:00 - 28:30: Completing Quests for Rewards In the chapter "Completing Quests for Rewards," the focus is on protecting the emperor amidst chaos and danger. The characters realize the necessity of safeguarding the emperor until assistance arrives, although there's skepticism about the arrival of help. The atmosphere is tense as enemies, including a prisoner suspected to be aligned with assassins, pose threats. Amidst the turmoil, there are moments of reflection on fate and destiny, symbolized by astrological signs and the idea of a guiding mage lighting the path to glory.
How to Make an OP Mage Build in Oblivion Remastered Transcription
00:00 - 00:30 You're a Breton, the masters of magicka, right? Indeed. [Music] [Music] Damn,
00:30 - 01:00 you're a Breton. The masters of magicka, right? Nothing but a bunch of stuckup snobs with cheap parlor tricks. You're going to die in here, Breton. Stay put, prisoner. Good. Let's go. You I've seen you. You are the one from my dreams. This is the day. Gods give me strength. Looks like this is your lucky day. Just stay out of our way. Protect
01:00 - 01:30 yourself. What mud crabs more fearsome than you? You stay here, prisoner. Don't try to follow us. [Music] [Music]
01:30 - 02:00 [Music] Heat. Heat. [Music]
02:00 - 02:30 spot. Protect the emperor until help arrives. Help? What makes you think help will surprise? Here they come again. to get the emperor out of here. This one's mine. Damn it. It's that prisoner again. Kill him. He might be working with the assassins. And I wonder which sign marked your birth. Today the mage shall light your way on the paths of glory.
02:30 - 03:00 Stranger, you chose a bad day to take up with the cold. Ah, I'm guessing you're experienced enough to handle them. Am I right? I wasn't far off. In any case, rats and goblins won't give you any trouble. [Music]
04:00 - 04:30 [Laughter] [Music] [Music] How goes Is it? Hi there. What can I
04:30 - 05:00 interest you [Music] in? That's a good deal. [Music] [Laughter]
05:00 - 05:30 Hide. Go ahead, please. [Music]
05:30 - 06:00 Hello. Well met. Please go on. May I interest you in some of my fine wares? You've made a good bit of gold. [Music]
06:00 - 06:30 A pleasure to serve you. Goodbye. Edgar Vrine, you don't want the very best. You want cheap. And I got cheap. Good day. [Music] [Applause]
06:30 - 07:00 [Music] The emperor hand. You want me? You sure? I'm Vigan. I'm Maj's Guild, but I don't train or anything.
07:00 - 07:30 [Music] I'm Bernardo. I handled the heavy armor at the best defense. I'm also an advanced trainer in heavy armor, so I know what I'm talking about. There's much I can show you. [Applause] [Music]
07:30 - 08:00 Stop talking. Make it quick. I can show you some new things. Leave knowledge. Let's see if Let's get to training. Leave me [Music] alone. Hello. What do you want? I do have a bed available for 20 gold a night. Would you like to rent it? Very good. It's up the stairs there. First door on your left. Sleep
08:00 - 08:30 [Applause] well. There's much I can show you. Leave me alone. I'm willing to teach if you stop. Knowledge is the key to Leave me alone.
08:30 - 09:00 [Music] Hi there. What is it now? What is it? What's going on? A pleasure to make your acquaintance. [Applause]
09:00 - 09:30 [Music] Let's get to training. I'm through talking. What? Let's see if we can't teach you a thing or two. I'm through talking to you. [Music]
09:30 - 10:00 Welcome to a fighting chance. I'm Rosan, proprietor, and I offer advanced training for armorers. There's much I can show you. You too. What do you want? Let's see if we can't teach you, too. What? There's much I can show you. Bye. I'm Selenus Vasinus of the Mages Guild and I'm so pleased to make your [Music]
10:00 - 10:30 acquaintance. Tell your friends about me. You sure? Ah, let's do business. [Music] There's a charger. Good [Music]
10:30 - 11:00 day. I hope I get help. You have the hands of a he full in at your service. You drive a hard. Thank you for your good day. Take a chance on the warlock's lock. Just kidding. I offer the finest goods and lowest prices in all city. Thank you for your business.
11:00 - 11:30 [Music] Goodbye. Spells recharging and training in mysticism. [Music] You too. [Music]
11:30 - 12:00 [Music] Heat. [Music] Heat.
12:00 - 12:30 [Music] Heat. Heat. [Music]
12:30 - 13:00 [Music] [Music] Wow. You're in Reinder Staffs. And I'm Reinder. I see magical staffs. Imagine that. You're trying to drive me out of
13:00 - 13:30 business. [Music] Anvil is all in an uproar. Battlehorn Castle. The Mythic Dawn have been leaving notes in Talos Plaza. I hope no one believes their lies. Goodbye. [Music]
13:30 - 14:00 Ow. [Music] [Music]
14:00 - 14:30 Hello there. I'm Bogram Broalish, your host at the Lonely Suitor Lodge. A shy Dunmer. Could it be Ranoline that you're looking for? And I'll turn your bones to a hands of an illusionist. Ranoline, I cook at the lonely sutor. You found the notes. You follow the will
14:30 - 15:00 of the lord of change. You are the last that was needed. Go to Mingo Cave, dressed as one of us, and revel in the fire. Come mortal, our princess power is close. Bow to the wheel of Mun's deon and take this puny imperial life to assert your hatred of the septin. Light the fire. Don't kill me.
15:00 - 15:30 You have greatly pleased my lord. You will act as a herald for his coming. And where is the [Music] tire? Be quick about it, mortal. Which heavy armor piece do you want to soften your enemies blow? Enjoy the might of
15:30 - 16:00 mess. What else do you want? [Music] By the nine, you must go to Katch and
16:00 - 16:30 find him at once. There were glowing portals outside the walls, gates to oblivion itself. Fire.
16:30 - 17:00 [Music] Break
17:00 - 17:30 [Music] me. Heat. Heat. Heat.
17:30 - 18:00 Let's do business.
18:00 - 18:30 Thank you for your [Music] patron. Can't talk now. That door has been making noises again. No telling what's coming out. That was bad boy. And
18:30 - 19:00 everything is wrong. It can't be done. Stay away from me. I'd stay back from that door if I were you. Nothing that's gone in has come out right. Please sit. I am Haskell Chamberlain to the Lord Shaorath. You approach the shivering isles. Through the door behind me lies the realm of Sha
19:00 - 19:30 Goroth, prince of madness, lord of the never. There. Enter or do not, but make your decision. I have other duties to which I must attend. [Music] [Applause] you there. Stay away from the [Music]
19:30 - 20:00 [Applause] [Music] gatekeeper some guard. [Music] So, you've managed to kill the gatekeeper. Pity. Well, you'll now be able to enter the realm proper. You'll notice there are two doors. One leads to
20:00 - 20:30 the lands of Mania, the other to Dementia. Enter through either one. The lands are quite distinct, but both are Sha Gorath's domain. [Music]
20:30 - 21:00 firm arms. A strong back. Yes, you'll do nicely. It's a shame. Time will ravage you, destroy you, wither you. But there are
21:00 - 21:30 alternatives. Please come back soon. No telling what oddities I may have for you next time. [Music]
21:30 - 22:00 [Applause] [Music] Yes, boys. Let's do business. Thank you. Come again. I have seen your name, traveler, and heard it whispered in twilight. Travel to the guted mine. The door will
22:00 - 22:30 open to you. Bring the peace of death to my followers, and you shall earn my gratitude. He was here a second. Where are he was here? He was here a second. For your service, take this token that your deeds might be entered in the book of [Applause]